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Page Contents Current As of Patch: 2015-05-19
Breaker Rocket Pods
Breaker Rocket Pods
Breaker Rocket Pods fire a volley of up to 12 unguided, high explosive rockets.
Costs
Cert Cost: 875 Icon resource certpoints 25x25
DC Cost: 599 Icon Daybreak Cash
General Info
Empire: Icon NC
Can Use: Icon Reaver
Weapon Type: Anti-Infantry
Fire Rate: 218 RPM
Muzzle Velocity: 250m/s
Effective Range: Long
Fire Modes: Automatic
Damage[?]
Max Damage: 550
Min Damage: 550
Max Indirect Damage: 250 before 1.5m
Min Indirect Damage: 1 after 5m
Damage Type: Rocket Pods
Reload Speed
Short Reload: 5s
Long Reload: 5s
Ammunition
Magazine Size: 12
Ammunition Pool: 36
Accuracy[?]
Minimum Cone of fire: 0.5

The Breaker Rocket Pods are secondary weapon for the New Conglomerate's Reaver.

Attachments Edit

Available attachments
Optics
Zoom Optics (1.25x)
Zoom Optics
Unlocks the 1.25x Zoom attachment.
1Icon resource certpoints 25x25 1Icon Daybreak Cash
Zoom Optics (1.5x)
Zoom Optics
Unlocks the 1.5x Zoom attachment.
50Icon resource certpoints 25x25 40Icon Daybreak Cash
Zoom Optics (1.75x)
Zoom Optics
Unlocks the 1.75x Zoom attachment.
150Icon resource certpoints 25x25 100Icon Daybreak Cash
Zoom Optics (2x)
Zoom Optics
Unlocks the 2x Zoom attachment.
500Icon resource certpoints 25x25 200Icon Daybreak Cash
Night Vision Optics
Night Vision Optics
Illuminates low light levels up to 1000 meters in a green monochrome display.
50Icon resource certpoints 25x25 40Icon Daybreak Cash
Threat Detection Optics
Thermal Optics
Highlights vehicular threats in low light conditions up to 500 meters.
200Icon resource certpoints 25x25 100Icon Daybreak Cash
Utility
Reload Speed
Magazine Size
Reload Speed 1 Decreases the time taken to reload weapon by 0.15 seconds.
150Icon resource certpoints 25x25
Reload Speed 2 Decreases the time taken to reload weapon by 0.3 seconds.
200Icon resource certpoints 25x25
Reload Speed 3 Decreases the time taken to reload weapon by 0.45 seconds.
400Icon resource certpoints 25x25
Reload Speed 4 Decreases the time taken to reload weapon by 0.6 seconds.
500Icon resource certpoints 25x25
Reload Speed 5 Decreases the time taken to reload weapon by 0.75 seconds.
1000Icon resource certpoints 25x25
Ammo
Maximum Ammo Capacity
Ammo Capacity
Maximum Ammo Capacity 1 Increases the maximum ammo capacity of the weapon by 6 rounds.
1Icon resource certpoints 25x25
Maximum Ammo Capacity 2 Increases the maximum ammo capacity of the weapon by 12 rounds.
10Icon resource certpoints 25x25
Maximum Ammo Capacity 3 Increases the maximum ammo capacity of the weapon by 18 rounds.
30Icon resource certpoints 25x25
Maximum Ammo Capacity 4 Increases the maximum ammo capacity of the weapon by 24 rounds.
50Icon resource certpoints 25x25
Maximum Ammo Capacity 5 Increases the maximum ammo capacity of the weapon by 30 rounds.
100Icon resource certpoints 25x25
Maximum Ammo Capacity 6 Increases the maximum ammo capacity of the weapon by 36 rounds.
150Icon resource certpoints 25x25

Effectiveness versus ArmorEdit

The following table indicates the number of direct hits required from Breaker Rocket Pods to destroy a stock version of an appropriate vehicle from full health. The number of rockets required to set a stock opponent on fire is listed in brackets; some vehicles are never damaged enough to be set on fire prior to the final shell that destroys them.

Note: Shots to Kill does not take into account reload times, rocket velocities, or other vehicle mitigations such as fire suppression, extra armor, or nanite repair systems. The values should be used as a rough indication only when comparing between other ESF weaponry. 

Versus Vehicle Armor Facing Shots to Kill
Harasser DiagramHarasser Front

7 (6)

Side 7 (6)
Rear 7 (6)
Lightning DiagramLightning Front 14 (12)
Side 12 (10)
Rear 5 (N/A)
Magrider DiagramMagrider Front 18 (15)
Side 15 (14)
Rear 9 (8)
Prowler DiagramProwler Front 18 (15)
Side 15 (14)
Rear 9 (8)
Sunderer DiagramSunderer Front 14 (12)
Side 14 (12)
Rear 14 (12)

Effectiveness versus AircraftEdit

The following table indicates the number of direct hits required from a Breaker Rocket Pod missile to destroy a stock version of an appropriate vehicle from full health.

Note: Shots to Kill does not take into account reload times, shell velocities, or other vehicle mitigations such as fire suppression, extra armor, or nanite repair systems. The values should be used as a rough indication only when comparing between other ESF weaponry.

Versus Vehicle Shots to Kill
Liberator DiagramLiberator 16 (14)
Galaxy DiagramGalaxy 48 (42)
Mosquito DiagramMosquito 7 (N/A)
Reaver DiagramReaver 7 (N/A)
Scythe DiagramScythe 7 (N/A)

See Also Edit

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