Page Contents Current As of Patch: | 2017-02-02 |
CME | |||
The CME's high projectile velocity and good accuracy make it a very effective weapon at medium and long ranges. | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 699 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Assault Rifles | ||
Fire Rate: | 652 RPM | ||
Muzzle Velocity: | 670m/s | ||
Effective Range: | Long | ||
Fire Modes: | Automatic, Semi-Automatic | ||
ADS Move Speed Multiplier: | 0.5x | ||
Damage[?] | |||
Max Damage: | 143 before 10m | ||
Min Damage: | 125 after 65m | ||
Reload Speed | |||
Short Reload: | 2s | ||
Long Reload: | 2.34s | ||
Ammunition | |||
Magazine Size: | 30 | ||
Ammunition Pool: | 210 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1.5 | 0.1 |
Move: | 2 | 0.15 | |
Stand | Still: | 2 | 0.1 |
Move: | 2.5 | 0.25 | |
Bloom per Shot: | 0.1 | 0.05 | |
Recoil[?] | |||
Vertical: | 0.2 | ||
Horizontal, Min/Max: | 0.225/0.22 | ||
Horizontal Tolerance: | 0.5 | ||
Angle Min/Max: | 17°/19° | ||
Bias: | → | ||
Recoil Decrease: | 18 | ||
First Shot Recoil Multiplier: | 2.0x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | CME API Data |
The CME is a variant of standard Pulsar VS1 with slightly faster muzzle velocity and lower fire rate, making it a better choice for medium to long engagements.
Attachments
Attachments |
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Optic | |||||||
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HS/NV Scope (1x) 49 OR 30 | Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers. | ||||||
DMO (3.4x) 49 OR 30 | Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges. | ||||||
HDS (3.4x) 49 OR 30 | Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios. | ||||||
TMS (4x) 49 OR 30 | Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency. | ||||||
ACS (4x) 49 OR 30 | The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use. | ||||||
S3 (6x) 49 OR 30 | The 6x magnified S3 comes standard on many Terran sniper rifles. Its moderate zoom level and mil-dot sighting makes it perfect for mid-to-long range combat. |
Barrel | |||||||
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Compensator 49 OR 100 | A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away. | ||||||
Suppressor 49 OR 100 | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
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Laser Sight 49 OR 100 | A laser sight increases the user's hipfire accuracy by 33%. |
Ammo | |||||||
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Impact Ammunition 49 OR 100 | Increases the weapon's minimum damage from to , while reducing magazine size by . |
Ribbons and Medals
It is possible to get both Ribbons and Medals for using the CME. Each Ribbon is a standard reward for achieving a set amount of kills with the CME. Medals relate to how many overall kills you have with the CME.
Ribbons
Ribbon | Icon | Requirements |
CME Service Ribbon | 10 kills. |
Find out more on the Service Ribbons article.
Medals
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 |
History
- Game Update Number 4
- Long Reload: 3.0 to 2.34 seconds
- Short Reload: 2.4 to 2.0 seconds
- First Shot Recoil: 3 to 2.5
- Min Horizontal Recoil: 0.225 to 0.2
- Capacity increased from 180 to 210
- Game Update Number 8
- Weapon Specific Changes
- Long Reload: 3.0 to 2.34 seconds
- Short Reload: 2.4 to 2.0 seconds
- First Shot Recoil: 3 to 2.5
- Min Horizontal Recoil: 0.225 to 0.2
- Performance Update Number 2
- Reduced maximum recoil angle. Makes initial burst more accurate and predictable, and overall recoil more consistent.
- April 16, 2014 Patch
- Increasing overall accuracy
- Bullet velocity increased from 630 to 670
- First shot recoil reduced from 2.5 to 2.0
- Max horizontal recoil reduced from 0.225 to 0.22
Videos
See also
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