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Page Contents Current As of Patch: 2015-10-29

Directives is an achievement like system, that provides additional goals, and rewards for completing them.

System ComponentsEdit

Directive ScoreEdit

Directive Score

The score at the top of your Directives page is your Directive Score. You earn Directive points for completing tiers of Directives. Directive Score is account-wide, meaning all characters on the account will have the same score, and as you earn Directive Points on one character it will be applied to all characters. In a future update we will be adding rewards for overall Directive Score, including account-wide bonuses, special camos, and other unique rewards. The Directive Score will also be visible in other locations, such as the Death Screen.

Directive CategoryEdit

Directive Category

Directive Trees are grouped into categories for organizational purposes and UI display. These categories are currently “Infantry”, “Weapons”, and “Vehicles.” These categories are for cleanliness and presentation and do not affect how you earn a Directive in any way.

Directive TreeEdit

Directive Tree

These are top-level groups of directives, usually with a similar theme, such as “Light Assault” or “Carbines” or “Liberator.” Directives in a tree usually have requirements in order for anything in that tree to count. For example, in order to get credit for Liberator directives, you must be in a Liberator. Same goes for Light Assault, MAX, etc.

Directive TierEdit

Directive Tier

Within each Directive Tree there are 4 tiers of completion. Completing tiers is how you earn rewards and directive points.

Tier Requirements and RewardsEdit

Tier Requirements and Rewards

Each tier has a required number of directives within it that must be completed in order to complete the Tier. You typically do not have to complete every objective in the tier and can choose which ones you want from the set. As you progress through the tiers it requires more objectives to complete and the requirements for each objective increase. In the future we plan on adding to the rewards at each Tier and give you ways to show off your tier completion. For the launch of the Directive System only points are awarded at each tier, except for the final tier which has a unique reward.

DirectiveEdit

Directive Objective - Driver Assists

These are the individual objectives within each Directive tree and tier.

Directive TypesEdit

We have several types of directives that follow a similar pattern.

Medal DirectivesEdit

Directive Objective - NC1 Gauss Rifle

If the Directive shows a medal, it means you need to earn the listed medal in order to complete the Directive. Next to the medal is the name of the weapon associated with the medal. Medals already earned prior to the release of Directives will count towards completing the Directive. If the weapon is not currently unlocked, you can unlock it directly from the directives UI!

Ribbon DirectivesEdit

Directive Objective - Healing Ribbons

If the Directive shows a Ribbon, then it means you need to earn the specified number of that type of Ribbon. Like Medals, this type of Directive is retroactive and will count Ribbons earned prior to the release of Directives.

Kill DirectivesEdit

Directive Objective - Kills

Quite simply, kill the specified target. These type of directives are usually constrained to the tree requirements, meaning that if you see a “Kills” directive in the Light Assault tree, only kills as Light Assault will count towards that directive. Sometimes these directives call out a specific target, such as enemy Light Assault kills. This variation of kill directive requires you to both be a Light Assault and kill enemy Light Assaults.

Weapon KillsEdit

Directive Objective - Tail Gun Kills

Many Directive trees have objectives of the type “Belly Gun Kills” or “SMG Kills”. This type of directive requires you to use a certain weapon set or type in order to get credit. For example, the Light Assault tree has a “Shotgun Kills” Directive. To earn credit for this you must be a Light Assault class and earn kills using a Shotgun of any type. Similarly for the Galaxy and Sunderer there are “Gun Kills” which count kills using any gun in any position towards completing the Directive. Several vehicle directives have “Road Kills” as an objective, this means you must run over or crush enemy infantry with your vehicle.

Driver AssistsEdit

Directive

Vehicle trees often have “Driver Assist” or “Pilot Assist” Directives. These are earned by being the driver/pilot of the vehicle while gunners in the vehicle earn kills. The pilot earns an Assist for the kill and that is what this type of directive is tracking.

Event DirectivesEdit

Directive Objective - Multi-Kills

Some Directives are tracking specific types of events that you earn. One example is the Medic tree has “Savior kills”, which requires you to both be a Medic and earn a Savior bonus when killing an enemy player.

