No edit summary |
(since the november '22 update, all lockons now deal direct damage. removed obsoleted wording) Tag: Source edit |
||
(22 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
− | {{Contents Current|Patch = |
+ | {{Contents Current|Patch = 2022-03-09|Patch Link = March 9, 2022 Update}}{{clr}} |
<onlyinclude>{{WeaponInfobox |
<onlyinclude>{{WeaponInfobox |
||
|ShowLess={{{ShowLess|}}} |
|ShowLess={{{ShowLess|}}} |
||
Line 5: | Line 5: | ||
|Name = Coyote Missiles |
|Name = Coyote Missiles |
||
|Image = Coyote Missiles.png |
|Image = Coyote Missiles.png |
||
− | |Description = Coyote |
+ | |Description = The Coyote Missile platform's proximity-based homing missiles excel at destroying lightly armored aircraft, but are less proficient at harming heavily armored targets. |
− | |Empire = |
+ | |Empire = NS |
|Can Use = Mosquito/Reaver/Scythe |
|Can Use = Mosquito/Reaver/Scythe |
||
|Weapon Type = Anti-Aircraft |
|Weapon Type = Anti-Aircraft |
||
+ | |Range = Medium |
||
|Fire Rate = 400 |
|Fire Rate = 400 |
||
− | |MaxDamage = |
+ | |MaxDamage = 55 |
− | |MinDamage = |
+ | |MinDamage = 55 |
− | |MaxInDamage = 200/0. |
+ | |MaxInDamage = 200/0.5 |
− | |MinInDamage = |
+ | |MinInDamage = 25/3 |
+ | |DamageType = Light Anti-Vehicle,<br/>Common Explosive |
||
− | |Velocity = |
+ | |Velocity = 120 |
− | |Reload Speed = |
+ | |Reload Speed = 5.5s |
|Ammunition = 6/48 |
|Ammunition = 6/48 |
||
|Vehicle Accuracy = 0.25 |
|Vehicle Accuracy = 0.25 |
||
− | |Fire Modes = |
+ | |Fire Modes = Heat Seeking |
− | |Cert Cost = |
+ | |Cert Cost = 875 |
− | |SC Cost = |
+ | |SC Cost = 599}}</onlyinclude> |
+ | '''Coyote Missiles''' are a wing mount weapon available to {{hover|Mosquito, Reaver, and Scythe|empire specific fighters}}. They are unlocked through purchase with [[Certification Points]] or [[Daybreak Cash]]. |
||
+ | Coyote missiles are dumbfired and will lock onto any enemy aircraft they come within a 20 meter proximity of after being fired, quickly changing direction to track the target. Though these missiles deal moderate splash damage to infantry and can damage all vehicle types with direct hits, they're most effective against empire specific fighters. |
||
− | '''Coyote Missiles''' are compact, short range missiles that are dumb-fired, but will lock-on to enemy aircraft if they get close enough and inflict light damage. |
||
+ | Coyote missiles, like all other lock-on missiles, can be defeated by [[Decoy Flares]], with any further locks on the target vehicle being prevented for 8 seconds after the countermeasures have been dispensed. |
||
− | [[Decoy Flares|Flares]] will prevent Coyote Missiles from locking on the target. |
||
+ | |||
+ | == Attachments == |
||
+ | {{VehicleWeaponAttachments |
||
+ | |Zoom Optics = 1.25/1.5/1.75/2 |
||
+ | |Night Vision Optics = Yes |
||
+ | |Thermal Optics = 500 |
||
+ | |Reload = 5.5 |
||
+ | |Reload Speed = 5/7/8.5/9.5/10 |
||
+ | |Maximum Ammo Capacity = 6/12/18/24/30/36/42/48/54/60 |
||
+ | |Maximum Ammo Capacity Cost = 1/10/30/50/100/150/200/400/500/1000 |
||
+ | }} |
||
+ | {{Clr}} |
||
+ | |||
+ | ==Effectiveness== |
||
+ | {{STK |
||
+ | |DamageType = Light Anti-Vehicle |
||
+ | |InDamageType = Explosive Splash |
||
+ | |Damage = 55 |
||
+ | |InDamage = 200 |
||
+ | |Suit = Flak |
||
+ | |SuitMAX = Ordnance |
||
+ | }} |
||
+ | {{Clr}} |
||
+ | |||
+ | ==Ribbons and Medals== |
||
+ | It is possible to get both Ribbons and Medals for using the Coyote Missiles. Each Ribbon is a standard reward for achieving a set amount of kills with a Coyote Missiles. Medals relate to how many overall kills you have with the Coyote Missiles. |
||
+ | ===Ribbons=== |
||
+ | {{Ribbon|Name=Coyote Missiles Service Ribbon|Image=ESF_Vehicle_Ribbon.png|Requirement=10 kills.|ShowLink=true}} |
||
+ | |||
+ | ===Medals=== |
||
+ | {{Medals}} |
||
+ | == History == |
||
+ | *[[July 7, 2016 Update]] |
||
+ | **Projectile acceleration from 10 to 35 |
||
+ | **Projectile max velocity from 150 to 120 |
||
+ | **Reload speed from 4sec. to 4.5sec. |
||
+ | **Increase from Reload Speed cert line from 1 sec. per rank to 0.5 sec. per rank |
||
+ | **No longer affected by stealth |
||
+ | *[[September 7, 2016 Update]] |
||
+ | **Coyote Missiles direct damage from 100 to 75 |
||
+ | **Coyote Missiles have received minor tracking adjustments which should make them possible to dodge |
||
+ | * [[March 30, 2022 Update]] (The Arsenal Update) |
||
+ | ** The reload speed certification lines for main cannons, noseguns, ESF wing mounts, Liberator bellyguns, and Flash weapons have been standardized at 5/7/8.5/9.5/10% reload speed. |
