Carbines
Comments72
637pages on
this wiki
this wiki
| Page Contents Current As of Patch: | GU09 |
Carbine Overview
Edit
Usable By:
Carbines fire rapidly and can quickly take out enemies at close or medium range. Some can be modified with underbarrel attachments like grenade launchers or shotguns to adapt to the situation.
Carbine Statistics
Edit
Terran Republic
Edit
| Weapon Certification Cost and General Availability | |||||||||||
| Type | LC2 Lynx | T5 AMC | TRAC-5 | TRAC-5 Burst | TRAC-5 S | LC3 Jaguar | |||||
| Ammo | |||||||||||
| Soft Point Ammunition | |||||||||||
| High-Velocity Ammunition | |||||||||||
| Barrel Attachments | |||||||||||
| Suppressor | |||||||||||
| Flash Suppressor | |||||||||||
| Compensator | |||||||||||
| Optics | |||||||||||
| 3.4x Scope | |||||||||||
| 4x Scope | |||||||||||
| Reflex Sight | |||||||||||
| Reflex Sight 2x | |||||||||||
| Laser 3.4x Scope | |||||||||||
| Laser 4x Scope | |||||||||||
| 6x Scope | |||||||||||
| IRNV Scope | |||||||||||
| Rail Attachments | |||||||||||
| Flashlight | |||||||||||
| Laser Sight | |||||||||||
| Advanced Laser Sight | |||||||||||
| Forward Grip | |||||||||||
| Advanced Forward Grip | |||||||||||
| Extended Magazine | |||||||||||
| Underbarrel Smoke Grenade Launcher | |||||||||||
| Underbarrel Shotgun | |||||||||||
| Underbarrel Grenade Launcher | |||||||||||
| LC2 Lynx | |||
| The lightweight polymers that make up the LC2 Lynx allow the shooter to retain high mobility in all firing positions. | |||
| Empire: | | ||
| Weapon Type: | Carbines | ||
| Can Use: | |||
| Fire Rate: | 800 RPM | ||
| Muzzle Velocity: | 450m/s | ||
| Range: | Medium | ||
| Fire Modes: | Automatic, Semi-Automatic | ||
| Reload Speed | |||
| Fast Reload: | 2.96s | ||
| Slow Reload: | 3.5s | ||
| Damage | |||
| Max Damage: | 143 before 10m | ||
| Min Damage: | 100 after 60m | ||
| Ammunition | |||
| Magazine Size: | 40 | ||
| Ammunition Pool: | 240 | ||
| Accuracy | |||
| Hip | Aim | ||
| Crouch | Still: | 1.5 | 0.1 |
| Move: | 1 | 0.1 | |
| Stand | Still: | 2 | 0.35 |
| Move: | 5 | 2 | |
| Bloom per Shot: | 0.1 | 0.05 | |
| Costs | |||
| Cert Cost: | 1000 | ||
| SC Cost: | 700 | ||
| T5 AMC | |||
| The T5 AMC's damage output and controllable recoil was designed around giving Terran Republic soldiers increased effectiveness in medium range encounters. | |||
| Empire: | | ||
| Weapon Type: | Carbines | ||
| Can Use: | |||
| Fire Rate: | 652 RPM | ||
| Muzzle Velocity: | 570m/s | ||
| Range: | Medium | ||
| Fire Modes: | Automatic, Semi-Automatic | ||
| Reload Speed | |||
| Fast Reload: | 2.265s | ||
| Slow Reload: | 3.13s | ||
| Damage | |||
| Max Damage: | 143 before 10m | ||
| Min Damage: | 112 after 65m | ||
| Ammunition | |||
| Magazine Size: | 40 | ||
| Ammunition Pool: | 240 | ||
| Accuracy | |||
| Hip | Aim | ||
| Crouch | Still: | 1.5 | 0.1 |