Air DeterrenceEdit

Directive Objective - Air Deterrence

Some trees such as the MAX, Lightning, and Heavy Assault have “Air Deterrence” directives. These are earned by doing damage to air vehicles. Each time you see Surface-to-Air XP bonuses you will earn credit towards that directive.

Vehicle DestructionEdit

Directive Objective - Vehicle Destruction

Directives that track “Vehicle Destruction” require you to kill an enemy vehicle. The number of occupants in the vehicle does not matter.

List of Trees and Directive DescriptionsEdit

InfantryEdit

Directives in this category share a similar theme of mostly being Infantry-focused and are generally only earned by not being in a vehicle.

InfiltratorEdit

Directives Objectives - Infiltrator

Only credited if you are the Infiltrator class and not in a vehicle. This tree focuses on the different playstyles available to the Infiltrator as well as their support role and counter-sniping or hunting enemy infiltrators.

  • Kills – Any type of kill counts.
  • SMG Kills – Any type of kill using a SMG.
  • Sniper Rifle Kills – Any type of kill using a Sniper Rifle.
  • Scout Rifle Kills – Any time of kill using a Scout Rifle.
  • Recon Ribbons – Earned by getting Motion-sensor Assists using the Recon Tool.
  • Infiltrator Kills – Kill enemy Infiltrators.

Light AssaultEdit

Directives Objectives - Light Assault

Only credited if you are the Light Assault class and not in a vehicle. This tree demonstrates proficiency in the different styles of combat available to the Light Assault.

  • Kills – Any type of kill counts.
  • SMG Kills – Any type of kill using a SMG.
  • Carbine Kills – Any type of kill using a Carbine.
  • Shotgun Kills – Any type of kill using a Shotgun.
  • Vehicle Destruction – Destroying any vehicle as Light Assault, typically you’ll use Grenades or C4 for this.
  • Light Assault Kills – Kill enemy Light Assaults.

Combat MedicEdit

Directives Objectives - Combat Medic

Only credited if you are the Combat Medic class and not in a vehicle. This tree is about striking the balance between support and offensive capability as a Medic. Offensively this tree focuses on taking out enemy support, saving your teammates so you don’t need to revive them, and killing the enemy.

  • Kills – Any type of kill counts.
  • Heal Ribbons – Earned by healing with the medical tool, healing grenade, or heal ability.
  • Revive Ribbons – Earned by reviving teammates with the medical tool or revive grenades.
  • Shield Ribbons – Earned by restoring teammates shields with the shield regeneration device.
  • Savior Bonus – Earned by saving a teammate from death by killing an enemy who is about to kill them.
  • Medic Kills – Kill enemy Medics.

EngineerEdit

Directives Objectives - Engineer

Only credited if you are the Engineer class and not in a vehicle (being in an Engineer turret is OK!). This tree focuses on the support role of the Engineer and the unique tools available to them.

  • Kills – Any type of kill counts.
  • Sticky Grenade – Medals with the sticky grenade (unlockable with certs)
  • MANA Anti-Personnel Turret – Medals with the default machinegun turret.
  • MANA Anti-Vehicle Turret – Medals with the Anti-Vehicle turret.
  • Repair Ribbons – Earned by repairing friendly vehicles and MAX infantry.
  • Resupply Ribbons – Earned by giving ammunition to teammates.

Heavy AssaultEdit

Directives Objectives - Heavy Assault

Only credited if you are the Heavy Assault class and not in a vehicle. This tree focuses on the role of the Heavy Assault and its unique weaponry.

  • Kills – Any type of kill counts.
  • ES Heavy Weapon – Medals with Empire-specific Heavy Weapon (Lasher X2, NC05 Jackhammer, T7 Mini-Chaingun).
  • Anti-Vehicle Grenade – Medals with the Anti-Vehicle Grenade (unlockable with certs).
  • Launcher Kills – Any type of kill using a Rocket Launcher.
  • MAX Kills – Enemy MAX kills.
  • Air Deterrence – Surface-to-Air damage against aircraft.

MAXEdit

Directives Objectives - MAX

Only credited if you are in a MAX suit and not in a vehicle. This tree focuses on the different roles and team value a MAX can provide.

