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E540 Halberd
E540 Halberd
The E540 Halberd fires 85mm armor piercing rockets.
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Empire: Icon NS
Can Use: Icon ProwlerIcon VanguardIcon Magrider
Weapon Type: Anti-Vehicle
Fire Rate: 60 RPM
Muzzle Velocity: 275m/s
Effective Range: Long
Fire Modes: Automatic
Damage[?]
Max Damage: 600
Min Damage: 600
Max Indirect Damage: 500 before 0.5m
Min Indirect Damage: 50 at 2m
Damage Type: Light Anti-Vehicle,
Common Explosive
Reload Speed
Reload Speed: 3.25s
Ammunition
Magazine Size: 1
Ammunition Pool: 36
Data Sources?
Census DBG API source:

E540 Halberd API Data

Census LF API source: E540 Halberd API Data

Halberd SE
Halberd SE
This special edition of the E540 Halberd mirrors its predecessor's effectiveness, while using a high-density plasma payload.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire: Icon NS
Can Use: Icon ProwlerIcon VanguardIcon Magrider
Weapon Type: Anti-Vehicle
Fire Rate: 60 RPM
Muzzle Velocity: 275m/s
Effective Range: Long
Fire Modes: Automatic
Damage[?]
Max Damage: 600
Min Damage: 600
Max Indirect Damage: 500 before 0.5m
Min Indirect Damage: 50 at 2m
Damage Type: Light Anti-Vehicle,
Common Explosive
Reload Speed
Reload Speed: 3.25s
Ammunition
Magazine Size: 1
Ammunition Pool: 36
Data Sources?
Census DBG API source:

Halberd SE API Data

Census LF API source: Halberd SE API Data
Note: Was available as part of Re-enlistment Bundle Delta


The E540 Halberd is a gunner weapon available to main battle tanks, among other vehicles. It is unlocked through purchase with Certification Points or Daybreak Cash.

The E540 Halberd is a single-shot rocket launcher, firing a potent rocket at a relatively high speed. Designed as an anti-vehicle weapon, the Halberd deals considerable damage-per-shot compared to other gunner weapons, however this comes at the expense of overall damage-per-second, with a lengthy reload between each shot hampering the weapon's effectiveness in raw damage competition.

The Halberd's single-shot firing mode, while presenting clear weaknesses in one regard, can also be played as a strength. The Halberd is the only gunner weapon capable of killing standard infantry classes in a single hit, where Flak Armor is not in use.

In addition, important when considering most main battle tank cannons only fire one to two shots, the Halberd is capable of outputting a considerable amount of damage while minimizing the amount of time the vehicle must stay exposed, whereas other weapons such as the M20 Basilisk must stay exposed for extended periods of time to maximize their damage output.

 Daybreak Cash Unlike most similar equipment, gunner weapons produced by Nanite Systems used atop main battle tanks are empire-specific, thus purchases made with Daybreak Cash only allow the item to be used on other characters of the same faction.

Attachments[]

