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Certifications are obtained via Certification Points and grant access to equipment, improve the specifications of items, and unlock abilities. You get 1 certification point per 250 XP.

Classes[]

Universal Class Certifications[]

Universal Certifications
Category Certification Name Levels and Cost Total Cost
Utility Slot Auxiliary Shield
DefaultAdvanced calibration systems passively increase your maximum shield health by 50.
-
Medical Kit
50Grants access to a consumable Medical Kit that can be used to quickly restore a portion of health.
100Increases the number of Medical Kits that can be carried to 2.
150Increases the number of Medical Kits that can be carried to 3.
500Increases the number of Medical Kits that be can carried to 4.
800
Restoration Kit
30Grants access to the Restoration Kit which can be used to regenerate a portion of health over time.
100Increases the number of Restoration Kits that can be carried to 2.
200Increases the number of Restoration Kits that can be carried to 3.
500Increases the number of Restoration Kits that can be carried to 4.
830
Tactical Equipment Diver Propulsion Device
50The Diver Propulsion Device allows the user to glide along the ocean floor at an accelerated rate for up to 14 seconds.
100Improves thruster efficiency, increasing maximum thrust duration by 1 second.
150Improves thruster efficiency, increasing maximum thrust duration by 2 second.
200Improves thruster efficiency, increasing maximum thrust duration by 3 second.
500Improves thruster efficiency, increasing maximum thrust duration by 4 second.
1000

Infiltrator[]

Infiltrator Class Certifications
Category Certification Name Levels and Cost
Passive Systems Advanced Equipment Terminal Hacking
1Increases the speed at which an Infiltrator can hack enemy equipment terminals by 10%.
30Increases the speed at which an Infiltrator can hack enemy equipment terminals by 20%.
50Increases the speed at which an Infiltrator can hack enemy equipment terminals by 30%.
100Increases the speed at which an Infiltrator can hack enemy equipment terminals by 40%.
500Increases the speed at which an Infiltrator can hack enemy equipment terminals by 50%.
Tool Slot Recon Detection Device
Auto GrantedThe Recon Detection Device's dart pulses every 3.25 seconds to momentarily detect the location of fast-moving enemies, including cloaked infiltrators, in a 25 meter radius for 20 seconds.
30Improves the sensor darts scanning rate by a total of 0.25 second and extends the range to 30 meters; also extends each darts lifespan to 25 seconds.
50Improves the sensor darts scanning rate by a total of 0.5 second and extends the range to 35 meters; also extends each darts lifespan to 30 seconds.
200Improves the sensor darts scanning rate by a total of 0.75 second and extends the range to 40 meters; also extends each darts lifespan to 35 seconds and increases ammo capacity by 1.
500Improves the sensor darts scanning rate by a total of 1 second and extends the range to 45 meters; also extends each darts lifespan to 40 seconds and increases ammo capacity by 2.
1000Improves the sensor darts scanning rate by a total of 1.25 second and extends the range to 50 meters; also extends each darts lifespan to 45 seconds and increases ammo capacity by 3.
Motion Spotter
Auto GrantedWhile deployed, shares the location of enemy infantry within 30 meters every 1.5 seconds; the Infiltrator also receives live movement updates of enemies within 20 meters. Lasts 120 seconds, 2 can be carried.
50While deployed, shares the location of enemy infantry within 35 meters every 1.5 seconds; the Infiltrator also receives live movement updates of enemies within 20 meters. Lasts 120 seconds, 3 can be carried.
200While deployed, shares the location of enemy infantry within 40 meters every 1.5 seconds; the Infiltrator also receives live movement updates of enemies within 20 meters. Lasts 180 seconds, 3 can be carried.
500While deployed, shares the location of enemy infantry within 45 meters every 1.5 seconds; the Infiltrator also receives live movement updates of enemies within 20 meters. Lasts 180 seconds, 4 can be carried.
1000While deployed, shares the location of enemy infantry within 50 meters every 1.5 seconds; the Infiltrator also receives live movement updates of enemies within 20 meters. Lasts 240 seconds, 5 can be carried.
Ability Slot Hunter Cloaking Device
Auto GrantedConsumes energy to bend light around the infiltrator, resulting in near perfect invisibility while motionless, Last for up to 12 seconds and fully recharges over 12 seconds.
10Consumes energy to bend light around the infiltrator, resulting in near perfect invisibility while motionless, Last for up to 12 seconds and fully recharges over 11 seconds.
50Consumes energy to bend light around the infiltrator, resulting in near perfect invisibility while motionless, Last for up to 12 seconds and fully recharges over 10 seconds.
100Consumes energy to bend light around the infiltrator, resulting in near perfect invisibility while motionless, Last for up to 12 seconds and fully recharges over 9 seconds.
150Consumes energy to bend light around the infiltrator, resulting in near perfect invisibility while motionless, Last for up to 12 seconds and fully recharges over 8 seconds.
500Consumes energy to bend light around the infiltrator, resulting in near perfect invisibility while motionless, Last for up to 12 seconds and fully recharges over 7 seconds.
Nano-Armor Cloaking
50While Nano-Armor Cloaking is active, damage from incoming ballistic projectiles is reduced by 35%. Nano-Armor can remain active for 6.5 seconds and recharges in 13 seconds.
100While Nano-Armor Cloaking is active, damage from incoming ballistic projectiles is reduced by 35%. Nano-Armor can remain active for 7 seconds and recharges in 12.5 seconds.
150While Nano-Armor Cloaking is active, damage from incoming ballistic projectiles is reduced by 35%. Nano-armor can remain active for 7.5 seconds and recharges in 12 seconds.
200While Nano-Armor Cloaking is active, damage from incoming ballistic projectiles is reduced by 35%. Nano-armor can remain active for 8 seconds and recharges in 11.5 seconds.
500While Nano-Armor Cloaking is active, damage from incoming ballistic projectiles is reduced by 35%. Nano-armor can remain active for 8.5 seconds and recharges in 11 seconds.
Stalker Cloak
Auto GrantedCloak does not drain while stationary, but prevents use of primary weapons while equipped. While moving, cloak lasts up to 12 seconds. When drained, recharges to full in 14 seconds while cloaked and stationary, or in 10 seconds while uncloaked.
100Cloak does not drain while stationary, but prevents use of primary weapons while equipped. While moving, cloak lasts up to 13 seconds. When drained, recharges to full in 13 seconds while cloaked and stationary, or in 10 seconds while uncloaked.
200Cloak does not drain while stationary, but prevents use of primary weapons while equipped. While moving, cloak lasts up to 14 seconds. When drained, recharges to full in 12 seconds while cloaked and stationary, or in 10 seconds while uncloaked.
500Cloak does not drain while stationary, but prevents use of primary weapons while equipped. While moving, cloak lasts up to 15 seconds. When drained, recharges to full in 11 seconds while cloaked and stationary, or in 10 seconds while uncloaked.
1000Cloak does not drain while stationary, but prevents use of primary weapons while equipped. While moving, cloak lasts up to 16 seconds. When drained, recharges to full in 10 seconds whether cloaked and stationary, or uncloaked.
Icon VSHermes Cloaking
150Cloaks the infiltrator for up to 6.5 seconds. Sprint speed is increased by 20% and falling damage is reduced while cloaked. Recharges in 13 seconds.
200The duration the cloak can remain active is increased to 7 seconds and the charge time when depleted is decreased to 12.5 seconds.
400The duration the cloak can remain active is increased to 7.5 seconds and the charge time when depleted is decreased to 12 seconds.
500The duration the cloak can remain active is increased to 8 seconds and the charge time when depleted is decreased to 11.5 seconds.
1000The duration the cloak can remain active is increased to 8.5 seconds and the charge time when depleted is decreased to 11 seconds; increases sprint speed to 25%.
Suit Slot Advanced Shield Capacitor
1Increases the speed at which your shields recharge to full by 33%, and reduces the delay before your shield begins recharging by 1 second.
10Increases the speed at which your shields recharge to full by 38%, and reduces the delay before your shield begins recharging by 1 second.
30Increases the speed at which your shields recharge to full by 42%, and reduces the delay before your shield begins recharging by 1 second.
100Increases the speed at which your shields recharge to full by 45%, and reduces the delay before your shield begins recharging by 1 second.
200Increases the speed at which your shields recharge to full by 50%, and reduces the delay before your shield begins recharging by 1 second.
Adrenaline Pump
30Increases the user's sprint speed by 10% while equipped.
Ammunition Belt
1Grants access to the Ammunition Belt which allows soldiers to carry 1 additional magazine for both their primary and sidearm weapons, and increases reload speed by 15% for weapons in those slots.
10Allows soldiers to carry 2 additional magazines for both their primary and sidearm weapons, and increases reload speed by 15% for weapons in those slots.
100Allows soldiers to carry 3 additional magazines for both their primary and sidearm weapons, and increases reload speed by 15% for weapons in those slots.
1000Allows soldiers to carry 4 additional magazines for both their primary and sidearm weapons, and increases reload speed by 15% for weapons in those slots.
Flak Armor
1Reduces damage taken from frag grenades and common explosions by 50%.
10Reduces damage taken from frag grenades and common explosions by 50%, and infantry rockets by 20%.
50Reduces damage taken from frag grenades and common explosions by 50%; and infantry rockets and light anti-vehicle explosives by 20%.
150Reduces damage taken from frag grenades and common explosions by 50%; and infantry rockets, light anti-vehicle, and air-to-ground explosives by 20%.
500Reduces damage taken from frag grenades and common explosions, C4, and Anti-Tank Mines by 50%; and infantry rockets, light anti-vehicle, and air-to-ground explosives by 20%.
Grenade Bandolier
100Allows 1 additional grenade of any type to be carried.
150Allows 2 additional grenades of any type to be carried.
500Allows 3 additional grenades of any type to be carried.
Nanoweave Armor
1This woven armor mesh reduces the bodyshot damage taken from sniper rifles by 20%.
10This woven armor mesh reduces the bodyshot damage taken from sniper rifles and heavy machine guns by 20%.
50This woven armor mesh reduces the bodyshot damage taken from sniper rifles, heavy machine guns, and gatling guns by 20%.
150This woven armor mesh reduces the bodyshot damage taken from sniper rifles, heavy machine guns, gatling guns, aircraft noseguns, and anti-aircraft machineguns by 20%.
1000This woven armor mesh reduces the bodyshot damage taken from sniper rifles, heavy machine guns, gatling guns, aircraft machineguns, anti-aircraft machineguns, and anti-materiel rifles by 20%.
Chameleon Module
DefaultAn adaptive processing unit suppresses the "shimmer" effect that would normally occur upon taking damage while cloaked. A cloaked Infiltrator's personal shield will still visually "shatter" when depleted, but the module will re-route discharged power to the infiltrator's fuel cells, instantly restoring 20% cloak energy.
Grenade Slot Decoy Grenade
150Grants access to Decoy Grenades which simulates the sound of weapons fire, projects a false radar signature to enemies and fool automated anti-infantry turrets.
EMP Grenade
200Allows the Infiltrator to use EMP grenades. EMP Grenades create a blast that can go through walls and destroy most enemy deployables. Soldiers directly caught in the blast will also have their personal shields and HUD disabled for a few seconds.
Timed EMP Grenade
200Allows the Infiltrator to use Timed EMP Grenades.
Utility Slot Empire specific Anti-Personnel Explosives
200Anti-personnel explosives that detonates upon detecting nearby enemy movement.
400Increases the number of Anti-personnel explosive's that can be carried by one.
Icon TRConcussion Mine
100Unlocks the Concussion Mine for the TR Infiltrator.
200Increases Concussion Mine capacity by 1.
Icon NCEMP Mine
100Unlocks the EMP Mine for the NC Infiltrator.
200Increases EMP Mine capacity by 1.
Icon VSFlashbang Mine
100Unlocks the Flashbang Mine for the VS Infiltrator.
200Increases Flashbang Mine capacity by 1.
Icon NSOHavoc Mine
100Unlocks the Havoc Mine for the NSO Infiltrator.
200Increases Havoc Mine capacity by 1.

