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Page Contents Current As of Patch: 2022-04-05

EM4 Longshot
EM4 Longshot
The bulky EM4 Longshot's overclocked propulsion coils allow for projectiles that both travel faster and hit harder in comparison to other bolt-action sniper rifles.
Costs
Cert Cost: 1,000 Certification Points
DC Cost: 699 Daybreak Cash
General Info
Empire: Icon NC
Can Use: Icon Infiltrator
Weapon Type: Sniper Rifles
Fire Rate: 40 RPM
Chamber Time: 1.5s
Muzzle Velocity: 650m/s
Effective Range: Long
Fire Modes: Bolt Action
Headshot Multiplier: 2.1x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 700 before 10m
Min Damage: 400 after 400m
Damage Type: Sniper Rifles
Reload Speed
Short Reload: 3.86s
Long Reload: 5s
Ammunition
Magazine Size: 5
Ammunition Pool: 40
Accuracy[?]
Hip Aim
Crouch Still: 5 0
Move: 5.5 0.2
Stand Still: 5.5 0
Move: 6.5 0.55
Bloom per Shot: 1 1
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.1/0.1
Horizontal Tolerance: 0.2
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 5
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

EM4 Longshot API Data

Census LF API source: EM4 Longshot API Data

EM4-AE Longshot
EM4-AE Longshot
This 4th Anniversary Edition of the EM4 Longshot houses an overclocked propulsion coil for projectiles that both travel faster and hit harder in comparison to other bolt-action sniper rifles.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire: Icon NC
Can Use: Icon Infiltrator
Weapon Type: Sniper Rifles
Fire Rate: 40 RPM
Chamber Time: 1.5s
Muzzle Velocity: 650m/s
Effective Range: Long
Fire Modes: Bolt Action
Headshot Multiplier: 2.1x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 700 before 10m
Min Damage: 400 after 400m
Damage Type: Sniper Rifles
Reload Speed
Short Reload: 3.86s
Long Reload: 5s
Ammunition
Magazine Size: 5
Ammunition Pool: 40
Accuracy[?]
Hip Aim
Crouch Still: 5 0
Move: 5.5 0.2
Stand Still: 5.5 0
Move: 6.5 0.55
Bloom per Shot: 1 1
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.1/0.1
Horizontal Tolerance: 0.2
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 5
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

EM4-AE Longshot API Data

Census LF API source: EM4-AE Longshot API Data
Note: Available as part of Fourth Anniversary Bundle.


The EM4 Longshot is a sniper rifle available to the New Conglomerate. It is unlocked through purchase with Certification Points or Daybreak Cash.

The Esamir Munitions 4 Longshot is the heaviest hitter in the long-range sniper rifle line-up. It suffers with the slowest chamber time and longest reload speed on the market, without bringing an increased ammo capacity as the LA80 does, but chooses instead to provide incredible ranged power through both the highest muzzle velocity and highest damage of any long range rifle.

As with most bolt-action sniper rifles, the EM4 Longshot deals 210% damage on a headshot, rather than only 200%, increasing the range at which the rifle is able to kill standard infantry with one headshot.

The EM4 Longshot, Icon VS Parallax VX3, and Icon TR RAMS .50M are statistically identical.

Damage Fall-Off[]

The two intermediate ranges listed are the ranges at which two bodyshots or one headshot, respectively, no longer kill a standard infantry target.

  • 700 before 10 meters
  • 500 at 270 meters
  • 477 at 300 meters
  • 400 after 400 meters

Attachments[]

Attachments
Optic
BDS (6x)
BDS (Default)
Built-in
If no optic is chosen, this scope is attached.
The New Conglomerate's versatile Bold Driver Standard uses a mil-dot reticle and 6x magnification.
M7 Optics (7x)
M7 Optics (7x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The NC's square M7 Scope uses a mil-dot reticle and 7x magnification.
A-Eight (8x)
A-Eight (8x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Using a standard mil-dot reticle and 8x magnification in a circular scope, the NC's Albatross-Eight provides a solid advantage for long-range shots.
IO-10 (10x)
IO-10 (10x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The IO-10 by InfilOptics is a favorite among sharpshooters due to its 10x magnification and easy-to-use mil-dot reticle.
Barrel
Suppressor
Suppressor (NC Alternate)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Comfort Grip
Comfort Grip (NC)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%.
Darklight Flashlight
Darklight Flashlight
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Straight-Pull Bolt
Straight-Pull Bolt
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The straight-pull bolt allows the sniper to chamber another round while aiming down sights.
This weapon does not have any ammo type attachments.