Available attachments
Optics
Zoom Optics (1.25x)
Zoom Optics
Unlocks the 1.25x Zoom attachment.
1 Certification Points 1 Daybreak Cash
Zoom Optics (1.5x)
Zoom Optics
Unlocks the 1.5x Zoom attachment.
50 Certification Points 39 Daybreak Cash
Zoom Optics (1.75x)
Zoom Optics
Unlocks the 1.75x Zoom attachment.
150 Certification Points 89 Daybreak Cash
Zoom Optics (2x)
Zoom Optics
Unlocks the 2x Zoom attachment.
500 Certification Points 199 Daybreak Cash
Night Vision Optics
Night Vision Optics
Illuminates low light levels up to 1000 meters in a green monochrome display.
50 Certification Points 39 Daybreak Cash
Threat Detection Optics
Thermal Optics
Highlights vehicular threats in low light conditions up to 350 meters.
200 Certification Points 89 Daybreak Cash
Utility
Reload Speed
Magazine Size
Reload Speed 1 Decreases the time taken to reload weapon by
5
0.16 seconds decrease,
Reload Speed — 3.09 seconds
%.
150 Certification Points
Reload Speed 2 Decreases the time taken to reload weapon by
7
0.23 seconds decrease,
Reload Speed — 3.02 seconds
%.
200 Certification Points
Reload Speed 3 Decreases the time taken to reload weapon by
8.5
0.28 seconds decrease,
Reload Speed — 2.97 seconds
%.
400 Certification Points
Reload Speed 4 Decreases the time taken to reload weapon by
9.5
0.31 seconds decrease,
Reload Speed — 2.94 seconds
%.
500 Certification Points
Reload Speed 5 Decreases the time taken to reload weapon by
10
0.33 seconds decrease,
Reload Speed — 2.92 seconds
%.
1000 Certification Points
Ammo
Maximum Ammo Capacity
Ammo Capacity
Maximum Ammo Capacity 1 Increases the maximum ammo capacity of the weapon by 3 rounds.
1 Certification Points
Maximum Ammo Capacity 2 Increases the maximum ammo capacity of the weapon by 6 rounds.
10 Certification Points
Maximum Ammo Capacity 3 Increases the maximum ammo capacity of the weapon by 9 rounds.
30 Certification Points
Maximum Ammo Capacity 4 Increases the maximum ammo capacity of the weapon by 12 rounds.
50 Certification Points
Maximum Ammo Capacity 5 Increases the maximum ammo capacity of the weapon by 15 rounds.
100 Certification Points
Maximum Ammo Capacity 6 Increases the maximum ammo capacity of the weapon by 18 rounds.
150 Certification Points
Maximum Ammo Capacity 7 Increases the maximum ammo capacity of the weapon by 21 rounds.
200 Certification Points
Maximum Ammo Capacity 8 Increases the maximum ammo capacity of the weapon by 24 rounds.
400 Certification Points
Maximum Ammo Capacity 9 Increases the maximum ammo capacity of the weapon by 27 rounds.
500 Certification Points
Maximum Ammo Capacity 10 Increases the maximum ammo capacity of the weapon by 30 rounds.
1000 Certification Points

Effectiveness[]

Versus Infantry
Infantry Shots to Kill
Icon Light AssaultInfantry 1(2)
Icon InfiltratorInfiltrator 1(2)
Icon Heavy AssaultHeavy Assault Overshield 2(2)
Icon MAXMAX 2(3)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Link=FlashFlash - 1 (on fire @ 1)
Composite Armor 4 - 2 (on fire @ 1)
Link=HarasserHarasser - 4 (on fire @ 3)
Composite Armor 4 - 4 (on fire @ 4)
Sunderer DiagramSunderer - 7 (on fire @ 6)
Blockade Armor 4 - 9 (on fire @ 7)
Deployment Shield 4 - 7 (Shield 4)
ANT DiagramANT - 6 (on fire @ 5)
Lightning DiagramLightning Front/Top 6 (on fire @ 5)
Side 5 (on fire @ 4)
Rear 4 (on fire @ 3)
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top 7 (on fire @ 6)
Side 7 (on fire @ 5)
Rear 5 (on fire @ 4)
Chimera DiagramChimera Front/Top 8 (on fire @ 7)
Side 7 (on fire @ 6)
Rear 6 (on fire @ 5)
Vanguard DiagramVanguard Front/Top 9 (on fire @ 7)
Side 8 (on fire @ 6)
Rear 6 (on fire @ 5)
Mosquito DiagramReaver DiagramScythe DiagramESF - 3 (on fire @ 2)
Composite Armor 4 - 3 (on fire @ 3)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 4 (on fire @ 3)
Bottom 8 (on fire @ 6)
Composite Armor 4 Front/Side/Top/Rear 5 (on fire @ 4)
Bottom 9 (on fire @ 7)
Dervish DiagramDervish - 3 (on fire @ 3)
Composite Armor 4 - 4 (on fire @ 3)
Liberator DiagramLiberator - 8 (on fire @ 6)
Composite Armor 4 - 9 (on fire @ 7)
Galaxy DiagramGalaxy - 12 (on fire @ 10)
Composite Armor 4 - 13 (on fire @ 11)
Bastion Fleet Carrier DiagramBastion Weak Point - 14 (Shield 2)

Ribbons and Medals[]

With any vehicle weapon, it is possible to get both Ribbons and Medals. Each Ribbon is a standard reward for achieving a set amount of kills with a vehicle weapon. Medals relate to how many overall kills you have with the vehicle weapon.

