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Certifications

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Certifications are obtained via Certification Points and grant access to equipment, improve the specifications of items, and unlock abilities. You get 1 certification point per 250 XP.

Classes Edit

Universal Class Certifications Edit

Universal Certifications
Category Certification Name Levels and Cost Prerequisites
Utility Slot Medical Kit
50Grants access to a consumable Medical Kit that can be used to quickly restore a portion of health.
100Increases the number of Medical Kits that can be carried to 2.
150Increases the number of Medical Kits that can be carried to 3.
500Increases the number of Medical Kits that be can carried to 4.
None
Restoration Kit
30Grants access to the Restoration Kit which can be used to regenerate a portion of health over time.
100Increases the number of Restoration Kits that can be carried to 2.
200Increases the number of Restoration Kits that can be carried to 3.
500Increases the number of Restoration Kits that can be carried to 4.
None

Infiltrator Edit

Infiltrator Class Certifications
Category Certification Name Levels and Cost
Passive Systems Advanced Equipment Terminal Hacking
1Increases the speed at which an Infiltrator can hack enemy equipment terminals by 10%.
30Increases the speed at which an Infiltrator can hack enemy equipment terminals by 20%.
50Increases the speed at which an Infiltrator can hack enemy equipment terminals by 30%.
100Increases the speed at which an Infiltrator can hack enemy equipment terminals by 40%.
500Increases the speed at which an Infiltrator can hack enemy equipment terminals by 50%.
Tool Slot Recon Detect Device
30Improves the sensor darts scanning rate by a total of 0.25 second and extends the range to 30 meters; also extends each darts lifespan to 25 seconds.
50Improves the sensor darts scanning rate by a total of 0.5 second and extends the range to 35 meters; also extends each darts lifespan to 30 seconds.
200Improves the sensor darts scanning rate by a total of 0.75 second and extends the range to 40 meters; also extends each darts lifespan to 35 seconds and increases ammo capacity by 1.
500Improves the sensor darts scanning rate by a total of 1 second and extends the range to 45 meters; also extends each darts lifespan to 40 seconds and increases ammo capacity by 2.
1000Improves the sensor darts scanning rate by a total of 1.25 second and extends the range to 50 meters; also extends each darts lifespan to 45 seconds and increases ammo capacity by 3.
Motion Spotter
30Carry up to 2 motion spotters with 120 second durations that spot all enemies that move within a 25 meters radius when placed.
50Carry an additional motion spotter, 3 total. Only one can be active at a time per infiltrator.
200Motion spotter duration increases to 180 seconds and detection range increases to 35 meters.
500Carry an additional motion spotter, 4 total. Only one can be active at a time per infiltrator.
1000Carry an additional motion spotter, 5 total. Motion spotter duration increases to 240 seconds and range increases to 50 meters. Only one can be active at a time per infiltrator.
Ability Slot Hunter Cloaking Device
10Increases the rate in which cloaking nanites regenerate by 10%.
50Increases the rate in which cloaking nanites regenerate by 20%.
100Increases the rate in which cloaking nanites regenerate by 30%.
150Increases the rate in which cloaking nanites regenerate by 40%.
500Increases the rate in which cloaking nanites regenerate by 50%.
Nano-Armor Cloaking
50Unlock Nano-Armor Cloaking.
100The duration the cloak can remain active is increased to 6.5 seconds and the charge time when depleted is decreased to 14 seconds.
150The duration the cloak can remain active is increased to 7 seconds and the charge time when depleted is decreased to 13 seconds.
200The duration the cloak can remain active is increased to 7.5 seconds and the charge time when depleted is decreased to 12 seconds.
500The duration the cloak can remain active is increased to 8.5 seconds and the charge time when depleted is decreased to 11 seconds; additionally small arms fire resist is increased to 35%.
Stalker Cloak
50Cloak does not drain while stationary but prevents use of primary weapon while equipped.Cloak can remain active while moving for 12 seconds. Completely drained energy recharges in 20 seconds while cloaked and 12 seconds when not cloaked.
100Next rank increase cloaked recharge rate and time cloak can remain active when stationary: Completely drained energy recharges in 18 seconds. Cloak can remain active while moving for 13 seconds.
200Next rank increase cloaked recharge rate and time cloak can remain active when stationary: Completely drained energy recharges in 16 seconds. Cloak can remain active while moving for 14 seconds.
500Next rank increase cloaked recharge rate and time cloak can remain active when stationary: Completely drained energy recharges in 14 seconds. Cloak can remain active while moving for 15 seconds.
1000Next rank increase cloaked recharge rate and time cloak can remain active when stationary: Completely drained energy recharges in 12 seconds. Cloak can remain active while moving for 16 seconds.
Suit Slot Advanced Shield Capacitor
1When equipped, the recharge delay for damaged Personal Shields will be reduced by .8 seconds.
10When equipped, the recharge delay for damaged Personal Shields will begin to regenerate 1.6 seconds sooner than normal.
30When equipped, the recharge delay for damaged Personal Shields will be reduced by 2.4 seconds sooner than normal.
100When equipped, the recharge delay for damaged Personal Shields will be reduced by 3.2 seconds sooner than normal.
200When equipped, the recharge delay for damaged Personal Shields will be reduced by 4 seconds sooner than normal.
Adrenaline Pump
30Increases the user's sprint speed while equipped
Ammunition Belt
1Grants access to the Ammunition Belt which allows soldiers to carry 1 additional magazine for both their primary and sidearm weapons.
10Allows soldiers to carry 2 additional magazines for both their primary and sidearm weapons.
100Allows soldiers to carry 3 additional magazines for both their primary and sidearm weapons.
1000Allows soldiers to carry 4 additional magazines for both their primary and sidearm weapons.
Flak Armor
1Reduces the amount of damage taken from explosions by 10%.
10Reduces the amount of damage taken from explosions by 20%.
50Reduces the amount of damage taken from explosions by 30%.
150Reduces the amount of damage taken from explosions by 40%.
500Reduces the amount of damage taken from explosions by 50%.
Grenade Bandolier
100Allows 1 additional grenade of any type to be carried.
150Allows 2 additional grenades of any type to be carried.
500Allows 3 additional grenades of any type to be carried.
Nanoweave Armor
1When equipped adds a 7.5% increased resistance to small arms projectiles.
10When equipped adds a 10% increased resistance to small arms projectiles.
50When equipped adds a 12.5% increased resistance to small arms projectiles.
150When equipped adds a 15% increased resistance to small arms projectiles.
1000When equipped adds a 20% increased resistance to small arms projectiles.
Grenade Slot Decoy Grenade
150Grants access to Decoy Grenades which are capable of simulating the sound of weapons fire and projecting a false radar signature.
EMP Grenade
200Allows the Infiltrator to use EMP grenades.
Utility Slot Empire specific Anti-Personnel Explosives
200Anti-personnel explosives that detonates upon detecting nearby enemy movement.
400Increases the number of Anti-personnel explosive's that can be carried by one.

Light Assault Edit

Light Assault Certifications
Category Certification Name Levels and Cost
Ability Slot Jump Jets
10Increases fuel capacity 8% and regeneration speed by 12%
50Increases fuel capacity 16% and regeneration speed by 24%
100Increases fuel capacity 24% and regeneration speed by 36%
150Increases fuel capacity 32% and regeneration speed by 48%
500Increases fuel capacity 40% and regeneration speed by 60%
Drifter jump jets
50Drifter Jumpjets trade all upward thrust for a more controlled burn allowing the user to glide much longer distances at increased speeds
100Increases the efficiency of the Jumpjet allowing for longer sustained use
150Further increases the efficiency of the Jumpjet allowing for longer sustained use
200Further increases the efficiency of the Jumpjet allowing for longer sustained use
500Further increases the efficiency of the Jumpjet allowing for longer sustained use
Suit Slot Adrenaline Pump
30Increases the user's sprint speed while equipped
Advanced Shield Capacitor
1When equipped, damage and depleted shields will begin to regenerate .8 seconds sooner than normal
10When equipped, damage and depleted shields will begin to regenerate 1.6 second sooner than normal
30FWhen equipped, damage and depleted shields will begin to regenerate 2.4 seconds sooner than normal
100When equipped, damage and depleted shields will begin to regenerate 3.2 seconds sooner than normal
200When equipped, damage and depleted shields will begin to regenerate 4 seconds sooner than normal
Flak Armor
1Reduces the amount of damage taken from explosions by 10%.
10Reduces the amount of damage taken from explosions by 20%.
50Reduces the amount of damage taken from explosions by 30%.
150Reduces the amount of damage taken from explosions by 40%.
1000Reduces the amount of damage taken from explosions by 50%.
Grenade Bandolier
100Allows 1 additional grenade of any type to be carried.
150Allows 2 additional grenades of any type to be carried.
500Allows 3 additional grenades of any type to be carried.
Nanoweave Armor
1When equipped adds a 7.5% increased resistance to small arms projectiles.
10When equipped adds a 10% increased resistance to small arms projectiles.
50When equipped adds a 12.5% increased resistance to small arms projectiles.
150When equipped adds a 15% increased resistance to small arms projectiles.
1000When equipped adds a 20% increased resistance to small arms projectiles.
Ammunition Belt
11 additional magazine for both weapons
102 additional magazine for both weapons
1003 additional magazine for both weapons
10004 additional magazine for both weapons
Grenade Slot Flash Grenade
200Flash Grenades emit a blinding flash and concussive wave temporarily blinding anyone within range
Smoke Grenade
200Allows Light Assault to use Smoke Grenades
Utility Slot C-4 (Explosive)
200C4 Explosives are capable of incredible damage to infantry and vehicles alike
500Increase C4 capacity to two

