Page Contents Current As of Patch: | 2022-04-05 |
Corvus VA55 | |||
The Corvus VA55 features low recoil and high accuracy over sustained fire, making it a popular choice for long range engagements. | |||
Costs | |||
Cert Cost: | 650 | ||
DC Cost: | 499 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Assault Rifles | ||
Fire Rate: | 550 RPM | ||
Muzzle Velocity: | 600m/s | ||
Effective Range: | Long | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Equip Time: | 650 ms | ||
Damage[?] | |||
Max Damage: | 167 before 10m | ||
Min Damage: | 143 after 75m | ||
Reload Speed | |||
Short Reload: | 2.015s | ||
Long Reload: | 2.47s | ||
Ammunition | |||
Magazine Size: | 30 | ||
Ammunition Pool: | 180 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1.5 | 0.03 |
Move: | 2 | 0.15 | |
Stand | Still: | 2 | 0.03 |
Move: | 2.5 | 0.3 | |
Bloom per Shot: | 0.12 | 0.06 | |
Recoil[?] | |||
Vertical: | 0.3 | ||
Horizontal, Min/Max: | 0.15/0.15 | ||
Horizontal Tolerance: | 0.5 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 18 | ||
First Shot Recoil Multiplier: | 1.75x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Corvus VA55 API Data |
The Corvus VA55 is an assault rifle available to the Vanu Sovereignty. It is unlocked through purchase with Certification Points or Daybreak Cash.
The Corvus Vanu Amerish 55 is an accurate assault rifle capable of maintaining high damage-per-shot out to long ranges, though suffers at close range thanks to the rifle's very slow rate-of-fire and mediocre hip accuracy characteristics.
Attachments[]
Attachments |
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Optic | |||||||
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HS/NV Scope (1x) 49 OR 30 | Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers. | ||||||
HPR Reflex (1x) 49 OR 30 | Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates and accurate dot-and-circle reticle above the top rail. More reticles for this sight available, see full article. | ||||||
VHO Reflex (2x) 49 OR 30 | The revolutionary Vanu Holo-Optic reflex utilizes nanotechnology to project a circle and dot reticle. Additionally, it features a 2X magnitude zoom for better performance in urban combat scenarios. More reticles for this sight available, see full article. | ||||||
VMS (3.4x) 49 OR 30 | The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalist chevron reticle inside of its Vanu-styled housing. | ||||||
V3 Holo (3.4x) 49 OR 30 | Within its ornate triangular hosuing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios. | ||||||
OG-4 (4x) 49 OR 30 | Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights. | ||||||
CSZ (4x) 49 OR 30 | The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle. | ||||||
TriGon-6 (6x) 49 OR 30 | The TriGon-6 won the Vanu Sovereignty's bid as their standard sniper scope. It features 6x magnification and standard mil-dot sighting. |
Barrel | |||||||
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Compensator 49 OR 100 | A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away. | ||||||
Flash Suppressor 49 OR 100 | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. | ||||||
Heavy Barrel 49 OR 100 | A heavy barrel reduces cone of fire bloom by 20% while aiming down sights, but reduces aim down sights movement speed by 20%. | ||||||
Short Barrel 49 OR 100 | This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights. | ||||||
Suppressor 49 OR 100 | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
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Angled Forward Grip 49 OR 100 | An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%. | ||||||
Darklight Flashlight 49 OR 100 | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Forward Grip 49 OR 100 | A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. | ||||||
Laser Sight 49 OR 100 | A laser sight increases the user's hipfire accuracy by 33%. |
Ammo | |||||||
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High Velocity Ammunition 49 OR 100 | High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters. | ||||||
Lashing Ammunition 49 OR 100 | Lashing Ammunition converts 40% of the weapon's direct damage into a small explosive blast on impact, but in-flight velocity is reduced by 50%. |
Damage Fall-off[]
Stats in orange are with High Velocity Ammunition.
- 167 before 10 meters (8 meters)
- 143 after 75 meters (95 meters)
Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 75m | ||
Flash | - | 45 (on fire @ 36) | 53 (on fire @ 42) |
Composite Armor 4 | - | 59 (on fire @ 47) | 69 (on fire @ 55) |
Harasser | - | 116 (on fire @ 93) | 135 (on fire @ 108) |
Composite Armor 4 | - | 139 (on fire @ 111) | 162 (on fire @ 130) |
Sunderer | - | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
ANT | - | Immune | |
Lightning | Front/Top | Immune | |
Side | |||
Rear | |||
Prowler/ Magrider |
Front/Top | Immune | |
Side | |||
Rear | |||
Chimera | Front/Top | Immune | |
Side | |||
Rear | |||
Vanguard | Front/Top | Immune | |
Side | |||
Rear | |||
ESF | - | 72 (on fire @ 58) | 84 (on fire @ 68) |
Composite Armor 4 | - | 80 (on fire @ 64) | 93 (on fire @ 74) |
Valkyrie | Front/Side/Top/Rear | 180 (on fire @ 144) | 210 (on fire @ 168) |
Bottom | 360 (on fire @ 288) | 420 (on fire @ 336) | |
Composite Armor 4 | Front/Side/Top/Rear | 207 (on fire @ 166) | 242 (on fire @ 194) |
Bottom | 414 (on fire @ 331) | 483 (on fire @ 387) | |
Dervish | - | 140 (on fire @ 112) | 164 (on fire @ 131) |
Composite Armor 4 | - | 154 (on fire @ 123) | 180 (on fire @ 144) |
Liberator | - | Immune | |
Composite Armor 4 | - | Immune | |
Galaxy | - | Immune | |
Composite Armor 4 | - | Immune | |
Bastion Weak Point | - | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the Corvus VA55. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
Corvus VA55 Service Ribbon |
10 kills |
Find out more on the Service Ribbons article.
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 | |
Medals earned with the Corvus VA55 contribute towards the Assault Rifles directive tree. |
Trivia[]
- The Corvus VA55 is named after 'Corvus', a constellation visible from Earth typically depicted as a raven, whose name translates to 'crow'. Corvus is located near the largest constellation in the sky, Hydra, after which the H-V45 is named.
History[]
- November 2, 2016 Hotfix
- Refire time from 114ms(526 RPM) to 109ms(550 RPM)
Video[]
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