- Harasser
- Main Battle Tanks
Page Contents Current As of Patch: | 2022-10-13 |
E540 Halberd-H | |||
The E540 Halberd fires 85mm armor piercing rockets. | |||
Costs | |||
Cert Cost: | 875 | ||
DC Cost: | 599 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Anti-Vehicle | ||
Fire Rate: | 60 RPM | ||
Muzzle Velocity: | 275m/s | ||
Effective Range: | Long | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 600 | ||
Min Damage: | 600 | ||
Max Indirect Damage: | 500 before 0.5m | ||
Min Indirect Damage: | 50 at 2m | ||
Damage Type: | Light Anti-Vehicle, Common Explosive | ||
Reload Speed | |||
Reload Speed: | 3.25s | ||
Ammunition | |||
Magazine Size: | 1 | ||
Ammunition Pool: | 36 | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | E540 Halberd-H API Data |
Halberd-H SE | |||
This special edition of the E540 Halberd mirrors its predecessor's effectiveness, while using a high-density plasma payload. All factions can use this weapon. | |||
Costs | |||
Cert Cost: | Unavailable | ||
DC Cost: | Unavailable | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Anti-Vehicle | ||
Fire Rate: | 60 RPM | ||
Muzzle Velocity: | 275m/s | ||
Effective Range: | Long | ||
Fire Modes: | Automatic | ||
Damage[?] | |||
Max Damage: | 600 | ||
Min Damage: | 600 | ||
Max Indirect Damage: | 500 before 0.5m | ||
Min Indirect Damage: | 50 at 2m | ||
Damage Type: | Light Anti-Vehicle, Common Explosive | ||
Reload Speed | |||
Reload Speed: | 3.25s | ||
Ammunition | |||
Magazine Size: | 1 | ||
Ammunition Pool: | 36 | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Halberd-H SE API Data | ||
Note: | Was available as part of Re-enlistment Bundle Delta |
The E540 Halberd-H is a top gunner weapon available to the Harasser, among other vehicles. It is unlocked through purchase with Certification Points or Daybreak Cash.
The E540 Halberd-H is a single-shot rocket launcher, firing a potent rocket at a relatively high speed. Designed as an anti-vehicle weapon, the Halberd deals considerable damage-per-shot compared to other gunner weapons, however this comes at the expense of overall damage-per-second, with a lengthy reload between each shot hampering the weapon's effectiveness in raw damage competition.
The Halberd's single-shot firing mode, while presenting clear weaknesses in one regard, can also be played as a strength. The Halberd is the only gunner weapon capable of killing standard infantry classes in a single hit, where Flak Armor is not in use.
In addition, the Halberd is capable of outputting a considerable amount of damage while minimizing the amount of time the vehicle must stay exposed, whereas other weapons such as the M20 Basilisk must stay exposed for extended periods of time to maximize their damage output.
