Base Defense focuses on the Engineer being able to effectively aid the team in defending the base and objectives from enemies. Engineers are primarily a support class so this loadout focuses around that aspect.

Primary WeaponEdit

Carbine (medium range) or Shotgun (short range) of choice


  1. Reflex Sight or
  2. Medium range scope (2x) - More preference towards 2x to use as a scoping device as well when checking out movement areas


  • Flash Suppressor - Makes the user less visible to enemy units.


  • Laser Sight (increases accuracy when firing from the hip) - Moving around a lot in order to ensure all teammates vehicles and MAXes are repaired could mean a lot of firing from the hip


Seconday WeaponEdit

Standard issue Pistol or upgrade




Standard Issue melee weapon/knife.


Nano Armor Kit - This is how the Engineer class repairs vehicles, MAXes and other equipment, which the one important ability the Engineer can bring to an assault.

Mana Turret - Good ability to use to support choke points when no one requires repair or assistance. Especially good at keeping enemies locked inside spawn locations while your team takes control of the base.


  1. Nanoweave Armor (increase health) - Good overall armor choice.
  2. Utility Pouch - Increases the Engineer's carrying capacity for all explosives.
  3. Advanced Shield Capacitor (shortened recharge delay) - Good choice as long as you ensure you are in and out of combat quickly and give the shields time to recharge


  1. Sticky Grenade - Great grenade for overall combat for the Engineer


  1. Anti-Personnel Explosives
  2. Tank Mines
  3. C-4 Explosives

These are going to be a player choice and depend on what your defending against mainly but all are great at defense when setup properly at choke points are objectives.

Start a Discussion Discussions about Engineer Loadout: Base Defense

  • Engineer mine deployment.

    2 messages
    • I know it is possible to disarm an enemy tank mine (if you can find them that would be great), but it would be really nice if you could redep...
    • I think that you should be able to disarm all placed explosives - C4, betties, claymores etc. But then I also think that C4 shouldn't desp...

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