Page Contents Current As of Patch: 2018-07-06
Betelgeuse 54-A
Betelgeuse 54-A
Orion's largest star also shines brightly as a powerful, accurate LMG capable of sustained suppressing fire. Plagued by multiple redesigns during its troubled development, the third and final iteration proved itself as a favorite amongst the VS.
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General Info
Empire: Icon VS
Can Use: Icon Heavy Assault
Weapon Type: LMG
Fire Rate: 750 RPM
Muzzle Velocity: 540m/s
Effective Range: Close-Medium
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Max Damage: 143 before 10m
Min Damage: 112 after 65m
Reload Speed
Short Reload: N/A
Long Reload: N/A
Heat Reload Stats[?]
Heat Recovery: 240
Heat Recovery Delay: 0.5s
Overheat Penalty: 3.28s
Magazine Size: 50 (equivalent)
Ammunition Pool:
Heat per Shot: 20
Heat Capacity: 1000
Hip Aim
Crouch Still: 2.25 0.1
Move: 2.75 0.2
Stand Still: 2.5 0.1
Move: 3.25 0.4
Bloom per Shot: 0.1 0.04
Vertical: 0.4
Horizontal, Min/Max: 0.22/0.22
Horizontal Tolerance: 0.8
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 13
First Shot Recoil Multiplier: 2.25x
Data Sources
Census API source: Betelgeuse 54-A API Data?

The Betelgeuse 54-A is a variant of the Orion VS54. Similar to the Darkstar and Eclipse VE3A, the Betelgeuse uses a heat-based ammo pool. It is available for completing the master Light Machine Gun directive for the Vanu Sovereignty.

The Betelgeuse 54-A is the VS equivalent to the NC NC6A GODSAW and TR T9A "Butcher", with the heat-based ammo pool as its unique mechanic.

Unlike most other directive weaponry, the Betelgeuse does not come with any attachments pre-installed. However, it is also unable to equip any attachments aside from optics. The only upgrade the Betelgeuse has over the base Orion VS54 is the heat-based ammo pool.

Damage Fall-off Edit

  • 143 before 10 meters.
  • 125 at 41 meters.
  • 112 after 80 meters

Heat Edit

Main article: Weapon Mechanics#Heat

The Betelgeuse 54-A uses a heat-based ammo pool, in contrast to the standard magazine-based ammo system most infantry weaponry uses. Heat provides a meter that fills upon firing, and dissipates when not firing.

The Betelgeuse has a heat capacity of 1000, generates 20 heat per shot, and has a recovery delay of 0.5 seconds. It dissipates 240 heat per second, and incurs an overheat penalty of 3.28 seconds.

Manually reloading the Betelgeuse is not possible.


Available attachments
HS/NV Scope (1x) Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
Ns weapon scope hsnv scope
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HPR Reflex (1x) Designed as a replacement for standard iron sights in close-quarters combat, the Holo-Projected Reticle sight creates an accurate dot-and-circle reticle above the top rail.
More reticles for this scope available, see full article.
Icon weaponAttachment vs redDotSight01
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VMS (3.4x) The Vanu Marksman's Scope is the standard for mid-range engagements. It uses a minimalistic chevron reticle inside of its Vanu-styled housing.
Vs weapon scope vms x3.4
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V3 Holo (3.4x) Within its ornate triangular housing, the V3 Holo uses a red dot sight and 3.4x magnification for mid-range combat scenarios.
Vs weapon scope v3 holo x3.4
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OG-4 (4x) Created to better suit carbines and assault rifles for support roles, the OG-4's simple crosshair allows the user to make accurate shots at a distance. It uses 4x magnification perfect for mid-range fights.
Vs weapon scope og-4 x4
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CSZ (4x) The CSZ's 4x magnification make it a favorite amongst designated marksmen in the Vanu Sovereignty. This scope uses a triple chevron reticle.
Vs weapon scope csz x4
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Barrel Attachments
No Barrel Attachments available.
Rail Attachments
No Rail Attachments available.
No Ammo available.

History Edit

  • August 30, 2014 Update
    • Removed barrel attachment
      • Min/max horizontal recoil increased from 0.17/0.19125 to 0.2/0.225
      • Horizontal recoil tolerance increased from 0.85 to 0.9
      • Hip cone of fire bloom per shot reduced from 0.12 to 0.1
      • Aimed cone of fire bloom per shot reduced from 0.06 to 0.05
    • Added heat mechanic
  • October 29, 2015 Update
    • ADS movement modifier to 0.5, from 0.75
    • ADS CoF recoil to 0.04, from 0.05
    • Horizontal recoil to 0.22/0.22, from 0.2/0.225
    • Horizontal tolerance to 0.8, from 0.9
    • Standing hipfire to 2.5, from 2.75
    • Moving hipfire to 3.25, from 3.5
    • Projectile velocity to 540, from 570
    • Decreased heat bleedoff speed by 20%
  • February 2, 2017 Update
    • Damage from 143@10m-125@65m to 143@10m-112@65m