  • Kills – Any type of kill counts.
  • MAX Punch – Medals earned by punching the enemy in the face with an iron fist. Ouch!
  • MAX Kills – Killing enemy MAX units.
  • Vehicle Destruction – Destroying enemy vehicles (Number of occupants does not matter).
  • Air-Deterrence – Surface-to-Air damage against aircraft.
  • <future directive> - We plan on adding a 6th Directive to MAX in August, sorry for inconvenience!

ExplosivesEdit

Directives Objectives - Explosives

There is no requirement on the tree for this due to the nature of the weapons. Weapons in this tree are here because many of them can be placed by multiple classes or persist after the player changes classes or gets into vehicles, such as mines.

  • Frag Grenade – Medals with the default frag grenade for every non-MAX class
  • C4 – Medals with C4.
  • Tank Mines – Medals with Tank mines. This is here and not with Engineer due to the mine persisting beyond the class.
  • AP Mines – Medals with Claymore/Bouncing Betties/Proximity Mines.
  • Vehicle Destruction – Any vehicle destruction as normal infantry. Vehicles, MAX, and Turrets do not count.
  • Multi-Kills – Any kill as Infantry that results in a “group kill” bonus awards credit towards this. Multi-kills accrued while a MAX or in a Vehicle or Turret do not count.

Force ReconEdit

Directives Objectives - Force Recon

Only credited if you are not in a vehicle (Engineer turret is OK). This tree is about more skilled infantry play, flanking, and team-assisting gameplay.

  • Knife – Medals earned with the faction-specific knife.
  • Headshot Kills – Kills earned with Headshots.
  • Marksman Ribbon – Earned with kills at a range >= 70m.
  • Kill Streak Ribbon – Earned by getting kill streak bonuses AS INFANTRY. (This is a new ribbon!)
  • Spotter Ribbon – Earned by getting spot assists.
  • Deployable Destruction – Earned by destroying enemy explosives, spawn beacons, engineer turrets, motion spotters, and shield regen devices.

ObjectivesEdit

Directives Objectives - Objectives

No infantry/vehicle requirements on this one. This tree is about Playing The Objective!

  • Point Control Ribbon – Earned by capturing control consoles and kills near a control console.
  • Objective Support Ribbon – Earned by overloading, destroying, and stabilizing Generators and by hacking enemy terminals.
  • Facility Captures – Earned by capturing an enemy facility with at least 5 enemies present in the area at the time of capture.
  • Facility Defenses – Earned by defending friendly facilities (there is no enemy presence required since you may have booted them all).
  • Deployed AMS Kills – Earned by destroying enemy deployed Sunderers and removing their spawn points.
  • <future directive> - We are contemplating a 6th directive for this tree.

LeadershipEdit

Leadership
Rank Requirements Rewards
Novice
Leadership Directives Novice
Complete 2 objectives

Planetside2font-5DirectiveScore

Drill Sergeant Ribbon Earn this ribbon by leading squads with players under Battle Rank 30. Credit towards this ribbon is earned whenever those players gain battle ranks. 1
Mentorship Ribbon Earn this ribbon by being near squadmates who are under BR 30 when they earn squad support XP. 1
Platoon Conquest Ribbon Earn this ribbon by leading your platoon to victory in capturing outposts. Larger platoons earn more credit. Conquered facilities must have at least 10 enemies present in order to earn credit. 1
Platoon Leadership Ribbon Earn this ribbon by being a Platoon Leader when your other squad leaders earn Squad Leadership ribbons. 1
Squad Leadership Ribbon Earn this ribbon by being near your squad when they earn bonus squad XP. 1
Squad Beacon Spawns Earned when your squad members spawn on your deployed squad beacon. 10
Adept
Leadership Directives Adept
Complete 3 objectives

Planetside2font-1Planetside2font-0DirectiveScore

Drill Sergeant Ribbon Earn this ribbon by leading squads with players under Battle Rank 20. Credit towards this ribbon is earned whenever those players gain battle ranks. 10
Mentorship Ribbon Earn this ribbon by being near squadmates who are under BR 20 when they earn squad support XP. 10
Platoon Conquest Ribbon Earn this ribbon by leading your platoon to victory in capturing outposts. Larger platoons earn more credit. Conquered facilities must have at least 10 enemies present in order to earn credit. 10
Platoon Leadership Ribbon Earn this ribbon by being a Platoon Leader when your other squad leaders earn Squad Leadership ribbons. 10
Squad Leadership Ribbon Earn this ribbon by being near your squad when they earn bonus squad XP. 10
Squad Beacon Spawns Earned when your squad members spawn on your deployed squad beacon. 50
Expert
Leadership Directives Expert
Complete 4 objectives