Light Assault[]

Light Assault Certifications
Category Certification Name Levels and Cost
Ability Slot Skirmisher Jump Jets
DefaultAllows the use of low rocket-assisted jumps with a short cooldown.
10Increases fuel capacity and regeneration speed by 8%.
50Increases fuel capacity and regeneration speed by 11%.
100Increases fuel capacity and regeneration speed by 14%.
150Increases fuel capacity and regeneration speed by 17%.
500Increases fuel capacity and regeneration speed by 20%.
Drifter Jump Jets
50Drifter Jumpjets allow the user to safely glide across long distances for up to 15 seconds.
100Improves thruster efficiency, increasing total air time by 4 seconds.
150Improves thruster efficiency, increasing total air time by 7 seconds.
200Improves thruster efficiency, increasing total air time by 11 seconds.
500Improves thruster efficiency, increasing total air time by 15 seconds.
Icarus Jump Jets
50Icarus Jump Jets provide significantly faster vertical thrust and fuel recharge rate at the cost of in-air maneuverability and overall fuel capacity.
100Increases fuel regeneration rate to 12.5% per second.
200Increases fuel regeneration rate to 14% per second.
500Increases fuel regeneration rate to 16.5% per second.
1000Increases fuel regeneration rate to 20% per second.
Ambusher Jump Jets
150Ambusher Jump Jets provides a quick burst of forward thrust, with limited vertical height and an 8 seconds cooldown between uses.
200Ambusher Jump Jets provides a quick burst of forward thrust, with limited vertical height and an 7.5 seconds cooldown between uses.
250Ambusher Jump Jets provides a quick burst of forward thrust, with limited vertical height and an 7 seconds cooldown between uses.
500Ambusher Jump Jets provides a quick burst of forward thrust, with limited vertical height and an 6.5 seconds cooldown between uses.
1000Ambusher Jump Jets provides a quick burst of forward thrust, with limited vertical height and an 6 seconds cooldown between uses.
Suit Slot Adrenaline Pump
30Increases the user's sprint speed by 10% while equipped.
Advanced Shield Capacitor
-Increases the speed at which your shields recharge to full by 33%, and reduces the delay before your shield begins recharging by 1 second.
-Increases the speed at which your shields recharge to full by 38%, and reduces the delay before your shield begins recharging by 1 second.
-Increases the speed at which your shields recharge to full by 42%, and reduces the delay before your shield begins recharging by 1 second.
-Increases the speed at which your shields recharge to full by 45%, and reduces the delay before your shield begins recharging by 1 second.
DefaultIncreases the speed at which your shields recharge to full by 50%, and reduces the delay before your shield begins recharging by 1 second.
Flak Armor
1Reduces damage taken from frag grenades and common explosions by 50%.
10Reduces damage taken from frag grenades and common explosions by 50%, and infantry rockets by 20%.
50Reduces damage taken from frag grenades and common explosions by 50%; and infantry rockets and light anti-vehicle explosives by 20%.
150Reduces damage taken from frag grenades and common explosions by 50%; and infantry rockets, light anti-vehicle, and air-to-ground explosives by 20%.
1000Reduces damage taken from frag grenades and common explosions, C4, and Anti-Tank Mines by 50%; and infantry rockets, light anti-vehicle, and air-to-ground explosives by 20%.
Grenade Bandolier
100Allows 1 additional grenade of any type to be carried.
150Allows 2 additional grenades of any type to be carried.
500Allows 3 additional grenades of any type to be carried.
Nanoweave Armor
1This woven armor mesh reduces the bodyshot damage taken from sniper rifles by 20%.
10This woven armor mesh reduces the bodyshot damage taken from sniper rifles and heavy machine guns by 20%.
50This woven armor mesh reduces the bodyshot damage taken from sniper rifles, heavy machine guns, and gatling guns by 20%.
150This woven armor mesh reduces the bodyshot damage taken from sniper rifles, heavy machine guns, gatling guns, aircraft noseguns, and anti-aircraft machineguns by 20%.
1000This woven armor mesh reduces the bodyshot damage taken from sniper rifles, heavy machine guns, gatling guns, aircraft machineguns, anti-aircraft machineguns, and anti-materiel rifles by 20%.
Ammunition Belt
DefaultGrants access to the Ammunition Belt which allows soldier to carry 1 additional magazine for both their primary and sidearms weapons, and increases reload speed by 15% for weapons in those slots.
10Allows soldiers to carry 2 additional magazines for both their primary and sidearm weapons, and increases reload speed by 15% for weapons in those slots.
100Allows soldiers to carry 3 additional magazines for both their primary and sidearm weapons, and increases reload speed by 15% for weapons in those slots.
1000Allows soldiers to carry 4 additional magazines for both their primary and sidearm weapons, and increases reload speed by 15% for weapons in those slots.
Flight Suit
30Integrated storage cells increase maximum fuel by 30% for most jump jet types. Ambusher Jump Jets regenerate fuel 10% faster.
100Integrated storage cells increase maximum fuel by 35% for most jump jet types. Ambusher Jump Jets regenerate fuel 15% faster.
200Integrated storage cells increase maximum fuel by 38% for most jump jet types. Ambusher Jump Jets regenerate fuel 17.5% faster.
500Integrated storage cells increase maximum fuel by 40% for most jump jet types. Ambusher Jump Jets regenerate fuel 20% faster.
Munitions Pouch
30Allows the user to carry 1 additional Rocklet Rifle magazine, and holstered rocklet rifle will auto-reload every 8 seconds. .
50Allows the user to carry 2 additional Rocklet Rifle magazines, and holstered rocklet rifle will auto-reload every 8 seconds. .
150Allows the user to carry 3 additional Rocklet Rifle magazines, and holstered rocklet rifle will auto-reload every 8 seconds. .
Grenade Slot Flash Grenade
200Upon detonation, this Flash Grenade will temporarily blind, deafen, and reduce the accuracy of infantry within its blast range, making it perfect for breaching crowded rooms.
Quick-Det Flash Grenade
150This short-fuse version of the standard Flash Grenade will temporarily blind and deafen infantry targets, but do so with less effectiveness as the original.
Smoke Grenade
200A grenade which produces a large smoke screen capable of providing cover for a short period of time.
Impulse Grenade
200Allows the Light Assault to use Impulse grenades.
Utility Slot C-4 (Explosive)
200C4 Explosives are capable of incredible damage to infantry and vehicles alike.
500Increases maximum C-4 capacity by 1.

Combat Medic[]

Combat Medic Class Certifications
Category Certification Name Levels and Cost
Passive Systems Triage
DefaultWhen inside a vehicle the Combat Medic will passively heal 10 health per second to allied soldiers within 5 meters.
150When inside a vehicle the Combat Medic will passively heal 15 health per second to allied soldiers within 5 meters.
200When inside a vehicle the Combat Medic will passively heal 20 health per second to allied soldiers within 5 meters.
400When inside a vehicle the Combat Medic will passively heal 25 health per second to allied soldiers within 5 meters.
500When inside a vehicle the Combat Medic will passively heal 30 health per second to allied soldiers within 5 meters.
Tool Slot Medical Applicator
DefaultA Nanite based Medical Applicator that has been specialized to repair and revive infantry soldiers.
10Increases healing and revive speed by 10%.
30Increases healing and revive speed by 20%.
50Increases healing and revive speed by 30%.
100Increases healing by 40% and revive speed by 45%.
500Increases healing by 50% and revive speed by 65%.
Ability Slot Nano-Regen Device
DefaultCreates a nanite field that regenerates 75 health per second in a 7 meter radius around the Combat Medic.
1Increases the Nano-Regen Device's recharge rate by 8%.
10Increases the Nano-Regen Device's recharge rate by 11%.
30Increases the Nano-Regen Device's recharge rate by 14%.
50Increases the Nano-Regen Device's recharge rate by 17%.
200Increases the Nano-Regen Device's recharge rate by 20% and increases range by 1 meter.
Shield Recharging Field
30Creates a nanite field that regenerates shields in a 4.5 meter radius. Each cert rank increases the regeneration rate.
50Creates a nanite field that regenerates shields in a 5 meter radius. Each cert rank increases the regeneration rate.
100Creates a nanite field that regenerates shields in a 5.5 meter radius. Each cert rank increases the regeneration rate.
500Creates a nanite field that regenerates shields in a 6 meter radius. Each cert rank increases the regeneration rate.
1000Creates a nanite field that regenerates shields in a 7 meter radius. Each cert rank increases the regeneration rate.
Icon TRTriage Pulse
150A nanite pulse washes over allies within 6 meters, causing them to regenerate 60 health per second for 5 seconds. Additionally, allies below 100 health are healed for 100 health immediately. 25 second cooldown.
200A nanite pulse washes over allies within 6 meters, causing them to regenerate 60 health per second for 5 seconds. Additionally, allies below 100 health are healed for 125 health immediately. 25 second cooldown.
400A nanite pulse washes over allies within 6 meters, causing them to regenerate 60 health per second for 5 seconds. Additionally, allies below 150 health are healed for 125 health immediately. 25 second cooldown.
500A nanite pulse washes over allies within 6 meters, causing them to regenerate 60 health per second for 5 seconds. Additionally, allies below 150 health are healed for 150 health immediately. 25 second cooldown.
1000A nanite pulse washes over allies within 6 meters, causing them to regenerate 60 health per second for 5 seconds. Additionally, allies below 200 health are healed for 150 health immediately. 25 second cooldown.
Suit Modifications Adrenaline Pump
30Increases the user's sprint speed by 10% while equipped.
Advanced Shield Capacitor
1Increases the speed at which your shields recharge to full by 33%, and reduces the delay before your shield begins recharging by 1 second.
10Increases the speed at which your shields recharge to full by 38%, and reduces the delay before your shield begins recharging by 1 second.
30Increases the speed at which your shields recharge to full by 42%, and reduces the delay before your shield begins recharging by 1 second.
100Increases the speed at which your shields recharge to full by 45%, and reduces the delay before your shield begins recharging by 1 second.
200Increases the speed at which your shields recharge to full by 50%, and reduces the delay before your shield begins recharging by 1 second.
Flak Armor
1Reduces damage taken from frag grenades and common explosions by 50%.
10Reduces damage taken from frag grenades and common explosions by 50%, and infantry rockets by 20%.
50Reduces damage taken from frag grenades and common explosions by 50%; and infantry rockets and light anti-vehicle explosives by 20%.
150Reduces damage taken from frag grenades and common explosions by 50%; and infantry rockets, light anti-vehicle, and air-to-ground explosives by 20%.
1000Reduces damage taken from frag grenades and common explosions, C4, and Anti-Tank Mines by 50%; and infantry rockets, light anti-vehicle, and air-to-ground explosives by 20%.
Grenade Bandolier
100Allows 1 additional grenade of any type to be carried.
150Allows 2 additional grenades of any type to be carried.
500Allows 3 additional grenades of any type to be carried.
Nanoweave Armor
DefaultThis woven armor mesh reduces the bodyshot damage taken from sniper rifles by 20%.
10This woven armor mesh reduces the bodyshot damage taken from sniper rifles and heavy machine guns by 20%.
50This woven armor mesh reduces the bodyshot damage taken from sniper rifles, heavy machine guns, and gatling guns by 20%.
150This woven armor mesh reduces the bodyshot damage taken from sniper rifles, heavy machine guns, gatling guns, aircraft noseguns, and anti-aircraft machineguns by 20%.
1000This woven armor mesh reduces the bodyshot damage taken from sniper rifles, heavy machine guns, gatling guns, aircraft machineguns, anti-aircraft machineguns, and anti-materiel rifles by 20%.
Ammunition Belt
1Grants access to the Ammunition Belt which allows soldiers to carry 1 additional magazine for both their primary and sidearm weapons, and increases reload speed by 15% for weapons in those slots
10Allows soldiers to carry 2 additional magazines for both their primary and sidearm weapons, and increases reload speed by 15% for weapons in those slots
100Allows soldiers to carry 3 additional magazines for both their primary and sidearm weapons, and increases reload speed by 15% for weapons in those slots
1000Allows soldiers to carry 4 additional magazines for both their primary and sidearm weapons, and increases reload speed by 15% for weapons in those slots
Nano-Regen Capacitor
DefaultWhen equipped, the player's Nano-Regen Device energy recharges 20% faster.
Grenade Slot Nano-Regen Grenade
200The Nano-Regen Grenade heals friendly soldiers in an area over time.
Nanite Revive Grenade
400Nanite Revive Grenades revive nearby friendly soldiers upon detonation
Cleansing Grenade
200Allows the Medic to use Cleansing Grenades.
Utility Slot C-4 (Explosives)
200C4 Explosives are capable of incredible damage to infantry and vehicles alike
500Increases maximum C4 capacity

Engineer[]