| Move: | 1 | 0.1 | |
| Stand | Still: | 2 | 0.3 |
| Move: | 5 | 2 | |
| Bloom per Shot: | 0.1 | 0.05 | |
| Costs | |||
| Cert Cost: | 250 | ||
| SC Cost: | 500 | ||
| TRAC-5 | |||
| Originally designed for spec-ops missions that can contain any number of situations, the TRAC-5's adaptability make it a solid choice for any soldier. | |||
| Empire: | | ||
| Weapon Type: | Carbines | ||
| Can Use: | |||
| Fire Rate: | 750 RPM | ||
| Muzzle Velocity: | 490m/s | ||
| Range: | Medium | ||
| Fire Modes: | Automatic, Semi-Automatic | ||
| Reload Speed | |||
| Fast Reload: | 2.595s | ||
| Slow Reload: | 3.7s | ||
| Damage | |||
| Max Damage: | 143 before 10m | ||
| Min Damage: | 112 after 65m | ||
| Ammunition | |||
| Magazine Size: | 40 | ||
| Ammunition Pool: | 240 | ||
| Accuracy | |||
| Hip | Aim | ||
| Crouch | Still: | 1.5 | 0.1 |
| Move: | 1 | 0.1 | |
| Stand | Still: | 2 | 0.3 |
| Move: | 5 | 2 | |
| Bloom per Shot: | 0.1 | 0.05 | |
| Costs | |||
| Cert Cost: | Default | ||
| SC Cost: | Default | ||
| TRAC-5 Burst | |||
| The burst fire variant of the TRAC-5 provides accurate and controllable firepower suitable for any number of situations. | |||
| Empire: | | ||
| Weapon Type: | Carbines | ||
| Can Use: | |||
| Fire Rate: | 750 RPM | ||
| Muzzle Velocity: | 490m/s | ||
| Range: | Medium | ||
| Fire Modes: | 3x Burst, Semi-Automatic | ||
| Reload Speed | |||
| Fast Reload: | 2.595s | ||
| Slow Reload: | 3.7s | ||
| Damage | |||
| Max Damage: | 143 before 10m | ||
| Min Damage: | 112 after 65m | ||
| Ammunition | |||
| Magazine Size: | 40 | ||
| Ammunition Pool: | 240 | ||
| Accuracy | |||
| Hip | Aim | ||
| Crouch | Still: | 1.5 | 0.1 |
| Move: | 1 | 0.1 | |
| Stand | Still: | 2 | 0.15 |
| Move: | 5 | 2 | |
| Bloom per Shot: | 0.1 | 0.05 | |
| Costs | |||
| Cert Cost: | 100 | ||
| SC Cost: | 250 | ||
| TRAC-5 S | |||
| Created to further enhance the carbine's versatility, the TRAC-5 S can choose between multiple fire modes for firing at distant targets. | |||
| Empire: | | ||
| Weapon Type: | Carbines | ||
| Can Use: | |||
| Fire Rate: | 698 RPM | ||
| Muzzle Velocity: | 490m/s | ||
| Range: | Medium | ||
| Fire Modes: | Automatic, 3x Burst, Semi-Automatic | ||
| Reload Speed | |||
| Fast Reload: | 2.7s | ||
| Slow Reload: | 3.87s | ||
| Damage | |||
| Max Damage: | 143 before 10m | ||
| Min Damage: | 112 after 65m | ||
| Ammunition | |||
| Magazine Size: | 40 | ||
| Ammunition Pool: | 240 | ||
| Accuracy | |||
| Hip | Aim | ||
| Crouch | Still: | 1.5 | 0.1 |
| Move: | 1 | 0.1 | |
| Stand | Still: | 2 | 0.3 |
| Move: | 5 | 2 | |
| Bloom per Shot: | 0.1 | 0.05 | |
| Costs | |||
| Cert Cost: | 500 | ||
| SC Cost: | 700 | ||
| LC3 Jaguar | |||
| Boasting a longer barrel than its compact Light Carbine cousin, the mobile LC3 Jaguar was designed to provide accurate hip fire at longer distances than the Lynx. | |||
