No edit summary |
mNo edit summary |
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| style="text-align:center; width:33%; height:30px;" class="column-header" |[[File:Icon-small-vs.png]] |
| style="text-align:center; width:33%; height:30px;" class="column-header" |[[File:Icon-small-vs.png]] |
||
|- |
|- |
||
− | | class="row-odd" | |
+ | | class="row-odd" |[[AMR-66]] |
− | | class="row-odd" | |
+ | | class="row-odd" |[[Warden]] |
− | | class="row-odd" | |
+ | | class="row-odd" |[[Eidolon VE33]] |
+ | |- |
||
+ | | class="row-even" |[[DMR-99]] |
||
+ | | class="row-even" |[[GD Guardian]] |
||
+ | | class="row-even" |[[Revenant]] |
||
|} |
|} |
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Line 30: | Line 34: | ||
<tabber> |
<tabber> |
||
|-|Terran Republic= |
|-|Terran Republic= |
||
− | {| align="center" width=" |
+ | {| align="center" width="95%" cellpadding="0" cellspacing="1" style="text-align:left;" |
|- |
|- |
||
| colspan="12" class="cert-header" style="text-align:center;" |Weapon Certification Cost and General Availability |
| colspan="12" class="cert-header" style="text-align:center;" |Weapon Certification Cost and General Availability |
||
Line 39: | Line 43: | ||
| colspan="12" class="column-header" style="text-align: center;"|'''Ammo''' |
| colspan="12" class="column-header" style="text-align: center;"|'''Ammo''' |
||
|- |
|- |
||
− | | class="row-odd |
+ | | class="row-odd" |[[Ammo|Soft Point Ammunition]] |
| style="text-align:center;" class="row-odd" | |
| style="text-align:center;" class="row-odd" | |
||
|- |
|- |
||
− | | class="row-even |
+ | | class="row-even" |[[Ammo|High-Velocity Ammunition]] |
| style="text-align:center;" class="row-even" |[[File:Icon-death-20x20.png]] |
| style="text-align:center;" class="row-even" |[[File:Icon-death-20x20.png]] |
||
|- |
|- |
||
Line 95: | Line 99: | ||
{{Clr}} |
{{Clr}} |
||
<br /> |
<br /> |
||
− | {{:AMR-66|Align=Left|ShowLess=Yes}} |
+ | {{:AMR-66|Align=Left|ShowLess=Yes}}{{:DMR-99|Align=Left|ShowLess=Yes}} |
{{Clr}} |
{{Clr}} |
||
|-|New Conglomerate= |
|-|New Conglomerate= |
||
− | {| align="center" width=" |
+ | {| align="center" width="95%" cellpadding="0" cellspacing="1" style="text-align:left;" |
|- |
|- |
||
| colspan="12" class="cert-header" style="text-align:center;" |Weapon Certification Cost and General Availability |
| colspan="12" class="cert-header" style="text-align:center;" |Weapon Certification Cost and General Availability |
||
Line 108: | Line 112: | ||
| colspan="12" class="column-header" style="text-align: center;"|'''Ammo''' |
| colspan="12" class="column-header" style="text-align: center;"|'''Ammo''' |
||
|- |
|- |
||
− | | class="row-odd |
+ | | class="row-odd" |[[Ammo|Soft Point Ammunition]] |
| style="text-align:center;" class="row-odd" | |
| style="text-align:center;" class="row-odd" | |
||
|- |
|- |
||
− | | class="row-even |
+ | | class="row-even" |[[Ammo|High-Velocity Ammunition]] |
| style="text-align:center;" class="row-even" |[[File:Icon-death-20x20.png]] |
| style="text-align:center;" class="row-even" |[[File:Icon-death-20x20.png]] |
||
|- |
|- |
||
Line 163: | Line 167: | ||
|} |
|} |
||
{{Clr}} |
{{Clr}} |
||