Planetside2font-2Planetside2font-5DirectiveScore

Drill Sergeant Ribbon Earn this ribbon by leading squads with players under Battle Rank 20. Credit towards this ribbon is earned whenever those players gain battle ranks. 60
Mentorship Ribbon Earn this ribbon by being near squadmates who are under BR 20 when they earn squad support XP. 60
Platoon Conquest Ribbon Earn this ribbon by leading your platoon to victory in capturing outposts. Larger platoons earn more credit. Conquered facilities must have at least 10 enemies present in order to earn credit. 60
Platoon Leadership Ribbon Earn this ribbon by being a Platoon Leader when your other squad leaders earn Squad Leadership ribbons. 60
Squad Leadership Ribbon Earn this ribbon by being near your squad when they earn bonus squad XP. 60
Squad Beacon Spawns Earned when your squad members spawn on your deployed squad beacon. 300
Master
Leadership Directives Master
Complete 5 objectives

Planetside2font-1Planetside2font-0Planetside2font-0DirectiveScore
NS Commander Helmet

Drill Sergeant Ribbon Earn this ribbon by leading squads with players under Battle Rank 20. Credit towards this ribbon is earned whenever those players gain battle ranks. 250
Mentorship Ribbon Earn this ribbon by being near squadmates who are under BR 20 when they earn squad support XP. 250
Platoon Conquest Ribbon Earn this ribbon by leading your platoon to victory in capturing outposts. Larger platoons earn more credit. Conquered facilities must have at least 10 enemies present in order to earn credit. 250
Platoon Leadership Ribbon Earn this ribbon by being a Platoon Leader when your other squad leaders earn Squad Leadership ribbons. 250
Squad Leadership Ribbon Earn this ribbon by being near your squad when they earn bonus squad XP. 250
Squad Beacon Spawns Earned when your squad members spawn on your deployed squad beacon. 800

VehiclesEdit

Directives in this category are all earned by being in a vehicle and have a mix of medals, ribbons, and specific objectives. Note: you may need to hop into the vehicle once for your existing medals and ribbons to be credited.

FlashEdit

Directives Objectives - Flash

Only credited while in a Flash. This tree requires fewer objectives at each tier than most.

  • Roadkills – Earned by getting a roadkill or ram bonus while driving the Flash.
  • Weapons – All weapons available to the flash are listed in this directive.

HarasserEdit

Directives Objectives - Harasser

Only credited while in a Harasser. We did not want to bloat this tree with every weapon so only a select few were chosen, but all count for Gun Kills.

  • Roadkills – Earned by getting a roadkill or ram bonus while driving a Harasser.
  • Driver Assists – Earned by being the driver when a passenger gets a kill in any way.
  • Gun Kills – Earned by getting a kill in any one of the Harasser’s top guns.
  • Weapons – The two Empire-Specific weapons were chosen, along with the most popular non-ES weapon, the Halberd.

LightningEdit

Directives Objectives - Lightning

Only credited while in a Lightning. This tree focuses on the different roles the lightning as well as all of its armament options.

  • Roadkills – Earned by getting a roadkill or ram bonus while driving a Lightning.
  • Tank Kills – Earned by destroying an enemy Lightning or MBT.
  • Air Deterrence – Earned by scoring Surface-to-Air damage bonuses.
  • Weapons – All Lightning weapons are available for directive progression.

MBT (Prowler, Vanguard, Magrider)Edit

Directives Objectives - MBT

Only credited while in one of the MBTs. All three MBT trees are identical.

  • Tank Kills – Earned by destroying enemy Lightnings and MBTs.
  • Driver Assists – Earned by being the driver when the top gunner gets a kill with any weapon.
  • Top Gun Kills – Earned by being the top gunner and getting a kill with any of the top gun weapons.
  • Weapons – All Driver-Weapons are available, and the two Empire-Specific top guns are available for directive progression.