| Empire: | | ||
| Weapon Type: | Carbines | ||
| Can Use: | |||
| Fire Rate: | 750 RPM | ||
| Muzzle Velocity: | 440m/s | ||
| Range: | Medium | ||
| Fire Modes: | Automatic | ||
| Reload Speed | |||
| Fast Reload: | 2.755s | ||
| Slow Reload: | 3.88s | ||
| Damage | |||
| Max Damage: | 143 before 10m | ||
| Min Damage: | 112 after 65m | ||
| Ammunition | |||
| Magazine Size: | 40 | ||
| Ammunition Pool: | 240 | ||
| Accuracy | |||
| Hip | Aim | ||
| Crouch | Still: | 1.25 | 0.1 |
| Move: | 1 | 0.1 | |
| Stand | Still: | 1.75 | 0.3 |
| Move: | 5 | 2 | |
| Bloom per Shot: | 0.1 | 0.05 | |
| Costs | |||
| Cert Cost: | 250 | ||
| SC Cost: | 500 | ||
New Conglomerate
Edit
| Weapon Certification Cost and General Availability | |||||||||||
| Type | AF-19 Mercenary | GD-7F | AC-X11 | Gauss Compact Burst | Gauss Compact S | Razor GD-23 | |||||
| Ammo | |||||||||||
| Soft Point Ammunition | |||||||||||
| High-Velocity Ammunition | |||||||||||
| Barrel Attachments | |||||||||||
| Compensator | |||||||||||
| Flash Suppressor | |||||||||||
| Suppressor | |||||||||||
| Optics | |||||||||||
| 3.4x Scope | |||||||||||
| 4x Scope | |||||||||||
| Reflex Sight | |||||||||||
| Reflex Sight 2x | |||||||||||
| Laser 3.4x Scope | |||||||||||
| Laser 4x Scope | |||||||||||
| 6x Scope | |||||||||||
| IRNV Scope | |||||||||||
| Rail Attachments | |||||||||||
| Flashlight | |||||||||||
| Laser Sight | |||||||||||
| Advanced Laser Sight | |||||||||||
| Forward Grip | |||||||||||
| Advanced Forward Grip | |||||||||||
| Underbarrel Smoke Grenade Launcher | |||||||||||
| Underbarrel Shotgun | |||||||||||
| Underbarrel Grenade Launcher | |||||||||||
| AF-19 Mercenary | |||
| The AF-19 Mercenary became the standard issue carbine for the NC due to its low production costs. It features controllable recoil that makes it effective at close to medium ranges. | |||
| Empire: | | ||
| Weapon Type: | Carbines | ||
| Can Use: | |||
| Fire Rate: | 600 RPM | ||
| Muzzle Velocity: | 500m/s | ||
| Range: | Medium | ||
| Fire Modes: | Automatic, Semi-Automatic | ||
| Reload Speed | |||
| Fast Reload: | 1.8s | ||
| Slow Reload: | 2.75s | ||
| Damage | |||
| Max Damage: | 167 before 10m | ||
| Min Damage: | 125 after 75m | ||
| Ammunition | |||
| Magazine Size: | 30 | ||
| Ammunition Pool: | 180 | ||
| Accuracy | |||
| Hip | Aim | ||
| Crouch | Still: | 1.5 | 0.03 |
| Move: | 1 | 0.03 | |
| Stand | Still: | 2 | 0.3 |
| Move: | 5 | 2 | |
| Bloom per Shot: | 0.12 | 0.06 | |
| Costs | |||
| Cert Cost: | Default | ||
| SC Cost: | Default | ||
| GD-7F | |||
| Genudine Dynamics' initial venture into carbines produced the GD-7F. Its high rate of fire makes it an effective weapon in close quarter combat situations. | |||
| Empire: | | ||
| Weapon Type: | Carbines | ||
| Can Use: | |||
| Fire Rate: | 845 RPM | ||