Engineer Class Certifications
Category Certification Name Levels and Cost
Passive Systems Quick Shield Recovery
Auto-GrantedThe Engineer's shield bar begins recharging two seconds earlier than that of other classes.
Aircraft Synergy
DefaultWhile out of combat, the Engineer will repair its ESF or Heavy Fighter for health equivalent to rank 1 Nanite Auto-Repair.
200While out of combat, having an Engineer onboard will repair an ESF, Heavy Fighter, Valkyrie, or Liberator for health equivalent to rank 1 Nanite Auto-Repair.
500While out of combat, having an Engineer onboard will repair an ESF, Heavy Fighter, Valkyrie, Liberator, or Galaxy for health equivalent to rank 1 Nanite Auto-Repair.
Tool Slot Nano-Armor Kit
0The Nano-Armor kit quickly repairs friendly vehicles, MAXes and equipment. Engineers may also disarm enemy tank mines by right-clicking.
10Increases repair speed of the Nano-Armor Kit by 6.5%; also increases the overheat threshold to 11 seconds.
30Increases repair speed of the Nano-Armor Kit by 13%; also increases the overheat threshold to 11.5 seconds.
50Increases repair speed of the Nano-Armor Kit by 20%; also increases the overheat threshold to 12 seconds.
150Increases repair speed of the Nano-Armor Kit by 26.5%; also increases the overheat threshold to 12.5 seconds.
500Increases repair speed of the Nano-Armor Kit by 33%; also increases the overheat threshold to 13.5 seconds.
Ability Slot Ammunition Package
0A deployable ammunition pack that replenishes the ammo supplies of nearby soldiers.
60Increases the lifespan of the Ammunition Pack to 2 minutes.
100Increases the lifespan of the Ammunition Pack to 3 minutes; also increases the radius in which the pack will resupply ammo to 4 meters.
150Increases the lifespan of the Ammunition Pack to 4 minutes; also increases the radius in which the pack will resupply ammo to 5 meters.
200Increases the lifespan of the Ammunition Pack to 5 minutes; also increases the radius in which the pack will resupply ammo to 6 meters.
300Increases the lifespan of the Ammunition Pack to 6 minutes, the radius in which the pack will resupply ammo to 7 meters, and allows the engineer to have 2 Ammo Packs out at once.
Anti-Infantry MANA Turret
50Increases the time it takes to overheat to 9 seconds.
100Increases the time it takes to overheat to 10 seconds.
150Increases the time it takes to overheat to 11 seconds.
200Increases the time it takes to overheat to 12 seconds.
500Increases the time it takes to overheat to 13 seconds.
Icon NSO Repair Drone
150Activates a Repair Drone that hovers nearby. Friendly vehicles, equipment, and MAX units within 10 meters passively recover 40 health every second.
200Health recovery increased to 43.
400Health recovery increased to 46.
500Health recovery increased to 49.
1000Health recovery increased to 52 and can now repair construction objects.
Ability Anti-Vehicle MANA Turret
50Decreases the turrets cool down period after each shot to 5.75 seconds
100Decreases the turrets cool down period after each shot to 5.5 seconds
150Decreases the turrets cool down period after each shot to 5.25 seconds
200Decreases the turrets cool down period after each shot to 5 seconds
500Decreases the turrets cool down period after each shot to 4.5 seconds
Ability Spitfire Auto-Turret Cooldown
250Reduces cooldown of Spitfire Auto-Turret by 5 seconds.
400Reduces cooldown of Spitfire Auto-Turret by 10 seconds.
750Reduces cooldown of Spitfire Auto-Turret by 15 seconds.
Suit Slot Advanced Shield Capacitor
DefaultIncreases the speed at which your shields recharge to full by 33%, and reduces the delay before your shield begins recharging by 1 second.
10Increases the speed at which your shields recharge to full by 38%, and reduces the delay before your shield begins recharging by 1 second.
30Increases the speed at which your shields recharge to full by 42%, and reduces the delay before your shield begins recharging by 1 second.
100Increases the speed at which your shields recharge to full by 45%, and reduces the delay before your shield begins recharging by 1 second.
200Increases the speed at which your shields recharge to full by 50%, and reduces the delay before your shield begins recharging by 1 second.
Ammunition Belt
1Grants access to the Ammunition Belt which allows soldiers to carry 1 additional magazine for both their primary and sidearm weapons, and increases reload speed by 15% for weapons in those slots.
10Allows soldiers to carry 2 additional magazine for both their primary and sidearm weapons, and increases reload speed by 15% for weapons in those slots.
100Allows soldiers to carry 3 additional magazine for both their primary and sidearm weapons, and increases reload speed by 15% for weapons in those slots.
1000Allows soldiers to carry 4 additional magazine for both their primary and sidearm weapons, and increases reload speed by 15% for weapons in those slots.
Flak Armor
-Reduces damage taken from frag grenades and common explosions by 50%.
-Reduces damage taken from frag grenades and common explosions by 50%, and infantry rockets by 20%.
-Reduces damage taken from frag grenades and common explosions by 50%; and infantry rockets and light anti-vehicle explosives by 20%.
-Reduces damage taken from frag grenades and common explosions by 50%; and infantry rockets, light anti-vehicle, and air-to-ground explosives by 20%.
DefaultReduces damage taken from frag grenades and common explosions, C4, and Anti-Tank Mines by 50%; and infantry rockets, light anti-vehicle, and air-to-ground explosives by 20%.
Grenade Bandolier
100Allows 1 additional grenade of any type to be carried.
150Allows 2 additional grenades of any type to be carried.
500Allows 3 additional grenades of any type to be carried.
Nanoweave Armor
1This woven armor mesh reduces the bodyshot damage taken from sniper rifles by 20%.
10This woven armor mesh reduces the bodyshot damage taken from sniper rifles and heavy machine guns by 20%.
50This woven armor mesh reduces the bodyshot damage taken from sniper rifles, heavy machine guns, and gatling guns by 20%.
150This woven armor mesh reduces the bodyshot damage taken from sniper rifles, heavy machine guns, gatling guns, aircraft noseguns, and anti-aircraft machineguns by 20%.
1000This woven armor mesh reduces the bodyshot damage taken from sniper rifles, heavy machine guns, gatling guns, aircraft machineguns, anti-aircraft machineguns, and anti-materiel rifles by 20%.
Mine Carrier
500Allows the user to carry and place one additional anti-tank mine.
1000Allows the user to carry and place one additional anti-personnel mine or two additional anti-tank mines.
Demolitions Pouch
500Allows the user to carry and place one additional brick of C-4.
1000Allows the user to carry and place two additional bricks of C-4.
Grenade Slot Sticky Grenade
100Sticky Grenades attach themselves to most surfaces when thrown.
Nano-Repair Grenade
200When detonated, the grenade creates a field that repairs nearby mechanical targets for 50 health per second. The grenade can stick to vehicles and MAX units.
Utility Slot Anti-Personnel Explosives
100Anti-Personnel explosives (Claymore, Bouncing Betty, et.) explode in the presence of nearby enemy soldiers.
150Increases capacity to two (2).
Icon TR Concussion Mine
100Unlocks the Concussion Mine for the TR Engineer.
200Increases Concussion Mine capacity by 1.
Icon NC EMP Mine
100Unlocks the EMP Mine for the NC Engineer.
200Increases EMP Mine capacity by 1.
Icon VS Flashbang Mine
100Unlocks the Flashbang Mine for the VS Engineer.
200Increases Flashbang Mine capacity by 1.
Icon NSO Havoc Mine
100Unlocks the Havoc Mine for the NSO Engineer.
200Increases Havoc Mine capacity by 1.
Tank Mines
100Tank Mines are an effective solution to enemy ground vehicles.
200Increases Tank Mine capacity by one (1).
Reserve Hardlight Barrier
500Deploys a chest-high hardlight barrier which protects from incoming fire until it expires or is destroyed. Only one barricade may be active at a time.
C-4 (Explosives)
200C-4 Explosives are capable of incredible damage to infantry and vehicles alike.
500Increases C-4 capacity by one (1)

Heavy Assault[]

Heavy Assault Certifications
Category Certification Name Levels and Cost
Ability Slot Nanite Mesh Generator
1Increases NMG capacitor regeneration by 6.5%.
30Increases NMG capacitor regeneration by 13%.
100Increases NMG capacitor regeneration by 20%.
200Increases NMG capacitor regeneration by 27%.
500Increases NMG capacitor regeneration by 33%.
Adrenaline Shield
150When activated, a rapidly decaying shield mesh surrounds the soldier and absorbs up to 450 damage; power is recharged by 15% when the operating soldier kills an enemy. This shield passively recharges to full over 36 seconds.
200When activated, a rapidly decaying shield mesh surrounds the soldier and absorbs up to 450 damage; power is recharged by 18% when the operating soldier kills an enemy. This shield passively recharges to full over 36 seconds.
400When activated, a rapidly decaying shield mesh surrounds the soldier and absorbs up to 450 damage; power is recharged by 21% when the operating soldier kills an enemy. This shield passively recharges to full over 36 seconds.
500When activated, a rapidly decaying shield mesh surrounds the soldier and absorbs up to 450 damage; power is recharged by 23% when the operating soldier kills an enemy. This shield passively recharges to full over 36 seconds.
1000When activated, a rapidly decaying shield mesh surrounds the soldier and absorbs up to 450 damage; power is recharged by 25% when the operating soldier kills an enemy. This shield passively recharges to full over 36 seconds.
Resist Shield
50Generates a shield of nanites around the soldier that mitigates 35% damage instead of preventing it; as a result damage will not drain shield power quicker, allowing for longer sustained operation under fire. Lasts up to 9 seconds.
100Improves the efficiency of the Nanite emitters, increasing the maximum duration the shield can remain active to 10.5 seconds.
150Improves the efficiency of the Nanite emitters, increasing the maximum duration the shield can remain active to 12 seconds.
200Improves the efficiency of the Nanite emitters, increasing the maximum duration the shield can remain active to 13.5 seconds.
500Improves the efficiency of the Nanite emitters, increasing the maximum duration the shield can remain active to 15 seconds.
Icon NCDemeter Veil
150Generates a protective nanite veil around allied soldiers within 5 meters, mitigating 25% of incoming damage. This shield remains active for up to 6 seconds, and regenerates to full over 14 seconds. Damage taken does not cause this shield to drain more quickly.
200Generates a protective nanite veil around allied soldiers within 5 meters, mitigating 25% of incoming damage. This shield remains active for up to 6 seconds, and regenerates to full over 13 seconds. Damage taken does not cause this shield to drain more quickly.
400Generates a protective nanite veil around allied soldiers within 5 meters, mitigating 25% of incoming damage. This shield remains active for up to 6 seconds, and regenerates to full over 12 seconds. Damage taken does not cause this shield to drain more quickly.
500Generates a protective nanite veil around allied soldiers within 5 meters, mitigating 25% of incoming damage. This shield remains active for up to 6 seconds, and regenerates to full over 11 seconds. Damage taken does not cause this shield to drain more quickly.
1000Generates a protective nanite veil around allied soldiers within 6 meters, mitigating 25% of incoming damage. This shield remains active for up to 6 seconds, and regenerates to full over 10 seconds. Damage taken does not cause this shield to drain more quickly.
Suit Slot Advanced Shield Capacitor
1Increases the speed at which your shields recharge to full by 33%, and reduces the delay before your shield begins recharging by 1 second.
10Increases the speed at which your shields recharge to full by 38%, and reduces the delay before your shield begins recharging by 1 second.
30Increases the speed at which your shields recharge to full by 42%, and reduces the delay before your shield begins recharging by 1 second.
100Increases the speed at which your shields recharge to full by 45%, and reduces the delay before your shield begins recharging by 1 second.
200Increases the speed at which your shields recharge to full by 50%, and reduces the delay before your shield begins recharging by 1 second.
Ammunition Belt
50Grants access to the Ammunition Belt which allows soldiers to carry 1 additional magazine for both their primary and sidearm weapons, and increases reload speed by 15% for weapons in those slots.
500Allows soldiers to carry 2 additional magazines for both their primary and sidearm weapons, and increases reload speed by 15% for weapons in those slots.
Flak Armor
1Reduces damage taken from frag grenades and common explosions by 50%.
10Reduces damage taken from frag grenades and common explosions by 50%, and infantry rockets by 20%.
50Reduces damage taken from frag grenades and common explosions by 50%; and infantry rockets and light anti-vehicle explosives by 20%.
150Reduces damage taken from frag grenades and common explosions by 50%; and infantry rockets, light anti-vehicle, and air-to-ground explosives by 20%.
1000Reduces damage taken from frag grenades and common explosions, C4, and Anti-Tank Mines by 50%; and infantry rockets, light anti-vehicle, and air-to-ground explosives by 20%.
Grenade Bandolier
100Allows 1 additional grenade of any type to be carried.
150Allows 2 additional grenades of any type to be carried.
500Allows 3 additional grenades of any type to be carried.
Munitions Pouch
DefaultIncreases the reserve ammo of your rocket launcher by 1 magazine, and holstered rocket launcher will auto-reload every 8 seconds
150Increases the reserve ammo of your rocket launcher by 2 magazines, and holstered rocket launcher will auto-reload every 8 seconds
500Increases the reserve ammo of your rocket launcher by 3 magazines, and holstered rocket launcher will auto-reload every 8 seconds
1000Increases the reserve ammo of your rocket launcher by 4 magazines, and holstered rocket launcher will auto-reload every 8 seconds
Nanoweave Armor
-This woven armor mesh reduces the bodyshot damage taken from sniper rifles by 20%.
-This woven armor mesh reduces the bodyshot damage taken from sniper rifles and heavy machine guns by 20%.
-This woven armor mesh reduces the bodyshot damage taken from sniper rifles, heavy machine guns, and gatling guns by 20%.
-This woven armor mesh reduces the bodyshot damage taken from sniper rifles, heavy machine guns, gatling guns, aircraft noseguns, and anti-aircraft machineguns by 20%.
DefaultThis woven armor mesh reduces the bodyshot damage taken from sniper rifles, heavy machine guns, gatling guns, aircraft machineguns, anti-aircraft machineguns, and anti-materiel rifles by 20%.
Grenade Slot Anti-Vehicle Grenade
100Increased damage against vehicles and MAX units and will stick to them.
Concussion Grenade
200Slows and disorients enemies within its blast radius.
Havoc Grenade
200Allows the Heavy Assault to use Havoc grenades.
Utility Slot C-4 (Explosives)
200C4 Explosives are capable of incredible damage to infantry and vehicles alike.
500Increases maximum C-4 capacity by 1.

