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Page Contents Current As of Patch: 2017-12-13
C150 Dalton
C150 Dalton
The C150 Dalton fires 150mm Armor Piercing Anti-Tank rounds that inflict massive damage in a single shot.
Costs
Cert Cost: 875 Icon resource certpoints 25x25
DC Cost: 599 Icon Daybreak Cash
General Info
Empire: Icon NS
Can Use: Icon Liberator
Muzzle Velocity: 250m/s
Effective Range: Long
Fire Modes: Semi-Automatic
Damage[?]
Max Damage: 1200
Min Damage: 1200
Max Indirect Damage: 500 before 0.5m
Min Indirect Damage: 50 after 3m
Damage Type: Air To Ground Warheads,
Explosive Splash
Reload Speed
Reload Speed: 2.5s
Ammunition
Magazine Size: 1
Ammunition Pool: 50
Accuracy[?]
Minimum Cone of fire: 0.25
Data Sources
Census API source: C150 Dalton API Data?

The C150 Dalton fires 150mm Armor Piercing Anti-Tank rounds that inflict massive damage in a single shot.

This weapon is centered around attacking tank targets and has little anti-infantry explosive yield. It can harm tanks to an extreme degree but takes a long time between shots. Best used by experienced gunners with an eye for shot angles.

Attachments Edit

Available attachments
Optics
Zoom Optics (1.5x)
Zoom Optics
Unlocks the 1.5x Zoom attachment.
1Icon resource certpoints 25x25 1Icon Daybreak Cash
Zoom Optics (2x)
Zoom Optics
Unlocks the 2x Zoom attachment.
50Icon resource certpoints 25x25 40Icon Daybreak Cash
Zoom Optics (2.5x)
Zoom Optics
Unlocks the 2.5x Zoom attachment.
150Icon resource certpoints 25x25 100Icon Daybreak Cash
Zoom Optics (3x)
Zoom Optics
Unlocks the 3x Zoom attachment.
500Icon resource certpoints 25x25 200Icon Daybreak Cash
Night Vision Optics
Night Vision Optics
Illuminates low light levels up to 1000 meters in a green monochrome display.
50Icon resource certpoints 25x25 40Icon Daybreak Cash
Threat Detection Optics
Thermal Optics
Highlights vehicular threats in low light conditions up to 500 meters.
200Icon resource certpoints 25x25 100Icon Daybreak Cash
Utility
Reload Speed
Magazine Size
Reload Speed 1 Decreases the time taken to reload weapon by 0.075 seconds.
150Icon resource certpoints 25x25
Reload Speed 2 Decreases the time taken to reload weapon by 0.15 seconds.
200Icon resource certpoints 25x25
Reload Speed 3 Decreases the time taken to reload weapon by 0.225 seconds.
400Icon resource certpoints 25x25
Reload Speed 4 Decreases the time taken to reload weapon by 0.3 seconds.
500Icon resource certpoints 25x25
Reload Speed 5 Decreases the time taken to reload weapon by 0.375 seconds.
1000Icon resource certpoints 25x25
Ammo
Maximum Ammo Capacity
Ammo Capacity
Maximum Ammo Capacity 1 Increases the maximum ammo capacity of the weapon by 2 rounds.
1Icon resource certpoints 25x25
Maximum Ammo Capacity 2 Increases the maximum ammo capacity of the weapon by 4 rounds.
10Icon resource certpoints 25x25
Maximum Ammo Capacity 3 Increases the maximum ammo capacity of the weapon by 6 rounds.
30Icon resource certpoints 25x25
Maximum Ammo Capacity 4 Increases the maximum ammo capacity of the weapon by 8 rounds.
50Icon resource certpoints 25x25
Maximum Ammo Capacity 5 Increases the maximum ammo capacity of the weapon by 10 rounds.
100Icon resource certpoints 25x25
Maximum Ammo Capacity 6 Increases the maximum ammo capacity of the weapon by 12 rounds.
150Icon resource certpoints 25x25
Maximum Ammo Capacity 7 Increases the maximum ammo capacity of the weapon by 14 rounds.
200Icon resource certpoints 25x25
Maximum Ammo Capacity 8 Increases the maximum ammo capacity of the weapon by 16 rounds.
400Icon resource certpoints 25x25
Maximum Ammo Capacity 9 Increases the maximum ammo capacity of the weapon by 18 rounds.
500Icon resource certpoints 25x25
Maximum Ammo Capacity 10 Increases the maximum ammo capacity of the weapon by 20 rounds.
1000Icon resource certpoints 25x25