Videos Edit

Light Assault Certification Guide (Planetside 2 Gameplay Commentary)09:54

Light Assault Certification Guide (Planetside 2 Gameplay Commentary)

Levelcap demonstrates the first purchases to get for the Light Assault Class

Combat Medic Edit

Combat Medic Class Certifications
Category Certification Name Levels and Cost
Passive Systems Triage
100When inside a vehicle the Combat Medic will passively heal ally soldiers within 5 meters of the vehicle.
150Increases the amount of health restored by the Combat Medic to 0.8% per second
200Increases the amount of health restored by the Combat Medic to 1.4% per second
400Increases the amount of health restored by the Combat Medic to 2% per second
500Increases the amount of health restored by the Combat Medic to 2.8% per second
Tool Slot Medical Applicator
10Increases healing and revive speed by 10%. Revives infantry at 55% health and MAX units at 7.5% health. Adds .5 meters to base revive range.
30Increases healing and revive speed by 20%. Revives infantry at 60% health and MAX units at 10% health. Adds 1 meter to base revive range.
50Increases healing and revive speed by 30%. Revives infantry at 70% health and MAX units at 12.5% health. Adds 1.5 meters to base revive range.
100Increases healing by 40% and revive speed by 45%. Revives infantry at 80% health and MAX units at 15% health. Adds 2 meters to base revive range.
500Increases healing by 50% and revive speed by 65%. Revives infantry at 100% health and MAX units at 20% health. Adds 4 meters to base revive range.
Ability Slot Nano-Regen Device
1Increases the Nano-Regen Device's recharge rate by 9%.
10Increases the Nano-Regen Device's health regeneration duration to 6 seconds.
30Increases the Nano-Regen Device's recharge rate by 25%.
50Increases the Nano-Regen Device's health regeneration duration to 8 seconds.
200Increases the Nano-Regen Device's recharge rate by 57%.
Regeneration Field
30Creates a nanite field that regenerates shields in a 4.5 meter radius. Each cert rank increases the regeneration rate.
50Creates a nanite field that regenerates shields in a 5 meter radius. Each cert rank increases the regeneration rate.
100Creates a nanite field that regenerates shields in a 5.5 meter radius. Each cert rank increases the regeneration rate.
500Creates a nanite field that regenerates shields in a 6 meter radius. Each cert rank increases the regeneration rate.
1000Creates a nanite field that regenerates shields in a 7 meter radius. Each cert rank increases the regeneration rate.
Suit Modifications Adrenaline Pump
30Increases the user's sprint speed while equipped
Advanced Shield Capacitor
1When equipped, damage and depleted shields will begin to regenerate .8 seconds sooner than normal
10When equipped, damage and depleted shields will begin to regenerate 1.6 second sooner than normal
30FWhen equipped, damage and depleted shields will begin to regenerate 2.4 seconds sooner than normal
100When equipped, damage and depleted shields will begin to regenerate 3.2 seconds sooner than normal
200When equipped, damage and depleted shields will begin to regenerate 4 seconds sooner than normal
Flak Armor
1Reduces the amount of damage taken from explosions by 10%.
10Reduces the amount of damage taken from explosions by 20%.
50Reduces the amount of damage taken from explosions by 30%.
150Reduces the amount of damage taken from explosions by 40%.
1000Reduces the amount of damage taken from explosions by 50%.
Grenade Bandolier
100Allows 1 additional grenade of any type to be carried.
150Allows 2 additional grenades of any type to be carried.
500Allows 3 additional grenades of any type to be carried.
Nanoweave Armor
1When equipped adds a 7.5% increased resistance to small arms projectiles.
10When equipped adds a 10% increased resistance to small arms projectiles.
50When equipped adds a 12.5% increased resistance to small arms projectiles.
150When equipped adds a 15% increased resistance to small arms projectiles.
1000When equipped adds a 20% increased resistance to small arms projectiles.
Ammunition Belt
1Grants access to the Ammunition Belt which allows soldiers to carry 1 additional magazine for both their primary and sidearm weapons
10Allows soldiers to carry 2 additional magazines for both their primary and sidearm weapons
100Allows soldiers to carry 3 additional magazines for both their primary and sidearm weapons
1000Allows soldiers to carry 4 additional magazines for both their primary and sidearm weapons
Grenade Slot Nanite Healing Grenade
200Nanite Healing Grenades heal nearby friendly soldiers upon detonation
Nanite Revive Grenade
400Nanite Revive Grenades revive nearby friendly soldiers upon detonation
Utility Slot C-4 (Explosives)
200C4 Explosives are capable of incredible damage to infantry and vehicles alike
500Increases maximum C4 capacity

Engineer Edit

Engineer Class Certifications
Category Certification Name Levels and Cost
Tool Slot Nano-Armor Kit
0The Nano-Armor kit quickly repairs friendly vehicles, MAXes and equipment.
10Increases repair speed of the Nano-Armor Kit by 6.5%; also increases the overheat threshold to 11 seconds.
30Increases repair speed of the Nano-Armor Kit by 13%; also increases the overheat threshold to 11.5 seconds.
50Increases repair speed of the Nano-Armor Kit by 20%; also increases the overheat threshold to 12 seconds.
150Increases repair speed of the Nano-Armor Kit by 26.5%; also increases the overheat threshold to 12.5 seconds.
500Increases repair speed of the Nano-Armor Kit by 33%; also increases the overheat threshold to 13.5 seconds. Additionally allows the engineer to disarm and deconstruct enemy Tank mines.
Ability Slot Ammunition Package
0A deployable ammunition pack that replenishes the ammo supplies of nearby soldiers.
60Increases the lifespan of the Ammunition Pack to 2 minutes.
100Increases the lifespan of the Ammunition Pack to 3 minutes; also increases the radius in which the pack will resupply ammo to 4 meters.
150Increases the lifespan of the Ammunition Pack to 4 minutes; also increases the radius in which the pack will resupply ammo to 5 meters.
200Increases the lifespan of the Ammunition Pack to 5 minutes; also increases the radius in which the pack will resupply ammo to 6 meters.
300Increases the lifespan of the Ammunition Pack to 6 minutes; also increases the radius in which the pack will resupply ammo to 7 meters.
Anti-Infantry MANA Turret
50Increases the time it takes to overheat to 8.5 seconds.
100Increases the time it takes to overheat to 9 seconds.
150Increases the time it takes to overheat to 9.5 seconds.
200Increases the time it takes to overheat to 10 seconds.
500Increases the time it takes to overheat to 10.5 seconds.
Ability Anti-Vehicle MANA Turret
50Decreases the turrets cool down period after each shot to 5.75 seconds
100Decreases the turrets cool down period after each shot to 5.5 seconds
150Decreases the turrets cool down period after each shot to 5.25 seconds
200Decreases the turrets cool down period after each shot to 5 seconds
500Decreases the turrets cool down period after each shot to 4.5 seconds
Suit Slot Advanced Shield Capacitor
1When equipped, damage and depleted shields will begin to regenerate .8 seconds sooner than normal
10When equipped, damage and depleted shields will begin to regenerate 1.6 second sooner than normal
30FWhen equipped, damage and depleted shields will begin to regenerate 2.4 seconds sooner than normal
100When equipped, damage and depleted shields will begin to regenerate 3.2 seconds sooner than normal
200When equipped, damage and depleted shields will begin to regenerate 4 seconds sooner than normal
Ammunition Belt
1Grants access to the Ammunition Belt which allows soldiers to carry 1 additional magazine for both their primary and sidearm weapons.
10Allows soldiers to carry 2 additional magazine for both their primary and sidearm weapons.
100Allows soldiers to carry 3 additional magazine for both their primary and sidearm weapons.
1000Allows soldiers to carry 4 additional magazine for both their primary and sidearm weapons.
Flak Armor
1Reduces the amount of damage taken from explosions by 10%.
10Reduces the amount of damage taken from explosions by 20%.
50Reduces the amount of damage taken from explosions by 30%.
150Reduces the amount of damage taken from explosions by 40%.
1000Reduces the amount of damage taken from explosions by 50%.
Grenade Bandolier
100Allows 1 additional grenade of any type to be carried.
150Allows 2 additional grenades of any type to be carried.
500Allows 3 additional grenades of any type to be carried.
Nanoweave Armor
1When equipped adds a 7.5% increased resistance to small arms projectiles.
10When equipped adds a 10% increased resistance to small arms projectiles.
50When equipped adds a 12.5% increased resistance to small arms projectiles.
150When equipped adds a 15% increased resistance to small arms projectiles.
1000When equipped adds a 20% increased resistance to small arms projectiles.
Utility Pouch
200Allows C-4 explosives to be carried in the Utility Pouch, increasing the overall carrying capacity by one (1).
400Allows Tank Mines explosives to be carried in the Utility Pouch, increasing the overall carrying capacity by one (1).
500Allows C-4 explosives to be carried in the Utility Pouch, increasing the overall carrying capacity.
1000Allows Tank Mines explosives to be carried in the Utility Pouch, increasing the overall carrying capacity.
1000Allows Proximity Based explosives to be carried in the Utility Pouch, increasing the overall carrying capacity by one (1).
Grenade Slot Sticky Grenade
100Sticky Grenades attach themselves to most surfaces when thrown.
Utility Slot Anti-Personnel Explosives
100Anti-Personnel explosives (Claymore, Bouncing Betty, et.) explode in the presence of nearby enemy soldiers.
150Increases capacity to two (2).
Tank Mines
100Tank Mines are an effective solution to enemy ground vehicles.
200Increases Tank Mine capacity by one (1).
C-4 Explosives
200C-4 Explosives are capable of incredible damage to infantry and vehicles alike.
500Increases C-4 capacity by one (1)