||
+ | |||
+ | == See Also == |
||
+ | * [[Hyena Missile Launcher]] |
||
+ | * [[Dingo ML-6]] |
||
+ | |||
+ | {{WeaponsNavbox/TR/Vehicle}} |
||
+ | {{WeaponsNavbox/NC/Vehicle}} |
||
+ | {{WeaponsNavbox/VS/Vehicle}} |
Latest revision as of 15:52, 26 June 2023
Page Contents Current As of Patch: | 2022-03-09 |
Coyote Missiles | |||
The Coyote Missile platform's proximity-based homing missiles excel at destroying lightly armored aircraft, but are less proficient at harming heavily armored targets. | |||
Costs | |||
Cert Cost: | 875 | ||
DC Cost: | 599 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Anti-Aircraft | ||
Fire Rate: | 400 RPM | ||
Muzzle Velocity: | 120m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Heat Seeking | ||
Damage[?] | |||
Max Damage: | 55 | ||
Min Damage: | 55 | ||
Max Indirect Damage: | 200 before 0.5m | ||
Min Indirect Damage: | 25 at 3m | ||
Damage Type: | Light Anti-Vehicle, Common Explosive | ||
Reload Speed | |||
Reload Speed: | 5.5s | ||
Ammunition | |||
Magazine Size: | 6 | ||
Ammunition Pool: | 48 | ||
Accuracy[?] | |||
Cone of Fire: | 0.25 | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Coyote Missiles API Data |
Coyote Missiles are a wing mount weapon available to empire specific fighters. They are unlocked through purchase with Certification Points or Daybreak Cash.
Coyote missiles are dumbfired and will lock onto any enemy aircraft they come within a 20 meter proximity of after being fired, quickly changing direction to track the target. Though these missiles deal moderate splash damage to infantry and can damage all vehicle types with direct hits, they're most effective against empire specific fighters.
Coyote missiles, like all other lock-on missiles, can be defeated by Decoy Flares, with any further locks on the target vehicle being prevented for 8 seconds after the countermeasures have been dispensed.
Attachments[]
Effectiveness[]
Versus Infantry | |
Infantry | Shots to Kill |
Infantry | 4(7) |
Infiltrator | 4(7) |
Heavy Assault Overshield | 6(11) |
MAX | 12(20) |
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Flash | - | 6 (on fire @ 5) | |
Composite Armor 4 | - | 8 (on fire @ 6) | |
Harasser | - | 37 (on fire @ 30) | |
Composite Armor 4 | - | 44 (on fire @ 35) | |
Sunderer | - | 76 (on fire @ 61) | |
Blockade Armor 4 | - | 91 (on fire @ 73) | |
Deployment Shield 4 | - | 76 (Shield 38) | |
ANT | - | 61 (on fire @ 49) | |
Lightning | Front/Top | 61 (on fire @ 49) | |
Side | 53 (on fire @ 43) | ||
Rear | 41 (on fire @ 33) | ||
Prowler/ Magrider |
Front/Top | 76 (on fire @ 61) | |
Side | 66 (on fire @ 53) | ||
Rear | 51 (on fire @ 41) | ||
Chimera | Front/Top | 84 (on fire @ 67) | |
Side | 73 (on fire @ 58) | ||
Rear | 56 (on fire @ 45) | ||
Vanguard | Front/Top | 91 (on fire @ 73) | |
Side | 80 (on fire @ 64) | ||
Rear | 61 (on fire @ 49) | ||
ESF | - | 28 (on fire @ 22) | |
Composite Armor 4 | - | 30 (on fire @ 24) | |
Valkyrie | Front/Side/Top/Rear | 39 (on fire @ 32) | |
Bottom | 78 (on fire @ 63) | ||
Composite Armor 4 | Front/Side/Top/Rear | 45 (on fire @ 36) | |
Bottom | 90 (on fire @ 72) | ||
Dervish | - | 32 (on fire @ 26) | |
Composite Armor 4 | - | 35 (on fire @ 28) | |
Liberator | - | 82 (on fire @ 66) | |
Composite Armor 4 | - | 90 (on fire @ 72) | |
Galaxy | - | 128 (on fire @ 102) | |
Composite Armor 4 | - | 140 (on fire @ 112) | |
Bastion Weak Point | - | 146 (Shield 19) |
Ribbons and Medals[]
It is possible to get both Ribbons and Medals for using the Coyote Missiles. Each Ribbon is a standard reward for achieving a set amount of kills with a Coyote Missiles. Medals relate to how many overall kills you have with the Coyote Missiles.
Ribbons[]
Ribbon | Icon | Requirements |
Coyote Missiles Service Ribbon | 10 kills. |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 |
History[]
- July 7, 2016 Update
- Projectile acceleration from 10 to 35
- Projectile max velocity from 150 to 120
- Reload speed from 4sec. to 4.5sec.
- Increase from Reload Speed cert line from 1 sec. per rank to 0.5 sec. per rank
- No longer affected by stealth
- September 7, 2016 Update
- Coyote Missiles direct damage from 100 to 75
- Coyote Missiles have received minor tracking adjustments which should make them possible to dodge
- March 30, 2022 Update (The Arsenal Update)
- The reload speed certification lines for main cannons, noseguns, ESF wing mounts, Liberator bellyguns, and Flash weapons have been standardized at 5/7/8.5/9.5/10% reload speed.
See Also[]
|
|
|