| Muzzle Velocity: | 500m/s | ||
| Range: | Medium | ||
| Fire Modes: | Automatic, Semi-Automatic | ||
| Reload Speed | |||
| Fast Reload: | 2.7s | ||
| Slow Reload: | 3s | ||
| Damage | |||
| Max Damage: | 143 before 10m | ||
| Min Damage: | 100 after 60m | ||
| Ammunition | |||
| Magazine Size: | 30 | ||
| Ammunition Pool: | 210 | ||
| Accuracy | |||
| Hip | Aim | ||
| Crouch | Still: | 1.5 | 0.03 |
| Move: | 1 | 0.03 | |
| Stand | Still: | 2 | 0.35 |
| Move: | 5 | 2 | |
| Bloom per Shot: | 0.12 | 0.06 | |
| Costs | |||
| Cert Cost: | 1000 | ||
| SC Cost: | 700 | ||
| AC-X11 | |||
| The powerful AC-X11 was released shortly before Auraxis' global war yet still remains in common use due to its famed reliability and high stopping power. | |||
| Empire: | | ||
| Weapon Type: | Carbines | ||
| Can Use: | |||
| Fire Rate: | 500 RPM | ||
| Muzzle Velocity: | 480m/s | ||
| Range: | Medium | ||
| Fire Modes: | Automatic, Semi-Automatic | ||
| Reload Speed | |||
| Fast Reload: | 1.855s | ||
| Slow Reload: | 2.425s | ||
| Damage | |||
| Max Damage: | 200 before 10m | ||
| Min Damage: | 143 after 85m | ||
| Ammunition | |||
| Magazine Size: | 20 | ||
| Ammunition Pool: | 140 | ||
| Accuracy | |||
| Hip | Aim | ||
| Crouch | Still: | 2.5 | 0 |
| Move: | 2 | 0.2 | |
| Stand | Still: | 3 | 0.35 |
| Move: | 5 | 2 | |
| Bloom per Shot: | 0.14 | 0.07 | |
| Costs | |||
| Cert Cost: | 250 | ||
| SC Cost: | 500 | ||
| Gauss Compact Burst | |||
| The NC2B Gauss Compact features a burst fire mode for controllable long range fire. | |||
| Empire: | | ||
| Weapon Type: | Carbines | ||
| Can Use: | |||
| Fire Rate: | 600 RPM | ||
| Muzzle Velocity: | 500m/s | ||
| Range: | Medium | ||
| Fire Modes: | 2x Burst, Semi-Automatic | ||
| Reload Speed | |||
| Fast Reload: | 1.8s | ||
| Slow Reload: | 2.75s | ||
| Damage | |||
| Max Damage: | 167 before 10m | ||
| Min Damage: | 125 after 85m | ||
| Ammunition | |||
| Magazine Size: | 30 | ||
| Ammunition Pool: | 180 | ||
| Accuracy | |||
| Hip | Aim | ||
| Crouch | Still: | 1.5 | 0.03 |
| Move: | 1 | 0.03 | |
| Stand | Still: | 2 | 0.15 |
| Move: | 5 | 2 | |
| Bloom per Shot: | 0.12 | 0.06 | |
| Costs | |||
| Cert Cost: | 100 | ||
| SC Cost: | 250 | ||
| Gauss Compact S | |||
| The NC2S Gauss Compact possesses a select-fire mode that further diversifies the usage of the already adaptable carbine. | |||
| Empire: | | ||
| Weapon Type: | Carbines | ||
| Can Use: | |||
| Fire Rate: | 577 RPM | ||
| Muzzle Velocity: | 500m/s | ||
| Range: | Medium | ||
| Fire Modes: | Automatic, 3x Burst, Semi-Automatic | ||
| Reload Speed | |||
| Fast Reload: | 2.365s | ||
| Slow Reload: | 2.94s | ||
| Damage | |||
| Max Damage: | 167 before 10m | ||
| Min Damage: | 125 after 75m | ||
| Ammunition | |||
| Magazine Size: | 30 | ||
| Ammunition Pool: | 180 | ||
| Accuracy | |||
| Hip | Aim | ||