Videos Edit

Engineer Certification Guide (Planetside 2 Gameplay Commentary)09:55

Engineer Certification Guide (Planetside 2 Gameplay Commentary)

Levelcap demonstrates the first purchases to get for the Engineer Class

Heavy Assault Edit

Heavy Assault Certifications
Category Certification Name Levels and Cost
Ability Slot Nanite Mesh Generator
1Increases NMG capacitor regeneration.
30Increases NMG capacitor regeneration.
100Increases NMG capacitor regeneration.
200Increases NMG capacitor regeneration.
500Increases NMG capacitor regeneration.
Adrenaline Shield
150Killing an enemy will recharge the Adrenaline Shield capacitor by 5%.
200Killing an enemy will recharge the Adrenaline Shield capacitor by 7.5%.
400Killing an enemy will recharge the Adrenaline Shield capacitor by 12.5%.
500Killing an enemy will recharge the Adrenaline Shield capacitor by 18%.
1000Killing an enemy will recharge the Adrenaline Shield capacitor by 25%.
Resist Shield
50The Resist shield does not prevent damage while active but instead mitigates it; as a result it is not adversely affected by damage received, making its sustained operational duration limited only by the size and efficiency of the power source.
100Improves the efficiency of the Nanite emitters, increasing the maximum duration the shield can remain active to 7 seconds.
150Improves the efficiency of the Nanite emitters, increasing the maximum duration the shield can remain active to 8 seconds.
200Improves the efficiency of the Nanite emitters, increasing the maximum duration the shield can remain active to 9 seconds.
500Improves the efficiency of the Nanite emitters, increasing the maximum duration the shield can remain active to 10 seconds.
Suit Slot Advanced Shield Capacitor
1When equipped, the recharge delay for damaged Personal Shields will be reduced by .8 seconds.
10When equipped, the recharge delay for damaged Personal Shields will be reduced by 1.6 seconds.
30When equipped, the recharge delay for damaged Personal Shields will be reduced by 2.4 seconds.
100When equipped, the recharge delay for damaged Personal Shields will be reduced by 3.2 seconds.
200When equipped, the recharge delay for damaged Personal Shields will be reduced by 4 seconds.
Ammunition Belt
50Grants access to the Ammunition Belt which allows soldiers to carry 1 additional magazine for both their primary and sidearm weapons
500Allows soldiers to carry 2 additional magazines for both their primary and sidearm weapons
Flak Armor
1Reduces the amount of damage taken from explosions by 10%.
10Reduces the amount of damage taken from explosions by 20%.
50Reduces the amount of damage taken from explosions by 30%.
150Reduces the amount of damage taken from explosions by 40%.
1000Reduces the amount of damage taken from explosions by 50%.
Grenade Bandolier
100Allows 1 additional grenade of any type to be carried.
150Allows 2 additional grenades of any type to be carried.
500Allows 3 additional grenades of any type to be carried.
Munitions Pouch
30Can carry an additional rocket of any type.
150Can carry 2 additional rockets of any type.
500Can carry 3 additional rockets of any type.
1000Can carry 4 additional rockets of any type.
Nanoweave Armor
1When equipped adds a 7.5% increased resistance to small arms projectiles.
10When equipped adds a 10% increased resistance to small arms projectiles.
50When equipped adds a 12.5% increased resistance to small arms projectiles.
150When equipped adds a 15% increased resistance to small arms projectiles.
1000When equipped adds a 20% increased resistance to small arms projectiles.
Grenade Slot Anti-Vehicle Grenade
100Melts the armor of enemy vehicles within its blast radius.
Concussion Grenade
200Slows and disorients enemies within its blast radius.
Utility Slot C-4 (Explosives)
200C4 Explosives are capable of incredible damage to infantry and vehicles alike.
500Increases total C4 capacity.

Videos Edit

Heavy Assault Certification Guide (Planetside 2 Gameplay Commentary)10:23

Heavy Assault Certification Guide (Planetside 2 Gameplay Commentary)

Levelcap demonstrates the first purchases to get for the engineer class

MAX Edit

MAX Class Certifications
Category Certification Name Levels and Cost
MAX: Ability Slot Ammo Storage Container
100A storage canister that allows the MAX to carry 1 additional magazine of any ammo type
150A storage canister that allows the MAX to carry 2 additional magazines of any ammo type
200A storage canister that allows the MAX to carry 3 additional magazines of any ammo type
500A storage canister that allows the MAX to carry 4 additional magazines of any ammo type
1000A storage canister that allows the MAX to carry 5 additional magazines of any ammo type
Charge
0When activated this provides a temporary burst of speed that can be used to mount an assault or quickly dash to cover
50Decreases the Charge reuse timer to 42 seconds
200Decreases the Charge reuse timer to 39 seconds
400Decreases the Charge reuse timer to 36 seconds
500Decreases the Charge reuse timer to 33 seconds
1000Decreases the Charge reuse timer to 30 seconds
Lockdown (TR Specific)
150Upon activation the MAX is anchored to the ground, increasing fire rate, reload speed, and projectile speed by between 15-30% depending on the weapon system.
200Upon activation the MAX is anchored to the ground, increasing fire rate, reload speed, and projectile speed by between 20-35% depending on the weapon system.
400Upon activation the MAX is anchored to the ground, increasing fire rate, reload speed, and projectile speed by between 25-40% depending on the weapon system.
500Upon activation the MAX is anchored to the ground, increasing fire rate, reload speed, and projectile speed by between 30-45% depending on the weapon system.
1000Upon activation the MAX is anchored to the ground, increasing fire rate, reload speed, and projectile speed by between 35-50% depending on the weapon system.
Aegis Shield (NC Specific)
150Increases shield recharge rate and strength by a total of 20%.
200Increases shield recharge rate and strength by a total of 40%.
400Increases shield recharge rate and strength by a total of 60%.
500Increases shield recharge rate and strength by a total of 80%.
1000Increases shield recharge rate and strength by a total of 100%.
Zealot Overdrive (VS Specific)
150When active, Zealot Overdrive Engine increases forward run speed by 50% and all other directions by 43%. Close range damage output is increased, while at the same time leaving the MAX themselves more susceptible to damage from enemy fire.
200Reduces damage from enemy fire, also reduces cooldown timer from 42 to 39 seconds.
400Reduces damage from enemy fire, also reduces cooldown timer from 39 to 36 seconds.
500Reduces damage from enemy fire, also reduces cooldown timer from 36 to 33 seconds.
1000Reduces damage from enemy fire, also reduces cooldown timer from 33 to 30 seconds.
MAX: Suit Slot MAX Flak Armor
50Reduces the amount of damage received from explosions by 10%
100Reduces the amount of damage received from explosions by 20%
150Reduces the amount of damage received from explosions by 30%
200Reduces the amount of damage received from explosions by 40%
400Reduces the amount of damage received from explosions by 50%
Kinetic Armor
150Increases the damage resistance to anti infantry weapons from 80% to 81.5%; this includes pistols, rifles, and vehicle mounted light machine guns.
200Increases the damage resistance to anti infantry weapons from 81.5% to 83%; this includes pistols, rifles, and vehicle mounted light machine guns.
400Increases the damage resistance to anti infantry weapons from 83% to 84.5%; this includes pistols, rifles, and vehicle mounted light machine guns.
500Increases the damage resistance to anti infantry weapons from 84.5% to 86%; this includes pistols, rifles, and vehicle mounted light machine guns.
1000Increases the damage resistance to anti infantry weapons from 86% to 87.5%; this includes pistols, rifles, and vehicle mounted light machine guns.
Nanite Auto Repair System
150Repairs 0.5% every second. Damage disables repairs for 8 seconds
200Repairs 0.75% every second. Damage disables repairs for 8 seconds
400Repairs 1% every second. Damage disables repairs for 8 seconds
500Repairs 1.25% every second. Damage disables repairs for 8 seconds
1000Repairs 1.5% every second. Damage disables repairs for 8 seconds