SundererEdit

Directives Objectives - Sunderer

Only credited while in a Sunderer. Oriented around almost pure support, the Sunderer is a bit different from most vehicles in that it has no specific weapons available for directive progression.

  • Gun Kills – Earned by getting a kill in using any Sunderer gun.
  • Driver Assists – Earned by being the driver when either of the gunners scores a kill.
  • Roadkills – Earned by getting a roadkill or ram bonus while driving the party bus.
  • Squad Spawn – Earned when a squadmate spawns directly on your squad’s Sunderer (requires you to be in it).
  • Deploy Assist – Earned when a player exits your sunderer and gets a kill soon after.
  • Logistics Ribbon – Earned when your Sunderer gives a good deal of ammo or repairs to other vehicles.
  • AMS Support Ribbon – Earned by deploying your AMS as an empire-wide spawn point. After many players spawn you will earn the ribbon.

ESF (Mosquito, Reaver, Scythe)Edit

Directives Objectives - ESF

Only credited while in an ESF. The ESF trees are more solo-player oriented with all weapons available for directive progression. Additionally, Air Superiority ribbons are also available.

  • Air Superiority Ribbon – Awarded for every three enemy ESFs you shoot down while piloting an ESF.
  • Weapons – All ESF weapons are available for directive progression. Choose whichever you like best!

LiberatorEdit

Directives Objectives - Liberator

Only credited while in a Liberator. This tree is similar to the MBT trees in that the driver’s weapons are available for progression, but the rest of the tree is about the Liberator’s role as anti-Tank and anti-Air.

  • Pilot Assists – Earned by being the pilot when the tailgunner or belly gunner gets a kill.
  • Tank Kills – Earned by getting a tank kill with any weapon on the Liberator.
  • Air Kills – Earned by getting aircraft kills with any weapon on the Liberator.
  • Belly Gun Kills – Earned by getting kills with any of the Belly guns.
  • Tail Gun Kills – Earned by getting kills with any Tail Gun.
  • Weapons – All Pilot noseguns are available for progression.

GalaxyEdit

Directives Objectives - Galaxy

Only credited while in a Galaxy. Part support, part combat vehicle, the Galaxy’s directives focus on its role as a combat dropship.

  • Pilot Assists – Earned by being the pilot when any of the gunners gets a kill.
  • Gun Kills – Earned by getting a kill with any weapon in any position on the Galaxy.
  • Ram Kills – Size Always Matters! Earned by being the Pilot and getting Ram or Roadkill bonuses.
  • Air Kills – Earned by destroying enemy aircraft while in a Galaxy. Whether you kill them with a belly-slap or a bulldog, any way you kill them will count.
  • Deploy Assist – Earned by players exiting your galaxy and getting a kill soon after.
  • Squad Spawn – Earned when a squadmate spawns directly into your Galaxy.. 

WeaponsEdit

All directives in this category are based on medals earned. These directives formalize what many players were doing already by collecting Auraxium medals. They are all retroactive like all medals. These are self-explanatory so they won’t be outlined in detail.

