This grenade simulates the sound of weapons fire, projects a false radar signature to enemies and will also distract automated anti-infantry turrets.
Lasts for 8 seconds.
The Decoy Grenades are a unique type of grenade used only by the Infiltrator. When detonated, the grenade produces weapons noise and a fake radar signature, potentially distracting enemies. Additionally, Decoy Grenade will distract automated turrets, such as Spitfire Auto-Turret and Deployed Xiphos Phalanx Turret with active Turret AI Module, making it very useful for attacking construction bases with automated defenses. However, the Decoy Grenade does not do any direct damage, making it very situational.
Decoy grenades throw like "heavy tactical grenades", as such they have less bounce compared to frag grenades and will activate 3.5 seconds after having been thrown. It also does not require contact with surfaces to activate and can activate in the air if within the 3.5 second activation time. The decoy grenade emits gunfire sounds for about 12 seconds and supposedly emits an enemy signature where the grenade is, although the enemy signature seems to be bugged currently. They will also roll down inclines/sloped surfaces which can emulate the effect of a moving target. The sound the grenade makes is that of an unsilenced carbine.
These grenades can be used very effectively with silenced weapons, and are most effective with close to mid range infiltrator weapons, such as scout rifles, SMGs and semi-automatic rifles.