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Page Contents Current As of Patch: 2022-03-30
Bighorn .50M
Bighorn .50M
The TRs' Bighorn .50M surpassed the RAMS as the heaviest sniper rifle in their arsenal. Boasting an unmatched bullet velocity and a straight-pull bolt for rapid shots, the deafening crack of the Bighorn is a warning to distant soldiers.
Costs
Cert Cost: Unavailable Certification Points
DC Cost: Unavailable Daybreak Cash
General Info
Empire: Icon TR
Can Use: Icon Infiltrator
Weapon Type: Sniper Rifles
Chamber Time: 1.65s
Muzzle Velocity: 680m/s
Effective Range: Extreme
Fire Modes: Bolt Action
Headshot Multiplier: 2.1x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 750 before 10m
Min Damage: 500 after 325m
Damage Type: Sniper Rifles
Reload Speed
Short Reload: 3.86s
Long Reload: 5s
Ammunition
Magazine Size: 5
Ammunition Pool: 60
Accuracy[?]
Hip Aim
Crouch Still: 5.5 0
Move: 6.25 0.2
Stand Still: 6 0
Move: 6.75 0.55
Bloom per Shot: 1 1
Recoil[?]
Vertical: 0.3
Horizontal, Min/Max: 0.1/0.1
Horizontal Tolerance: 0.2
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 5
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

Bighorn .50M API Data

Census LF API source: Bighorn .50M API Data

The Bighorn .50M is a sniper rifle available to the Terran Republic. It is unlocked upon completion of the Master Sniper Rifles directive.

The Bighorn .50M is an 'auraxium' variant of the RAMS .50M, with a unique name and auraxium camo. It earns an 50 extra damage within its maximum damage range and does 500 damage within its minimum damage range (allowing a one hit headshot kill at all ranges), an extra 30m/s of muzzle velocity, 20 more ammo in reserve, and additionally comes with a Straight-pull Bolt built into the rifle. This comes at the cost of its built-in Compensator increasing the minimum hip cone-of-fire values by 0.5 degrees while standing and 0.25 while moving, being revealed on the minimap 50 meters further than the RAMS .50M (150 meters versus 100 meters), and a slower rechamber time.


Damage Fall-off[]

  • 750 before 10 meters
  • 500 after 325 meters

Attachments[]

Attachments
Optic
S3 (6x)
S3 (Default)
Built-in
If no optic is chosen, this scope is attached.
The 6x magnified S3 comes standard on many Terran sniper rifles. Its moderate zoom level and mil-dot sighting makes it perfect for mid-to-long range combat.
SO7 (7x)
SO7 (TR 7X)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The long-range Sniper Optics 7 scope uses standard mil-dot sighting and 7x magnification to allow for mid and long range shots.
OPS (8x)
OPS (TR 8X)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The 8x magnification Optical Precision Scope was created for long-distance shots while retaining a respectable field of view for closer targets.
APS (10x)
APS (TR 10x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The TR's Advanced Precision Scope 10x is responsible for record-setting long distance kills on Auraxis. It comes equipped with a standard mil-dot reticle.
LRO (12x)
LRO (TR 12X)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Private contractors designed the Long Range Optics 12x to meet the needs of the TR's finest snipers; It features standard mil-dot sighting.
Barrel
Flash Suppressor
Flash Suppressor (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Rail
Comfort Grip
Comfort Grip (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%.
Darklight Flashlight
Darklight Flashlight
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Extended Magazine
Extended Magazine (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Increases the amount of ammunition in each magazine by 1 rounds, and the weapon takes longer to equip and unequip.
Weighted Receiver
Weighted Receiver
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Rebalanced material construction removes the weapon's aim down sights moving accuracy penalty, but the wielder moves 33% slower while aiming.
This weapon does not have any ammo type attachments.

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-10mAfter 325m
Icon Light AssaultInfantry Head 11
Torso 2(2)2(3)
Legs 2(2)3(3)
Icon InfiltratorInfiltrator Head 11
Torso 2(2)2(3)
Legs 2(2)2(3)
Icon Heavy AssaultHeavy Assault Overshield Head 12
Torso 2(3)3(4)
Legs 3(3)4(4)
Icon MAXMAX Head 710
Torso 14(17)20(25)
Legs 15(19)23(28)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 10m After 325m
Link=FlashFlash - 10 (on fire @ 8) 15 (on fire @ 12)
Composite Armor 4 - 13 (on fire @ 11) 20 (on fire @ 16)
Link=HarasserHarasser - 26 (on fire @ 21) 39 (on fire @ 31)
Composite Armor 4 - 31 (on fire @ 25) 47 (on fire @ 37)
Sunderer DiagramSunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT DiagramANT - Immune
Lightning DiagramLightning Front/Top Immune
Side
Rear
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top Immune
Side
Rear
Chimera DiagramChimera Front/Top Immune
Side
Rear
Vanguard DiagramVanguard Front/Top Immune
Side
Rear
Mosquito DiagramReaver DiagramScythe DiagramESF - 16 (on fire @ 13) 24 (on fire @ 20)
Composite Armor 4 - 18 (on fire @ 15) 27 (on fire @ 22)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 40 (on fire @ 32) 60 (on fire @ 48)
Bottom 80 (on fire @ 64) 120 (on fire @ 96)
Composite Armor 4 Front/Side/Top/Rear 46 (on fire @ 37) 69 (on fire @ 56)
Bottom 92 (on fire @ 74) 138 (on fire @ 111)
Dervish DiagramDervish - 32 (on fire @ 25) 47 (on fire @ 38)
Composite Armor 4 - 35 (on fire @ 28) 52 (on fire @ 42)
Liberator DiagramLiberator - Immune
Composite Armor 4 - Immune
Galaxy DiagramGalaxy - Immune
Composite Armor 4 - Immune
Bastion Fleet Carrier DiagramBastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the Bighorn .50M. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
Bighorn .50M
Service Ribbon
Sniper Rifle Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty
0 kills N/A
Copper Medal
Medal Copper
10 kills Certification Points
Silver Medal
Medal Silver
60 kills 10 Certification Points
Gold Medal
Medal Gold
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium
1,160 kills 200 Certification Points

History[]

  • March 30, 2022 Update (The Arsenal Update)
    • Anti-infantry sniper rifles now use a separate Sniper Rifles resistance (type 20).
    • Being struck by a sniper rifle now has more prominent audio.
    • Dev Note: The damage values for this new resistance are equivalent to small arms. This change will allow us to do is modify the bodyshot damage output from Nanoweave, as mentioned above.
    • Most Shotguns, Sniper Rifles, and Scout Rifles now use Comfort Grips, instead of Forward Grips.
    • Dev Note: Traditional Forward Grips offered no functional benefits to slow firing semi-auto weapons, so swapping them for Comfort Grips (which reduce the equip and unequip time of a weapon,) can be interpreted as a buff in almost all cases.
    • Minimum damage from 400 to 500.
    • Rechamber from 1.5sec. to 1.65sec.
    • Ammunition capacity from 40 to 60.
    • Dev Note: The changes here help fulfill the fantasy of the weapon being extremely powerful, and allow for one-shot headshots at any range.
    • Added Flash Suppressor, Extended Magazine and Weighted Receiver.
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