Anti-Vehicle Grenades can stick to and damage vehicles and MAX units, but are less harmful to standard infantry.
The Concussion Grenade disorients targets in the blast area, temporarily blurring vision and hindering motor control.
Releases a wall-penetrating pulse wave that destroys or disables enemy deployables, resets personal shields, and drains ability energy. Infantry caught directly in the blast will be left without personal shields or HUD for a short period.
This grenade simulates the sound of weapons fire, projects a false radar signature to enemies and will also distract automated anti-infantry turrets.
Upon detonation, the Flash Grenade will temporarily blind, deafen, and reduce the accuracy of infantry within its blast radius, making it perfect for breaching crowded rooms.
Quick-Det Flash Grenade
This short-fuse version of the standard Flash Grenade will temporarily blind and deafen infantry targets, but do so with less effectiveness as the original.
The standard frag grenade, capable of heavily damaging infantry targets.
Nanite Healing Grenade
Shortly after being thrown, this Nanite Healing Grenade creates a temporary Nano-Regen field that quickly mends injured soldiers.
Nanite Revive Grenade
Upon detonation, this Revive Grenade releases a swarm of Rebirth nanites capable of healing fallen allies to 50% health.
A grenade which produces a large smoke screen capable of providing cover for a short period of time.
A Frag grenade coated in a kinetic adhesive, allowing it to stick to almost any surface upon impact.
When detonated, the grenade creates a field that repairs nearby mechanical targets for 50 health per second. The grenade can stick to vehicles and MAX units.
The Fuijin throwing knife harbors a kinetic edge that slices through infantry defenses, and provides a precision alternative to frag grenades.
Plastic explosives capable of incredible damage to infantry, MAXes, and vehicles alike.
Claymore, Bouncing Betty, Proximity Mine
Anti-Personnel explosive mine that detonates upon detecting nearby enemy movement.
User deployable anti-vehicle mine, activated by nearby enemy vehicles and MAXes.
This single-use Medical Kit instantly restores a large portion of health via needle-free, subcutaneous delivery of adrenaline and nanite-based coagulants.
This single-use Restoration Kit regenerates health for 12 seconds through needle-free, subcutaneous delivery of adrenaline and nanite-based coagulants.
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