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Page Contents Current As of Patch: 2022-04-05
Enforcer ML85
Enforcer ML85
The Enforcer ML85 fires magnetically propelled HEAT darts, suited for sustained damage in mid-range combat scenarios.
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Empire: Icon NC
Can Use: Icon Vanguard
Weapon Type: Anti-Vehicle
Fire Rate: 60 RPM
Muzzle Velocity: 300m/s
Effective Range: Long
Fire Modes: Automatic
Damage[?]
Max Damage: 325
Min Damage: 325
Max Indirect Damage: 175 before 1m
Min Indirect Damage: 50 at 3m
Damage Type: Light Anti-Vehicle,
Common Explosive
Reload Speed
Reload Speed: 4s
Ammunition
Magazine Size: 8
Ammunition Pool: 80
Data Sources?
Census DBG API source:

Enforcer ML85 API Data

Census LF API source: Enforcer ML85 API Data

The Enforcer ML85 is the New Conglomerate's long-range anti-vehicle turret. Used as a secondary weapon on the Vanguard, it fires accurate, moderate damage HEAT rounds designed to chip away at enemy vehicles.

Compared to the Nanite Systems E540 Halberd, the Enforcer has lower damage per shot but greater fire rate and ammunition supply, allowing it to deal more damage over time (at the cost of lacking the Halberd's single large punch).

Attachments[]

Available attachments
Optics
Zoom Optics (1.25x)
Zoom Optics
Unlocks the 1.25x Zoom attachment.
1 Certification Points 1 Daybreak Cash
Zoom Optics (1.5x)
Zoom Optics
Unlocks the 1.5x Zoom attachment.
50 Certification Points 39 Daybreak Cash
Zoom Optics (1.75x)
Zoom Optics
Unlocks the 1.75x Zoom attachment.
150 Certification Points 89 Daybreak Cash
Zoom Optics (2x)
Zoom Optics
Unlocks the 2x Zoom attachment.
500 Certification Points 199 Daybreak Cash
Night Vision Optics
Night Vision Optics
Illuminates low light levels up to 1000 meters in a green monochrome display.
50 Certification Points 39 Daybreak Cash
Threat Detection Optics
Thermal Optics
Highlights vehicular threats in low light conditions up to 350 meters.
200 Certification Points 89 Daybreak Cash
Utility
Reload Speed
Magazine Size
Reload Speed 1 Decreases the time taken to reload weapon by
10
0.4 seconds decrease,
Reload Speed — 3.6 seconds
%.
150 Certification Points
Reload Speed 2 Decreases the time taken to reload weapon by
14
0.56 seconds decrease,
Reload Speed — 3.44 seconds
%.
200 Certification Points
Reload Speed 3 Decreases the time taken to reload weapon by
17
0.68 seconds decrease,
Reload Speed — 3.32 seconds
%.
400 Certification Points
Reload Speed 4 Decreases the time taken to reload weapon by
19
0.76 seconds decrease,
Reload Speed — 3.24 seconds
%.
500 Certification Points
Reload Speed 5 Decreases the time taken to reload weapon by
20
0.8 seconds decrease,
Reload Speed — 3.2 seconds
%.
1000 Certification Points
Ammo
Maximum Ammo Capacity
Ammo Capacity
Maximum Ammo Capacity 1 Increases the maximum ammo capacity of the weapon by 8 rounds.
1 Certification Points
Maximum Ammo Capacity 2 Increases the maximum ammo capacity of the weapon by 14 rounds.
10 Certification Points
Maximum Ammo Capacity 3 Increases the maximum ammo capacity of the weapon by 24 rounds.
30 Certification Points
Maximum Ammo Capacity 4 Increases the maximum ammo capacity of the weapon by 32 rounds.
50 Certification Points
Maximum Ammo Capacity 5 Increases the maximum ammo capacity of the weapon by 40 rounds.
100 Certification Points
Maximum Ammo Capacity 6 Increases the maximum ammo capacity of the weapon by 48 rounds.
150 Certification Points
Maximum Ammo Capacity 7 Increases the maximum ammo capacity of the weapon by 56 rounds.
200 Certification Points
Maximum Ammo Capacity 8 Increases the maximum ammo capacity of the weapon by 64 rounds.
400 Certification Points
Maximum Ammo Capacity 9 Increases the maximum ammo capacity of the weapon by 72 rounds.
500 Certification Points
Maximum Ammo Capacity 10 Increases the maximum ammo capacity of the weapon by 80 rounds.
1000 Certification Points


