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Betelgeuse 54-A
Betelgeuse 54-A
Orion's largest star also shines brightly as a powerful, accurate LMG capable of sustained suppressing fire. Plagued by multiple redesigns during its troubled development, the third and final iteration proved itself as a favorite amongst the VS.
Costs
Cert Cost: N/A Icon resource certpoints 25x25
DC Cost: N/A Icon Daybreak Cash
General Info
Empire: Icon VS
Can Use: Icon Heavy Assault
Weapon Type: LMG
Fire Rate: 750 RPM
Muzzle Velocity: 540m/s
Effective Range: Close-Medium
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 143 before 10m
Min Damage: 112 after 65m
Reload Speed
Short Reload: N/A
Long Reload: N/A
Heat Reload Stats[?]
Heat Recovery: 240
Heat Recovery Delay: 0.5s
Overheat Penalty: 3.28s
Ammunition
Magazine Size: 50 (equivalent)
Ammunition Pool:
Heat
Heat per Shot: 20
Heat Capacity: 1000
Accuracy[?]
Hip Aim
Crouch Still: 2.25 0.1
Move: 2.75 0.2
Stand Still: 2.5 0.1
Move: 3.25 0.4
Bloom per Shot: 0.1 0.04
Recoil[?]
Vertical: 0.4
Horizontal, Min/Max: 0.22/0.22
Horizontal Tolerance: 0.8
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 13
First Shot Recoil Multiplier: 2.25x
Data Sources
Census API source: Betelgeuse 54-A API Data?

The Betelgeuse 54-A is a variant of the Orion VS54. Similar to the Darkstar and Eclipse VE3A, the Betelgeuse uses a heat-based ammo pool. It is available for completing the master Light Machine Gun directive for the Vanu Sovereignty.

The Betelgeuse 54-A is the VS equivalent to the NC NC6A GODSAW and TR T9A "Butcher", with the heat-based ammo pool as its unique mechanic.

Unlike most other directive weaponry, the Betelgeuse does not come with any attachments pre-installed. However, it is also unable to equip any attachments aside from optics. The only upgrade the Betelgeuse has over the base Orion VS54 is the heat-based ammo pool.

Damage Fall-off Edit

  • 143 before 10 meters.
  • 125 at 41 meters.
  • 112 after 80 meters

Heat Edit

Main article: Weapon Mechanics#Heat

The Betelgeuse 54-A uses a heat-based ammo pool, in contrast to the standard magazine-based ammo system most infantry weaponry uses. Heat provides a meter that fills upon firing, and dissipates when not firing.

The Betelgeuse has a heat capacity of 1000, generates 20 heat per shot, and has a recovery delay of 0.5 seconds. It dissipates 240 heat per second, and incurs an overheat penalty of 3.28 seconds.

Manually reloading the Betelgeuse is not possible.

AttachmentsEdit

Available attachments
Optics
HS/NV Scope (1x) Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
Ns weapon scope hsnv scope
30Icon resource certpoints 25x25 50Icon Daybreak Cash
HPR Reflex (1x) Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
More reticles for this scope available, see full article.
Icon weaponAttachment vs redDotSight01
30Icon resource certpoints 25x25 50Icon Daybreak Cash
VMS (3.4x) The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalistic chevron reticle inside of its Vanu-styled housing.
Vs weapon scope vms x3.4
30Icon resource certpoints 25x25 50Icon Daybreak Cash
V3 Holo (3.4x) Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
Vs weapon scope v3 holo x3.4
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OG-4 (4x) Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
Vs weapon scope og-4 x4
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CSZ (4x) The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
Vs weapon scope csz x4
30Icon resource certpoints 25x25 50Icon Daybreak Cash
Barrel Attachments
No Barrel Attachments available.
Rail Attachments
No Rail Attachments available.
Ammo
No Ammo available.

History Edit

  • August 30, 2014 Update
    • Removed barrel attachment
      • Min/max horizontal recoil increased from 0.17/0.19125 to 0.2/0.225
      • Horizontal recoil tolerance increased from 0.85 to 0.9
      • Hip cone of fire bloom per shot reduced from 0.12 to 0.1
      • Aimed cone of fire bloom per shot reduced from 0.06 to 0.05
    • Added heat mechanic
  • October 29, 2015 Update
    • ADS movement modifier to 0.5, from 0.75
    • ADS CoF recoil to 0.04, from 0.05
    • Horizontal recoil to 0.22/0.22, from 0.2/0.225
    • Horizontal tolerance to 0.8, from 0.9
    • Standing hipfire to 2.5, from 2.75
    • Moving hipfire to 3.25, from 3.5
    • Projectile velocity to 540, from 570
    • Decreased heat bleedoff speed by 20%
  • February 2, 2017 Update
    • Damage from 143@10m-125@65m to 143@10m-112@65m