Page Contents Current As of Patch: 2018-07-06
Eclipse VE3A
Eclipse VE3A
The Eclipse easily overshadows its predecessor, the Solstice, as a close-quarters combat king. It comes equipped with an underbarrel plasma shotgun for ambushes and last-ditch scenarios.
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General Info
Empire: Icon VS
Can Use: Icon Light AssaultIcon Engineer
Weapon Type: Carbines
Fire Rate: 698 RPM
Muzzle Velocity: 515m/s
Effective Range: Medium
Fire Modes: Automatic,
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Max Damage: 143 before 10m
Min Damage: 112 after 60m
Reload Speed
Short Reload: 1.65s
Long Reload: 2.28s
Heat Reload Stats[?]
Heat Recovery: 585
Heat Recovery Delay: 0.5s
Overheat Penalty: 1.65s
Magazine Size: 30 (equivalent)
Ammunition Pool:
Heat per Shot: 34
Heat Capacity: 1000
Hip Aim
Crouch Still: 0.67 0.1
Move: 1 0.15
Stand Still: 1 0.1
Move: 1.34 0.25
Bloom per Shot: 0.1 0.05
Sprint: 5
Jump/Airborne: 1.34
Vertical: 0.25
Horizontal, Min/Max: 0.2/0.2
Horizontal Tolerance: 0.5
Angle Min/Max: 14°/17°
Recoil Decrease: 18
First Shot Recoil Multiplier: 2.8x
Data Sources
Census API source: Eclipse VE3A API Data?

The Eclipse VE3A is a variant of the Solstice VE3, that comes preinstalled with Laser Sight and Underbarrel Shotgun. Similar to the Darkstar and Betelgeuse 54-A, the Eclipse VE3A uses heat in lieu of ammunition. It is available for completing the Master Carbines directive for the Vanu Sovereignty.

The Eclipse VE3A is the VS equivalent to the NC 19A Fortuna and the TR TRAC-Shot, variants of their default carbines using attachments normally available only to their S versions whilst also using two mutually exclusive attachments. Unlike the other two, the Eclipse VE3A does not have Soft Point Ammunition, having sacrificed it for the heat mechanic.

The Eclipse VE3A's stats are based off the Solstice VE3, not the Solstice SF as the installed attachments would suggest. The numbers listed on the stat card are representative of the weapon including the effects of the attachments, as reflected in the hip-fire accuracy when compared to the Solstice VE3.

To use the underbarrel shotgun, press the Gear Slot 1 hotkey (1 by default) whilst the Eclipse VE3A is equipped.

Damage Fall-off Edit

  • 143 before 10 meters
  • 125 at 39 meters
  • 112 after 60 meters

Heat Edit

Main article: Weapon Mechanics#Heat

The Eclipse VE3A uses a heat-based ammo pool, in contrast to the standard magazine-based ammo system most infantry weaponry uses. Heat provides a meter that fills upon firing, and dissipates when not firing.

The Eclipse has a heat capacity of 1000, generates 34 heat per shot, and has a recovery delay of 0.5 seconds. It dissipates 585 heat per second, and incurs an overheat penalty of 1.65 seconds.

Manually reloading the Eclipse is possible, and follows the Solstice's normal reload pattern with a short reload time of 1.65 seconds and a long reload of 2.28 seconds. Unless the weapon has more than 714 heat (21 rounds fired) or is fully overheated, reloading it does not save time.

Unlike most other heat-based weaponry, the Eclipse will be forced to reload when it incurs the overheat penalty. However, the long reload speed is actually shorter than the time that would be taken for the overheat penalty to pass (1.65s overheat penalty + 1.7s recovery delay).


Available attachments
HS/NV Scope (1x) Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
Ns weapon scope hsnv scope
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HPR Reflex (1x) Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
More reticles for this scope available, see full article.
Icon weaponAttachment vs redDotSight01
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VHO Reflex (2x) The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios.
More reticles for this scope available, see full article.
Icon weaponAttachment vs redDotSight02
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VMS (3.4x) The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalistic chevron reticle inside of its Vanu-styled housing.
Vs weapon scope vms x3.4
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V3 Holo (3.4x) Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
Vs weapon scope v3 holo x3.4
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OG-4 (4x) Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
Vs weapon scope og-4 x4
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CSZ (4x) The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
Vs weapon scope csz x4
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Barrel Attachments
No Barrel Attachments available.
Rail Attachments
No Rail Attachments available.
No Ammo available.

History Edit

  • December 1, 2016 Update
    • Hipfire minimum cone of fire while airborne now uses the same minimum hipfire cone of fire as a player who is walking.
    • Hipfire Bloom from 0.1 to 0.08
  • March 4, 2015 Hotfix
    • Eclipse VE3A can no longer be reloaded to bypass heat mechanic. (editors note: as noted above, this is incorrect and has not been fixed)