| Crouch | Still: | 1.5 | 0.03 |
| Move: | 1 | 0.03 | |
| Stand | Still: | 2 | 0.3 |
| Move: | 5 | 2 | |
| Bloom per Shot: | 0.12 | 0.06 | |
| Costs | |||
| Cert Cost: | 500 | ||
| SC Cost: | 700 | ||
| Razor GD-23 | |||
| The NC2S Gauss Compact possesses a select-fire mode that further diversifies the usage of the already adaptable carbine. | |||
| Empire: | | ||
| Weapon Type: | Carbines | ||
| Can Use: | |||
| Fire Rate: | 550 RPM | ||
| Muzzle Velocity: | 560m/s | ||
| Range: | Medium | ||
| Fire Modes: | Automatic | ||
| Reload Speed | |||
| Fast Reload: | 1.66s | ||
| Slow Reload: | 2.275s | ||
| Damage | |||
| Max Damage: | 167 before 10m | ||
| Min Damage: | 125 after 75m | ||
| Ammunition | |||
| Magazine Size: | 30 | ||
| Ammunition Pool: | 180 | ||
| Accuracy | |||
| Hip | Aim | ||
| Crouch | Still: | 1.5 | 0.03 |
| Move: | 1 | 0.03 | |
| Stand | Still: | 2 | 0.3 |
| Move: | 5 | 2 | |
| Bloom per Shot: | 0.12 | 0.06 | |
| Costs | |||
| Cert Cost: | 250 | ||
| SC Cost: | 500 | ||
Vanu Sovereignty
Edit
| Weapon Certification Cost and General Availability | |||||||||||
| Type | Pulsar C | VX6-7 | Solstice VE3 | Solstice Burst | Solstice SF | Serpent VE92 | |||||
| Ammo | |||||||||||
| Soft Point Ammunition | |||||||||||
| High-Velocity Ammunition | |||||||||||
| Barrel Attachments | |||||||||||
| Suppressor | |||||||||||
| Flash Suppressor | |||||||||||
| Compensator | |||||||||||
| Optics | |||||||||||
| 3.4x Scope | |||||||||||
| 4x Scope | |||||||||||
| Reflex Sight | |||||||||||
| Reflex Sight 2x | |||||||||||
| Laser 3.4x Scope | |||||||||||
| Laser 4x Scope | |||||||||||
| 6x Scope | |||||||||||
| IRNV Scope | |||||||||||
| Rail Attachments | |||||||||||
| Flashlight | |||||||||||
| Laser Sight | |||||||||||
| Advanced Laser Sight | |||||||||||
| Forward Grip | |||||||||||
| Advanced Forward Grip | |||||||||||
| Underbarrel Smoke Grenade Launcher | |||||||||||
| Underbarrel Shotgun | |||||||||||
| Underbarrel Grenade Launcher | |||||||||||
| Pulsar C | |||
| Based off of its bigger assault rifle brother, the smaller Pulsar C was developed with an emphasis on stopping power. While not as easy to control, the heavy-hitting Pulsar C is far more devastating at close range. | |||
| Empire: | | ||
| Weapon Type: | Carbines | ||
| Can Use: | |||
| Fire Rate: | 577 RPM | ||
| Muzzle Velocity: | 515m/s | ||
| Range: | Medium | ||
| Fire Modes: | Automatic, Semi-Automatic | ||
| Reload Speed | |||
| Fast Reload: | 1.82s | ||
| Slow Reload: | 2.61s | ||
| Damage | |||
| Max Damage: | 167 before 10m | ||
| Min Damage: | 125 after 75m | ||
| Ammunition | |||
| Magazine Size: | 30 | ||
| Ammunition Pool: | 180 | ||
| Accuracy | |||
| Hip | Aim | ||
| Crouch | Still: | 1.5 | 0.03 |
| Move: | 1 | 0.03 | |
| Stand | Still: | 2 | 0.3 |
| Move: | 5 | 2 | |
| Bloom per Shot: | 0.12 | 0.06 | |