− | {{:Warden|Align=Left|ShowLess=Yes}} |
+ | {{:Warden|Align=Left|ShowLess=Yes}}{{:GD Guardian|Align=Left|ShowLess=Yes}} |
{{Clr}} |
{{Clr}} |
||
|-|Vanu Sovereignty= |
|-|Vanu Sovereignty= |
||
− | {| align="center" width=" |
+ | {| align="center" width="95%" cellpadding="0" cellspacing="1" style="text-align:left;" |
|- |
|- |
||
| colspan="12" class="cert-header" style="text-align:center;" |Weapon Certification Cost and General Availability |
| colspan="12" class="cert-header" style="text-align:center;" |Weapon Certification Cost and General Availability |
||
Line 176: | Line 180: | ||
| colspan="12" class="column-header" style="text-align: center;"|'''Ammo''' |
| colspan="12" class="column-header" style="text-align: center;"|'''Ammo''' |
||
|- |
|- |
||
− | | class="row-odd |
+ | | class="row-odd" |[[Ammo|Soft Point Ammunition]] |
| style="text-align:center;" class="row-odd" | |
| style="text-align:center;" class="row-odd" | |
||
|- |
|- |
||
− | | class="row-even |
+ | | class="row-even" |[[Ammo|High-Velocity Ammunition]] |
| style="text-align:center;" class="row-even" |[[File:Icon-death-20x20.png]] |
| style="text-align:center;" class="row-even" |[[File:Icon-death-20x20.png]] |
||
|- |
|- |
||
Line 231: | Line 235: | ||
|} |
|} |
||
{{Clr}} |
{{Clr}} |
||
− | {{:Eidolon VE33|Align=Left|ShowLess=Yes}} |
+ | {{:Eidolon VE33|Align=Left|ShowLess=Yes}}{{:Revenant|Align=Left|ShowLess=Yes}} |
{{Clr}} |
{{Clr}} |
||
</tabber> |
</tabber> |
Revision as of 00:49, 21 August 2014
Page Contents Current As of Patch: | 20/05/2014 |
Battle Rifle Overview
Battle Rifles | ||
AMR-66 | Warden | Eidolon VE33 |
DMR-99 | GD Guardian | Revenant |
Usable By:
There are three Battle Rifles in game, one for each faction. The Terran Republic has the AMR-66, the New Conglomerate has the Warden, and the Vanu Sovereignity has the Eidolon VE33. Battle Rifles are effective at range, with their high-damaging, semi-automatic shots. However, they are not a competitive option at close range with their large hip-fire cone of fire. The best way to use these guns (especially at longer ranges) is to fire a shot, wait for the gun to recenter, and fire another shot. This way, the gun remains extremely accurate, allowing for easy follow-up shots. With their high recoil, it is difficult to learn how to correctly use these weapons, but they can be extremely effective when mastered.
Battle Rifle Statistics
Weapon Certification Cost and General Availability | |||||||||||
Type | AMR-66 | ||||||||||
Ammo | |||||||||||
Soft Point Ammunition | |||||||||||
High-Velocity Ammunition | |||||||||||
Barrel Attachments | |||||||||||
Suppressor | |||||||||||
Flash Suppressor | |||||||||||
Compensator | |||||||||||
Optics | |||||||||||
3.4x Scope | |||||||||||
4x Scope | |||||||||||
Reflex Sight | |||||||||||
Reflex Sight 2x | |||||||||||
Laser 3.4x Scope | |||||||||||
Laser 4x Scope | |||||||||||
6x Scope | |||||||||||
IRNV Scope | |||||||||||
Rail Attachments | |||||||||||
Darklight Flashlight | |||||||||||
Laser Sight | |||||||||||
Forward Grip |
AMR-66 | |||
Costs | |||
Cert Cost: | 325 | ||
DC Cost: | 250 | ||
General Info | |||
Fire Rate: | 333 RPM | ||