MAX[]

MAX Class Certifications
Category Certification Name Levels and Cost
MAX: Ability Slot Ammo Storage Container
100A storage canister that allows the MAX to carry 1 additional magazine of any ammo type
150A storage canister that allows the MAX to carry 2 additional magazines of any ammo type
200A storage canister that allows the MAX to carry 3 additional magazines of any ammo type
500A storage canister that allows the MAX to carry 4 additional magazines of any ammo type
1000A storage canister that allows the MAX to carry 5 additional magazines of any ammo type
Emergency Repair
Auto GrantedActivate to repair 20% of the MAX's health over 12 seconds. Can be activated once every 60 seconds.
100Activate to repair 20% of the MAX's health over 12 seconds. Can be activated once every 57 seconds.
150Activate to repair 20% of the MAX's health over 12 seconds. Can be activated once every 54 seconds.
400Activate to repair 20% of the MAX's health over 12 seconds. Can be activated once every 51 seconds.
500Activate to repair 20% of the MAX's health over 12 seconds. Can be activated once every 48 seconds.
1000Activate to repair 20% of the MAX's health over 12 seconds. Can be activated once every 45 seconds.
Icon TR Lockdown
Auto GrantedUpon activation the MAX is anchored to the ground, increasing fire rate, reload speed, and projectile speed by between 15-30% depending on the weapon system.
200Upon activation the MAX is anchored to the ground, increasing fire rate, reload speed, and projectile speed by between 20-35% depending on the weapon system.
400Upon activation the MAX is anchored to the ground, increasing fire rate, reload speed, and projectile speed by between 25-40% depending on the weapon system.
500Upon activation the MAX is anchored to the ground, increasing fire rate, reload speed, and projectile speed by between 30-45% depending on the weapon system.
1000Upon activation the MAX is anchored to the ground, increasing fire rate, reload speed, and projectile speed by between 35-50% depending on the weapon system.
Icon NC Aegis Shield
Auto GrantedGenerates an energy Shield with 1500 health to absorb incoming head-on damage.
200Increases shield strength by 300.
400Increases shield strength by 450.
500Increases shield strength by 600.
1000Increases shield strength by 750.
Icon VS Zealot Overdrive
Auto GrantedOverloads the MAX power system for 16 seconds, infusing unstable energy into weapon and movement systems. This increases maximum damage by 10% and forward movement speed, but makes the MAX more vulnerable to damage by 20%.
200Next Rank: Increases maximum use time from 16 to 18 seconds.
400Next Rank: Increases maximum use time from 18 to 20 seconds.
500Next Rank: Increases maximum use time from 20 to 22 seconds.
1000Next Rank: Increases maximum use time from 22 to 25 seconds.
MAX: Suit Slot Ordnance Armor
Auto GrantedReduces damage taken from frag grenades and common explosions by 50%.
100Reduces damage taken from frag grenades and common explosions by 50%; and infantry rockets by 20%.
150Reduces damage taken from frag grenades, common explosions, Tank Mines, and C4 by 50%; and infantry rockets by 20%.
200Reduces damage taken from frag grenades, common explosions, Tank Mines, and C4 by 50%; and infantry rockets and tank shells by 20%.
400Reduces damage taken from frag grenades, common explosions, Tank Mines, and C4 by 50%; and infantry rockets, tank shells, air to ground warheads, and light anti-vehicle by 20%.
Kinetic Armor
Auto GrantedReduces damage taken from small arms by 20%.
200Reduces damage taken from small arms and heavy machine guns by 20%.
400Reduces damage taken from small arms, heavy machine guns, and gatling guns by 20%.
500Reduces damage taken from small arms, heavy machine guns, gatling guns, aircraft machine guns and anti-aircraft machineguns by 20%.
1000Reduces damage taken from small arms, heavy machine guns, gatling guns, aircraft machine guns, anti-aircraft machineguns and anti-materiel rifles by 20%.
Nanite Auto Repair System
150Repairs 1% every second. Damage disables repairs for 8 seconds
200Repairs 2% every second. Damage disables repairs for 8 seconds
400Repairs 2.5% every second. Damage disables repairs for 8 seconds
500Repairs 2.75% every second. Damage disables repairs for 8 seconds
1000Repairs 3% every second. Damage disables repairs for 8 seconds
Fallout Hardening
100Reduces damage from Orbital Strikes by 11% and Burning by 50%.
200Reduces damage from Orbital Strikes by 14% and Burning by 60%.
400Reduces damage from Orbital Strikes by 17% and Burning by 70%.
500Reduces damage from Orbital Strikes by 20% and Burning by 75%.
1000Reduces damage from Orbital Strikes by 22% and Burning by 80%.

Defector[]

Defector Class Certifications
Category Certification Name Levels and Cost
MAX: Ability Slot Emergency Repair
Auto GrantedActivate to repair 20% of the MAX's health over 12 seconds. Can be activated once every 60 seconds.
100Activate to repair 20% of the MAX's health over 12 seconds. Can be activated once every 57 seconds.
150Activate to repair 20% of the MAX's health over 12 seconds. Can be activated once every 54 seconds.
400Activate to repair 20% of the MAX's health over 12 seconds. Can be activated once every 51 seconds.
500Activate to repair 20% of the MAX's health over 12 seconds. Can be activated once every 48 seconds.
1000Activate to repair 20% of the MAX's health over 12 seconds. Can be activated once every 45 seconds.
Time Bomb
DefaultActivate to turn the Defector into a walking bomb that explodes at the end of 12 seconds. While active, you gain 25% additional armor, lose 10% movement speed, and weapons no longer produce heat. If killed before the countdown is complete, you will be defused.
150Activate to turn the Defector into a walking bomb that explodes at the end of 12 seconds. While active, you gain 31% additional armor, lose 10% movement speed, and weapons no longer produce heat. If killed before the countdown is complete, you will be defused.
400Activate to turn the Defector into a walking bomb that explodes at the end of 12 seconds. While active, you gain 36% additional armor, lose 10% movement speed, and weapons no longer produce heat. If killed before the countdown is complete, you will be defused.
500Activate to turn the Defector into a walking bomb that explodes at the end of 12 seconds. While active, you gain 38% additional armor, lose 10% movement speed, and weapons no longer produce heat. If killed before the countdown is complete, you will be defused.
1000Activate to turn the Defector into a walking bomb that explodes at the end of 12 seconds. While active, you gain 40% additional armor, lose 10% movement speed, and weapons no longer produce heat. If killed before the countdown is complete, you will be defused.
Seraph Shield
150Creates a protective bubble around the Defector that blocks incoming projectiles using the Defector's health pool. While active, Defector's armor is increased by 60%, and movement speed is decreased by 40%. Lasts up to 8 seconds. 60 second cooldown.
400Creates a protective bubble around the Defector that blocks incoming projectiles using the Defector's health pool. While active, Defector's armor is increased by 60%, and movement speed is decreased by 40%. Lasts up to 8 seconds. 50 second cooldown.
500Creates a protective bubble around the Defector that blocks incoming projectiles using the Defector's health pool. While active, Defector's armor is increased by 60%, and movement speed is decreased by 40%. Lasts up to 8 seconds. 47.5 second cooldown
1000Creates a protective bubble around the Defector that blocks incoming projectiles using the Defector's health pool. While active, Defector's armor is increased by 60%, and movement speed is decreased by 40%. Lasts up to 8 seconds. 45 second cooldown.
MAX: Suit Slot Nanite Auto Repair System
Auto GrantedRepairs 1% every second. Damage disables repairs for 8 seconds
200Repairs 2% every second. Damage disables repairs for 8 seconds
400Repairs 2.5% every second. Damage disables repairs for 8 seconds
500Repairs 2.75% every second. Damage disables repairs for 8 seconds
1000Repairs 3% every second. Damage disables repairs for 8 seconds
Ablation Mesh
500When Time Bomb or Seraph Shield are first activated, the damage mitigation received from those abilities is increased by 50% for 2 seconds.
Hypermatic Servos
500Removes the movement speed penalty of Time Bomb, and reduces the movement speed penalty of Seraph Shield to 25%. In addition, you accelerate into a sprint more quickly at all times.

Vehicles[]

Common Pool[]

Flash[]

Flash Vehicle Certifications
Category Certification Name Levels and Cost
Utility Slot Smoke Screen
50Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 40 seconds.
100Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 35 seconds.
200Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 32 seconds.
500Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 30 seconds.
Scout Radar
50Enemies near the vehicle will appear on the map of nearby allies for up to 40 meters.
100Extends the range of the Scout Radar to 60 meters.
200Extends the range of the Scout Radar to 80 meters.
500Extends the range of the Scout Radar to 100 meters.
NFI-2000 Turbo
150Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 27.5 seconds.
200Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 25 seconds.
400Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 22.5 seconds.
500Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 20 seconds.
1000Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 15 seconds.
Fire Suppression System
Auto-GrantedActivate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 30 seconds.
100Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 25 seconds.
200Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 22 seconds.
500Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 20 seconds.
Wraith Cloaking Device
150Infiltrator Only. Activate to make the Flash and the riders nearly invisible. Disables firing. Lasts 20 seconds.
200Infiltrator Only. Activate to make the Flash and the riders nearly invisible. Disables firing. Lasts 25 seconds.
400Infiltrator Only. Activate to make the Flash and the riders nearly invisible. Disables firing. Lasts 30 seconds.
500Infiltrator Only. Activate to make the Flash and the riders nearly invisible. Disables firing. Lasts 35 seconds.
1000Infiltrator Only. Activate to make the Flash and the riders nearly invisible. Disables firing. Lasts 40 seconds.
Gate Shield Diffuser
100When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 55 seconds.
200When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 50 seconds.
400When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 47 seconds.
500When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 45 seconds.
Defense Slot Nanite Auto Repair System
Auto GrantedRepairs 1.33% every 5 seconds. Damage disables repairs for 12 seconds.
50Repairs 2% every 5 seconds. Damage disables auto repair for 12 seconds.
100Repairs 2.67% every 5 seconds. Damage disables repairs for 12 seconds.
200Repairs 3.33% every 5 seconds. Damage disables repairs for 12 seconds.
500Repairs 4% every 5 seconds. Damage disables repairs for 12 seconds.
Composite Armor
50Increases the vehicle's total health pool by 23%.
100Increases the vehicle's total health pool by 27%.
200Increases the vehicle's total health pool by 28%.
1000Increases the vehicle's total health pool by 30%.
Vehicle Stealth
50Increases lock-on time by 0.5 seconds and also reduces the auto-detect range of the vehicle to 42 metres.
150Increases lock-on time by 1.0 seconds and also reduces the auto-detect range of the vehicle to 28 metres.
400Increases lock-on time by 1.5 seconds and also reduces the auto-detect range of the vehicle to 14 metres.
1000Increases lock-on time by 2 seconds and also completely prevents the vehicle from being auto-detected.
Mine Guard
30Reduces damage taken from anti-tank mines by 37%.
50Reduces damage taken from anti-tank mines by 50%.
100Reduces damage taken from anti-tank mines by 62%.
150Reduces damage taken from anti-tank mines by 75%.
Performance Slot Scrapper Combat Chassis
100Improved traction, turning, brakes and reverse speed.
200Improved traction, turning, brakes and reverse speed. (All attributes increases over previous rank)
400Improved traction, turning, brakes and reverse speed. (All attributes increases over previous rank)
Racer High Speed Chassis
100Improved speed and acceleration.
200Improved speed and acceleration. (All attributes increased over previous rank)
400Improved speed and acceleration. (All attributes increased over previous rank)
Surger Power Chassis
100Improved handling and hill climbing.
200Improved handling and hill climbing. (All attributes increased over previous rank)
400Improved handling and hill climbing. (All attributes increased over previous rank)
Daredevil Chassis
3500 A7Improves airborne speed and roll capabilities.

Harasser[]

Harasser Vehicle Certifications
Category Certification Name Levels and Cost
Passive Systems NFI-2000 Turbo (Harasser)
150Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 27.5 seconds.
200Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 25 seconds.
400Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 22.5 seconds.
500Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 20 seconds.
1000Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 15 seconds.
Utility Slot Fire Suppression
Auto GrantedActivate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 55 seconds.
100Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 50 seconds.
200Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 47 seconds.
500Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 45 seconds.
Gate Shield Diffuser
100When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 55 seconds.
200When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 50 seconds.
400When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 47 seconds.
500When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 45 seconds.
Smoke Screen
50Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 40 seconds.
100Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 35 seconds.
200Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 32 seconds.
500Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 30 seconds.
Defense Slot Composite Armor
50Increases the vehicle's total health pool by 14%.
100Increases the vehicle's total health pool by 16%.
200Increases the vehicle's total health pool by 18%.
1000Increases the vehicle's total health pool by 20%.
Mine Guard
30Reduces damage taken from anti-tank mines by 50%.
50Reduces damage taken from anti-tank mines by 56%.
100Reduces damage taken from anti-tank mines by 62%.
150Reduces damage taken from anti-tank mines by 71%.
Nanite Auto Repair System
Auto-GrantedRepairs 3.2% of the vehicle's health every 5 seconds. Damage disables repairs for 12 seconds.
50Repairs 4% of the vehicle's health every 5 seconds. Damage disables repairs for 12 seconds.
100Repairs 4.8% of the vehicle's health every 5 seconds. Damage disables repairs for 12 seconds.
200Repairs 5.6% of the vehicle's health every 5 seconds. Damage disables repairs for 12 seconds.
500Repairs 6.4% of the vehicle's health every 5 seconds. Damage disables repairs for 12 seconds.
Vehicle Stealth
30Increases lock-on time by 0.25 seconds and also reduces the auto-detect range of the vehicle to 75 meters.
100Increases lock-on time by 0.5 seconds and also reduces the auto-detect range of the vehicle to 50 meters.
200Increases lock-on time by 0.75 seconds and also reduces the auto-detect range of the vehicle to 25 meters.
1000Increases lock-on time by 1 seconds and also completely prevents the vehicle from being auto-detected.
Proximity Radar
100Enemies near the vehicle will appear on the map of nearby allies for up to 30 meters.
200Extends the range of the Scout Radar to 35 meters.
400Extends the range of the Scout Radar to 40 meters.
500Extends the range of the Scout Radar to 50 meters.
Performance Slot Scrapper Combat Chassis
100Improved traction, turning, brakes and reverse speed.
200Improved traction, turning, brakes and reverse speed. (All attributes increases over previous rank)
400Improved traction, turning, brakes and reverse speed. (All attributes increases over previous rank)
Surger Power Chassis
100Improved handling and hill climbing.
200Improved handling and hill climbing. (All attributes increased over previous rank)
400Improved handling and hill climbing. (All attributes increased over previous rank)
Racer High Speed Chassis
100Improved speed and acceleration.
200Improved speed and acceleration. (All attributes increased over previous rank)
400Improved speed and acceleration. (All attributes increased over previous rank)
Daredevil Chassis
3500 A7Improves airborne speed and roll capabilities.