Vehicles Edit

Common Pool Edit

Flash Edit

Flash Vehicle Certifications
Category Certification Name Levels and Cost
Utility Slot IR Smoke
50Creates a smoke screen around the vehicle that prevents lock-on attempts. Reuse time: 30 seconds.
100Creates a smoke screen around the vehicle that prevents lock-on attempts. Reuse time: 25 seconds.
200Creates a smoke screen around the vehicle that prevents lock-on attempts. Reuse time: 20 seconds.
500Creates a smoke screen around the vehicle that prevents lock-on attempts. Reuse time: 15 seconds.
Scout Radar
50Enemies near the vehicle will appear on the map of nearby allies for up to 40 meters.
100Extends the range of the Scout Radar to 60 meters.
200Extends the range of the Scout Radar to 80 meters.
500Extends the range of the Scout Radar to 100 meters.
NFI-2000 Turbo
150Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 27.5 seconds.
200Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 25 seconds.
400Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 22.5 seconds.
500Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 20 seconds.
1000Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 15 seconds.
Fire Suppression System
30Restores 3% in 5 seconds. Can be reused in 60 seconds
100Restores 6% in 5 seconds. Can be reused in 55 seconds
200Restores 9% in 5 seconds. Can be reused in 50 seconds
500Restores 12% in 5 seconds. Can be reused in 45 seconds
Wraith Cloaking Device
150Infiltrator Only. Activate to make the Flash and the riders nearly invisible. Disables firing. Lasts 20 seconds.
200Infiltrator Only. Activate to make the Flash and the riders nearly invisible. Disables firing. Lasts 25 seconds.
400Infiltrator Only. Activate to make the Flash and the riders nearly invisible. Disables firing. Lasts 30 seconds.
500Infiltrator Only. Activate to make the Flash and the riders nearly invisible. Disables firing. Lasts 35 seconds.
1000Infiltrator Only. Activate to make the Flash and the riders nearly invisible. Disables firing. Lasts 40 seconds.
Defense Slot Nanite Auto Repair System
30Repairs 3.2% every 5 seconds. Damage disables repairs for 12 seconds.
50Repairs 4% every 5 seconds. Damage disables auto repair for 12 seconds.
100Repairs 4.8% every 5 seconds. Damage disables repairs for 12 seconds.
200Repairs 5.6% every 5 seconds. Damage disables repairs for 12 seconds.
500Repairs 6.4% every 5 seconds. Damage disables repairs for 12 seconds.
Composite Armor
50Reduces damage taken from infantry small arms and vehicle machine guns by an additional 4%, explosions by an additional 9%, armor piercing machine guns by an additional 15%, and aircraft machine guns by an additional 16%. Also reduces bonus damage caused by C4 by an additional 25%.
100Reduces damage taken from infantry small arms and vehicle machine gung by an additional 6%, explosions by an additional 19%, armor piercing machine guns by an additional 20%, and aircraft machine guns by an additional 21%. Also reduces bonus damage caused by C4 by an additional 50%
200Reduces damage taken from infantry small arms and vehicle machine guns by an additional 8%, explosions by an additional 28%, armor piercing machine guns by an additional 28%, and aircraft machine guns by an additional 29%. Also reduces bonus damage caused by C4 by an additional 75%
1000Reduces damage taken from infantry small arms and vehicle machine guns by an additional 10%, explosions by an additional 38%, armor piercing machine guns by an additional 35%, and aircraft machine guns by an additional 37%. Also reduces bonus damage caused by C4 by an additional 100%
Vehicle Stealth
50Increases lock-on time by 0.5 seconds and also reduces the auto-detect range of the vehicle to 42 metres.
150Increases lock-on time by 1.0 seconds and also reduces the auto-detect range of the vehicle to 28 metres.
400Increases lock-on time by 1.5 seconds and also reduces the auto-detect range of the vehicle to 14 metres.
1000Increases lock-on time by 2 seconds and also completely prevents the vehicle from being auto-detected.
Mine Guard
30Reduces damage taken from anti-tank mines by 37%.
50Reduces damage taken from anti-tank mines by 50%.
100Reduces damage taken from anti-tank mines by 62%.
150Reduces damage taken from anti-tank mines by 75%.
Performance Slot Scrapper Combat Chassis
100Improved traction, turning, brakes and reverse speed.
200Improved traction, turning, brakes and reverse speed. (All attributes increases over previous rank)
400Improved traction, turning, brakes and reverse speed. (All attributes increases over previous rank)
Racer High Speed Chassis
100Improved speed and acceleration.
200Improved speed and acceleration. (All attributes increased over previous rank)
400Improved speed and acceleration. (All attributes increased over previous rank)
Surger Power Chassis
100Improved handling and hill climbing.
200Improved handling and hill climbing. (All attributes increased over previous rank)
400Improved handling and hill climbing. (All attributes increased over previous rank)

Galaxy Edit

Galaxy Vehicle Certifications
Category Certification Name Levels and Cost
Utility Slot Decoy Flares
100Disrupts active lock-ons for 5 seconds. Can be activated once every 40 seconds.
200Disrupts active lock-ons for 5 seconds. Can be activated once every 35 seconds.
500Disrupts active lock-ons for 5 seconds. Can be activated once every 30 seconds.
1000Disrupts active lock-ons for 5 seconds. Can be activated once every 25 seconds.
Fire Suppression System
30Activate to repair 3% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 60 seconds.
100Activate to repair 6% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 55 seconds.
200Activate to repair 9% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 50 seconds.
500Activate to repair 12% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 45 seconds.
Defense Slot Nanite Auto Repair System
50Repairs 3.57% every 5 seconds. Damage disables auto repair for 12 seconds.
100Repairs 3.93% every 5 seconds. Damage disables auto repair for 11 seconds.
150Repairs 4.29% every 5 seconds. Damage disables auto repair for 10 seconds.
200Repairs 4.64% every 5 seconds. Damage disables auto repair for 9 seconds.
500Repairs 5.00% every 5 seconds. Damage disables auto repair for 8 seconds.
Vehicle Stealth
30Increases lock-on time by 0.25 seconds and also reduces the auto-detect range of the vehicle to 174 metres.
100Increases lock-on time by 0.5 seconds and also reduces the auto-detect range of the vehicle to 116 metres.
200Increases lock-on time by 0.75 seconds and also reduces the auto-detect range of the vehicle to 58 metres.
1000Increases lock-on time by 1 seconds and also completely prevents the vehicle from being auto-detected.
Composite Armor
30Reduces damage taken from flak by 4%.
50Reduces damage taken from flak by 6%.
150Reduces damage taken from flak by 8%.
400Reduces damage taken from flak by 10%.
Performance Slot Precision Drops Airframe
100Improved brakes, turn and roll.
200Improved brakes, turn and roll. (More effective than previous rank)
400Improved brakes, turn and roll. (More effective than previous rank)
High-G Airframe
100Improved vertical thrust, pitch and agility.
200Improved vertical thrust, pitch and agility. (More effective than previous rank)
400Improved vertical thrust, pitch and agility. (More effective than previous rank)
Racer High Speed Airframe
100Improved speed and acceleration.
200Improved speed and acceleration. (More effective than previous rank)
400Improved speed and acceleration. (More effective than previous rank)

Harasser Edit

Harasser Vehicle Certifications
Category Certification Name Levels and Cost
Passive Systems
NFI-2000 Turbo
150Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 27.5 seconds.
200Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 25 seconds.
400Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 22.5 seconds.
500Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 20 seconds.
1000Increases turbo fuel regeneration rate. An empty fuel tank will refill completely in 15 seconds.
Utility Slot Fire Suppression System
30Activate to repair 3% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 60 seconds.
100Activate to repair 6% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 55 seconds.
200Activate to repair 9% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 50 seconds.
500Activate to repair 12% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 45 seconds.
Gate Shield Diffuser
100Unlocks the Gate Shield Diffuser. When activated, the diffuser will last for 8 seconds.
200Increases the duration of the Gate Shield Diffuser to 10 Seconds.
400Increases the duration of the Gate Shield Diffuser to 12 Seconds.
500Increases the duration of the Gate Shield Diffuser to 14 Seconds.
IR Smoke
50Creates a smoke screen to prevent lock-ons. Reuse time: 30 seconds.
100Creates a smoke screen to prevent lock-ons. Reuse time: 25 seconds.
200Creates a smoke screen to prevent lock-ons. Reuse time: 20 seconds.
500Creates a smoke screen to prevent lock-ons. Reuse time: 15 seconds.
Defense Slot Composite Armor
50Reduces damage taken from Front, Side and Top by 2%.
100Reduces damage taken from Front, Side and Top by 4%.
200Reduces damage taken from Front, Side and Top by 6%.
1000Reduces damage taken from Front, Side and Top by 8%.
Mine Guard
30Reduces damage taken from anti-tank mines by 50%.
50Reduces damage taken from anti-tank mines by 56%.
100Reduces damage taken from anti-tank mines by 62%.
150Reduces damage taken from anti-tank mines by 71%.
Nanite Auto Repair System
30Repairs 3.2% of the vehicle's health every 5 seconds. Damage disables repairs for 12 seconds.
50Repairs 4% of the vehicle's health every 5 seconds. Damage disables repairs for 12 seconds.
100Repairs 4.8% of the vehicle's health every 5 seconds. Damage disables repairs for 12 seconds.
200Repairs 5.6% of the vehicle's health every 5 seconds. Damage disables repairs for 12 seconds.
500Repairs 6.4% of the vehicle's health every 5 seconds. Damage disables repairs for 12 seconds.
Vehicle Stealth
30Increases lock-on time by 0.25 seconds and also reduces the auto-detect range of the vehicle to 75 metres.
100Increases lock-on time by 0.5 seconds and also reduces the auto-detect range of the vehicle to 50 metres.
200Increases lock-on time by 0.75 seconds and also reduces the auto-detect range of the vehicle to 25 metres.
1000Increases lock-on time by 1 seconds and also completely prevents the vehicle from being auto-detected.
Proximity Radar
100Enemies near the vehicle will appear on the map of nearby allies for up to 30 meters.
200Extends the range of the Scout Radar to 35 meters.
400Extends the range of the Scout Radar to 40 meters.
500Extends the range of the Scout Radar to 50 meters.
Performance Slot Scrapper Combat Chassis
100Improved traction, turning, brakes and reverse speed.
200Improved traction, turning, brakes and reverse speed. (All attributes increases over previous rank)
400Improved traction, turning, brakes and reverse speed. (All attributes increases over previous rank)
Surger Power Chassis
100Improved handling and hill climbing.
200Improved handling and hill climbing. (All attributes increased over previous rank)
400Improved handling and hill climbing. (All attributes increased over previous rank)
Racer High Speed Chassis
100Improved speed and acceleration.
200Improved speed and acceleration. (All attributes increased over previous rank)
400Improved speed and acceleration. (All attributes increased over previous rank)

