Page Contents Current As of Patch: | 2022-03-30 |
Bighorn .50M | |||
The TRs' Bighorn .50M surpassed the RAMS as the heaviest sniper rifle in their arsenal. Boasting an unmatched bullet velocity and a straight-pull bolt for rapid shots, the deafening crack of the Bighorn is a warning to distant soldiers. | |||
Costs | |||
Cert Cost: | Unavailable | ||
DC Cost: | Unavailable | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Sniper Rifles | ||
Chamber Time: | 1.65s | ||
Muzzle Velocity: | 680m/s | ||
Effective Range: | Extreme | ||
Fire Modes: | Bolt Action | ||
Headshot Multiplier: | 2.1x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Damage[?] | |||
Max Damage: | 750 before 10m | ||
Min Damage: | 500 after 325m | ||
Damage Type: | Sniper Rifles | ||
Reload Speed | |||
Short Reload: | 3.86s | ||
Long Reload: | 5s | ||
Ammunition | |||
Magazine Size: | 5 | ||
Ammunition Pool: | 60 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 5.5 | 0 |
Move: | 6.25 | 0.2 | |
Stand | Still: | 6 | 0 |
Move: | 6.75 | 0.55 | |
Bloom per Shot: | 1 | 1 | |
Recoil[?] | |||
Vertical: | 0.3 | ||
Horizontal, Min/Max: | 0.1/0.1 | ||
Horizontal Tolerance: | 0.2 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 5 | ||
First Shot Recoil Multiplier: | 1x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Bighorn .50M API Data |
The Bighorn .50M is a sniper rifle available to the Terran Republic. It is unlocked upon completion of the Master Sniper Rifles directive.
The Bighorn .50M is an 'auraxium' variant of the RAMS .50M, with a unique name and auraxium camo. It earns an 50 extra damage within its maximum damage range and does 500 damage within its minimum damage range (allowing a one hit headshot kill at all ranges), an extra 30m/s of muzzle velocity, 20 more ammo in reserve, and additionally comes with a Straight-pull Bolt built into the rifle. This comes at the cost of its built-in Compensator increasing the minimum hip cone-of-fire values by 0.5 degrees while standing and 0.25 while moving, being revealed on the minimap 50 meters further than the RAMS .50M (150 meters versus 100 meters), and a slower rechamber time.
Damage Fall-off[]
- 750 before 10 meters
- 500 after 325 meters
Attachments[]
Attachments |
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Optic | |||||||
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S3 (6x) Built-in
If no optic is chosen, this scope is attached.
| The 6x magnified S3 comes standard on many Terran sniper rifles. Its moderate zoom level and mil-dot sighting makes it perfect for mid-to-long range combat. | ||||||
SO7 (7x) 49 OR 30 | The long-range Sniper Optics 7 scope uses standard mil-dot sighting and 7x magnification to allow for mid and long range shots. | ||||||
OPS (8x) 49 OR 30 | The 8x magnification Optical Precision Scope was created for long-distance shots while retaining a respectable field of view for closer targets. | ||||||
APS (10x) 49 OR 30 | The TR's Advanced Precision Scope 10x is responsible for record-setting long distance kills on Auraxis. It comes equipped with a standard mil-dot reticle. | ||||||
LRO (12x) 49 OR 30 | Private contractors designed the Long Range Optics 12x to meet the needs of the TR's finest snipers; It features standard mil-dot sighting. |
Barrel | |||||||
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Flash Suppressor 49 OR 100 | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. |
Rail | |||||||
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Comfort Grip 49 OR 100 | A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%. | ||||||
Darklight Flashlight 49 OR 100 | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Extended Magazine 49 OR 100 | Increases the amount of ammunition in each magazine by 1 rounds, and the weapon takes longer to equip and unequip. | ||||||
Weighted Receiver 49 OR 100 | Rebalanced material construction removes the weapon's aim down sights moving accuracy penalty, but the wielder moves 33% slower while aiming. |
This weapon does not have any ammo type attachments. |
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Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 325m | ||
Flash | - | 10 (on fire @ 8) | 15 (on fire @ 12) |
Composite Armor 4 | - | 13 (on fire @ 11) | 20 (on fire @ 16) |
Harasser | - | 26 (on fire @ 21) | 39 (on fire @ 31) |
Composite Armor 4 | - | 31 (on fire @ 25) | 47 (on fire @ 37) |
Sunderer | - | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
ANT | - | Immune | |
Lightning | Front/Top | Immune | |
Side | |||
Rear | |||
Prowler/ Magrider |
Front/Top | Immune | |
Side | |||
Rear | |||
Chimera | Front/Top | Immune | |
Side | |||
Rear | |||
Vanguard | Front/Top | Immune | |
Side | |||
Rear | |||
ESF | - | 16 (on fire @ 13) | 24 (on fire @ 20) |
Composite Armor 4 | - | 18 (on fire @ 15) | 27 (on fire @ 22) |
Valkyrie | Front/Side/Top/Rear | 40 (on fire @ 32) | 60 (on fire @ 48) |
Bottom | 80 (on fire @ 64) | 120 (on fire @ 96) | |
Composite Armor 4 | Front/Side/Top/Rear | 46 (on fire @ 37) | 69 (on fire @ 56) |
Bottom | 92 (on fire @ 74) | 138 (on fire @ 111) | |
Dervish | - | 32 (on fire @ 25) | 47 (on fire @ 38) |
Composite Armor 4 | - | 35 (on fire @ 28) | 52 (on fire @ 42) |
Liberator | - | Immune | |
Composite Armor 4 | - | Immune | |
Galaxy | - | Immune | |
Composite Armor 4 | - | Immune | |
Bastion Weak Point | - | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the Bighorn .50M. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
Bighorn .50M Service Ribbon |
10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 |
History[]
- March 30, 2022 Update (The Arsenal Update)
- Anti-infantry sniper rifles now use a separate Sniper Rifles resistance (type 20).
- Being struck by a sniper rifle now has more prominent audio.
- Dev Note: The damage values for this new resistance are equivalent to small arms. This change will allow us to do is modify the bodyshot damage output from Nanoweave, as mentioned above.
- Most Shotguns, Sniper Rifles, and Scout Rifles now use Comfort Grips, instead of Forward Grips.
- Dev Note: Traditional Forward Grips offered no functional benefits to slow firing semi-auto weapons, so swapping them for Comfort Grips (which reduce the equip and unequip time of a weapon,) can be interpreted as a buff in almost all cases.
- Minimum damage from 400 to 500.
- Rechamber from 1.5sec. to 1.65sec.
- Ammunition capacity from 40 to 60.
- Dev Note: The changes here help fulfill the fantasy of the weapon being extremely powerful, and allow for one-shot headshots at any range.
- Added Flash Suppressor, Extended Magazine and Weighted Receiver.
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