ANT[]

ANT Vehicle Certifications
Category Certification Name Levels and Cost
Utility Slot Scout Radar
50Enemies near the vehicle will appear on the map of nearby allies for up to 40 meters.
100Extends the range of the Scout Radar to 60 meters.
200Extends the range of the Scout Radar to 80 meters.
500Extends the range of the Scout Radar to 100 meters.
Smoke Screen
50Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 40 seconds.
100Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 35 seconds.
200Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 32 seconds.
500Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 30 seconds.
Fire Suppression
Auto GrantedActivate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 55 seconds.
100Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 50 seconds.
200Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 47 seconds.
500Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 45 seconds.
C-Barrier
50While active, a barrier forms around the ANT, reducing incoming damage by 30% to the top, sides front and read of the vehicle. Drains 160 Cortium per second.
100While active, a barrier forms around the ANT, reducing incoming damage by 30% to the top, sides front and read of the vehicle. Drains 120 Cortium per second.
200While active, a barrier forms around the ANT, reducing incoming damage by 30% to the top, sides front and read of the vehicle. Drains 80 Cortium per second.
500While active, a barrier forms around the ANT, reducing incoming damage by 30% to the top, sides front and read of the vehicle. Drains 40 Cortium per second.
C300 Turbo Engine
150The Cortium Turbo Engine grants powerful thrust by converting stored minerals into fuel. The C300 consumes 250 Cortium per second.
200The Cortium Turbo Engine grants powerful thrust by converting stored minerals into fuel. The C300 consumes 225 Cortium per second.
400The Cortium Turbo Engine grants powerful thrust by converting stored minerals into fuel. The C300 consumes 200 Cortium per second.
500The Cortium Turbo Engine grants powerful thrust by converting stored minerals into fuel. The C300 consumes 175 Cortium per second.
1000The Cortium Turbo Engine grants powerful thrust by converting stored minerals into fuel. The C300 consumes 150 Cortium per second.
Gate Shield Diffuser
100When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 55 seconds.
200When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 50 seconds.
400When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 47 seconds.
500When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 45 seconds.
Defense Slot Mine Guard
50Reduces damage from anti-tank mines by 25%.
100Reduces damage from anti-tank mines by 40%.
200Reduces damage from anti-tank mines by 60%.
500Reduces damage from anti-tank mines by 70%.
Reinforced Armor
100Increases the vehicle's total health pool by 10%.
Nanite Auto Repair System
Auto-GrantedRepairs 2.5% every 5 seconds. Damage disables auto repair for 12 seconds.
50Repairs 3.13% every 5 seconds. Damage disables auto repair for 12 seconds.
100Repairs 3.75% every 5 seconds. Damage disables auto repair for 12 seconds.
200Repairs 4.38% every 5 seconds. Damage disables auto repair for 12 seconds.
500Repairs 5% every 5 seconds. Damage disables auto repair for 12 seconds.
Vehicle Stealth
30Increases lock-on time by 0.25 seconds and also reduces the auto-detect range of the vehicle to 75 meters.
100Increases lock-on time by 0.5 seconds and also reduces the auto-detect range of the vehicle to 50 meters.
200Increases lock-on time by 0.75 seconds and also reduces the auto-detect range of the vehicle to 25 meters.
1000Increases lock-on time by 1 seconds and also completely prevents the vehicle from being auto-detected.
Deliverer Module
50Dispenses ammo to allied vehicles within 12m and squad members may spawn directly into your vehicle. Allows the ANT to deploy and act as infantry spawn point.
100Dispenses ammo to allied vehicles within 14m and squad members may spawn directly into your vehicle. Allows the ANT to deploy and act as infantry spawn point.
200Dispenses ammo to allied vehicles within 16m and squad members may spawn directly into your vehicle. Allows the ANT to deploy and act as infantry spawn point.
500Dispenses ammo to allied vehicles within 18m and squad members may spawn directly into your vehicle. Allows the ANT to deploy and act as infantry spawn point.
1000Dispenses ammo to allied vehicles within 20m and squad members may spawn directly into your vehicle. Allows the ANT to deploy and act as infantry spawn point.
Performance Slot Racer High Speed Chassis
100Improved speed and acceleration.
200Improved speed and acceleration. (More effective than previous rank)
400Improved speed and acceleration. (More effective than previous rank)
Rival Combat Chassis
100Improved traction, turning, brakes and reverse speed.
200Improved traction, turning, brakes and reverse speed. (More effective than previous rank)
400Improved traction, turning, brakes and reverse speed. (More effective than previous rank)

Sunderer[]

Sunderer Vehicle Certifications
Category Certification Name Levels and Cost
Passive Systems Sunderer Advanced Mobile Station (S-AMS)
Auto-grantedEnables the Sunderer to deploy into an Advanced Mobile Station, which acts as a respawn point for friendly soldiers.
Utility Slot Gate Shield Diffuser
100When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 55 seconds.
200When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 50 seconds.
400When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 47 seconds.
500When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 45 seconds.
Smoke Screen
50Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 40 seconds.
100Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 35 seconds.
200Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 32 seconds.
500Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 30 seconds.
Fire Suppression System
Auto GrantedActivate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 55 seconds.
100Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 50 seconds.
200Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 47 seconds.
500Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 45 seconds.
Defense Slot Blockade Armor
50Increases the vehicle's total health pool by 17.5%, and C-4 attacks are reduced by an additional 25%.
100Increases the vehicle's total health pool by 20%, and C-4 attacks are reduced by an additional 30%.
200Increases the vehicle's total health pool by 22.5%, and C-4 attacks are reduced by an additional 35%.
1000Increases the vehicle's total health pool by 25%, and C-4 attacks are reduced by an additional 40%.
Proximity Repair System
100Repairs ally vehicles within 30 meters of the Sunderer.
150Increases the power of the Nanite Proximity Repair system by 100%.
200Increases the power of the Nanite Proximity Repair system by 200%.
400Increases the power of the Nanite Proximity Repair system by 300%.
500Increases the power of the Nanite Proximity Repair system by 400%.
1000Increases the power of the Nanite Proximity Repair system by 500%.
Vehicle Ammo Dispenser
50Unlocks the ammo dispenser. Dispenses ammo to friendly vehicles within 20 meters.
100Increases the ammo dispense range to 23 meters.
200Increases the ammo dispense range to 26 meters.
500Increases the ammo dispense range to 30 meters.
Nanite Auto Repair System
30Repairs 2.5% every 5 seconds. Damage disables auto repair for 12 seconds.
50Repairs 3.13% every 5 seconds. Damage disables auto repair for 12 seconds.
100Repairs 3.75% every 5 seconds. Damage disables auto repair for 12 seconds.
200Repairs 4.38% every 5 seconds. Damage disables auto repair for 12 seconds.
500Repairs 5% every 5 seconds. Damage disables auto repair for 12 seconds.
Vehicle Stealth/Stealth Cloaking Module
30Increases the it takes to lock-on to the vehicle by 0.25 seconds and also reduces the auto-detect range of the vehicle to 75 meters.
100Increases lock-on time by 0.5 seconds and also reduces the auto-detect range of the vehicle to 50 meters.
200Increases lock-on time by 0.75 seconds and also reduces the auto-detect range of the vehicle to 25 meters.
1000Increases lock-on time by 1 second and completely prevents the vehicle from being auto-detected.
1000Increases lock-on time by 1 and prevents the vehicle from being auto-detected; also generates a cloaking bubble when the vehicle deployed.
Mine Guard
30Reduces damages taken from anti-tank mines by 25%.
50Reduces damages taken from anti-tank mines by 40%.
100Reduces damages taken from anti-tank mines by 60%.
150Reduces damages taken from anti-tank mines by 70%.
Proximity Radar
100Increases the range of the Proximity Radar to 20 Meters.
200Increases the range of the Proximity Radar to 30 Meters.
400Increases the range of the Proximity Radar to 40 Meters.
500Increases the range of the Proximity Radar to 50 Meters.
Deployment Shield
Auto-GrantedGenerates a shield for the Sunderer when deployed that will absorb up to a certain amount of damage, but will regenerate over time. Damage done to the Sunderer or the shield will delay the shields regeneration for 10 seconds.
100Next Rank: Regeneration delay caused by damage lowered to 9 seconds.
200Next Rank: Regeneration delay caused by damage lowered to 8 seconds.
500Next Rank: Regeneration delay caused by damage lowered to 6 seconds.
Performance Slot Rival Combat Chassis
100Improved traction, turning, brakes and reverse speed.
200Improved traction, turning, brakes and reverse speed. (More effective than previous rank)
400Improved traction, turning, brakes and reverse speed. (More effective than previous rank)
Racer High Speed Chassis
100Improved speed and acceleration.
200Improved speed and acceleration. (More effective than previous rank)
400Improved speed and acceleration. (More effective than previous rank)

Lightning[]

Lightning Vehicle Certifications
Category Certification Name Levels and Cost
Utility Slot Smoke Screen
50Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 40 seconds.
100Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 35 seconds.
200Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 32 seconds.
500Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 30 seconds.
Fire Suppression System
Auto GrantedActivate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 55 seconds.
100Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 50 seconds.
200Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 47 seconds.
500Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 45 seconds.
Engagement Radar
100Causes the HUD to highlight and track hostile aircraft at range of 300 meters.
150Causes the HUD to highlight and track hostile aircraft at range of 400 meters.
250Causes the HUD to highlight and track hostile aircraft at range of 500 meters.
500Causes the HUD to highlight and track hostile aircraft at range of 600 meters.
Defense Slot Nanite Auto Repair System
Auto-GrantedRepairs 7.5% every 5 seconds. Damage disable auto repairs for 12 second.
50Repairs 8.33% every 5 seconds. Damage disable auto repairs for 12 second.
100Repairs 9.17% every 5 seconds. Damage disable auto repairs for 12 second.
200Repairs 10% every 5 seconds. Damage disable auto repairs for 12 second.
500Repairs 10.83% every 5 seconds. Damage disable auto repairs for 12 second.
Vehicle Stealth
30Increases lock-on time by 0.25 seconds and also reduces the auto-detect range of the vehicle to 75 meters.
100Increases lock-on time by 0.5 seconds and also reduces the auto-detect range of the vehicle to 50 meters.
200Increases lock-on time by 0.75 seconds and also reduces the auto-detect range of the vehicle to 25 meters.
1000Increases lock-on time by 1 seconds and also completely prevents the vehicle from being auto-detected.
Flanker Armor
50Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 10%.
100Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 15%.
200Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 18%.
500Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 20%.
Mine Guard
30Reduces damage taken from anti-tank mines by 33%.
50Reduces damage taken from anti-tank mines by 40%.
100Reduces damage taken from anti-tank mines by 55%.
150Reduces damage taken from anti-tank mines by 60%.
Proximity Radar
100Increases the range of the Proximity radar to 30 Meters.
200Increases the range of the Proximity radar to 35 Meters.
400Increases the range of the Proximity radar to 40 Meters.
500Increases the range of the Proximity radar to 50 Meters.
Performance Slot Rival Combat Chassis
100Improved tank rotation, brakes and reverse speed.
200Improved tank rotation, brakes and reverse speed. (More effective than previous rank)
400Improved tank rotation, brakes and reverse speed. (More effective than previous rank)
Racer High Speed Chassis
100Improved speed and acceleration.
200Improved speed and acceleration. (More effective than previous rank)
400Improved speed and acceleration. (More effective than previous rank)

Valkyrie[]