| Costs | |||
| Cert Cost: | 250 | ||
| SC Cost: | 500 | ||
| Solstice VE3 | |||
| The versatile Solstice VE3 is an effective carbine suitable for most situations. | |||
| Empire: | | ||
| Weapon Type: | Carbines | ||
| Can Use: | |||
| Fire Rate: | 698 RPM | ||
| Muzzle Velocity: | 515m/s | ||
| Range: | Medium | ||
| Fire Modes: | Automatic, Semi-Automatic | ||
| Reload Speed | |||
| Fast Reload: | 1.65s | ||
| Slow Reload: | 2.28s | ||
| Damage | |||
| Max Damage: | 143 before 10m | ||
| Min Damage: | 112 after 65m | ||
| Ammunition | |||
| Magazine Size: | 30 | ||
| Ammunition Pool: | 210 | ||
| Accuracy | |||
| Hip | Aim | ||
| Crouch | Still: | 1.5 | 0.1 |
| Move: | 1 | 0.1 | |
| Stand | Still: | 2 | 0.25 |
| Move: | 5 | 2 | |
| Bloom per Shot: | 0.1 | 0.05 | |
| Costs | |||
| Cert Cost: | Default | ||
| SC Cost: | Default | ||
| Solstice Burst | |||
| Vanu Esamir's weapon labs created the Solstice Burst to further extend the weapon's range with a controlled burst fire mode. | |||
| Empire: | | ||
| Weapon Type: | Carbines | ||
| Can Use: | |||
| Fire Rate: | 698 RPM | ||
| Muzzle Velocity: | 515m/s | ||
| Range: | Medium | ||
| Fire Modes: | 3x Burst, Semi-Automatic | ||
| Reload Speed | |||
| Fast Reload: | 1.65s | ||
| Slow Reload: | 2.28s | ||
| Damage | |||
| Max Damage: | 143 before 10m | ||
| Min Damage: | 112 after 65m | ||
| Ammunition | |||
| Magazine Size: | 30 | ||
| Ammunition Pool: | 210 | ||
| Accuracy | |||
| Hip | Aim | ||
| Crouch | Still: | 1.5 | 0.1 |
| Move: | 1 | 0.1 | |
| Stand | Still: | 2 | 0.25 |
| Move: | 5 | 2 | |
| Bloom per Shot: | 0.1 | 0.05 | |
| Costs | |||
| Cert Cost: | 100 | ||
| SC Cost: | 250 | ||
| Solstice SF | |||
| A built-in select fire mode gives users of the Solstice SF the ability to adapt to nearly any scenario. | |||
| Empire: | | ||
| Weapon Type: | Carbines | ||
| Can Use: | |||
| Fire Rate: | 652 RPM | ||
| Muzzle Velocity: | 515m/s | ||
| Range: | Medium | ||
| Fire Modes: | Automatic, 3x Burst, Semi-Automatic | ||
| Reload Speed | |||
| Fast Reload: | 1.875s | ||
| Slow Reload: | 2.78s | ||
| Damage | |||
| Max Damage: | 143 before 10m | ||
| Min Damage: | 112 after 65m | ||
| Ammunition | |||
| Magazine Size: | 30 | ||
| Ammunition Pool: | 210 | ||
| Accuracy | |||
| Hip | Aim | ||
| Crouch | Still: | 1.5 | 0.1 |
| Move: | 1 | 0.1 | |
| Stand | Still: | 2 | 0.25 |
| Move: | 5 | 2 | |
| Bloom per Shot: | 0.1 | 0.05 | |
| Costs | |||
| Cert Cost: | 500 | ||
| SC Cost: | 700 | ||
| VX6-7 | |||
| The VX6-7's fast rate of fire and lightweight construction make it an excellent weapon in close quarters combat. | |||
| Empire: | | ||
| Weapon Type: | Carbines | ||
| Can Use: | |||
| Fire Rate: | 800 RPM | ||
| Muzzle Velocity: | 465m/s | ||
| Range: | Medium | ||
| Fire Modes: | Automatic, Semi-Automatic | ||
| Reload Speed | |||
| Fast Reload: | 2.15s | ||