Ribbons[]

Ribbon Icon Requirements
E540 Halberd Service Ribbon
MBT Vehicle Ribbon
10 kills.
Find out more on the Service Ribbons article.

Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty
0 kills N/A
Copper Medal
Medal Copper
10 kills Certification Points
Silver Medal
Medal Silver
60 kills 10 Certification Points
Gold Medal
Medal Gold
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium
1,160 kills 200 Certification Points

History[]

  • Game Update Number 2 (2013-02-02)
    • Increased projectile speed.
    • Reduced projectile drop.
    • Increased time to reload by .25 seconds
  • Game Update Number 4 (2013-03-13)
    • Outer radius blast reduced from 4 to 3 meters.
  • Game Update Number 8 (2013-05-02)
    • Increased upward elevation range from 25 to 30 degrees
    • Increased downward elevation range from 7 to 14 degrees
  • Game Update Number 9 (2013-05-23)
    • Lowered several infantry weapon prices and adjusted some MBT, Sunderer, and Harasser weapon prices.
      • E540 Halberd - increased from 750 Certification Points/700 Daybreak Cash to 1,000 Certification Points/700 Daybreak Cash
  • Game Update Number 10 (2013-06-05)
    • The Halberd maximum ammo capacity tooltip has been corrected to match the cert functionality
  • Game Update Number 14 (2013-08-12)
    • The E540 Halberd no longer states that it is single faction use only.
  • Performance Update Number 2 (2013-12-17)
    • Direct hit damage reduced from 1500 to 1000
    • Blast damage inner radius reduced from 1 meter to 0.5 meters
    • Inner Blast damage reduced from 750 to 450
    • Launch speed set to 200 meters per second
    • Within 1 second, the projectile will accelerate to max speed of 275 meters per second
  • September 26, 2017 Update (Critical Mass) / (Undocumented Changes)
    • Now has a 2x headshot multiplier on direct hits.
      • Dev Note: Adjusting this multiplier means that this weapon now one-shot kills on a headshot on targets with 1000 health or less, even through Flak Armor. Heavies with an active Resist Shield, full health, and Flak Armor will survive a direct headshot.
    • Reload certification now scales from 5% to 10%, instead of 0.1sec. to 0.5sec.
    • Direct damage reduced from 1000 to 600.
    • Maximum indirect damage reduced from 450 to 150.
    • Minimum indirect damage increased from 1 to 50.
      • The 'Light Anti-Vehicle' and 'Explosive Splash' resist types received major changes in this update.
    • Bullet kick arc angle from 0 to 0.15
    • Ammo capacity from from 30 to 36
    • Fully certed ammo capacity from 60 to 72
  • October 19, 2017 Update (Nanite of the Living Dead 2017)
    • NC Vanguard E540 Halberd crosshair reticle now uses the correct color.
  • December 13, 2017 Hotfix
    • Indirect damage from 150 to 500.
    • Outer blast radius from 3m to 2m.
    • Headshot multiplier has been removed.
    • Dev Note: These changes give Halberd back its one-hit kill for bodyshots against non-Flak Armored infantry targets with 1100hp or less, as well as one-shot capabilities against non-Composite Armored Flash ATVs.
  • May 30, 2019 Update (Combat Intensifies)
    • Halberd SE and Halberd-H SE no longer require the ownership of the original Halberd.
  • November 20, 2020 Update (Eight Years of War)
    • Halberd SE has a received a visual upgrade.
  • May 5, 2021 Hotfix (Chapter 03 Begins)
    • The Halberd SE should no longer create a "grinding" sound while rotating.
  • March 30, 2022 Update (The Arsenal Update)
    • Weapons with no magazine size option are an exception to the above, and remain at the 10% reload speed cap (Halberd and Gatekeeper, as examples.)
    • Standardized at 5/7/8.5/9.5/10% reload speed.

Media[]

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