Valkyrie Vehicle Certifications
Category Certification Name Levels and Cost
Utility Slot Decoy Flares
100Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 35 seconds.
200Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 30 seconds.
500Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 27 seconds.
1000Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 25 seconds.
Fire Suppression System
Auto GrantedActivate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 55 seconds.
100Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 50 seconds.
200Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 47 seconds.
500Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 45 seconds.
Scout Radar
50Enemies near the aircraft will appear on the map of nearby allies for up to 50 meters.
100Extends the range of the Scout Radar to 100 meters.
200Extends the range of the Scout Radar to 150 meters.
500Extends the range of the Scout Radar to 200 meters.
Defense Slot Composite Armor
100Increases the vehicle's total health pool by 11.5%.
200Increases the vehicle's total health pool by 13.5%.
500Increases the vehicle's total health pool by 14%.
1000Increases the vehicle's total health pool by 15%.
Nanite Auto Repair System
Auto-GrantedRepairs 4.17% every 5 seconds. Damage disables auto repair for 12 seconds.
100Repairs 5% every 5 seconds. Damage disables auto repair for 12 seconds.
150Repairs 5.83% every 5 seconds. Damage disables auto repair for 12 seconds.
200Repairs 6.67% every 5 seconds. Damage disables auto repair for 12 seconds.
500Repairs 7.5% every 5 seconds. Damage disables auto repair for 12 seconds.
Vehicle Stealth
30Increases lock-on time by 0.25 seconds, reduces the auto-detect range of the vehicle to 174 metres, and reduces detection from enemy Engagement Radars by 150 meters.
100Increases lock-on time by 0.5 seconds, reduces the auto-detect range of the vehicle to 116 metres, and reduces detection from enemy Engagement Radars by 250 meters.
200Increases lock-on time by 0.75 seconds, reduces the auto-detect range of the vehicle to 58 metres, and reduces detection from enemy Engagement Radars by 350 meters.
1000Increases lock-on time by 1 seconds, completely prevents the vehicle from being auto-detected, and reduces detection from enemy Engagement Radars by 450 meters.
Performance Slot Evasiveness Airframe
100Improve cruising speed, vertical thrust, and roll rate.
200Improve cruising speed, vertical thrust, and roll rate. (More effective than previous rank)
400Improve cruising speed, vertical thrust, and roll rate. (More effective than previous rank)
Hover Stability Airframe
100Improved hover, brakes, yaw rate and downward thrust.
200Improved hover, brakes, yaw rate and downward thrust. (More effective than previous rank)
400Can now hover without losing altitude. Improved hover, brakes, yaw rate and downward thrust. (More effective than previous rank)

Liberator[]

Liberator Vehicle Certifications
Category Certification Name Levels and Cost
Passive Systems LF-100 Afterburner
100When engaged, the afterburner burns fuel to in increase the Liberator's top speed. An empty fuel tank regenerates in 30 seconds.
150When engaged, the afterburner burns fuel to in increase the Liberator's top speed. An empty fuel tank regenerates in 26.7 seconds.
200When engaged, the afterburner burns fuel to in increase the Liberator's top speed. An empty fuel tank regenerates in 24 seconds.
400When engaged, the afterburner burns fuel to in increase the Liberator's top speed. An empty fuel tank regenerates in 22.22 seconds.
1000When engaged, the afterburner burns fuel to in increase the Liberator's top speed. An empty fuel tank regenerates in 20 seconds.
Utility Slot Decoy Flares
100Disrupts active lock-on missiles and blocks new lock-ons for 5 seconds. Can Be activated once every 40 seconds.
200Disrupts active lock-on missiles and blocks new lock-ons for 5 seconds. Can Be activated once every 35 seconds.
500Disrupts active lock-on missiles and blocks new lock-ons for 5 seconds. Can Be activated once every 30 seconds.
1000Disrupts active lock-on missiles and blocks new lock-ons for 5 seconds. Can Be activated once every 25 seconds.
Ejection System
500When exiting the vehicle, all occupants will now safely "bail out". Occupants will not take fall damage and will not inherit the vehicle's momentum.
Fire Suppression System
Auto GrantedActivate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 55 seconds.
100Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 50 seconds.
200Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 47 seconds.
500Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 45 seconds.
Defense Slot Nanite Auto Repair System
Auto-GrantedRepairs 4% every 5 seconds. Damage disables auto repair for 12 seconds.
100Repairs 4.5% every 5 seconds. Damage disables auto repair for 12 seconds.
150Repairs 5% every 5 seconds. Damage disables auto repair for 12 seconds.
200Repairs 5.5% every 5 seconds. Damage disables auto repair for 12 seconds.
500Repairs 6% every 5 seconds. Damage disables auto repair for 12 seconds.
Vehicle Stealth
30Increases lock-on time by 0.375 seconds, reduces the auto-detect range of the vehicle to 174 metres, and reduces detection from enemy Engagement Radars by 100 meters.
100Increases lock-on time by 0.75 seconds, reduces the auto-detect range of the vehicle to 116 metres, and reduces detection from enemy Engagement Radars by 200 meters.
200Increases lock-on time by 1.125 seconds, reduces the auto-detect range of the vehicle to 58 metres, and reduces detection from enemy Engagement Radars by 300 meters.
1000Increases lock-on time by 1.5 seconds, completely prevents the vehicle from being auto-detected, and reduces detection from enemy Engagement Radars by 400 meters.
Composite Armor
30Increases the vehicle's total health pool by 8%.
50Increases the vehicle's total health pool by 9%.
150Increases the vehicle's total health pool by 9.5%.
400Increases the vehicle's total health pool by 10%.
Performance Slot Precision Bomber Airframe
100Improved brakes, turn and roll.
200Improved brakes, turn and roll. (More effective than previous rank)
400Improved brakes, turn and roll. (More effective than previous rank)
High-G Airframe
100Improved vertical thrust, pitch and agility.
200Improved vertical thrust, pitch and agility. (More effective than previous rank)
400Improved vertical thrust, pitch and agility. (More effective than previous rank)
Racer High Speed Airframe
100Improved cruise and afterburner speed (If afterburner is equipped).
200Improved cruise and afterburner speed (If afterburner is equipped). (More effective than previous rank)
400Improved cruise and afterburner speed (If afterburner is equipped). (More effective than previous rank)

Galaxy[]

Galaxy Vehicle Certifications
Category Certification Name Levels and Cost
Utility Slot Decoy Flares
100Disrupts active lock-ons for 5 seconds. Can be activated once every 40 seconds.
200Disrupts active lock-ons for 5 seconds. Can be activated once every 35 seconds.
500Disrupts active lock-ons for 5 seconds. Can be activated once every 30 seconds.
1000Disrupts active lock-ons for 5 seconds. Can be activated once every 25 seconds.
Fire Suppression System
Auto GrantedActivate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 55 seconds.
100Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 50 seconds.
200Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 47 seconds.
500Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 45 seconds.
Defense Slot Composite Armor
30Increases the vehicle's total health pool by 7%.
50Increases the vehicle's total health pool by 8%.
150Increases the vehicle's total health pool by 9%.
400Increases the vehicle's total health pool by 10%.
Lockon Jamming Field
50Prevents lock-on weaponry from targeting nearby allied aircraft within 100 meters of the Galaxy, and does not affect the Galaxy itself.
100Prevents lock-on weaponry from targeting nearby allied aircraft within 125 meters of the Galaxy, and does not affect the Galaxy itself.
200Prevents lock-on weaponry from targeting nearby allied aircraft within 140 meters of the Galaxy, and does not affect the Galaxy itself.
500Prevents lock-on weaponry from targeting nearby allied aircraft within 150 meters of the Galaxy, and does not affect the Galaxy itself.
Nanite Auto Repair System
Auto-GrantedRepairs 3.57% every 5 seconds. Damage disables auto repair for 12 seconds.
100Repairs 3.93% every 5 seconds. Damage disables auto repair for 12 seconds.
150Repairs 4.29% every 5 seconds. Damage disables auto repair for 12 seconds.
200Repairs 4.64% every 5 seconds. Damage disables auto repair for 12 seconds.
500Repairs 5.00% every 5 seconds. Damage disables auto repair for 12 seconds.
Nanite Proximity Repair System
100Restores 25 health per second to allied aircraft within 75 meters and allied ground vehicles within 50 meters, and does not affect the Galaxy itself.
150Restores 50 health per second to allied aircraft within 75 meters and allied ground vehicles within 50 meters, and does not affect the Galaxy itself.
200Restores 75 health per second to allied aircraft within 75 meters and allied ground vehicles within 50 meters, and does not affect the Galaxy itself.
400Restores 100 health per second to allied aircraft within 75 meters and allied ground vehicles within 50 meters, and does not affect the Galaxy itself.
500Restores 125 health per second to allied aircraft within 75 meters and allied ground vehicles within 50 meters, and does not affect the Galaxy itself.
1000Restores 150 health per second to allied aircraft within 75 meters and allied ground vehicles within 50 meters, and does not affect the Galaxy itself.
Vehicle Ammo Dispenser
50Resupplies ammo to all allied vehicles within 50 meters, and does not affect the Galaxy itself.
100Resupplies ammo to all allied vehicles within 75 meters, and does not affect the Galaxy itself.
200Resupplies ammo to all allied vehicles within 90 meters, and does not affect the Galaxy itself.
500Resupplies ammo to all allied vehicles within 100 meters, and does not affect the Galaxy itself.
Vehicle Stealth
30Increases lock-on time by 0.375 seconds, reduces the auto-detect range of the vehicle to 174 metres, and reduces detection from enemy Engagement Radars by 100 meters.
100Increases lock-on time by 0.75 seconds, reduces the auto-detect range of the vehicle to 116 metres, and reduces detection from enemy Engagement Radars by 200 meters.
200Increases lock-on time by 1.125 seconds, reduces the auto-detect range of the vehicle to 58 metres, and reduces detection from enemy Engagement Radars by 300 meters.
1000Increases lock-on time by 1.5 seconds, completely prevents the vehicle from being auto-detected, and reduces detection from enemy Engagement Radars by 400 meters.
Lodestar Module
50Enables the Galaxy to deploy into an Advanced Mobile Station with shield that will absorb up to a certain amount of damage, but will regenerate over time. The AMS acts as a respawn point for friendly soldiers. Damage done to the shield's regeneration for 10 seconds.
100Next Rank: Regeneration delay caused by damage lowered to 9 seconds.
200Next Rank: Regeneration delay caused by damage lowered to 8 seconds.
500Next Rank: Regeneration delay caused by damage lowered to 7 seconds.
1000Next Rank: Regeneration delay caused by damage lowered to 6 seconds.
Performance Slot High-G Airframe
100Improved vertical thrust, pitch and agility.
200Improved vertical thrust, pitch and agility. (More effective than previous rank)
400Improved vertical thrust, pitch and agility. (More effective than previous rank)
Precision Drops Airframe
100Improved brakes, turn and roll.
200Improved brakes, turn and roll. (More effective than previous rank)
400Improved brakes, turn and roll. (More effective than previous rank)
Racer High Speed Airframe
100Improved speed and acceleration.
200Improved speed and acceleration. (More effective than previous rank)
400Improved speed and acceleration. (More effective than previous rank)

Corsair[]

Corsair Vehicle Certifications
Category Certification Name Levels and Cost
Utility Slot Fire Suppression System
Auto GrantedActivate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 55 seconds.
100Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 50 seconds.
200Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 47 seconds.
500Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 45 seconds.
IR Chaff
100Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 35 seconds.
200Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 30 seconds.
500Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 27 seconds.
1000Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 25 seconds.
Defense Slot Nanite Auto Repair System
Auto GrantedNanites constantly repair damage over time at a rate of 2.5% every 5 seconds. Damage disables auto repair for 12 seconds.
50Next Rank: Repairs 3.13% every 5 seconds.
100Next Rank: Repairs 3.75% every 5 seconds.
200Next Rank: Repairs 4.38% every 5 seconds.
500Next Rank: Repairs 5% every 5 seconds.
Nanite Proximity Repair System
100Ally vehicle near the Corsair are repaired over time.
150Increases the power of the Nanite Proximity Repair System by 100%.
200Increases the power of the Nanite Proximity Repair System by 200%.
400Increases the power of the Nanite Proximity Repair System by 300%.
500Increases the power of the Nanite Proximity Repair System by 400%.
1000Increases the power of the Nanite Proximity Repair System by 500%.
Vehicle Ammo Dispenser
50Unlocks the ammo dispenser. Dispenses ammo to friendly vehicles within 20 meters.
100Increases the ammo dispense range to 23 meters.
200Increases the ammo dispense range to 26 meters.
500Increases the ammo dispense range to 30 meters.
Performance Slot Agility Chassis
500Increases the Corsair's turning and drifting capabilities while reducing top speed slightly.
Speed Chassis
500Increases the Corsair's top speed, while reducing turning capabilities slightly.
Recon Chassis
500Passively reports the movement of hostile enemeis within 120 meters of the vehicle to nearby allies, and reduces the auto-detect range of the vehicle to 75 meters.