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10mAfter 400m
Icon Light AssaultInfantry Head 12
Torso 2(2)3(4)
Legs 2(2)3(4)
Icon InfiltratorInfiltrator Head 12
Torso 2(2)3(3)
Legs 2(2)3(4)
Icon Heavy AssaultHeavy Assault Overshield Head 12
Torso 3(3)4(5)
Legs 3(3)5(5)
Icon MAXMAX Head 712
Torso 15(18)25(32)
Legs 16(20)28(35)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 400m
Link=FlashFlash - 11 (on fire @ 9) 19 (on fire @ 15)
Composite Armor 4 - 14 (on fire @ 12) 25 (on fire @ 20)
Link=HarasserHarasser - 28 (on fire @ 22) 49 (on fire @ 39)
Composite Armor 4 - 33 (on fire @ 27) 58 (on fire @ 47)
Sunderer DiagramSunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT DiagramANT - Immune
Lightning DiagramLightning Front/Top Immune
Side
Rear
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top Immune
Side
Rear
Chimera DiagramChimera Front/Top Immune
Side
Rear
Vanguard DiagramVanguard Front/Top Immune
Side
Rear
Mosquito DiagramReaver DiagramScythe DiagramESF - 18 (on fire @ 14) 30 (on fire @ 24)
Composite Armor 4 - 19 (on fire @ 16) 33 (on fire @ 27)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 43 (on fire @ 35) 75 (on fire @ 60)
Bottom 86 (on fire @ 69) 150 (on fire @ 120)
Composite Armor 4 Front/Side/Top/Rear 50 (on fire @ 40) 87 (on fire @ 69)
Bottom 99 (on fire @ 79) 173 (on fire @ 138)
Dervish DiagramDervish - 34 (on fire @ 27) 59 (on fire @ 47)
Composite Armor 4 - 37 (on fire @ 30) 65 (on fire @ 52)
Liberator DiagramLiberator - Immune
Composite Armor 4 - Immune
Galaxy DiagramGalaxy - Immune
Composite Armor 4 - Immune
Bastion Fleet Carrier DiagramBastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the EM4 Longshot. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
EM4 Longshot
Service Ribbon
Sniper Rifle Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty
0 kills N/A
Copper Medal
Medal Copper
10 kills Certification Points
Silver Medal
Medal Silver
60 kills 10 Certification Points
Gold Medal
Medal Gold
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium
1,160 kills 200 Certification Points
Medals earned with the EM4 Longshot contribute towards the Sniper Rifles directive tree.

History[]

  • March 30, 2022 Update (The Arsenal Update)
    • Anti-infantry sniper rifles now use a separate Sniper Rifles resistance (type 20).
    • Being struck by a sniper rifle now has more prominent audio.
    • Dev Note: The damage values for this new resistance are equivalent to small arms. This change will allow us to do is modify the bodyshot damage output from Nanoweave, as mentioned above.
    • Most Shotguns, Sniper Rifles, and Scout Rifles now use Comfort Grips, instead of Forward Grips.
    • Dev Note: Traditional Forward Grips offered no functional benefits to slow firing semi-auto weapons, so swapping them for Comfort Grips (which reduce the equip and unequip time of a weapon,) can be interpreted as a buff in almost all cases.
    • Short reload from 4.72sec. to 3.86sec.
    • Long reload from 6.575sec. to 5sec.

Videos[]

Planetside_2_-_Bolt-Action_Sniper_Review_and_Comparison_-_Mr._G4F-0

Planetside 2 - Bolt-Action Sniper Review and Comparison - Mr. G4F-0

Skip around using the TimeCodes in the description

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