| Slow Reload: | 2.755s | ||
| Damage | |||
| Max Damage: | 143 before 10m | ||
| Min Damage: | 100 after 60m | ||
| Ammunition | |||
| Magazine Size: | 30 | ||
| Ammunition Pool: | 210 | ||
| Accuracy | |||
| Hip | Aim | ||
| Crouch | Still: | 1.25 | 0.1 |
| Move: | 1 | 0.1 | |
| Stand | Still: | 1.75 | 0.35 |
| Move: | 5 | 2 | |
| Bloom per Shot: | 0.1 | 0.05 | |
| Costs | |||
| Cert Cost: | 1000 | ||
| SC Cost: | 700 | ||
| Serpent VE92 | |||
| The Serpent VE92's overclocked power core interface allows for an extremely high rate of fire, making it a lethal opponent in close quarters combat. | |||
| Empire: | | ||
| Weapon Type: | Carbines | ||
| Can Use: | |||
| Fire Rate: | 845 RPM | ||
| Muzzle Velocity: | 420m/s | ||
| Range: | Medium | ||
| Fire Modes: | Automatic | ||
| Reload Speed | |||
| Fast Reload: | 2.59s | ||
| Slow Reload: | 2.89s | ||
| Damage | |||
| Max Damage: | 143 before 10m | ||
| Min Damage: | 100 after 60m | ||
| Ammunition | |||
| Magazine Size: | 30 | ||
| Ammunition Pool: | 210 | ||
| Accuracy | |||
| Hip | Aim | ||
| Crouch | Still: | 1.5 | 0.1 |
| Move: | 1 | 0.1 | |
| Stand | Still: | 2 | 0.35 |
| Move: | 5 | 2 | |
| Bloom per Shot: | 0.1 | 0.05 | |
| Costs | |||
| Cert Cost: | 250 | ||
| SC Cost: | 500 | ||
Nanite Systems
Edit
| Weapon Certification Cost and General Availability | |||||||||||
| Type | NS-11C | ||||||||||
| Ammo | |||||||||||
| Soft Point Ammunition | |||||||||||
| High-Velocity Ammunition | |||||||||||
| Barrel Attachments | |||||||||||
| Suppressor | |||||||||||
| Flash Suppressor | |||||||||||
| Compensator | |||||||||||
| Optics | |||||||||||
| 3.4x Scope | |||||||||||
| 4x Scope | |||||||||||
| Reflex Sight | |||||||||||
| Reflex Sight 2x | |||||||||||
| Laser 3.4x Scope | |||||||||||
| Laser 4x Scope | |||||||||||
| 6x Scope | |||||||||||
| IRNV Scope | |||||||||||
| Rail Attachments | |||||||||||
| Flashlight | |||||||||||
| Laser Sight | |||||||||||
| Forward Grip | |||||||||||
| NS-11C | |||
| The NS-11C's more compact frame is closely modeled after the successful NS-11A Assault Rifle line of rifles, making it a viable close range option over its predecessor. | |||
| Empire: | | ||
| Weapon Type: | Carbines | ||
| Can Use: | |||
| Fire Rate: | 652 RPM | ||
| Muzzle Velocity: | 450m/s | ||
| Range: | Medium | ||
| Fire Modes: | Automatic, Semi-Automatic | ||
| Reload Speed | |||
| Fast Reload: | 1.85s | ||
| Slow Reload: | 2.3s | ||
| Damage | |||
| Max Damage: | 143 before 10m | ||
| Min Damage: | 112 after 65m | ||
| Ammunition | |||
| Magazine Size: | 35 | ||
| Ammunition Pool: | 210 | ||
| Accuracy | |||
| Hip | Aim | ||
| Crouch | Still: | 1.5 | 0.1 |
| Move: | 1 | 0.1 | |
| Stand | Still: | 2 | 0.25 |
| Move: | 5 | 2 | |
| Bloom per Shot: | 0.1 | 0.05 | |
| Costs | |||
| Cert Cost: | 1000 | ||
| SC Cost: | 700 | ||