Esamir Munition Corporation's EM1 LMG is a unique mix of high ammo count and fast reloading time, allowing the shooter to control firing lanes with little downtime.
Close to medium
ADS Move Speed Multiplier:
143 before 20m
112 after 65m
Bloom per Shot:
← = →
First Shot Recoil Multiplier:
EM1 New Conglomerate Light Machine Guns, contrary to the NC's typical slow rate of fire/high damage weapons, features a comparatively high rate of fire and a 100 round magazine (200 with the Extended Magazines) which can be reloaded quickly, with the trade-off of lower damage per bullet. It lacks the raw damage output of other NC LMG options, but its large volume of fire and low downtime makes it an effective midrange support/suppression fire weapon.
Damage with Range:
143 @ 20 meters
125 @ 46 meters
112 @ 65 meters
HS/NV Scope (1X)
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
TekLyte Reflex (1x)
TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights. More reticles for this scope available, see full article.
GD RefleXR (2x)
The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios. More reticles for this scope available, see full article.
LX Tacti-Eye (3.4x)
Featuring 3.4x magnification and a simple crosshair, OcuLuxx's Tacti-Eye owes its success to its simplicity and ease of use.
Utilizing a holographic red dot and 3.4x magnification, the NC's Laser-Assisted Combat Optics has significant flexibility over other mid-range scopes.
The TrueShot makes use of a simple crosshair and 4x magnification. Its lightweight 'box' housing obscures less than typical scopes of its class.
LX Mark IV (4x)
OcuLuxx's sturdy Mark IV scope features 4x magnification and a triple chevron reticle, allowing the user to compensate for bullet drop.
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
A flash suppressor makes the shooter less visible to the enemy, but will increase the range at which you'll appear on enemy minimaps.
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
Advanced Laser Sight
An advanced forward grip greatly increases control of the weapon, reducing horizontal recoil by 33%.
A forward grip increases control of the weapon, reducing horizontal recoil by 25%.
Increases the available ammunition per magazine by 100%.
Soft Point Ammunition
Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 5%.
Ribbons and Medals Edit
It is possible to get both Ribbons and Medals for using the EM1. Each Ribbon is a standard reward for achieving a set amount of kills with the EM1. Medals relate to how many overall kills you have with the EM1.
EM1 Service Ribbon
See more available ribbons on the
Service Ribbons page.
November 18, 2016 Hotfix
Refire from 92ms(652 RPM) to 91ms(659 RPM)
Removed recoil scaling over time
Crouching hipfire CoF from 3.5 to 3
Crouch-walking hipfire CoF from 4 to 3.5
Standing hipfire CoF from 4 to 3.5
Walking hipfire CoF from 4.5 to 4
Ammo capacity from 400 to 500
February 2, 2017 Update
Damage from 143@20m-125@60m to 143@20m-112@65m
EM1 review by Wrel (2013.0613)
EM1 review by CAMIKAZE78 (2014.04.12)
EM1 review by Drathamus Gaming (2013.06.26)