Anti-vehicle grenades have an explosive yield that is less harmful to infantry, but more damaging to vehicles and MAX units if they are in close proximity. For this reason, they are magnetized and will stick to vehicles and MAX units on contact.
This powerful concussion grenade lacks wounding power but seriously disorients targets in blast range by temporarily blurring their vision and hindering motor control.
Creates a blast that can go through walls and destroy most enemy deployables. Soldiers directly caught in the blast will also have their personal shields and HUD disabled for a few seconds.
Upon detonation, this Flash grenade will temporarily blind and deafen targets within its blast range, making it perfect for breaching crowded rooms.
Standard frag grenade capable of doing massive damage to infantry.
Nanite Healing Grenade
Shortly after being thrown, this Nanite Healing Grenade creates a temporary Nano-Regen field that quickly mends injured soldiers.
Nanite Revive Grenade
Upon detonation, this Revive Grenade releases a swarm of Rebirth nanites capable of healing fallen allies to 50% health.
A grenade which produces a large smoke screen capable of providing cover for a short period of time.
A Frag grenade coated in a kinetic adhesive, allowing it to stick to almost any surface upon impact.
Plastic explosives capable of incredible damage to infantry, MAXes, and vehicles alike.
Claymore, Bouncing Betty, Proximity Mine
Anti-Personnel explosive mine that detonates upon detecting nearby enemy movement.
User deployable anti-vehicle mine, activated by nearby enemy vehicles and MAXes.
This single-use Medical Kit instantly restores a large portion of health via needle-free, subcutaneous delivery of adrenaline and nanite-based coagulants.
This single-use Restoration Kit regenerates a large portion of health over time through needle-free, subcutaneous delivery of adrenaline and nanite-based coagulants.