Muzzle Velocity: | 600m/s | ||
Effective Range: | Long | ||
Fire Modes: | Semi-Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Damage[?] | |||
Max Damage: | 250 before 15m | ||
Min Damage: | 225 after 75m | ||
Reload Speed | |||
Short Reload: | 2s | ||
Long Reload: | 2.6s | ||
Ammunition | |||
Magazine Size: | 20 | ||
Ammunition Pool: | 120 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 2.5 | 0 |
Move: | 3 | 0.15 | |
Stand | Still: | 3 | 0 |
Move: | 3.5 | 0.15 | |
Bloom per Shot: | 0.2 | 0.1 | |
Recoil[?] | |||
Vertical: | 0.6 | ||
Horizontal, Min/Max: | 0.18/0.18 | ||
Horizontal Tolerance: | 0.4 | ||
Angle Min/Max: | 25°/25° | ||
Bias: | → | ||
Recoil Decrease: | 15 | ||
First Shot Recoil Multiplier: | 1x |
DMR-99 | |||
Costs | |||
Cert Cost: | Unavailable | ||
DC Cost: | Unavailable | ||
General Info | |||
Fire Rate: | 333 RPM | ||
Muzzle Velocity: | 600m/s | ||
Effective Range: | Long | ||
Fire Modes: | Semi-Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Equip Time: | 850 ms | ||
Damage[?] | |||
Max Damage: | 250 before 15m | ||
Min Damage: | 225 after 75m | ||
Reload Speed | |||
Short Reload: | 2.5s | ||
Long Reload: | 3.4s | ||
Ammunition | |||
Magazine Size: | 25 | ||
Ammunition Pool: | 150 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 3 | 0 |
Move: | 3.5 | 0.15 | |
Stand | Still: | 3.5 | 0 |
Move: | 4 | 0.15 | |
Bloom per Shot: | 0.2 | 0.1 | |
Recoil[?] | |||
Vertical: | 0.51 | ||
Horizontal, Min/Max: | 0.135/0.135 | ||
Horizontal Tolerance: | 0.35 | ||
Angle Min/Max: | 25°/25° | ||
Bias: | → | ||
Recoil Decrease: | 15 | ||
First Shot Recoil Multiplier: | 1x |
Weapon Certification Cost and General Availability | |||||||||||
Type | Warden | ||||||||||
Ammo | |||||||||||
Soft Point Ammunition | |||||||||||
High-Velocity Ammunition | |||||||||||
Barrel Attachments | |||||||||||
Suppressor | |||||||||||
Flash Suppressor | |||||||||||
Compensator | |||||||||||
Optics | |||||||||||
3.4x Scope | |||||||||||
4x Scope | |||||||||||
Reflex Sight | |||||||||||
Reflex Sight 2x | |||||||||||
Laser 3.4x Scope | |||||||||||
Laser 4x Scope | |||||||||||
6x Scope | |||||||||||
IRNV Scope | |||||||||||
Rail Attachments | |||||||||||
Darklight Flashlight | |||||||||||
Laser Sight | |||||||||||
Forward Grip |
Warden | |||
Costs | |||
Cert Cost: | 325 | ||
DC Cost: | 250 | ||
General Info | |||
Fire Rate: | 333 RPM | ||
Muzzle Velocity: | 600m/s | ||
Effective Range: | Long | ||
Fire Modes: | Semi-Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Damage[?] | |||
Max Damage: | 250 before 15m | ||
Min Damage: | 225 after 75m | ||
Reload Speed | |||
Short Reload: | 2s | ||
Long Reload: | 2.6s | ||
Ammunition | |||
Magazine Size: | 20 | ||
Ammunition Pool: | 120 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 2.5 | 0 |
Move: | 3 | 0.15 | |
Stand | Still: | 3 | 0 |
Move: | 3.5 | 0.15 | |
Bloom per Shot: | 0.2 | 0.1 | |
Recoil[?] | |||
Vertical: | 0.6 | ||
Horizontal, Min/Max: | 0.18/0.18 | ||
Horizontal Tolerance: | 0.4 | ||
Angle Min/Max: | 25°/25° | ||
Bias: | → | ||
Recoil Decrease: | 15 | ||
First Shot Recoil Multiplier: | 1x |
GD Guardian | |||
Costs | |||
Cert Cost: | Unavailable | ||
DC Cost: | Unavailable | ||
