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(since the november '22 update, all lockons now deal direct damage. removed obsoleted wording)
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{{Contents Current|Patch = 19/06/2014|Patch Link = June 19th, 2014 Patch}}{{stub}}{{clr}}
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{{Contents Current|Patch = 2022-03-09|Patch Link = March 9, 2022 Update}}{{clr}}
 
<onlyinclude>{{WeaponInfobox
 
<onlyinclude>{{WeaponInfobox
 
|ShowLess={{{ShowLess|}}}
 
|ShowLess={{{ShowLess|}}}
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|Name = Coyote Missiles
 
|Name = Coyote Missiles
 
|Image = Coyote Missiles.png
 
|Image = Coyote Missiles.png
|Description = Coyote Missiles are compact, short range missiles that are dumb-fired, but will lock-on to enemy aircraft if they get close enough and inflict light damage.
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|Description = The Coyote Missile platform's proximity-based homing missiles excel at destroying lightly armored aircraft, but are less proficient at harming heavily armored targets.
|Empire = TR
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|Empire = NS
 
|Can Use = Mosquito/Reaver/Scythe
 
|Can Use = Mosquito/Reaver/Scythe
 
|Weapon Type = Anti-Aircraft
 
|Weapon Type = Anti-Aircraft
  +
|Range = Medium
 
|Fire Rate = 400
 
|Fire Rate = 400
|MaxDamage = 100
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|MaxDamage = 55
|MinDamage = 100
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|MinDamage = 55
|MaxInDamage = 200/0.35
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|MaxInDamage = 200/0.5
|MinInDamage = 1/3
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|MinInDamage = 25/3
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|DamageType = Light Anti-Vehicle,<br/>Common Explosive
|Velocity = 150
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|Velocity = 120
|Reload Speed = 4s/4s
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|Reload Speed = 5.5s
 
|Ammunition = 6/48
 
|Ammunition = 6/48
 
|Vehicle Accuracy = 0.25
 
|Vehicle Accuracy = 0.25
|Fire Modes = Lock-on
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|Fire Modes = Heat Seeking
|Cert Cost = 1000
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|Cert Cost = 875
|SC Cost = 700}}</onlyinclude>
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|SC Cost = 599}}</onlyinclude>
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'''Coyote Missiles''' are a wing mount weapon available to {{hover|Mosquito, Reaver, and Scythe|empire specific fighters}}. They are unlocked through purchase with [[Certification Points]] or [[Daybreak Cash]].
   
  +
Coyote missiles are dumbfired and will lock onto any enemy aircraft they come within a 20 meter proximity of after being fired, quickly changing direction to track the target. Though these missiles deal moderate splash damage to infantry and can damage all vehicle types with direct hits, they're most effective against empire specific fighters.
'''Coyote Missiles''' are compact, short range missiles that are dumb-fired, but will lock-on to enemy aircraft if they get close enough and inflict light damage.
 
   
  +
Coyote missiles, like all other lock-on missiles, can be defeated by [[Decoy Flares]], with any further locks on the target vehicle being prevented for 8 seconds after the countermeasures have been dispensed.
[[Decoy Flares|Flares]] will prevent Coyote Missiles from locking on the target.
 
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== Attachments ==
  +
{{VehicleWeaponAttachments
  +
|Zoom Optics = 1.25/1.5/1.75/2
  +
|Night Vision Optics = Yes
  +
|Thermal Optics = 500
  +
|Reload = 5.5
  +
|Reload Speed = 5/7/8.5/9.5/10
  +
|Maximum Ammo Capacity = 6/12/18/24/30/36/42/48/54/60
  +
|Maximum Ammo Capacity Cost = 1/10/30/50/100/150/200/400/500/1000
  +
}}
  +
{{Clr}}
  +
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==Effectiveness==
  +
{{STK
  +
|DamageType = Light Anti-Vehicle
  +
|InDamageType = Explosive Splash
  +
|Damage = 55
  +
|InDamage = 200
  +
|Suit = Flak
  +
|SuitMAX = Ordnance
  +
}}
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{{Clr}}
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==Ribbons and Medals==
  +
It is possible to get both Ribbons and Medals for using the Coyote Missiles. Each Ribbon is a standard reward for achieving a set amount of kills with a Coyote Missiles. Medals relate to how many overall kills you have with the Coyote Missiles.
  +
===Ribbons===
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{{Ribbon|Name=Coyote Missiles Service Ribbon|Image=ESF_Vehicle_Ribbon.png|Requirement=10 kills.|ShowLink=true}}
  +
  +
===Medals===
  +
{{Medals}}
  +
== History ==
  +
*[[July 7, 2016 Update]]
  +
**Projectile acceleration from 10 to 35
  +
**Projectile max velocity from 150 to 120
  +
**Reload speed from 4sec. to 4.5sec.
  +
**Increase from Reload Speed cert line from 1 sec. per rank to 0.5 sec. per rank
  +
**No longer affected by stealth
  +
*[[September 7, 2016 Update]]
  +
**Coyote Missiles direct damage from 100 to 75
  +
**Coyote Missiles have received minor tracking adjustments which should make them possible to dodge
  +
* [[March 30, 2022 Update]] (The Arsenal Update)
  +
** The reload speed certification lines for main cannons, noseguns, ESF wing mounts, Liberator bellyguns, and Flash weapons have been standardized at 5/7/8.5/9.5/10% reload speed.
  +
  +
== See Also ==
  +
* [[Hyena Missile Launcher]]
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* [[Dingo ML-6]]
  +
  +
{{WeaponsNavbox/TR/Vehicle}}
  +
{{WeaponsNavbox/NC/Vehicle}}
  +
{{WeaponsNavbox/VS/Vehicle}}