NS Export Series Edit

NS Export Series
Rank Requirements Rewards
Novice
NSX Directives Novice
Complete 2 objectives Planetside2font-5DirectiveScore
NSX Naginata Medal CopperCopper Medal — 10 kills
NSX Tengu Medal CopperCopper Medal — 10 kills
NSX Daimyo Medal CopperCopper Medal — 10 kills
NSX Tomoe Medal CopperCopper Medal — 10 kills
NSX Tanto Medal CopperCopper Medal — 10 kills
NSX Yumi Medal CopperCopper Medal — 10 kills
NSX Masamune Medal CopperCopper Medal — 10 kills
NSX Amaterasu Medal CopperCopper Medal — 10 kills
Adept
NSX Directives Adept
Complete 3 objectives Planetside2font-1Planetside2font-0DirectiveScore
NSX Naginata Medal SilverSilver Medal — 60 kills
NSX Tengu Medal SilverSilver Medal — 60 kills
NSX Daimyo Medal SilverSilver Medal — 60 kills
NSX Tomoe Medal SilverSilver Medal — 60 kills
NSX Tanto Medal SilverSilver Medal — 60 kills
NSX Yumi Medal SilverSilver Medal — 60 kills
NSX Masamune Medal SilverSilver Medal — 60 kills
NSX Amaterasu Medal SilverSilver Medal — 60 kills
Expert
NSX Directives Expert
Complete 4 objectives Planetside2font-2Planetside2font-5DirectiveScore
NSX Fujin
NSX Naginata Medal GoldGold Medal — 160 kills
NSX Tengu Medal GoldGold Medal — 160 kills
NSX Daimyo Medal GoldGold Medal — 160 kills
NSX Tomoe Medal GoldGold Medal — 160 kills
NSX Tanto Medal GoldGold Medal — 160 kills
NSX Yumi Medal GoldGold Medal — 160 kills
NSX Masamune Medal GoldGold Medal — 160 kills
NSX Amaterasu Medal GoldGold Medal — 160 kills
Master
NSX Directives Master
Complete 5 objectives Planetside2font-1Planetside2font-0Planetside2font-0DirectiveScore,
NSX Banner,
NSX Kabuto Helmet
NSX Naginata Medal AraxiumAuraxium Medal — 1160 kills
NSX Tengu Medal AraxiumAuraxium Medal — 1160 kills
NSX Daimyo Medal AraxiumAuraxium Medal — 1160 kills
NSX Tomoe Medal AraxiumAuraxium Medal — 1160 kills
NSX Tanto Medal AraxiumAuraxium Medal — 1160 kills
NSX Yumi Medal AraxiumAuraxium Medal — 1160 kills
NSX Masamune Medal AraxiumAuraxium Medal — 1160 kills
NSX Amaterasu Medal AraxiumAuraxium Medal — 1160 kills

ExceptionalEdit

Weapons in this group are all promotional or seasonal items. Be sure to check for special offers, codes, and keep an eye out on holidays for weapons in this category to become available! We will be adding more weapons to this list as we create more holiday and promotional items. This category also contains unique promotional vehicle weapons.

BountyEdit

Bounty
Rank Requirements Rewards
Novice
Bounty Directives Novice
Complete 2 objectives Planetside2font-5DirectiveScore
Shotgun Kill 1
Carbine Kill 1
LMG Kill 1
SMG Kill 1
Knife Kill 1
Sniper Rifle Kill 1
Assault Rifle Kill 1
Launcher Kill 1
Explosive Kill 1
Adept
Bounty Directives Adept
Complete 3 objectives Planetside2font-1Planetside2font-0DirectiveScore
Shotgun Kills 5
Carbine Kills 5
LMG Kills 5
SMG Kills 5
Knife Kills 5
Sniper Rifle Kills 5
Assault Rifle Kills 5
Launcher Kills 5
Explosive Kills 5
Expert
Bounty Directives Expert
Complete 4 objectives Planetside2font-2Planetside2font-5DirectiveScore
Shotgun Kills 25
Carbine Kills 25
LMG Kills 25
SMG Kills 25
Knife Kills 25
Sniper Rifle Kills 25
Assault Rifle Kills 25
launcher Kills 25
Explosive Kills 25
Master
Bounty Directives Master
Complete 5 objectives Planetside2font-1Planetside2font-0Planetside2font-0DirectiveScore
Title: Bounty Hunter,
NS-15 Gallows
Shotgun Kills 50
Carbine Kills 50
LMG Kills 50
SMG Kills 50
Knife Kills 50
Sniper Rifle Kills 50
Assault Rifle Kills 50
Launcher Kills 50
Explosive Kills 50

Events Edit

Event directives only available to complete for limited time, usually only during the event.