General Info | |||
Fire Rate: | 333 RPM | ||
Muzzle Velocity: | 680m/s | ||
Effective Range: | Long | ||
Fire Modes: | Semi-Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Equip Time: | 950 ms | ||
Damage[?] | |||
Max Damage: | 250 before 15m | ||
Min Damage: | 225 after 95m | ||
Reload Speed | |||
Short Reload: | 2s | ||
Long Reload: | 2.6s | ||
Ammunition | |||
Magazine Size: | 20 | ||
Ammunition Pool: | 120 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 3 | 0 |
Move: | 3.5 | 0.15 | |
Stand | Still: | 3.5 | 0 |
Move: | 4 | 0.15 | |
Bloom per Shot: | 0.2 | 0.1 | |
Recoil[?] | |||
Vertical: | 0.51 | ||
Horizontal, Min/Max: | 0.135/0.135 | ||
Horizontal Tolerance: | 0.35 | ||
Angle Min/Max: | 25°/25° | ||
Bias: | → | ||
Recoil Decrease: | 15 | ||
First Shot Recoil Multiplier: | 1x |
Weapon Certification Cost and General Availability | |||||||||||
Type | Eidolon VE33 | ||||||||||
Ammo | |||||||||||
Soft Point Ammunition | |||||||||||
High-Velocity Ammunition | |||||||||||
Barrel Attachments | |||||||||||
Suppressor | |||||||||||
Flash Suppressor | |||||||||||
Compensator | |||||||||||
Optics | |||||||||||
3.4x Scope | |||||||||||
4x Scope | |||||||||||
Reflex Sight | |||||||||||
Reflex Sight 2x | |||||||||||
Laser 3.4x Scope | |||||||||||
Laser 4x Scope | |||||||||||
6x Scope | |||||||||||
IRNV Scope | |||||||||||
Rail Attachments | |||||||||||
Darklight Flashlight | |||||||||||
Laser Sight | |||||||||||
Forward Grip |
Eidolon VE33 | |||
Costs | |||
Cert Cost: | 325 | ||
DC Cost: | 250 | ||
General Info | |||
Fire Rate: | 333 RPM | ||
Muzzle Velocity: | 570m/s | ||
Effective Range: | Long | ||
Fire Modes: | Semi-Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Damage[?] | |||
Max Damage: | 250 before 15m | ||
Min Damage: | 225 after 75m | ||
Reload Speed | |||
Short Reload: | 2s | ||
Long Reload: | 2.6s | ||
Ammunition | |||
Magazine Size: | 20 | ||
Ammunition Pool: | 120 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 2.5 | 0 |
Move: | 3 | 0.15 | |
Stand | Still: | 3 | 0 |
Move: | 3.5 | 0.15 | |
Bloom per Shot: | 0.2 | 0.1 | |
Recoil[?] | |||
Vertical: | 0.6 | ||
Horizontal, Min/Max: | 0.18/0.18 | ||
Horizontal Tolerance: | 0.4 | ||
Angle Min/Max: | 25°/25° | ||
Bias: | → | ||
Recoil Decrease: | 15 | ||
First Shot Recoil Multiplier: | 1x |
Revenant | |||
Costs | |||
Cert Cost: | Unavailable | ||
DC Cost: | Unavailable | ||
General Info | |||
Fire Rate: | 333 RPM | ||
Muzzle Velocity: | 570m/s | ||
Effective Range: | Long | ||
Fire Modes: | Semi-Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Equip Time: | 950 ms | ||
Damage[?] | |||
Max Damage: | 250 before 15m | ||
Min Damage: | 225 after 75m | ||
Reload Speed | |||
Reload Speed: | 2s | ||
Ammunition | |||
Magazine Size: | 18 | ||
Ammunition Pool: | |||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 3 | 0 |
Move: | 3.5 | 0.15 | |
Stand | Still: | 3.5 | 0 |
Move: | 4 | 0.15 | |
Bloom per Shot: | 0.2 | 0.1 | |
Recoil[?] | |||
Vertical: | 0.35 | ||
Horizontal, Min/Max: | 0.135/0.135 | ||
Horizontal Tolerance: | 0.5 | ||
Angle Min/Max: | 25°/25° | ||
Bias: | → | ||
Recoil Decrease: | 15 | ||
First Shot Recoil Multiplier: | 1x |