Liberator Edit

Liberator Vehicle Certifications
Category Certification Name Levels and Cost
Utility Slot Decoy Flares
100Disrupts active lock-on missiles and blocks new lock-ons for 5 seconds. Can Be activated once every 40 seconds.
200Disrupts active lock-on missiles and blocks new lock-ons for 5 seconds. Can Be activated once every 35 seconds.
500Disrupts active lock-on missiles and blocks new lock-ons for 5 seconds. Can Be activated once every 30 seconds.
1000Disrupts active lock-on missiles and blocks new lock-ons for 5 seconds. Can Be activated once every 25 seconds.
Ejection System
500When exiting the vehicle, all occupants will now safely "bail out". Occupants will not take fall damage and will not inherit the vehicle's momentum.
LF-100 Afterburner
250Unlock the LF-100 Afterburner which allows the Liberator to burn fuel to gain a burst of speed.
375Fuel regeneration rate increased by 12.5%.
550Fuel regeneration rate increased by 25%.
750Fuel regeneration rate increased by 37.5%
1000Fuel regeneration rate increased by 50%
Fire Suppression System
30Activate to repair 3% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 60 seconds.
100Activate to repair 6% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 55 seconds.
200Activate to repair 9% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 50 seconds.
500Activate to repair 12% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 45 seconds.
Defense Slot Nanite Auto Repair System
50Repairs 4% every 5 seconds. Damage disables auto repair for 12 seconds.
100Repairs 4.5% every 5 seconds. Damage disables auto repair for 11 seconds.
150Repairs 5% every 5 seconds. Damage disables auto repair for 10 seconds.
200Repairs 5.5% every 5 seconds. Damage disables auto repair for 9 seconds.
500Repairs 6% every 5 seconds. Damage disables auto repair for 8 seconds.
Vehicle Stealth
30Increases lock-on time by 0.25 seconds and also reduces the auto-detect range of the vehicle to 174 metres.
100Increases lock-on time by 0.5 seconds and also reduces the auto-detect range of the vehicle to 116 metres.
200Increases lock-on time by 0.75 seconds and also reduces the auto-detect range of the vehicle to 58 metres.
1000Increases lock-on time by 1 seconds and also completely prevents the vehicle from being auto-detected.
Composite Armor
30Composite Armor increases the Liberator base resistance to flak, light tank rounds, heavy tank rounds and the Dalton blast damage by 7, 10, 15, and 35% respectively.
50Composite Armor increases the Liberator base resistance to flak, light tank rounds, heavy tank rounds and the Dalton blast damage by 8, 15, 20, and 40% respectively.
150Composite Armor increases the Liberator base resistance to flak, light tank rounds, heavy tank rounds and the Dalton blast damage by 9, 20, 25, and 45% respectively.
400Composite Armor increases the Liberator base resistance to flak, light tank rounds, heavy tank rounds and the Dalton blast damage by 10, 25, 30, and 50% respectively.
Performance Slot Precision Bomber Airframe
100Improved brakes, turn and roll.
200Improved brakes, turn and roll. (More effective than previous rank)
400Improved brakes, turn and roll. (More effective than previous rank)
High-G Airframe
100Improved vertical thrust, pitch and agility.
200Improved vertical thrust, pitch and agility. (More effective than previous rank)
400Improved vertical thrust, pitch and agility. (More effective than previous rank)
Racer High Speed Airframe
100Improved cruise and afterburner speed (If afterburner is equipped).
200Improved cruise and afterburner speed (If afterburner is equipped). (More effective than previous rank)
400Improved cruise and afterburner speed (If afterburner is equipped). (More effective than previous rank)

Lightning Edit

Lightning Vehicle Certifications
Category Certification Name Levels and Cost
Utility Slot IR Smoke
50Creates a smoke screen around the vehicle that prevents lock-on attempts. Reuse time: 30 seconds.
100Creates a smoke screen around the vehicle that prevents lock-on attempts. Reuse time: 25 seconds.
200Creates a smoke screen around the vehicle that prevents lock-on attempts. Reuse time: 20 seconds.
500Creates a smoke screen around the vehicle that prevents lock-on attempts. Reuse time: 15 seconds.
Fire Suppression System
30Activate to repair 3% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 60 seconds.
100Activate to repair 6% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 55 seconds.
200Activate to repair 9% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 50 seconds.
500Activate to repair 12% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 45 seconds.
Defense Slot Nanite Auto Repair System
30Repairs 7.5% every 5 seconds. Damage disable auto repairs for 12 second.
50Repairs 8.33% every 5 seconds. Damage disable auto repairs for 11 second.
100Repairs 9.17% every 5 seconds. Damage disable auto repairs for 10 second.
200Repairs 10% every 5 seconds. Damage disable auto repairs for 9 second.
500Repairs 10.83% every 5 seconds. Damage disable auto repairs for 8 second.
Vehicle Stealth
30Increases lock-on time by 0.25 seconds and also reduces the auto-detect range of the vehicle to 75 metres.
100Increases lock-on time by 0.5 seconds and also reduces the auto-detect range of the vehicle to 50 metres.
200Increases lock-on time by 0.75 seconds and also reduces the auto-detect range of the vehicle to 25 metres.
1000Increases lock-on time by 1 seconds and also completely prevents the vehicle from being auto-detected.
Reinforced Front Armor
150Damage from impacts striking the front of the Lightning are reduced by an additional 10%.
Reinforced Top Armor
200Damage from impacts striking the top of the Lightning are reduced by an additional 10%.
Reinforced Side Armor
200Damage from impacts striking the sides of the Ligntning are reduced by an additional 15%.
Mine Guard
30Reduces damage taken from anti-tank mines by 33%.
50Reduces damage taken from anti-tank mines by 40%.
100Reduces damage taken from anti-tank mines by 55%.
150Reduces damage taken from anti-tank mines by 60%.
Proximity Radar
100Increases the range of the Proximity radar to 30 Meters.
200Increases the range of the Proximity radar to 35 Meters.
400Increases the range of the Proximity radar to 40 Meters.
500Increases the range of the Proximity radar to 50 Meters.
Performance Slot Rival Combat Chassis
100Improved tank rotation, brakes and reverse speed.
200Improved tank rotation, brakes and reverse speed. (More effective than previous rank)
400Improved tank rotation, brakes and reverse speed. (More effective than previous rank)
Racer High Speed Chassis
100Improved speed and acceleration.
200Improved speed and acceleration. (More effective than previous rank)
400Improved speed and acceleration. (More effective than previous rank)