Nanite of the Living Dead Edit

Halloween 2014
Rank Requirements Rewards
Novice Complete 2 objectives

Planetside2font-5DirectiveScore
Planetside2font-5Planetside2font-0Icon resource certpoints 25x25

Smashing Space Pumpkins Smash normal space pumpkins! 2
Wrecked-O'-Lantern Destroy very rare Galact-O'-Lantern. 1
Leatherface Collect Halloween masks. 1
Masked Murder Kill Halloween mask-wearing enemies while wearing Halloween mask. 3
Trick or Treat! Kill enemies that are wearing a Halloween mask with the NS CandyCannon 3000. 1
Boogeyman Kill enemies with The Slasher knife while wearing a Halloween mask. 1
Adept Complete 3 objectives

Planetside2font-1Planetside2font-0DirectiveScore
Planetside2font-2Planetside2font-0Planetside2font-0Icon resource certpoints 25x25

Smashing Space Pumpkins Smash normal space pumpkins! 13
Wrecked-O'-Lantern Destroy very rare Galact-O'-Lantern. 1
Leatherface Collect Halloween masks. 2
Masked Murder Kill Halloween mask-wearing enemies while wearing Halloween mask. 15
Trick or Treat! Kill enemies that are wearing a Halloween mask with the NS CandyCannon 3000.
Boogeyman Kill enemies with The Slasher knife while wearing a Halloween mask.
Expert Complete 4 objectives

Planetside2font-2Planetside2font-5DirectiveScore
Skull Blanc Helmet

Smashing Space Pumpkins. Smash normal space pumpkins! 31
Wrecked-O'-Lantern Destroy very rare Galact-O'-Lantern. 2
Leatherface Collect Halloween masks. 3
Masked Murder Kill Halloween mask-wearing enemies while wearing Halloween mask. 100
Trick or Treat! Kill enemies that are wearing a Halloween mask with the NS CandyCannon 3000 20
Boogeyman Kill enemies with The Slasher knife while wearing a Halloween mask. 30
Master Complete 5 objectives

Planetside2font-1Planetside2font-0Planetside2font-0DirectiveScore
Title — "Space"
Auraxium Slasher

Smashing Space Pumpkins Smash normal space pumpkins! 131
Wrecked-O'-Lantern Destroy very rare Galact-O'-Lantern. 3
Leatherface Collect Halloween masks. 6
Masked Murder Kill Halloween mask-wearing enemies while wearing Halloween mask. 300
Trick or Treat! Kill enemies that are wearing a Halloween mask with the NS CandyCannon 3000. 50
Boogeyman Kill enemies with The Slasher knife while wearing a Halloween mask. 50

Winter Holiday Event Edit

Winter Holiday Event
Rank Requirements Rewards
Novice Complete 2 objectives Planetside2font-1Planetside2font-0Icon resource certpoints 25x25
Snow-ManSlaughter Find and kill snowmen 5
Golden Snow-Manslaughter Find and kill Golden Snowmen 1
Special Delivery Kill the enemy with C4 presents 1
Seasons Beatings Kill the enemies while wearing a holiday hat 10
Slay Ride Roadkill enemies while any holiday vehicle cosmetic is equipped 3
Adept Complete 3 objectives Planetside2font-2Planetside2font-0Icon resource certpoints 25x25
Vehicle — Holiday Bow's
Snow-ManSlaughter Find and kill snowmen 10
Golden Snow-Manslaughter Find and kill Golden Snowmen 1
Special Delivery Kill the enemy with C4 presents 2
Seasons Beatings Kill the enemies while wearing a holiday hat 20
Slay Ride Roadkill enemies while any holiday vehicle cosmetic is equipped 6
Expert Complete 4 objectives Planetside2font-4Planetside2font-0Icon resource certpoints 25x25,
ES Holiday Hat
Snow-ManSlaughter Find and kill snowmen 15
Golden Snow-Manslaughter Find and kill Golden Snowmen 1
Special Delivery Kill the enemy with C4 presents 4
Seasons Beatings Kill the enemies while wearing a holiday hat 30
Slay Ride Roadkill enemies while any holiday vehicle cosmetic is equipped 9
Master Complete 5 objectives Planetside2font-1Planetside2font-0Planetside2font-0Icon resource certpoints 25x25,
ES Auraxium Holiday Hat,
Happy Holidays Banner,
Title — "Cold Blooded"
Snow-ManSlaughter Find and kill snowmen 20
Golden Snow-Manslaughter Find and kill Golden Snowmen 1
Special Delivery Kill the enemy with C4 presents 8
Seasons Beatings Kill the enemies while wearing a holiday hat 40
Slay Ride Roadkill enemies while any holiday vehicle cosmetic is equipped 12

External LinksEdit

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