Terran Republic only[]

Prowler[]

Prowler Vehicle Certifications
Category Certification Name Levels and Cost
Passive Systems Anchored Mode
Auto-grantedThe Prowler may deploy, which increases main cannon projectile by 50% and disables movement while active. The Prowler must not be moving to deploy.
Utility Slot Barrage
100While active, the Prowler's main cannon reload speed is increased by 30% for 15 seconds. Can be activated once every 50 seconds.
200While active, the Prowler's main cannon reload speed is increased by 30% for 15 seconds. Can be activated once every 40 seconds.
500While active, the Prowler's main cannon reload speed is increased by 30% for 15 seconds. Can be activated once every 37 seconds.
1000While active, the Prowler's main cannon reload speed is increased by 30% for 15 seconds. Can be activated once every 35 seconds.
Smoke Screen
50Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 40 seconds.
100Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 35 seconds.
200Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 32 seconds.
500Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 30 seconds.
Fire Suppression System
Auto GrantedActivate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 55 seconds.
100Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 50 seconds.
200Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 47 seconds.
500Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 45 seconds.
Defense Slot Nanite Auto Repair System
Auto-GrantedRepairs 3.75% damage every 5 seconds. Damage disables repairs for 12 seconds.
50Repairs 4.38% damage every 5 seconds. Damage disables repairs for 12 seconds.
100Repairs 5% damage every 5 seconds. Damage disables repairs for 12 seconds.
200Repairs 5.63% damage every 5 seconds. Damage disables repairs for 12 seconds.
500Repairs 6.25% damage every 5 seconds. Damage disables repairs for 12 seconds.
Vehicle Stealth
30Increases lock-on time by 0.25 seconds and also reduces the auto-detect range of the vehicle to 75 meters.
100Increases lock-on time by 0.5 seconds and also reduces the auto-detect range of the vehicle to 50 meters.
200Increases lock-on time by 0.75 seconds and also reduces the auto-detect range of the vehicle to 25 meters.
1000Increases lock-on time by 1 seconds and also completely prevents the vehicle from being auto-detected.
Mine Guard
30Reduces damages taken from anti-tank mines by 25%
50Reduces damages taken from anti-tank mines by 37%
100Reduces damages taken from anti-tank mines by 50%
150Reduces damages taken from anti-tank mines by 62%
Flanker Armor
50Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 10%.
100Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 15%.
200Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 18%.
500Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 20%.
Rampart Projector
100While deployed, the Prowler gains 10% additional front armor, and a hardlight rampart is projected outward. Damage to this projection also damages the Prowler.
200While deployed, the Prowler gains 15% additional front armor, and a hardlight rampart is projected outward. Damage to this projection also damages the Prowler.
500While deployed, the Prowler gains 17.5% additional front armor, and a hardlight rampart is projected outward. Damage to this projection also damages the Prowler.
1000While deployed, the Prowler gains 20% additional front armor, and a hardlight rampart is projected outward. Damage to this projection also damages the Prowler.
Proximity Radar
100Increases the range of the Proximity Radar to 30 meters.
200Increases the range of the Proximity Radar to 35 meters.
400Increases the range of the Proximity Radar to 40 meters.
500Increases the range of the Proximity Radar to 50 meters.
Performance Slot Rival Combat Chassis
100Improved tank rotation, brakes and reverse speed.
200Improved tank rotation, brakes and reverse speed.
(More effective than previous rank)
400Improved tank rotation, brakes and reverse speed.
(More effective than previous rank)
Racer High Speed Chassis
100Improved speed and acceleration.
200Improved speed and acceleration.
(More effective than previous rank)
400Improved speed and acceleration.
(More effective than previous rank)

Mosquito[]

Mosquito Vehicle Certifications
Category Certification Name Levels and Cost
Passive Systems Engagement Radar
DefaultCauses the HUD to highlight and track hostile aircraft at range of 600 meters.
Utility Slot Scout Radar
50Enemies near the aircraft will appear on the map of nearby allies for up to 50 meters.
100Extends the range of the Scout Radar to 100 meters.
200Extends the range of the Scout Radar to 150 meters.
500Extends the range of the Scout Radar to 200 meters.
Decoy Flares
100Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 35 seconds.
200Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 30 seconds.
500Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 27 seconds.
1000Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 25 seconds.
Ejection System
500When exiting the vehicle, the pilot will now safetly "bail out". The pilot will not take fall damage and will not inherit the vehicles momentum.
Fire Suppression System
Auto-GrantedActivate to repair 25% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 55 seconds.
100Activate to repair 25% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 50 seconds.
200Activate to repair 25% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 47 seconds.
500Activate to repair 25% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 45 seconds.
Defense Slot Composite Armor
100Increases the vehicle's total health pool by 7%.
200Increases the vehicle's total health pool by 8%.
500Increases the vehicle's total health pool by 9%.
1000Increases the vehicle's total health pool by 10%.
Nanite Auto Repair System
Auto-GrantedRepairs 5% every 5 seconds. Damage disables auto repair for 8 seconds.
100Repairs 5.83% every 5 seconds. Damage disables auto repair for 8 seconds.
150Repairs 6.67% every 5 seconds. Damage disables auto repair for 8 seconds.
200Repairs 7.5% every 5 seconds. Damage disables auto repair for 8 seconds.
500Repairs 8.33% every 5 seconds. Damage disables auto repair for 8 seconds.
Vehicle Stealth
30Increases lock-on time by 0.25 seconds, reduces the auto-detect range of the vehicle to 174 metres, and reduces detection from enemy Engagement Radars by 100 meters.
100Increases lock-on time by 0.5 seconds, reduces the auto-detect range of the vehicle to 116 metres, and reduces detection from enemy Engagement Radars by 200 meters.
200Increases lock-on time by 0.75 seconds, reduces the auto-detect range of the vehicle to 58 metres, and reduces detection from enemy Engagement Radars by 300 meters.
1000Increases lock-on time by 1 seconds, completely prevents the vehicle from being auto-detected, and reduces detection from enemy Engagement Radars by 400 meters.
Performance Slot Dogfighting Airframe
100Improved turn, roll and agility.
200Improved turn, roll and agility. (More effective than previous rank)
400Improved turn, roll and agility. (More effective than previous rank)
Hover Stability Airframe
100Improved hover, air brake and vertical thrust.
200Improved hover, air brake and vertical thrust.(More effective than previous rank)
400Improved hover, air brake and vertical thrust.(More effective than previous rank)
Racer High Speed Airframe
100Improved cruising and afterburner speed.
200Improved cruising and afterburner speed.(More effective than previous rank)
400Improved cruising and afterburner speed.(More effective than previous rank)

New Conglomerate only[]

Vanguard[]

Vanguard Vehicle Certifications
Category Certification Name Levels and Cost
Utility Slot Forward Vanguard Shield
100Activate to reduce incoming damage to the front and top armor by 67% and the side armor by 34% for 8 seconds. Can be activated once every 60 seconds.
200Next rank lowers countdown. Can be activated once every 53 seconds.
500Next rank lowers countdown. Can be activated once every 46 seconds.
1000Next rank lowers countdown. Can be activated once every 40 seconds.
Smoke Screen
50Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 40 seconds.
100Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 35 seconds.
200Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 32 seconds.
500Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 30 seconds.
Fire Suppression System
Auto GrantedActivate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 55 seconds.
100Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 50 seconds.
200Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 47 seconds.
500Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 45 seconds.
Defense Slot Nanite Auto Repair System
Auto-GrantedRepairs 3.75% damage every 5 seconds. Damage disables repairs for 12 seconds.
50Repairs 4.38% damage every 5 seconds. Damage disables repairs for 12 seconds.
100Repairs 5.00% damage every 5 seconds. Damage disables repairs for 12 seconds.
200Repairs 5.63% damage every 5 seconds. Damage disables repairs for 12 seconds.
500Repairs 6.25% damage every 5 seconds. Damage disables repairs for 12 seconds.
Vehicle Stealth
30Increases lock-on time by 0.25 seconds and also reduces the auto-detect range of the vehicle to 75 meters.
100Increases lock-on time by 0.5 seconds and also reduces the auto-detect range of the vehicle to 50 meters.
200Increases lock-on time by 0.75 seconds and also reduces the auto-detect range of the vehicle to 25 meters.
1000Increases lock-on time by 1 seconds and also completely prevents the vehicle from being auto-detected.
Mine Guard
30Reduces damages taken from anti-tank mines by 25%
50Reduces damages taken from anti-tank mines by 37%
100Reduces damages taken from anti-tank mines by 50%
150Reduces damages taken from anti-tank mines by 62%
Nimitz Reactor
250Replaces 20% of the Vanguard's health with a fast regenerating shield layer. This shield has a 6 second recharge delay upon receiving damage, and a 15 second delay when broken. Regenerates 100 shield health per second.
400Replaces 20% of the Vanguard's health with a fast regenerating shield layer. This shield has a 6 second recharge delay upon receiving damage, and a 12 second delay when broken. Regenerates 100 shield health per second.
500Replaces 20% of the Vanguard's health with a fast regenerating shield layer. This shield has a 6 second recharge delay upon receiving damage, and a 11 second delay when broken. Regenerates 100 shield health per second.
1000Replaces 20% of the Vanguard's health with a fast regenerating shield layer. This shield has a 6 second recharge delay upon receiving damage, and a 10 second delay when broken. Regenerates 100 shield health per second.
Flanker Armor
50Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 10%.
100Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 15%.
200Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 18%.
500Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 20%.
Proximity Radar
100Increases the range of the Proximity Radar to 30 meters.
200Increases the range of the Proximity Radar to 35 meters.
400Increases the range of the Proximity Radar to 40 meters.
500Increases the range of the Proximity Radar to 50 meters.
Performance Slot Rival Combat Chassis
100Improved tank rotation, brakes and reverse speed.
200Improved tank rotation, brakes and reverse speed.
(More effective than previous rank)
400Improved tank rotation, brakes and reverse speed.
(More effective than previous rank)
Racer High Speed Chassis
100Improved speed and acceleration.
200Improved speed and acceleration.
(More effective than previous rank)
400Improved speed and acceleration.
(More effective than previous rank)

Reaver[]

Reaver Vehicle Certifications
Category Certification Name Levels and Cost
Passive Systems Engagement Radar
DefaultCauses the HUD to highlight and track hostile aircraft at range of 600 meters.
Utility Slot Scout Radar
50Enemies near the aircraft will appear on the map of nearby allies for up to 50 meters.
100Extends the range of the Scout Radar to 100 meters.
200Extends the range of the Scout Radar to 150 meters.
500Extends the range of the Scout Radar to 200 meters.
Decoy Flares
100Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 35 seconds.
200Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 30 seconds.
500Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 27 seconds.
1000Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 25 seconds.
Ejection System
500When exiting the vehicle, the pilot will now safetly "bail out". The pilot will not take fall damage and will not inherit the vehicles momentum.
Fire Suppression System
Auto-GrantedActivate to repair 25% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 55 seconds.
100Activate to repair 25% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 50 seconds.
200Activate to repair 25% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 47 seconds.
500Activate to repair 25% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 45 seconds.
Defense Slot Composite Armor
100Increases the vehicle's total health pool by 7%.
200Increases the vehicle's total health pool by 8%.
500Increases the vehicle's total health pool by 9%.
1000Increases the vehicle's total health pool by 10%.
Nanite Auto Repair System
Auto-GrantedRepairs 5% every 5 seconds. Damage disables auto repair for 8 seconds.
100Repairs 5.83% every 5 seconds. Damage disables auto repair for 8 seconds.
150Repairs 6.67% every 5 seconds. Damage disables auto repair for 8 seconds.
200Repairs 7.5% every 5 seconds. Damage disables auto repair for 8 seconds.
500Repairs 8.33% every 5 seconds. Damage disables auto repair for 8 seconds.
Vehicle Stealth
30Increases lock-on time by 0.25 seconds, reduces the auto-detect range of the vehicle to 174 metres, and reduces detection from enemy Engagement Radars by 100 meters.
100Increases lock-on time by 0.5 seconds, reduces the auto-detect range of the vehicle to 116 metres, and reduces detection from enemy Engagement Radars by 200 meters.
200Increases lock-on time by 0.75 seconds, reduces the auto-detect range of the vehicle to 58 metres, and reduces detection from enemy Engagement Radars by 300 meters.
1000Increases lock-on time by 1 seconds, completely prevents the vehicle from being auto-detected, and reduces detection from enemy Engagement Radars by 400 meters.
Performance Slot Dogfighting Airframe
100Improved turn, roll and agility.
200Improved turn, roll and agility. (More effective than previous rank)
400Improved turn, roll and agility. (More effective than previous rank)
Hover Stability Airframe
100Improved hover, air brake and vertical thrust.
200Improved hover, air brake and vertical thrust.(More effective than previous rank)
400Improved hover, air brake and vertical thrust.(More effective than previous rank)
Racer High Speed Airframe
100Improved cruising and afterburner speed.
200Improved cruising and afterburner speed.(More effective than previous rank)
400Improved cruising and afterburner speed.(More effective than previous rank)

Vanu Sovereignty only[]

Magrider[]