History Edit

  • Game Update Number 4
    • Outer radius blast reduced from 10 to 9 meters.
  • Game Update Number 8
    • A new resist type has been created for AP tanks rounds (and a few other weapons). Tanks have been given a vulnerability to this resist type. This makes these weapons nearly as effective as they were before the above armor increases.
    • The following weapons use this new resist type
      • Liberator C150 Dalton
  • Hotfixes October 2013
    • Hooked up impact audio for MAX AV weapons, rocket launchers, and Liberator Dalton
  • Performance Update Number 2
    • Direct hit damage increased from 1750 to 1825
  • Patch March 13th, 2014
    • Inner radius blast damage decreased from 1000 damage to 700 damage.
    • In cases where this causes an increase in direct hits required to kill a target, the resistance to this damage was adjusted so that it remains the same. Except for Liberators, Liberators will now be set on fire after two direct Dalton hits instead of destroyed.
  • April 16, 2014 Patch
    • Dalton and Zephyr now have different sound effects.
  • June 19th, 2014 Patch
    • To reduce effectiveness against infantry, the Daltons blast damage and size is being adjusted to be similar to an armor piercing tank shell.
      • Inner Blast radius reduced from 1 meter to 0.5 meters
      • Outer Blast radius reduced from 9 meters to 1 meter
      • Blast damage reduced from 700 to 450
      • Blast damage is no longer capable of damaging tanks (or other vehicles normally resistant to explosive damage). Direct hit damage has increased from 1825 to 2000 to compensate.
      • Ammo Capacity
        • Base Capacity reduced from 40 to 20 rounds
        • Certified ammo capacity reduced from 8 rounds per rank to 2 rounds per rank. (Maximum of 40 down from 120)
  • August 5, 2014 Update
    • Fixed issue where Dalton and Zepher rounds impacting a vehicle would not play the correct impact audio for the vehicle occupants.
  • December 18, 2014 Update
    • Added a longer trail the Liberator Zepher and Dalton projectiles, similar to the duster trail
  • May 19, 2015 Update
    • Zepher and Dalton will now be more visible for first person
  • September 26, 2017 Update(D&UC)
    • Now on resist type 23 (Air to Ground)
    • Damage from 2000 to 1000
    • Blast
      • Inner Damage from 450 to 500
      • Outer Damage from 1 to 50
      • Outer Radius from 1 to 3
  • October 19, 2017 Update
    • Default ammo capacity from 30 to 50
    • Dev Note: With the increased number of shots to kill against certain targets, the default ammo capacity was buffed to reduce trips to the ammo pad.
  • November 20, 2017 Update
    • Damage from 1000 to 1500
    • Dev Note: These adjustments keep ESF as one hit to burning (with the paired resistance adjustment,) while reducing the shots to kill against most other targets. MBT goes from 5 to 4 hits to kill; Sunderer and Liberator go from 7 to 5 hits to kill; Galaxy goes from 10 to 7 hits to kill; Lightning goes from 4 to 3 hits to kill; ANT goes from 6 to 4 hits to kill; and Harasser goes from 3 to 2 hits to kill.
  • December 13, 2017 Hotfix
    • Damage from 1500 to 1200
    • Dev Note: Dalton was feeling a bit too juiced against ground vehicles post update, so we're bumping up their survivability a bit. MBT goes from 3 to burning and 4 to kill to 4 to burning and 5 to kill. Lightning goes from 3 to kill to 4 to kill. Harasser remains at 2 shots to kill, though composite armor moves that to 3 shots to kill.

Start a Discussion Discussions about C150 Dalton

  • Hits per kill?

    2 messages
    • Eg: If I pilot around enemy aircraft, can I 2 shot a lib? I know I can 1 shot an ESF (light bird) but what can I do to heavily armoured tan...
    • You can three shot a lib (two will bring it close to death, so if you can score a bit of Tankbuster rounds on it before those hits, you w...