Consumables
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| Page Contents Current As of Patch: | GU10 |
Overview
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| Grenades | ||||||
| Type | Style | Details | Resupply Cost | Capacity | Usable By | |
| Anti-Vehicle Grenade |
| Anti-Vehicle Grenade. Does higher damage to vehicles, but has lesser blast radius than a frag grenade | 40 | HA | ||
| Concussion Grenade |
| Generates a concussive Blast on impact seriously disorientating any infantry within range. | 40 | HA | ||
| Decoy Grenade |
| Simulates the sound of weapons fire and projects a false radar signature to enemies. | 40 | IN | ||
| EMP Grenade |
|
A grenade that temporarily disables the shields and HUD of enemy infantry. As a result will cause cloaked enemy infiltrators to decloak. | 40 | IN | ||
| Flash Grenade |
| Flash Grenades emit a blinding flash and concussive wave temporarily blinding anyone within range. | 40 | LA | ||
| Frag Grenade |
| Standard frag grenade capable of doing massive damage to infantry. | 40 | IN, LA, CM, EN, HA | ||
| Nanite Healing Grenade |
| A hand grenade that creates a nanite field that regenerates health in a radius around it. | 40 | ME | ||
| Nanite Revive Grenade |
| A hand grenade that emits a short but intense nanite field around it, reviving any fallen friendly soldiers within it's radius. | 40 | ME | ||
| Smoke Grenade |
| A grenade which produces a large smoke screen capable of providing cover for a short period of time. | 40 | LA, | ||
| Sticky Grenade |
| A Frag grenade coated in a kinetic adhesive, allowing it to stick to almost any surface upon impact. | 40 | EN | ||
| Utilities | ||||||
| Type | Style | Details | Resupply Cost | Capacity | Usable By | |
| Ammunition Package |
| A deployable ammunition pack that replenishes the ammo supplies of nearby soldiers. | None | 1 | EN | |
| C4 |
| Remotely Detonated multipurpose explosive and trigger | 40 | ME, EN, HA, LA | ||
| Medical Kit |
| Medical Kits can be used to quickly restore a portion of health. This is a single use item that will be consumed once used | 40 | IN, LA, CM, EN, HA | ||
| Bouncing Betty, Claymore, Proximity Mine | Anti-Personnel explosive mine detonated by nearby enemy movement. | 40 | IN, EN | |||
| Restoration Kit |
| Restoration Kits can be used to regenerate a portion of health over time. This is a single use item that will be consumed once used. | 40 | IN, LA, CM, EN, HA | ||
| Tank Mine |
| User deployable anti-vehicle mine, activated by nearby enemy vehicles. | 40 | EN | ||