Sunderer Edit

Sunderer Vehicle Certifications
Category Certification Name Levels and Cost
Passive Systems Sunderer Advanced Mobile Station (S-AMS)
50Enables the Sunderer to deploy into an Advanced Mobile Station, which acts as a respawn point for friendly soldiers.
Utility Slot Gate Shield Diffuser
100Unlocks the Gate Shield Diffuser. When activated, the diffuser will last for 8 seconds.
200Increases the duration of the Gate Shield Diffuser to 10 Seconds.
400Increases the duration of the Gate Shield Diffuser to 12 Seconds.
500Increases the duration of the Gate Shield Diffuser to 14 Seconds.
Smoke Screen
10Increases the lock-on disruption to 8 seconds.
30Increases the lock-on disruption to 9 seconds.
50Increases the lock-on disruption to 10 seconds.
200Increases the lock-on disruption to 12 seconds.
Fire Suppression System
30Activate to repair 3% of the vehicle over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Suppression Can be activated once every 60 seconds
100Activate to repair 6% of the vehicle over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Suppression Can be activated once every 55 seconds
200Activate to repair 9% of the vehicle over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Suppression Can be activated once every 50 seconds
500Activate to repair 12% of the vehicle over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Suppression Can be activated once every 45 seconds
Defense Slot Blockade Armor
50Reduces damage from attacks to the front,side and top armor by an additional 3%. Rear attacks are reduced by an additional 10%.
100Reduces damage from attacks to the front,side and top armor by an additional 6%. Rear attacks are reduced by an additional 15%.
200Reduces damage from attacks to the front,side and top armor by an additional 9%. Rear attacks are reduced by an additional 20%.
1000Reduces damage from attacks to the front,side and top armor by an additional 12%. Rear attacks are reduced by an additional 25%.
Proximity Repair System
100Ally vehicles near the Sunderer are repaired over time.
150Increases the power of the Nanite Proximity Repair system by 100%.
200Increases the power of the Nanite Proximity Repair system by 200%.
400Increases the power of the Nanite Proximity Repair system by 300%.
500Increases the power of the Nanite Proximity Repair system by 400%.
1000Increases the power of the Nanite Proximity Repair system by 500%.
Vehicle Ammo Dispenser
50Unlocks the ammo dispenser. Dispenses ammo to friendly vehicles within 20 meters.
100Increases the ammo dispense range to 23 meters.
200Increases the ammo dispense range to 26 meters.
500Increases the ammo dispense range to 30 meters.
Nanite Auto Repair System
30Repairs 2.5% every 5 seconds. Damage disables auto repair for 12 seconds.
50Repairs 3.13% every 5 seconds. Damage disables auto repair for 11 seconds.
100Repairs 3.75% every 5 seconds. Damage disables auto repair for 10 seconds.
200Repairs 4.38% every 5 seconds. Damage disables auto repair for 9 seconds.
500Repairs 5% every 5 seconds. Damage disables auto repair for 8 seconds.
Vehicle Stealth
30Increases the it takes to lock-on to the vehicle by 0.25 seconds and also reduces the auto-detect range of the vehicle to 75 meters
100Increases lock-on time by 0.5 seconds and also reduces the auto-detect range of the vehicle to 50 meters
200Increases lock-on time by 0.75 seconds and also reduces the auto-detect range of the vehicle to 25 meters
1000Increases lock-on time by 1 second and completely prevents the vehicle from being auto-detected
Mine Guard
30Reduces damages taken from anti-tank mines by 25%.
50Reduces damages taken from anti-tank mines by 40%.
100Reduces damages taken from anti-tank mines by 60%.
150Reduces damages taken from anti-tank mines by 70%.
Proximity Radar
100Increases the range of the Proximity Radar to 20 Meters.
200Increases the range of the Proximity Radar to 30 Meters.
400Increases the range of the Proximity Radar to 40 Meters.
500Increases the range of the Proximity Radar to 50 Meters.
Deployment Shield
50Generates a shield for the Sunderer when deployed that will absorb up to a certain amount of damage, but will regenerate over time. Damage done to the Sunderer or the shield will delay the shields regeneration for 10 seconds.
100Next Rank: Regeneration delay caused by damage lowered to 9 seconds.
200Next Rank: Regeneration delay caused by damage lowered to 8 seconds.
500Next Rank: Regeneration delay caused by damage lowered to 6 seconds.
Performance Slot Rival Combat Chassis
100Improved traction, turning, brakes and reverse speed.
200Improved traction, turning, brakes and reverse speed. (More effective than previous rank)
400Improved traction, turning, brakes and reverse speed. (More effective than previous rank)
Racer High Speed Chassis
100Improved speed and acceleration.
200Improved speed and acceleration. (More effective than previous rank)
400Improved speed and acceleration. (More effective than previous rank)

Terran Republic onlyEdit

Prowler Edit

Prowler Vehicle Certifications
Category Certification Name Levels and Cost
Utility Slot Anchored Mode
100Reload speed increased by 12% and projectile speed increased by 30% when deployed.
200Reload speed increased by 24% and projectile speed increased by 30% when deployed.
500Reload speed increased by 36% and projectile speed increased by 30% when deployed.
1000Reload speed increased by 48% and projectile speed increased by 30% when deployed.
IR Smoke
50Creates a smoke screen around the vehicle that prevents lock-on attempts.
Reuse time: 30 seconds.
100Creates a smoke screen around the vehicle that prevents lock-on attempts.
Reuse time: 25 seconds.
200Creates a smoke screen around the vehicle that prevents lock-on attempts.
Reuse time: 20 seconds.
500Creates a smoke screen around the vehicle that prevents lock-on attempts.
Reuse time: 15 seconds.
Fire Suppression System
30Activate to repair 3% of the vehicle over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 60 seconds.
50Activate to repair 6% of the vehicle over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 55 seconds.
100Activate to repair 9% of the vehicle over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 50 seconds
200Activate to repair 12% of the vehicle over 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 45 seconds
Defense Slot Nanite Auto Repair System
30Repairs 3.75% damage every 5 seconds. Damage disables repairs for 12 seconds.
50Repairs 4.38% damage every 5 seconds. Damage disables repairs for 11 seconds.
100Repairs 5% damage every 5 seconds. Damage disables repairs for 10 seconds.
200Repairs 5.63% damage every 5 seconds. Damage disables repairs for 9 seconds.
500Repairs 6.25% damage every 5 seconds. Damage disables repairs for 8 seconds.
Vehicle Stealth
30Increases lock-on time by 0.25 seconds and also reduces the auto-detect range of the vehicle to 75 metres.
100Increases lock-on time by 0.5 seconds and also reduces the auto-detect range of the vehicle to 50 metres.
200Increases lock-on time by 0.75 seconds and also reduces the auto-detect range of the vehicle to 25 metres.
1000Increases lock-on time by 1 seconds and also completely prevents the vehicle from being auto-detected.
Mine Guard
30Reduces damages taken from anti-tank mines by 25%
50Reduces damages taken from anti-tank mines by 37%
100Reduces damages taken from anti-tank mines by 50%
150Reduces damages taken from anti-tank mines by 62%
Reinforced Front Armor
100Damage from impacts striking the front of the Prowler are reduced by an additional 5%.
Reinforced Side Armor
100Damage from impacts striking the sides of the Prowler are reduced by an additional 10%.
Reinforced Top Armor
100Damage from impacts striking the top of the Prowler are reduced by an additional 10%
Proximity Radar
100Increases the range of the Proximity Radar to 30 meters.
200Increases the range of the Proximity Radar to 35 meters.
400Increases the range of the Proximity Radar to 40 meters.
500Increases the range of the Proximity Radar to 50 meters.
Performance Slot Rival Combat Chassis
100Improved tank rotation, brakes and reverse speed.
200Improved tank rotation, brakes and reverse speed.
(More effective than previous rank)
400Improved tank rotation, brakes and reverse speed.
(More effective than previous rank)
Racer High Speed Chassis
100Improved speed and acceleration.
200Improved speed and acceleration.
(More effective than previous rank)
400Improved speed and acceleration.
(More effective than previous rank)

Mosquito Edit

Mosquito Vehicle Certifications
Category Certification Name Levels and Cost
Utility Slot Scout Radar
50Enemies near the aircraft will appear on the map of nearby allies for up to 50 meters.
100Extends the range of the Scout Radar to 100 meters.
200Extends the range of the Scout Radar to 150 meters.
500Extends the range of the Scout Radar to 200 meters.
Decoy Flares
100Disrupts active lock-on missiles and blocks new lock-ons for 5 seconds. Can be activated once every 40 seconds.
200Disrupts active lock-on missiles and blocks new lock-ons for 5 seconds. Can be activated once every 35 seconds.
500Disrupts active lock-on missiles and blocks new lock-ons for 5 seconds. Can be activated once every 30 seconds.
1000Disrupts active lock-on missiles and blocks new lock-ons for 5 seconds. Can be activated once every 25 seconds.
Ejection System
500When exiting the vehicle, the pilot will now safetly "bail out". The pilot will not take fall damage and will not inherit the vehicles momentum.
Fire Suppression System
30Activate to repair 6% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 60 seconds..
100Activate to repair 12% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 55 seconds.
200Activate to repair 20% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 50 seconds.
500Activate to repair 25% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 45 seconds.
Engagement Radar
1Causes the HUD to highlight and track hostile aircraft at range of 300 meters.
10Causes the HUD to highlight and track hostile aircraft at range of 400 meters.
50Causes the HUD to highlight and track hostile aircraft at range of 500 meters.
100Causes the HUD to highlight and track hostile aircraft at range of 600 meters.
Defense Slot Composite Armor
100Reduces damage taken from flak by an additional 15% and infantry small arms fire by an additional 4%.
200Reduces damage taken from flak by an additional 20% and infantry small arms fire by an additional 6%.
500Reduces damage taken from flak by an additional 25% and infantry small arms fire by an additional 8%.
1000Reduces damage taken from flak by an additional 30% and infantry small arms fire by an additional 10%.
Nanite Auto Repair System
50Repairs 5% every 5 seconds. Damage disables auto repair for 12 seconds.
100Repairs 5.83% every 5 seconds. Damage disables auto repair for 11 seconds.
150Repairs 6.67% every 5 seconds. Damage disables auto repair for 10 seconds.
200Repairs 7.5% every 5 seconds. Damage disables auto repair for 9 seconds.
500Repairs 8.33% every 5 seconds. Damage disables auto repair for 8 seconds.
Vehicle Stealth
30Increases lock-on time by 0.25 seconds and also reduces the auto-detect range of the vehicle to 174 metres.
100Increases lock-on time by 0.5 seconds and also reduces the auto-detect range of the vehicle to 116 metres.
200Increases lock-on time by 0.75 seconds and also reduces the auto-detect range of the vehicle to 58 metres.
1000Increases lock-on time by 1 seconds and also completely prevents the vehicle from being auto-detected.
Performance Slot Dogfighting Airframe
100Improved turn, roll and agility.
200Improved turn, roll and agility. (More effective than previous rank)
400Improved turn, roll and agility. (More effective than previous rank)
Hover Stability Airframe
100Improved hover, air brake and vertical thrust.
200Improved hover, air brake and vertical thrust. (More effective than previous rank)
400Improved hover, air brake and vertical thrust. (More effective than previous rank)
Racer High Speed Airframe
100Improved cruising and afterburner speed.
200Improved cruising and afterburner speed. (More effective than previous rank)
400Improved cruising and afterburner speed. (More effective than previous rank)
Wing Mount External Fuel Tanks
0External Fuel Tanks causes afterburner fuel to replenish 15% faster.
10External Fuel Tanks also increase the maximum capacity of afterburner fuel by 40%.
30External Fuel Tanks afterburner fuel replenishment bonus increased to 40%.
50External Fuel Tanks maximum afterburner fuel capacity bonus increased to 80%.
100External Fuel Tanks afterburner fuel replenishment bonus increased to 70%.

