Page Contents Current As of Patch: | 2015-10-29 |
Flare VE6 | |||
Vanu Esamir's AdvWep labs designed the heavy-hitting Flare VE6 to pack the most punch per shot. In the hands of an experience marksman, the Flare can wreak havoc on enemy infantry at close to medium ranges. | |||
Costs | |||
Cert Cost: | 650 | ||
DC Cost: | 499 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | LMG | ||
Fire Rate: | 577 RPM | ||
Muzzle Velocity: | 600m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Automatic, 3x Burst, Semi-Automatic | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Damage[?] | |||
Max Damage: | 167 before 10m | ||
Min Damage: | 143 after 75m | ||
Reload Speed | |||
Short Reload: | 4.24s | ||
Long Reload: | 5.225s | ||
Ammunition | |||
Magazine Size: | 75 | ||
Ammunition Pool: | 300 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 3.25 | 0.03 |
Move: | 3.75 | 0.2 | |
Stand | Still: | 3.75 | 0.03 |
Move: | 4.25 | 0.4 | |
Bloom per Shot: | 0.12 | 0.06 | |
Recoil[?] | |||
Vertical: | 0.4 | ||
Horizontal, Min/Max: | 0.2/0.2 | ||
Horizontal Tolerance: | 0.6 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 13 | ||
First Shot Recoil Multiplier: | 1.85x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Flare VE6 API Data |
Developed by Vanu's Esamir labs, the Flare VE6 is a powerful weapon useful at any range. With the highest damage of any Vanu LMG, a skilled player can be an efficient killer in all situations. Some of the unique attributes of this weapon include equal left/right recoil, a 3-round burst mode, and the ability to equip both soft point and high velocity ammunition.
Attachments
Attachments |
---|
Optic | |||||||
---|---|---|---|---|---|---|---|
HS/NV Scope (1x) 49 OR 30 | Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers. | ||||||
DMO (3.4x) 49 OR 30 | Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges. | ||||||
HDS (3.4x) 49 OR 30 | Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios. | ||||||
TMS (4x) 49 OR 30 | Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency. | ||||||
ACS (4x) 49 OR 30 | The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use. | ||||||
S3 (6x) 49 OR 30 | The 6x magnified S3 comes standard on many Terran sniper rifles. Its moderate zoom level and mil-dot sighting makes it perfect for mid-to-long range combat. |
Barrel | |||||||
---|---|---|---|---|---|---|---|
Compensator 49 OR 100 | A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away. | ||||||
Flash Suppressor 49 OR 100 | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. | ||||||
Suppressor 49 OR 100 | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
---|---|---|---|---|---|---|---|
Extended Magazine 49 OR 100 | Increases the amount of ammunition in each magazine by 100% rounds, and the weapon takes longer to equip and unequip. | ||||||
Forward Grip 49 OR 100 | A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. | ||||||
Laser Sight 49 OR 100 | A laser sight increases the user's hipfire accuracy by 33%. |
Ammo | |||||||
---|---|---|---|---|---|---|---|
Impact Ammunition 49 OR 100 | Increases the weapon's minimum damage from to , while reducing magazine size by . |
Flare VE6 or Ursa
The Flare VE6 and Ursa are both competitive LMG options for long range combat, but both have their pros/ cons. The Ursa has a higher bullet velocity and a shorter reload, making it the better option for pure long range firefights. The Flare costs less (350 less certs or 200 less station cash), has a minimally higher fire rate (just 7 more rounds per minute), and has more firing modes. This makes the Flare good at long range combat, but better (than the Ursa) at transitioning into medium to medium-short range combat. Another detail to notice is that the Ursa has a different look to it than other Vanu LMGs, which players may find aesthetically pleasing.
Ribbons and Medals
It is possible to get both Ribbons and Medals for using the Flare VE6. Each Ribbon is a standard reward for achieving a set amount of kills with the Flare. Medals relate to how many overall kills you have with the Flare.
Ribbons
Ribbon | Icon | Requirements |
Flare VE6 Service Ribbon | 10 kills. |
Medals
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 |
|