Effectiveness[]

Versus Infantry
Infantry Shots to Kill
Icon Light AssaultInfantry 2(3)
Icon InfiltratorInfiltrator 2(3)
Icon Heavy AssaultHeavy Assault Overshield 3(5)
Icon MAXMAX 5(6)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Link=FlashFlash - 2 (on fire @ 2)
Composite Armor 4 - 3 (on fire @ 2)
Link=HarasserHarasser - 7 (on fire @ 5)
Composite Armor 4 - 8 (on fire @ 6)
Sunderer DiagramSunderer - 13 (on fire @ 11)
Blockade Armor 4 - 16 (on fire @ 13)
Deployment Shield 4 - 13 (Shield 7)
ANT DiagramANT - 11 (on fire @ 9)
Lightning DiagramLightning Front/Top 11 (on fire @ 9)
Side 9 (on fire @ 8)
Rear 7 (on fire @ 6)
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top 13 (on fire @ 11)
Side 12 (on fire @ 9)
Rear 9 (on fire @ 7)
Chimera DiagramChimera Front/Top 15 (on fire @ 12)
Side 13 (on fire @ 10)
Rear 10 (on fire @ 8)
Vanguard DiagramVanguard Front/Top 16 (on fire @ 13)
Side 14 (on fire @ 11)
Rear 11 (on fire @ 9)
Mosquito DiagramReaver DiagramScythe DiagramESF - 5 (on fire @ 4)
Composite Armor 4 - 6 (on fire @ 5)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 7 (on fire @ 6)
Bottom 14 (on fire @ 11)
Composite Armor 4 Front/Side/Top/Rear 8 (on fire @ 7)
Bottom 16 (on fire @ 13)
Dervish DiagramDervish - 6 (on fire @ 5)
Composite Armor 4 - 6 (on fire @ 5)
Liberator DiagramLiberator - 14 (on fire @ 12)
Composite Armor 4 - 16 (on fire @ 13)
Galaxy DiagramGalaxy - 22 (on fire @ 18)
Composite Armor 4 - 24 (on fire @ 19)
Bastion Fleet Carrier DiagramBastion Weak Point - 25 (Shield 4)

Ribbons and Medals[]

With any vehicle weapon, it is possible to get both Ribbons and Medals. Each Ribbon is a standard reward for achieving a set amount of kills with a vehicle weapon. Medals relate to how many overall kills you have with the vehicle weapon.

Ribbons[]

Ribbon Icon Requirements
Enforcer ML85 Service Ribbon
MBT Vehicle Ribbon
10 kills.
Find out more on the Service Ribbons article.

Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty
0 kills N/A
Copper Medal
Medal Copper
10 kills Certification Points
Silver Medal
Medal Silver
60 kills 10 Certification Points
Gold Medal
Medal Gold
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium
1,160 kills 200 Certification Points

History[]