Latest revision as of 15:52, 26 June 2023

Page Contents Current As of Patch: 2022-03-09
Coyote Missiles
Coyote Missiles
The Coyote Missile platform's proximity-based homing missiles excel at destroying lightly armored aircraft, but are less proficient at harming heavily armored targets.
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Empire: Icon NS
Can Use: Icon MosquitoIcon ReaverIcon Scythe
Weapon Type: Anti-Aircraft
Fire Rate: 400 RPM
Muzzle Velocity: 120m/s
Effective Range: Medium
Fire Modes: Heat Seeking
Damage[?]
Max Damage: 55
Min Damage: 55
Max Indirect Damage: 200 before 0.5m
Min Indirect Damage: 25 at 3m
Damage Type: Light Anti-Vehicle,
Common Explosive
Reload Speed
Reload Speed: 5.5s
Ammunition
Magazine Size: 6
Ammunition Pool: 48
Accuracy[?]
Cone of Fire: 0.25
Data Sources?
Census DBG API source:

Coyote Missiles API Data

Census LF API source: Coyote Missiles API Data

Coyote Missiles are a wing mount weapon available to empire specific fighters. They are unlocked through purchase with Certification Points or Daybreak Cash.

Coyote missiles are dumbfired and will lock onto any enemy aircraft they come within a 20 meter proximity of after being fired, quickly changing direction to track the target. Though these missiles deal moderate splash damage to infantry and can damage all vehicle types with direct hits, they're most effective against empire specific fighters.

Coyote missiles, like all other lock-on missiles, can be defeated by Decoy Flares, with any further locks on the target vehicle being prevented for 8 seconds after the countermeasures have been dispensed.

Attachments[]

Available attachments
Optics
Zoom Optics (1.25x)
Zoom Optics
Unlocks the 1.25x Zoom attachment.
1 Certification Points 1 Daybreak Cash
Zoom Optics (1.5x)
Zoom Optics
Unlocks the 1.5x Zoom attachment.
50 Certification Points 39 Daybreak Cash
Zoom Optics (1.75x)
Zoom Optics
Unlocks the 1.75x Zoom attachment.
150 Certification Points 89 Daybreak Cash
Zoom Optics (2x)
Zoom Optics
Unlocks the 2x Zoom attachment.
500 Certification Points 199 Daybreak Cash
Night Vision Optics
Night Vision Optics
Illuminates low light levels up to 1000 meters in a green monochrome display.
50 Certification Points 39 Daybreak Cash
Threat Detection Optics
Thermal Optics
Highlights vehicular threats in low light conditions up to 500 meters.
200 Certification Points 89 Daybreak Cash
Utility
Reload Speed
Magazine Size
Reload Speed 1 Decreases the time taken to reload weapon by
5
0.28 seconds decrease,
Reload Speed — 5.22 seconds
%.
150 Certification Points
Reload Speed 2 Decreases the time taken to reload weapon by
7
0.39 seconds decrease,
Reload Speed — 5.11 seconds
%.
200 Certification Points
Reload Speed 3 Decreases the time taken to reload weapon by
8.5
0.47 seconds decrease,
Reload Speed — 5.03 seconds
%.
400 Certification Points
Reload Speed 4 Decreases the time taken to reload weapon by
9.5
0.52 seconds decrease,
Reload Speed — 4.98 seconds
%.
500 Certification Points
Reload Speed 5 Decreases the time taken to reload weapon by
10
0.55 seconds decrease,
Reload Speed — 4.95 seconds
%.
1000 Certification Points
Ammo
Maximum Ammo Capacity
Ammo Capacity
Maximum Ammo Capacity 1 Increases the maximum ammo capacity of the weapon by 6 rounds.
1 Certification Points
Maximum Ammo Capacity 2 Increases the maximum ammo capacity of the weapon by 12 rounds.
10 Certification Points
Maximum Ammo Capacity 3 Increases the maximum ammo capacity of the weapon by 18 rounds.
30 Certification Points
Maximum Ammo Capacity 4 Increases the maximum ammo capacity of the weapon by 24 rounds.
50 Certification Points
Maximum Ammo Capacity 5 Increases the maximum ammo capacity of the weapon by 30 rounds.
100 Certification Points
Maximum Ammo Capacity 6 Increases the maximum ammo capacity of the weapon by 36 rounds.
150 Certification Points
Maximum Ammo Capacity 7 Increases the maximum ammo capacity of the weapon by 42 rounds.
200 Certification Points
Maximum Ammo Capacity 8 Increases the maximum ammo capacity of the weapon by 48 rounds.
400 Certification Points
Maximum Ammo Capacity 9 Increases the maximum ammo capacity of the weapon by 54 rounds.
500 Certification Points
Maximum Ammo Capacity 10 Increases the maximum ammo capacity of the weapon by 60 rounds.
1000 Certification Points