Magrider Vehicle Certifications
Category Certification Name Levels and Cost
Passive Systems Magburner
DefaultBurn fuel to increase the Magrider's top speed for up to 1 second. Fuel recharges from zero to full in 35 seconds.
100Burn fuel to increase the Magrider's top speed for up to 1 second. Fuel recharges from zero to full in 30 seconds.
200Burn fuel to increase the Magrider's top speed for up to 1 second. Fuel recharges from zero to full in 25 seconds.
500Burn fuel to increase the Magrider's top speed for up to 1 second. Fuel recharges from zero to full in 20 seconds.
1000Burn fuel to increase the Magrider's top speed for up to 1 second. Fuel recharges from zero to full in 15 seconds.
Utility Slot Smoke Screen
50Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 40 seconds.
100Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 35 seconds.
200Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 32 seconds.
500Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 30 seconds.
Fire Suppression System
Auto GrantedActivate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 55 seconds.
100Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 50 seconds.
200Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 47 seconds.
500Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 45 seconds.
Recharge
100Instantly restores Magriders's energy to full, and breaks lock-on attempts in process. Can be used every 40 seconds.
200Instantly restores Magriders's energy to full, and breaks lock-on attempts in process. Can be used every 32 seconds.
500Instantly restores Magriders's energy to full, and breaks lock-on attempts in process. Can be used every 28 seconds.
1000Instantly restores Magriders's energy to full, and breaks lock-on attempts in process. Can be used every 25 seconds.
Defense Slot Nanite Auto Repair System
Auto-GrantedRepairs 3.75% of the vehicle's health each second. Damage disables repairs for 12 seconds.
50Repairs 4.38% of the vehicle's health each second. Damage disables repairs for 12 seconds.
100Repairs 5.00% of the vehicle's health each second. Damage disables repairs for 12 seconds.
200Repairs 5.63% of the vehicle's health each second. Damage disables repairs for 12 seconds.
500Repairs 6.25% of the vehicle's health each second. Damage disables repairs for 12 seconds.
Mine Guard
30Reduces damages taken from anti-tank mines by 25%
50Reduces damages taken from anti-tank mines by 37%
100Reduces damages taken from anti-tank mines by 50%
150Reduces damages taken from anti-tank mines by 62%
Vehicle Stealth
30Increases lock-on time by 0.25 seconds and also reduces the auto-detect range of the vehicle to 75 meters.
100Increases lock-on time by 0.5 seconds and also reduces the auto-detect range of the vehicle to 50 meters.
200Increases lock-on time by 0.75 seconds and also reduces the auto-detect range of the vehicle to 25 meters.
1000Increases lock-on time by 1 seconds and also completely prevents the vehicle from being auto-detected.
Flanker Armor
50Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 10%.
100Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 15%.
200Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 18%.
500Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 20%.
Multi-directional Exhaust
100Increases Magburner's recharge speed by 15% and allows horizontal mobility while thrusters are active.
200Increases Magburner's recharge speed by 23% and allows horizontal mobility while thrusters are active.
500Increases Magburner's recharge speed by 27% and allows horizontal mobility while thrusters are active.
1000Increases Magburner's recharge speed by 30% and allows horizontal mobility while thrusters are active.
Proximity Radar
100Increases the range of the Proximity Radar to 30 Meters.
200Increases the range of the Proximity Radar to 35 Meters.
400Increases the range of the Proximity Radar to 40 Meters.
500Increases the range of the Proximity Radar to 50 Meters.
Performance Slot Rival Combat Chassis
100Improved strafe, brakes, reverse speed and hover power.
200Improved strafe, brakes, reverse speed and hover power.
(More effective than previous rank)
400Improved strafe, brakes, reverse speed and hover power.
(More effective than previous rank)
Racer High Speed Chassis
100Improved speed, acceleration and hover power.
200Improved speed, acceleration and hover power.
(More effective than previous rank)
400Improved speed, acceleration and hover power.
(More effective than previous rank)

Scythe[]

Scythe Vehicle Certifications
Category Certification Name Levels and Cost
Passive Systems Engagement Radar
DefaultCauses the HUD to highlight and track hostile aircraft at range of 600 meters.
Utility Slot Scout Radar
50Enemies near the aircraft will appear on the map of nearby allies for up to 50 meters.
100Extends the range of the Scout Radar to 100 meters.
200Extends the range of the Scout Radar to 150 meters.
500Extends the range of the Scout Radar to 200 meters.
Decoy Flares
100Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 35 seconds.
200Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 30 seconds.
500Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 27 seconds.
1000Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 25 seconds.
Ejection System
500When exiting the vehicle, the pilot will now safetly "bail out". The pilot will not take fall damage and will not inherit the vehicles momentum.
Fire Suppression System
Auto-GrantedActivate to repair 25% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 55 seconds.
100Activate to repair 25% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 50 seconds.
200Activate to repair 25% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 47 seconds.
500Activate to repair 25% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 45 seconds.
Defense Slot Composite Armor
100Increases the vehicle's total health pool by 7%.
200Increases the vehicle's total health pool by 8%.
500Increases the vehicle's total health pool by 9%.
1000Increases the vehicle's total health pool by 10%.
Nanite Auto Repair System
Auto-GrantedRepairs 5% every 5 seconds. Damage disables auto repair for 8 seconds.
100Repairs 5.83% every 5 seconds. Damage disables auto repair for 8 seconds.
150Repairs 6.67% every 5 seconds. Damage disables auto repair for 8 seconds.
200Repairs 7.5% every 5 seconds. Damage disables auto repair for 8 seconds.
500Repairs 8.33% every 5 seconds. Damage disables auto repair for 8 seconds.
Vehicle Stealth
30Increases lock-on time by 0.25 seconds, reduces the auto-detect range of the vehicle to 174 metres, and reduces detection from enemy Engagement Radars by 100 meters.
100Increases lock-on time by 0.5 seconds, reduces the auto-detect range of the vehicle to 116 metres, and reduces detection from enemy Engagement Radars by 200 meters.
200Increases lock-on time by 0.75 seconds, reduces the auto-detect range of the vehicle to 58 metres, and reduces detection from enemy Engagement Radars by 300 meters.
1000Increases lock-on time by 1 seconds, completely prevents the vehicle from being auto-detected, and reduces detection from enemy Engagement Radars by 400 meters.
Performance Slot Dogfighting Airframe
100Improved turn, roll and agility.
200Improved turn, roll and agility. (More effective than previous rank)
400Improved turn, roll and agility. (More effective than previous rank)
Hover Stability Airframe
100Improved hover, air brake and vertical thrust.
200Improved hover, air brake and vertical thrust.(More effective than previous rank)
400Improved hover, air brake and vertical thrust.(More effective than previous rank)
Racer High Speed Airframe
100Improved cruising and afterburner speed.
200Improved cruising and afterburner speed.(More effective than previous rank)
400Improved cruising and afterburner speed.(More effective than previous rank)

Nanite Systems Operatives only[]

Javelin[]

Javelin Vehicle Certifications
Category Certification Name Levels and Cost
Passive Systems NFI-2000 Turbo (Javelin)
Auto GrantedActivate to burn fuel and increase forward speed for a few seconds.
Utility Slot Fire Suppression System
Auto-GrantedActivate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 30 seconds.
100Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 25 seconds.
200Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 22 seconds.
500Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 20 seconds.
Gate Shield Diffuser
100When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 55 seconds.
200When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 50 seconds.
400When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 47 seconds.
500When activated, the vehicle is encased in a coating that allows it to slip through enemy gate shields and avoid damage caused by collisions with other vehicles. Lasts 15 seconds. Can be activated once every 45 seconds.
Defense Slot Nanite Auto Repair System
Auto GrantedRepairs 1.33% every 5 seconds. Damage disables repairs for 12 seconds.
50Repairs 2% every 5 seconds. Damage disables auto repair for 12 seconds.
100Repairs 2.67% every 5 seconds. Damage disables repairs for 12 seconds.
200Repairs 3.33% every 5 seconds. Damage disables repairs for 12 seconds.
500Repairs 4% every 5 seconds. Damage disables repairs for 12 seconds.
Vehicle Stealth
50Increases lock-on time by 0.5 seconds and also reduces the auto-detect range of the vehicle to 42 metres.
150Increases lock-on time by 1.0 seconds and also reduces the auto-detect range of the vehicle to 28 metres.
400Increases lock-on time by 1.5 seconds and also reduces the auto-detect range of the vehicle to 14 metres.
1000Increases lock-on time by 2 seconds and also completely prevents the vehicle from being auto-detected.
Performance Slot Agility Chassis
500Increases the Javelin's drift and slide capabilities.
Combat Chassis
500Increases the Javelin's strafing and reversing capabilities.
Speed Chassis
500Increases the Javelin's top speed and acceleration.

Chimera[]

Chimera Vehicle Certifications
Category Certification Name Levels and Cost
Utility Slot Fire Suppression System
Auto GrantedActivate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 55 seconds.
100Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 50 seconds.
200Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 47 seconds.
500Activate to repair 15% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 45 seconds.
Smoke Screen
50Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 40 seconds.
100Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 35 seconds.
200Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 32 seconds.
500Creates a smoke screen around the vehicle which prevents you and nearby allied vehicles from automatically showing on minimap radar, and prevents lock-on attempts for 8 seconds. Can be used every 30 seconds.
Defense Slot Flanker Armor
50Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 10%.
100Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 15%.
200Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 18%.
500Reduces damage taken from C4, Infantry Launchers, and Air to Ground Warheads by 20%.
Mine Guard
30Reduces damages taken from anti-tank mines by 25%
50Reduces damages taken from anti-tank mines by 37%
100Reduces damages taken from anti-tank mines by 50%
150Reduces damages taken from anti-tank mines by 62%
Nanite Auto Repair System
Auto-GrantedRepairs 3.75% damage every 5 seconds. Damage disables repairs for 12 seconds.
50Repairs 4.38% damage every 5 seconds. Damage disables repairs for 12 seconds.
100Repairs 5.00% damage every 5 seconds. Damage disables repairs for 12 seconds.
200Repairs 5.63% damage every 5 seconds. Damage disables repairs for 12 seconds.
500Repairs 6.25% damage every 5 seconds. Damage disables repairs for 12 seconds.
Proximity Radar
100Increases the range of the Proximity Radar to 30 meters.
200Increases the range of the Proximity Radar to 35 meters.
400Increases the range of the Proximity Radar to 40 meters.
500Increases the range of the Proximity Radar to 50 meters.
Vehicle Stealth
30Increases lock-on time by 0.25 seconds and also reduces the auto-detect range of the vehicle to 75 meters.
100Increases lock-on time by 0.5 seconds and also reduces the auto-detect range of the vehicle to 50 meters.
200Increases lock-on time by 0.75 seconds and also reduces the auto-detect range of the vehicle to 25 meters.
1000Increases lock-on time by 1 seconds and also completely prevents the vehicle from being auto-detected.
Performance Slot Racer High Speed Chassis
500Improve the Chimera's maximum forward speed and acceleration.
Rival Combat Chassis
500Improve the Chimera's rotation speed, reverse speed, and braking power.

Dervish[]

Dervish Vehicle Certifications
Category Certification Name Levels and Cost
Utility Slot Scout Radar
50Enemies near the aircraft will appear on the map of nearby allies for up to 50 meters.
100Extends the range of the Scout Radar to 100 meters.
200Extends the range of the Scout Radar to 150 meters.
500Extends the range of the Scout Radar to 200 meters.
Decoy Flares
100Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 35 seconds.
200Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 30 seconds.
500Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 27 seconds.
1000Activate to disrupt lock-on attempts and missiles tracking the vehicle for 8 seconds. Can be activated once every 25 seconds.
Ejection System
500When exiting the vehicle, the pilot will now safetly "bail out". The pilot will not take fall damage and will not inherit the vehicles momentum.
Fire Suppression System
Auto-GrantedActivate to repair 25% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 55 seconds.
100Activate to repair 25% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 50 seconds.
200Activate to repair 25% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 47 seconds.
500Activate to repair 25% of the vehicle health over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the flames. Can be activated once every 45 seconds.
Defense Slot Composite Armor
100Increases the vehicle's total health pool by 7%.
200Increases the vehicle's total health pool by 8%.
500Increases the vehicle's total health pool by 9%.
1000Increases the vehicle's total health pool by 10%.
Nanite Auto Repair System
Auto-GrantedRepairs 5% every 5 seconds. Damage disables auto repair for 8 seconds.
100Repairs 5.83% every 5 seconds. Damage disables auto repair for 8 seconds.
150Repairs 6.67% every 5 seconds. Damage disables auto repair for 8 seconds.
200Repairs 7.5% every 5 seconds. Damage disables auto repair for 8 seconds.
500Repairs 8.33% every 5 seconds. Damage disables auto repair for 8 seconds.
Vehicle Stealth
30Increases lock-on time by 0.25 seconds, reduces the auto-detect range of the vehicle to 174 metres, and reduces detection from enemy Engagement Radars by 100 meters.
100Increases lock-on time by 0.5 seconds, reduces the auto-detect range of the vehicle to 116 metres, and reduces detection from enemy Engagement Radars by 200 meters.
200Increases lock-on time by 0.75 seconds, reduces the auto-detect range of the vehicle to 58 metres, and reduces detection from enemy Engagement Radars by 300 meters.
1000Increases lock-on time by 1 seconds, completely prevents the vehicle from being auto-detected, and reduces detection from enemy Engagement Radars by 400 meters.
Top Armor
100Fortifies armor against attacks from above, reducing damage by 10%.
200Reduces damage from above by 12.5%.
500Reduces damage from above by 14%.
1000Reduces damage from above by 15%.
Performance Slot Drift Airframe
500Increases yaw speed, and allows for improved momentum conservation while turning.
Precision Airframe
500Allows for fine-tuned pilot aim by reducing yaw drift and increasing roll rates.
Rotor Airframe
500Increases lift and descend strength, and allows the vehicle to hover while stationary.

Squad Leader[]

Squad Leader Certifications
Category Certification Name Levels and Cost Prerequisites
Communications Request Reinforcements
200Allows squad leaders to request empire-wide offensive and defensive support by placing markers on the continent map.
Rank 10
Coordination Rally Point - Green
50Allows the Squad Leader to place green smoke as a rally point.
Rally Point - Orange
50Allows the Squad Leader to place orange smoke as a rally point.
Rally Point - Purple
50Allows the Squad Leader to place purple smoke as a rally point.
Rally Point - Yellow
50Allows the Squad Leader to place yellow smoke as a rally point.

Tips and Tricks for earning Certification Points[]

  • Playing as medic and reviving teammates
  • Playing as engineer with a max for a partner
  • Specializing in certain weapons and earning medals
  • Playing as heavy assault and taking down aircraft

Media[]

External links[]

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