  • Game Update Number 2
    • Enforcer ML85
      • Fixed an issue that prevented the projectile from reaching its intended top speed.
      • Reduced time to reload to 3.25 seconds (down from 3.5 seconds)
      • Added some drop to the projectile.
      • Updated missile trail FX in first person so that it is easier to see.
    • Enforcer C85 Modified
      • Changed to have a 3 round clip instead of 1 shot reload.
      • 333ms Fire Rate
      • Removed exaggerated COF
      • Reload speed increased from 1.5 to 2.5 seconds.
      • Base ammo capacity increased from 30 to 60.
      • Ammo Capacity certifications now increase capacity by +6 each rank.
  • Game Update Number 4
    • Vanguard Enforcer: Outer radius blast reduced from 4 to 3 meters.
  • Game Update Number 8
    • Increased upward elevation range from 25 to 30 degrees
    • Increased downward elevation range from 7 to 10 degrees
  • Game Update Number 9
    • Clip size increased from 1 to 10 and Model Changeto look more NC
    • Reload speed reduced from 3250 to 3000ms
    • Direct hit damage reduced from 1500 to 700 (650 on Harasser version)
    • Projectile speed decreased from 300 to 200
    • Added fire rate of 1000ms
    • Ammo Capacity increased from 30 to 100
      • Ammo Capacity certifications increased from 3 to 10 per rank.
    • Outer blast radius reduced from 3 meters to 2 meters.
    • Enforcer ML85 - increased from 250 Certification Points/500 Daybreak Cash to 1000 Certification Points/700 Daybreak Cash.
    • Available on Harasser: Enforcer ML85-H and Enforcer C85 Modified-H
  • Game Update Number 11
    • Inner Radius Blast damage reduced from 450 to 150
  • Performance Update Number 2
    • MBT:
      • Direct hit damage reduced from 700 to 500
      • Inner Blast damage increased from 150 to 334
      • Launch speed set to 200 meters per second
      • Within 1 second, the projectile will accelerate to max speed of 300 meters per second
    • Harasser:
      • Direct hit damage reduced from 650 to 450
      • Inner Blast damage increased from 150 to 334
      • Launch speed set to 200 meters per second
      • Within 1 second, the projectile will accelerate to max speed of 300 meters per second
  • April 16, 2014 Patch
    • Magazine size reduced from 10 to 8
    • Reload speed increased from 3 seconds to 3.25 seconds
    • Ammo capacity decreased from 100 to 80
    • Ammo capacity per rank decreased from 10 to 8
  • May 19, 2015 Update
    • The Enforcer now has a different reload mechanic, ammo will be reloaded one round at a time and the weapon can be fired at anytime during the reload process.
  • May 12, 2016 Update
    • Fixed issue with Enforcer/Canister  firing fx and projectiles not being visible in third person
  • June 1, 2016 Update
    • Module Damage Type: Changed resist type 5 (Medium Anti-Armor (Lock-on Rocket Launchers, Halberd , Saron , Enforcer, MAX AV Weapons)) to -25 from 20
  • October 24, 2016 Update
    • Now uses "Halberd style" crosshairs
    • Projectile gravity from 5 to 4
  • September 26, 2017 Update (D&UC)
    • Damage from 450 / 500 to 250 / 300
    • Blast
      • Inner Damage from 334 to 150
      • Outer Radius from 2 to 3
    • Projectile Gravity from 4 to 5
    • Removed continuous reload
    • Reload set to 4 seconds
    • Updated projectile trail
    • Dev Note: Direct and blast damage changes the number of hits to kill against infantry from 2 to 3. The range was also too far for a medium range weapon, gravity increasing to 5 to brings the effective range in a few meters. The continuous reload feature is removed because it didn’t display properly and didn’t add much to the weapon. Finally, the projectile has been updated to look more like a rail gun and less like a rocket.
  • June 12, 2018 Update
    • Direct damage from 300 to 325 (Vanguard)
    • Direct damage from 250 to 325 (Harasser)
    • Projectile max velocity from 300 to 250 (Harasser)
    • Projectile gravity from 5 to 6 (Harasser)
    • Magazine size from 8 to 7 (Harasser)
    • Ammo capacity from 80 to 77 (Harasser)
    • Dev Note: Enforcer's damage on both Harasser and Vanguard have been equalized and improved, and Harasser's effective range has been reduced to compensate for the damage increase, similar to most other top-mounted Harasser weapons versus their MBT counterparts. We've also increased the overall damage to give the Enforcer harder hits and stronger synergy with directional damage bonuses. With these changes, 7 Enforcer rockets can destroy a Harasser without composite armor, and bring an MBT burning with the same number of shots to the rear.
  • October 25, 2018 Hotfix
    • Blast inner radius from 0.5m to 1m
    • Blast damage from 150 to 175
    • Dev Note: We've knocked the three shot infantry kill down to a two shot kill by way of a blast damage buff so that the choice between Enforcer and Halberd is a bit more preference based than it was.
  • March 30, 2022 Update (The Arsenal Update)
    • The reload speed certification lines for top guns, air vehicle non-nosegun (and non-bellygun) weapons have been standardized at 10/14/17/19/20% reload speed.
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