New Conglomerate onlyEdit

Vanguard Edit

Vanguard Vehicle Certifications
Category Certification Name Levels and Cost
Utility Slot Vanguard Shield
100Lasts for 6 seconds when activated. Can be activated again after 60 seconds..
200Lasts for 6 seconds when activated. Can be activated again after 55 seconds.
500Lasts for 6 seconds when activated. Can be activated again after 50 seconds.
1000Lasts for 6 seconds when activated. Can be activated again after 45 seconds.
IR Smoke
50Creates a smoke screen around the vehicle that prevents lock-on attempts.
Reuse time: 30 seconds.
100Creates a smoke screen around the vehicle that prevents lock-on attempts.
Reuse time: 25 seconds.
200Creates a smoke screen around the vehicle that prevents lock-on attempts.
Reuse time: 20 seconds.
500Creates a smoke screen around the vehicle that prevents lock-on attempts.
Reuse time: 15 seconds.
Fire Suppression System
30Activate to repair 3% of the vehicle over 5 seconds. If the vehicle is on fire when activated, it will also extinguish the fire. Can be activated once every 60 seconds.
100Activate to repair 6% of the vehicle over 5 seconds. If the vehicle is on fire when activated, it will also extinguish the fire. Can be activated once every 55 seconds.
200Activate to repair 9% of the vehicle over 5 seconds. If the vehicle is on fire when activated, it will also extinguish the fire. Can be activated once every 50 seconds.
500Activate to repair 12% of the vehicle over 5 seconds. If the vehicle is on fire when activated, it will also extinguish the fire. Can be activated once every 45 seconds.
Defense Slot Nanite Auto Repair System
30Repairs 3.75% damage every 5 seconds. Damage disables repairs for 12 seconds.
50Repairs 4.38% damage every 5 seconds. Damage disables repairs for 11 seconds.
100Repairs 5.00% damage every 5 seconds. Damage disables repairs for 10 seconds.
200Repairs 5.63% damage every 5 seconds. Damage disables repairs for 9 seconds.
500Repairs 6.25% damage every 5 seconds. Damage disables repairs for 8 seconds.
Vehicle Stealth
30Increases lock-on time by 0.25 seconds and also reduces the auto-detect range of the vehicle to 75 metres.
100Increases lock-on time by 0.5 seconds and also reduces the auto-detect range of the vehicle to 50 metres.
200Increases lock-on time by 0.75 seconds and also reduces the auto-detect range of the vehicle to 25 metres.
1000Increases lock-on time by 1 seconds and also completely prevents the vehicle from being auto-detected.
Mine Guard
30Reduces damages taken from anti-tank mines by 25%
50Reduces damages taken from anti-tank mines by 37%
100Reduces damages taken from anti-tank mines by 50%
150Reduces damages taken from anti-tank mines by 62%
Reinforced Front Armor
100Damage from impacts striking the front of the Vanguard are reduced by an additional 5%.
Reinforced Side Armor
100Damage from impacts striking the sides of the Vanguard are reduced by an additional 10%.
Reinforced Top Armor
100Damage from impacts striking the top of the Vanguard are reduced by an additional 10%.
Proximity Radar
100Increases the range of the Proximity Radar to 30 meters.
200Increases the range of the Proximity Radar to 35 meters.
400Increases the range of the Proximity Radar to 40 meters.
500Increases the range of the Proximity Radar to 50 meters.
Performance Slot Rival Combat Chassis
100Improved tank rotation, brakes and reverse speed.
200Improved tank rotation, brakes and reverse speed.
(More effective than previous rank)
400Improved tank rotation, brakes and reverse speed.
(More effective than previous rank)
Racer High Speed Chassis
100Improved speed and acceleration.
200Improved speed and acceleration.
(More effective than previous rank)
400Improved speed and acceleration.
(More effective than previous rank)

Reaver Edit

Reaver Vehicle Certifications
Category Certification Name Levels and Cost
Utility Slot Scout Radar
50Enemies near the aircraft will appear on the map of nearby allies for up to 50 meters.
100Enemies near the aircraft will appear on the map of nearby allies for up to 100 meters.
200Enemies near the aircraft will appear on the map of nearby allies for up to 150 meters.
500Enemies near the aircraft will appear on the map of nearby allies for up to 200 meters.
Decoy Flares
100Disrupts active lock-on missiles and blocks new lock-ons for 5 seconds. Can be activated once every 40 seconds.
200Disrupts active lock-on missiles and blocks new lock-ons for 5 seconds. Can be activated once every 35 seconds.
500Disrupts active lock-on missiles and blocks new lock-ons for 5 seconds. Can be activated once every 30 seconds.
1000Disrupts active lock-on missiles and blocks new lock-ons for 5 seconds. Can be activated once every 25 seconds.
Ejection System
500When exiting the vehicle, the pilot will now safetly "bail out". The pilot will not take fall damage and will not inherit the vehicles momentum.
Fire Suppression System
30Activate to repair 6% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 60 seconds..
100Activate to repair 12% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 55 seconds.
200Activate to repair 20% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 50 seconds.
500Activate to repair 25% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 45 seconds.
Engagement Radar
1Causes the HUD to highlight and track hostile aircraft at range of 300 meters.
10Causes the HUD to highlight and track hostile aircraft at range of 400 meters.
50Causes the HUD to highlight and track hostile aircraft at range of 500 meters.
100Causes the HUD to highlight and track hostile aircraft at range of 600 meters.
Defense Slot Composite Armor
100Reduces damage taken from flak by an additional 15% and infantry small arms fire by an additional 4%.
200Reduces damage taken from flak by an additional 20% and infantry small arms fire by an additional 6%.
500Reduces damage taken from flak by an additional 25% and infantry small arms fire by an additional 8%.
1000Reduces damage taken from flak by an additional 30% and infantry small arms fire by an additional 10%.
Nanite Auto Repair System
50Repairs 5% every 5 seconds. Damage disables auto repair for 12 seconds.
100Repairs 5.83% every 5 seconds. Damage disables auto repair for 11 seconds.
150Repairs 6.67% every 5 seconds. Damage disables auto repair for 10 seconds.
200Repairs 7.5% every 5 seconds. Damage disables auto repair for 9 seconds.
500Repairs 8.33% every 5 seconds. Damage disables auto repair for 8 seconds.
Vehicle Stealth
30Increases lock-on time by 0.25 seconds and also reduces the auto-detect range of the vehicle to 174 metres.
100Increases lock-on time by 0.5 seconds and also reduces the auto-detect range of the vehicle to 116 metres.
200Increases lock-on time by 0.75 seconds and also reduces the auto-detect range of the vehicle to 58 metres.
1000Increases lock-on time by 1 seconds and also completely prevents the vehicle from being auto-detected.
Performance Slot Dogfighting Airframe
100Improved turn, roll and agility.
200Improved turn, roll and agility. (More effective than previous rank)
400Improved turn, roll and agility. (More effective than previous rank)
Hover Stability Airframe
100Improved hover, air brake and vertical thrust.
200Improved hover, air brake and vertical thrust. (More effective than previous rank)
400Improved hover, air brake and vertical thrust. (More effective than previous rank)
Racer High Speed Airframe
100Improved cruising and afterburner speed.
200Improved cruising and afterburner speed. (More effective than previous rank)
400Improved cruising and afterburner speed. (More effective than previous rank)
Wing Mount External Fuel Tanks
0External Fuel Tanks causes afterburner fuel to replenish 15% faster.
10External Fuel Tanks also increase the maximum capacity of afterburner fuel by 40%.
30External Fuel Tanks afterburner fuel replenishment bonus increased to 40%.
50External Fuel Tanks maximum afterburner fuel capacity bonus increased to 80%.
100External Fuel Tanks afterburner fuel replenishment bonus increased to 70%.

