Page Contents Current As of Patch: | 2022-05-04 |
DMR-99 | |||
Though not currently in production, the Terran Republic's powerful DMR-99 has a following of designated marksmen who swear by the weapon's long range precision. | |||
Costs | |||
Cert Cost: | Unavailable | ||
DC Cost: | Unavailable | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Scout Rifles | ||
Fire Rate: | 333 RPM | ||
Muzzle Velocity: | 600m/s | ||
Effective Range: | Long | ||
Fire Modes: | Semi-Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Equip Time: | 850 ms | ||
Damage[?] | |||
Max Damage: | 250 before 15m | ||
Min Damage: | 225 after 75m | ||
Reload Speed | |||
Short Reload: | 2.5s | ||
Long Reload: | 3.4s | ||
Ammunition | |||
Magazine Size: | 25 | ||
Ammunition Pool: | 150 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 3 | 0 |
Move: | 3.5 | 0.15 | |
Stand | Still: | 3.5 | 0 |
Move: | 4 | 0.15 | |
Bloom per Shot: | 0.2 | 0.1 | |
Recoil[?] | |||
Vertical: | 0.51 | ||
Horizontal, Min/Max: | 0.135/0.135 | ||
Horizontal Tolerance: | 0.35 | ||
Angle Min/Max: | 25°/25° | ||
Bias: | → | ||
Recoil Decrease: | 15 | ||
First Shot Recoil Multiplier: | 1x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | DMR-99 API Data |
The DMR-99 is a scout rifle available to the Terran Republic. It is unlocked upon completion of the Master Scout Rifles directive.
The Designated Marksman Rifle - 99 is an 'auraxium' variant of the AMR-66, sharing most of the same base stats and decorated with a special 'auraxium' camo. Compared to the base weapon, the DMR-99 features a built-in Compensator and Forward Grip (without the equip time penalty) along with a 20% increase to its magazine size.
Attachments[]
Attachments |
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Optic | |||||||
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HS/NV Scope (1x) 49 OR 30 | Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers. | ||||||
RTA Reflex Sight (1x) 49 OR 30 | The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations. More reticles for this scope available, see full article. | ||||||
MH2 Reflex Sight (2x) 49 OR 30 | The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations. More reticles for this scope available, see full article. | ||||||
DMO (3.4x) 49 OR 30 | Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges. | ||||||
HDS (3.4x) 49 OR 30 | Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios. | ||||||
TMS (4x) 49 OR 30 | Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency. | ||||||
ACS (4x) 49 OR 30 | The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use. | ||||||
S3 (6x) 49 OR 30 | The 6x magnified S3 comes standard on many Terran sniper rifles. Its moderate zoom level and mil-dot sighting makes it perfect for mid-to-long range combat. |
Barrel | |||||||
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Compensator 49 OR 100 | A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away. | ||||||
Flash Suppressor 49 OR 100 | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. | ||||||
Suppressor 49 OR 100 | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
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Comfort Grip 49 OR 100 | A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%. | ||||||
Darklight Flashlight 49 OR 100 | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Laser Sight 49 OR 100 | A laser sight increases the user's hipfire accuracy by 33%. | ||||||
Weighted Receiver 49 OR 100 | Rebalanced material construction removes the weapon's aim down sights moving accuracy penalty, but the wielder moves 33% slower while aiming. |
Ammo | |||||||
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Explosive Ammunition 99 OR 200 | Explosive Ammunition reduces the weapon's direct damage by 125, and adds 100 splash damage over 2 meters. For full details, see main article. | ||||||
Heavy Magazine 49 OR 100 | Increases magazine size by 5 rounds, but increases hipfire cone of fire by 20%. | ||||||
Soft Point Ammunition 49 OR 100 | Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%. |
Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 15m | After 75m | ||
Flash | - | 30 (on fire @ 24) | 34 (on fire @ 27) |
Composite Armor 4 | - | 39 (on fire @ 32) | 44 (on fire @ 35) |
Harasser | - | 77 (on fire @ 62) | 86 (on fire @ 69) |
Composite Armor 4 | - | 93 (on fire @ 74) | 103 (on fire @ 83) |
Sunderer | - | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
ANT | - | Immune | |
Lightning | Front/Top | Immune | |
Side | |||
Rear | |||
Prowler/ Magrider |
Front/Top | Immune | |
Side | |||
Rear | |||
Chimera | Front/Top | Immune | |
Side | |||
Rear | |||
Vanguard | Front/Top | Immune | |
Side | |||
Rear | |||
ESF | - | 48 (on fire @ 39) | 54 (on fire @ 43) |
Composite Armor 4 | - | 53 (on fire @ 43) | 59 (on fire @ 47) |
Valkyrie | Front/Side/Top/Rear | 120 (on fire @ 96) | 134 (on fire @ 107) |
Bottom | 240 (on fire @ 192) | 267 (on fire @ 214) | |
Composite Armor 4 | Front/Side/Top/Rear | 138 (on fire @ 111) | 154 (on fire @ 123) |
Bottom | 276 (on fire @ 221) | 307 (on fire @ 246) | |
Dervish | - | 94 (on fire @ 75) | 104 (on fire @ 83) |
Composite Armor 4 | - | 103 (on fire @ 83) | 115 (on fire @ 92) |
Liberator | - | Immune | |
Composite Armor 4 | - | Immune | |
Galaxy | - | Immune | |
Composite Armor 4 | - | Immune | |
Bastion Weak Point | - | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the DMR-99. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
DMR-99 Service Ribbon |
10 kills |
Find out more on the Service Ribbons article.
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 |
History[]
- October 24, 2016 Update
- Standing ADS CoF from 0.1 to 0
- November 18, 2016 Hotfix
- Aiming CoF while crouching from 0.1 to 0
- Recoil recovery delay from 0ms to -30ms
- June 12, 2018 Update
- Maximum ADS cone of fire while walking, crouching, standing, and crouch walking from 3 to 0.3
- Minimum ADS cone of fire while walking from 0.25 to 0.15
- ADS CoF recovery rate from 20 to 100
- Dev Note: These changes should make these battle rifles feel a bit more snappy and less punishing when maximizing their rate of fire.
- August 15, 2018 Update
- Velocity from 650 to 660
- July 1, 2021 Update
- Velocity from 660 to 650
- March 30, 2022 Update (The Arsenal Update)
- Enabled attachment customization on all applicable directive reward weapons.
- Directive weapons can now be used with the Advanced Specialization Program.
- Dev Note: The changes above allow for customization of the weapons you've spent hundreds of hours working toward, and also factor into the subsequent balance adjustments that are made in each faction's weapon balance sections further down.
- Magazine size from 22 to 25.
- Ammunition capacity from 136 to 150.
- Removed innate HVA.
- Dev Note: The DMR-99 becomes the highest rate of fire weapon capable of equipping Explosive Ammunition.
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