Attachments[]
Effectiveness[]
Versus Infantry | |
Infantry | Shots to Kill |
Infantry | 1(2) |
Infiltrator | 1(2) |
Heavy Assault Overshield | 2(2) |
MAX | 2(3) |
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Flash | - | 1 (on fire @ 1) | |
Composite Armor 4 | - | 2 (on fire @ 1) | |
Harasser | - | 4 (on fire @ 3) | |
Composite Armor 4 | - | 4 (on fire @ 4) | |
Sunderer | - | 7 (on fire @ 6) | |
Blockade Armor 4 | - | 9 (on fire @ 7) | |
Deployment Shield 4 | - | 7 (Shield 4) | |
ANT | - | 6 (on fire @ 5) | |
Lightning | Front/Top | 6 (on fire @ 5) | |
Side | 5 (on fire @ 4) | ||
Rear | 4 (on fire @ 3) | ||
Prowler/ Magrider |
Front/Top | 7 (on fire @ 6) | |
Side | 7 (on fire @ 5) | ||
Rear | 5 (on fire @ 4) | ||
Chimera | Front/Top | 8 (on fire @ 7) | |
Side | 7 (on fire @ 6) | ||
Rear | 6 (on fire @ 5) | ||
Vanguard | Front/Top | 9 (on fire @ 7) | |
Side | 8 (on fire @ 6) | ||
Rear | 6 (on fire @ 5) | ||
ESF | - | 3 (on fire @ 2) | |
Composite Armor 4 | - | 3 (on fire @ 3) | |
Valkyrie | Front/Side/Top/Rear | 4 (on fire @ 3) | |
Bottom | 8 (on fire @ 6) | ||
Composite Armor 4 | Front/Side/Top/Rear | 5 (on fire @ 4) | |
Bottom | 9 (on fire @ 7) | ||
Dervish | - | 3 (on fire @ 3) | |
Composite Armor 4 | - | 4 (on fire @ 3) | |
Liberator | - | 8 (on fire @ 6) | |
Composite Armor 4 | - | 9 (on fire @ 7) | |
Galaxy | - | 12 (on fire @ 10) | |
Composite Armor 4 | - | 13 (on fire @ 11) | |
Bastion Weak Point | - | 14 (Shield 2) |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the E540 Halberd-H. Each ribbon is a standard reward for achieving a set amount of kills with the machine gun. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
E540 Halberd-H Service Ribbon |
10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 |
History[]
May 5, 2021 Hotfix (Chapter 03 Begins)
- The Halberd SE should no longer create a "grinding" sound while rotating.
November 20, 2020 Update (Eight Years of War)
- Halberd SE has a received a visual upgrade.
May 30, 2019 Update (Combat Intensifies)
- Halberd SE and Halberd-H SE no longer require the ownership of the original Halberd.
- Indirect damage from 150 to 500.
- Outer blast radius from 3m to 2m.
- Headshot multiplier has been removed.
- Dev Note: These changes give Halberd back its one-hit kill for bodyshots against non-Flak Armored infantry targets with 1100hp or less, as well as one-shot capabilities against non-Composite Armored Flash ATVs.
September 26, 2017 Update (Critical Mass) / (Undocumented Changes)
- Now has a 2x headshot multiplier on direct hits.
- Dev Note: Adjusting this multiplier means that this weapon now one-shot kills on a headshot on targets with 1000 health or less, even through Flak Armor. Heavies with an active Resist Shield, full health, and Flak Armor will survive a direct headshot.
- Reload certification now scales from 5% to 10%, instead of 0.1sec. to 0.5sec.
- Gravity from 3 to 5
- Direct damage reduced from 800 to 600.
- Maximum indirect damage reduced from 400 to 150.
- Minimum indirect damage increased from 1 to 50.
- The 'Light Anti-Vehicle' and 'Common Explosive' resist types received major changes in this update.
- Bullet kick arc angle from 0 to 0.15
- Ammo capacity from from 30 to 36
- Fully certed ammo capacity from 60 to 72
Performance Update Number 2 (2013-12-17)
- Direct hit damage reduced from 1500 to 800
- Blast damage inner radius reduced from 1 meter to 0.5 meters
- Inner Blast damage reduced from 750 to 400
- Launch speed set to 200 meters per second
- Within 1 second, the projectile will accelerate to max speed of 275 meters per second
Game Update Number 14 (2013-08-12)
- The E540 Halberd no longer states that it is single faction use only.
Game Update Number 10 (2013-06-05)
- The Halberd maximum ammo capacity tooltip has been corrected to match the cert functionality
Game Update Number 9 (2013-05-23)
- Lowered several infantry weapon prices and adjusted some MBT, Sunderer, and Harasser weapon prices.
Game Update Number 8 (2013-05-02)
- Increased upward elevation range from 25 to 30 degrees
- Increased downward elevation range from 7 to 14 degrees
Game Update Number 4 (2013-03-13)
- Outer radius blast reduced from 4 to 3 meters.
Game Update Number 2 (2013-02-02)
- Increased projectile speed.
- Reduced projectile drop.
- Increased time to reload by .25 seconds
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