Vanu Sovereignty onlyEdit

Magrider Edit

Magrider Vehicle Certifications
Category Certification Name Levels and Cost
Utility Slot Magburner
100Magburner can regen from zero to full in 35 seconds.
200Magburner can regen from zero to full in 30 seconds.
500Magburner can regen from zero to full in 25 seconds.
1000Magburner can regen from zero to full in 20 seconds.
IR Smoke
50Creates a smoke screen around the vehicle that prevents lock-on attempts.
Reuse time: 30 seconds.
100Creates a smoke screen around the vehicle that prevents lock-on attempts.
Reuse time: 25 seconds.
200Creates a smoke screen around the vehicle that prevents lock-on attempts.
Reuse time: 20 seconds.
500Creates a smoke screen around the vehicle that prevents lock-on attempts.
Reuse time: 15 seconds.
Fire Suppression System
30Activate to repair 3% of the vehicle over 5 seconds. If the vehicle is on fire when activated, it will also extinguish the fire. Can be activated once every 60 seconds.
100Activate to repair 6% of the vehicle over 5 seconds. If the vehicle is on fire when activated, it will also extinguish the fire. Can be activated once every 55 seconds.
200Activate to repair 9% of the vehicle over 5 seconds. If the vehicle is on fire when activated, it will also extinguish the fire. Can be activated once every 50 seconds.
500Activate to repair 12% of the vehicle over 5 seconds. If the vehicle is on fire when activated, it will also extinguish the fire. Can be activated once every 45 seconds.
Defense Slot Nanite Auto Repair System
30Repairs 3.75% of the vehicle's health each second. Damage disables repairs for 12 seconds.
50Repairs 4.38% of the vehicle's health each second. Damage disables repairs for 11 seconds.
100Repairs 5.00% of the vehicle's health each second. Damage disables repairs for 10 seconds.
200Repairs 5.63% of the vehicle's health each second. Damage disables repairs for 9 seconds.
500Repairs 6.25% of the vehicle's health each second. Damage disables repairs for 8 seconds.
Mine Guard
30Reduces damages taken from anti-tank mines by 25%
50Reduces damages taken from anti-tank mines by 37%
100Reduces damages taken from anti-tank mines by 50%
150Reduces damages taken from anti-tank mines by 62%
Vehicle Stealth
30Increases lock-on time by 0.25 seconds and also reduces the auto-detect range of the vehicle to 75 metres.
100Increases lock-on time by 0.5 seconds and also reduces the auto-detect range of the vehicle to 50 metres.
200Increases lock-on time by 0.75 seconds and also reduces the auto-detect range of the vehicle to 25 metres.
1000Increases lock-on time by 1 seconds and also completely prevents the vehicle from being auto-detected.
Reinforced Front Armor
100Damage from impacts striking the front of the Magrider are reduced by an additional 5%.
Reinforced Top Armor
100Damage from impacts striking the top of the Magrider are reduced by an additional 10%.
Reinforced Side Armor
100Damage from impacts striking the sides of the Magrider are reduced by an additional 10%.
Proximity Radar
100Increases the range of the Proximity Radar to 30 Meters.
200Increases the range of the Proximity Radar to 35 Meters.
400Increases the range of the Proximity Radar to 40 Meters.
500Increases the range of the Proximity Radar to 50 Meters.
Performance Slot Rival Combat Chassis
100Improved strafe, brakes, reverse speed and hover power.
200Improved strafe, brakes, reverse speed and hover power.
(More effective than previous rank)
400Improved strafe, brakes, reverse speed and hover power.
(More effective than previous rank)
Racer High Speed Chassis
100Improved speed, acceleration and hover power.
200Improved speed, acceleration and hover power.
(More effective than previous rank)
400Improved speed, acceleration and hover power.
(More effective than previous rank)

Scythe Edit

Scythe Vehicle Certifications
Category Certification Name Levels and Cost
Utility Slot Scout Radar
50Enemies near the aircraft will appear on the map of nearby allies for up to 50 meters.
100Extends the range of the Scout Radar to 100 meters.
200Extends the range of the Scout Radar to 150 meters.
500Extends the range of the Scout Radar to 200 meters.
Decoy Flares
100Disrupts active lock-on missiles and blocks new lock-ons for 5 seconds. Can be activated once every 40 seconds.
200Disrupts active lock-on missiles and blocks new lock-ons for 5 seconds. Can be activated once every 35 seconds.
500Disrupts active lock-on missiles and blocks new lock-ons for 5 seconds. Can be activated once every 30 seconds.
1000Disrupts active lock-on missiles and blocks new lock-ons for 5 seconds. Can be activated once every 25 seconds.
Ejection System
500When exiting the vehicle, the pilot will now safetly "bail out". The pilot will not take fall damage and will not inherit the vehicles momentum.
Fire Suppression System
30Activate to repair 6% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 60 seconds..
100Activate to repair 12% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 55 seconds.
200Activate to repair 20% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 50 seconds.
500Activate to repair 25% of the vehicle in 5 seconds. If the vehicle is on fire when activated, it will also immediately extinguish the fire. Can be activated once every 45 seconds.
Engagement Radar
1Causes the HUD to highlight and track hostile aircraft at range of 300 meters.
10Causes the HUD to highlight and track hostile aircraft at range of 400 meters.
50Causes the HUD to highlight and track hostile aircraft at range of 500 meters.
100Causes the HUD to highlight and track hostile aircraft at range of 600 meters.
Defense Slot Composite Armor
100Reduces damage taken from flak by an additional 15% and infantry small arms fire by an additional 4%.
200Reduces damage taken from flak by an additional 20% and infantry small arms fire by an additional 6%.
500Reduces damage taken from flak by an additional 25% and infantry small arms fire by an additional 8%.
1000Reduces damage taken from flak by an additional 30% and infantry small arms fire by an additional 10%.
Nanite Auto Repair System
50Repairs 5% every 5 seconds. Damage disables auto repair for 12 seconds.
100Repairs 5.83% every 5 seconds. Damage disables auto repair for 11 seconds.
150Repairs 6.67% every 5 seconds. Damage disables auto repair for 10 seconds.
200Repairs 7.5% every 5 seconds. Damage disables auto repair for 9 seconds.
500Repairs 8.33% every 5 seconds. Damage disables auto repair for 8 seconds.
Vehicle Stealth
30Increases lock-on time by 0.25 seconds and also reduces the auto-detect range of the vehicle to 174 metres.
100Increases lock-on time by 0.5 seconds and also reduces the auto-detect range of the vehicle to 116 metres.
200Increases lock-on time by 0.75 seconds and also reduces the auto-detect range of the vehicle to 58 metres.
1000Increases lock-on time by 1 seconds and also completely prevents the vehicle from being auto-detected.
Performance Slot Dogfighting Airframe
100Improved turn, roll and agility.
200Improved turn, roll and agility. (More effective than previous rank)
400Improved turn, roll and agility. (More effective than previous rank)
Hover Stability Airframe
100Improved hover, air brake and vertical thrust.
200Improved hover, air brake and vertical thrust. (More effective than previous rank)
400Improved hover, air brake and vertical thrust. (More effective than previous rank)
Racer High Speed Airframe
100Improved cruising and afterburner speed.
200Improved cruising and afterburner speed. (More effective than previous rank)
400Improved cruising and afterburner speed. (More effective than previous rank)
Wing Mount External Fuel Tanks
0External Fuel Tanks causes afterburner fuel to replenish 15% faster.
10External Fuel Tanks also increase the maximum capacity of afterburner fuel by 40%.
30External Fuel Tanks afterburner fuel replenishment bonus increased to 40%.
50External Fuel Tanks maximum afterburner fuel capacity bonus increased to 80%.
100External Fuel Tanks afterburner fuel replenishment bonus increased to 70%.

Squad LeaderEdit

Squad Leader Certifications
Category Certification Name Levels and Cost Prerequisites
Communications Command Comm. Channel
100Provides access to a restricted command communication channel.
Rank 10
Request Reinforcements
200Allows squad leaders to request empire-wide offensive and defensive support by placing markers on the continent map.
Coordination Rally Point - Green
50Allows the Squad Leader to place green smoke as a rally point.
Rally Point - Orange
50Allows the Squad Leader to place orange smoke as a rally point.
Rally Point - Purple
50Allows the Squad Leader to place purple smoke as a rally point.
Rally Point - Yellow
50Allows the Squad Leader to place yellow smoke as a rally point.
Logistics Spawn Beacon
30Grants access to a Spawn Beacon that when deployed allows squad members to hot drop in the vicinity. Player Respawn Cooldown: 2m30s
100Reduces the spawn timer on the squad Spawn Beacon. Player Respawn Cooldown: 2m15s
200Additional reduction to the spawn timer on the squad Spawn Beacon. Player Respawn Cooldown: 2m0s
300Additional reduction to the spawn timer on the squad Spawn Beacon. Player Respawn Cooldown: 1m45s
500Additional reduction to the spawn timer on the squad Spawn Beacon. Player Respawn Cooldown: 1m30s

External links Edit

Tips and Tricks for earning Certification Points Edit

  • Playing as medic and reviving teammates
  • Playing as engineer with a max for a partner
  • Specializing in certain weapons and earning medals
  • Playing as heavy assault and taking down aircraft

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