Effectiveness[]

Versus Infantry
Infantry Shots to Kill
Icon Light AssaultInfantry 4(7)
Icon InfiltratorInfiltrator 4(7)
Icon Heavy AssaultHeavy Assault Overshield 6(11)
Icon MAXMAX 12(20)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Link=FlashFlash - 6 (on fire @ 5)
Composite Armor 4 - 8 (on fire @ 6)
Link=HarasserHarasser - 37 (on fire @ 30)
Composite Armor 4 - 44 (on fire @ 35)
Sunderer DiagramSunderer - 76 (on fire @ 61)
Blockade Armor 4 - 91 (on fire @ 73)
Deployment Shield 4 - 76 (Shield 38)
ANT DiagramANT - 61 (on fire @ 49)
Lightning DiagramLightning Front/Top 61 (on fire @ 49)
Side 53 (on fire @ 43)
Rear 41 (on fire @ 33)
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top 76 (on fire @ 61)
Side 66 (on fire @ 53)
Rear 51 (on fire @ 41)
Chimera DiagramChimera Front/Top 84 (on fire @ 67)
Side 73 (on fire @ 58)
Rear 56 (on fire @ 45)
Vanguard DiagramVanguard Front/Top 91 (on fire @ 73)
Side 80 (on fire @ 64)
Rear 61 (on fire @ 49)
Mosquito DiagramReaver DiagramScythe DiagramESF - 28 (on fire @ 22)
Composite Armor 4 - 30 (on fire @ 24)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 39 (on fire @ 32)
Bottom 78 (on fire @ 63)
Composite Armor 4 Front/Side/Top/Rear 45 (on fire @ 36)
Bottom 90 (on fire @ 72)
Dervish DiagramDervish - 32 (on fire @ 26)
Composite Armor 4 - 35 (on fire @ 28)
Liberator DiagramLiberator - 82 (on fire @ 66)
Composite Armor 4 - 90 (on fire @ 72)
Galaxy DiagramGalaxy - 128 (on fire @ 102)
Composite Armor 4 - 140 (on fire @ 112)
Bastion Fleet Carrier DiagramBastion Weak Point - 146 (Shield 19)

Ribbons and Medals[]

It is possible to get both Ribbons and Medals for using the Coyote Missiles. Each Ribbon is a standard reward for achieving a set amount of kills with a Coyote Missiles. Medals relate to how many overall kills you have with the Coyote Missiles.

Ribbons[]

Ribbon Icon Requirements
Coyote Missiles Service Ribbon
ESF Vehicle Ribbon
10 kills.
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty
0 kills N/A
Copper Medal
Medal Copper
10 kills Certification Points
Silver Medal
Medal Silver
60 kills 10 Certification Points
Gold Medal
Medal Gold
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium
1,160 kills 200 Certification Points

History[]

  • July 7, 2016 Update
    • Projectile acceleration from 10 to 35
    • Projectile max velocity from 150 to 120
    • Reload speed from 4sec. to 4.5sec.
    • Increase from Reload Speed cert line from 1 sec. per rank to 0.5 sec. per rank
    • No longer affected by stealth
  • September 7, 2016 Update
    • Coyote Missiles direct damage from 100 to 75
    • Coyote Missiles have received minor tracking adjustments which should make them possible to dodge
  • March 30, 2022 Update (The Arsenal Update)
    • The reload speed certification lines for main cannons, noseguns, ESF wing mounts, Liberator bellyguns, and Flash weapons have been standardized at 5/7/8.5/9.5/10% reload speed.

See Also[]