Assault Rifles
Comments12
638pages on
this wiki
this wiki
| Page Contents Current As of Patch: | GU09 |
Assault Rifle Overview
Edit
Usable By:
Assault Rifles are used exclusively by Combat Medics, and are highly versatile. They are most effective at medium and medium-long ranges.
Assault Rifle Statistics
Edit
Terran Republic
Edit
| Weapon Certification Cost and General Availability | |||||||||||
| Type | Cycler TRV | SABR-13 | T1S Cycler | T1 Cycler | T1B Cycler | TAR | |||||
| Ammo | |||||||||||
| Soft Point Ammunition | |||||||||||
| High-Velocity Ammunition | |||||||||||
| Barrel Attachments | |||||||||||
| Suppressor | |||||||||||
| Flash Suppressor | |||||||||||
| Compensator | |||||||||||
| Optics | |||||||||||
| 3.4x Scope | |||||||||||
| 4x Scope | |||||||||||
| Reflex Sight | |||||||||||
| Reflex Sight 2x | |||||||||||
| Laser 3.4x Scope | |||||||||||
| Laser 4x Scope | |||||||||||
| 6x Scope | |||||||||||
| IRNV Scope | |||||||||||
| Rail Attachments | |||||||||||
| Flashlight | |||||||||||
| Laser Sight | |||||||||||
| Advanced Laser Sight | |||||||||||
| Forward Grip | |||||||||||
| Advanced Forward Grip | |||||||||||
| Underbarrel Smoke Grenade Launcher | |||||||||||
| Underbarrel Shotgun | |||||||||||
| Underbarrel Grenade Launcher | |||||||||||
| Cycler TRV | |||
| The Cycler TRV's fast rate of fire makes it extremely effective in close quarters, though that same rate of fire and high recoil limits its effectiveness at long range when firing in full-auto. | |||
| Empire: | | ||
| Weapon Type: | Assault Rifles | ||
| Can Use: | |||
| Fire Rate: | 845 RPM | ||
| Muzzle Velocity: | 550m/s | ||
| Range: | Long | ||
| Fire Modes: | Automatic, Semi-Automatic | ||
| Damage | |||
| Max Damage: | 143 before 10m | ||
| Min Damage: | 112 after 60m | ||
| Reload Speed | |||
| Fast Reload: | 3.12s | ||
| Slow Reload: | 4.13s | ||
| Ammunition | |||
| Magazine Size: | 40 | ||
| Ammunition Pool: | 240 | ||
| Accuracy | |||
| Hip | Aim | ||
| Crouch | Still: | 2.5 | 0.1 |
| Move: | 2 | 0.1 | |
| Stand | Still: | 3 | 0.35 |
| Move: | 5 | 2.5 | |
| Bloom per Shot: | 0.1 | 0.05 | |
| Costs | |||
| Cert Cost: | 250 | ||
| SC Cost: | 500 | ||
| SABR-13 | |||
| The SABR-13's two-round burst fire mode was originally developed with ammunition conservation in mind. It has since become popular with marksmen because of its ability to reliably land those two rounds on target from long range. | |||
| Empire: | | ||
| Weapon Type: | Assault Rifles | ||
| Can Use: | |||
| Fire Rate: | 600 RPM | ||
| Muzzle Velocity: | 600m/s | ||
| Range: | Long | ||
| Fire Modes: | 2x Burst, Semi-Automatic | ||
| Damage | |||
| Max Damage: | 167 before 10m | ||
| Min Damage: | 143 after 75m | ||
| Reload Speed | |||
| Fast Reload: | 2.665s | ||
| Slow Reload: | 3.2s | ||
| Ammunition | |||
| Magazine Size: | 30 | ||
| Ammunition Pool: | 180 | ||
| Accuracy | |||
| Hip | Aim | ||
| Crouch | Still: | 2 | 0.03 |
| Move: | 1.5 | 0.03 | |
| Stand | Still: | 2.5 | 0.3 |
| Move: | 5 | 2 | |
| Bloom per Shot: | 0.12 | 0.06 | |
| Costs | |||
| Cert Cost: | 1000 | ||
| SC Cost: | 700 | ||
| T1 Cycler | |||
| The standard assault rifle of the Terran Republic, the T1 Cycler features a 40-round magazine and a fast rate of fire, allowing it to remain effective in most situations. | |||
| Empire: | | ||
| Weapon Type: | Assault Rifles | ||
| Can Use: | |||
| Fire Rate: | 750 RPM | ||
| Muzzle Velocity: | 580m/s | ||
| Range: | Long | ||
| Fire Modes: | Automatic, Semi-Automatic | ||
| Damage | |||
| Max Damage: | 143 before 10m | ||
| Min Damage: | 125 after 65m | ||
| Reload Speed | |||
| Fast Reload: | 2.755s | ||
| Slow Reload: | 3.55s | ||
| Ammunition | |||
| Magazine Size: | 40 | ||
| Ammunition Pool: | 240 | ||
| Accuracy | |||
| Hip | Aim | ||
| Crouch | Still: | 2 | 0.1 |
| Move: | 1.5 | 0.1 | |
| Stand | Still: | 2.5 | 0.3 |
| Move: | 5 | 2 | |
| Bloom per Shot: | 0.1 | 0.05 | |
| Costs | |||
| Cert Cost: | Default | ||
| SC Cost: | Default | ||
| T1B Cycler | |||
| The versatile T1B Cycler is nearly identical to the original, with an added accurate burst fire mode. | |||
| Empire: | | ||
| Weapon Type: | Assault Rifles | ||
| Can Use: | |||
| Fire Rate: | 750 RPM | ||
| Muzzle Velocity: | 580m/s | ||
| Range: | Long | ||
| Fire Modes: | 3x Burst, Semi-Automatic | ||
| Damage | |||
| Max Damage: | 143 before 10m | ||
| Min Damage: | 125 after 65m | ||
| Reload Speed | |||
| Fast Reload: | 2.755s | ||
| Slow Reload: | 3.55s | ||
| Ammunition | |||
| Magazine Size: | 40 | ||
| Ammunition Pool: | 240 | ||
| Accuracy | |||
| Hip | Aim | ||
| Crouch | Still: | 2 | 0.1 |
| Move: | 1.5 | 0.1 | |
| Stand | Still: | 2.5 | 0.15 |
| Move: | 5 | 2 | |
| Bloom per Shot: | 0.1 | 0.05 | |
| Costs | |||
| Cert Cost: | 100 | ||
| SC Cost: | 250 | ||
| T1S Cycler | |||
| The T1S Cycler performs well at many ranges, attributing its adaptability due to its multiple fire modes. | |||
| Empire: | | ||
| Weapon Type: | Assault Rifles | ||
| Can Use: | |||
| Fire Rate: | 698 RPM | ||
| Muzzle Velocity: | 580m/s | ||
| Range: | Long | ||
| Fire Modes: | Automatic, 3x Burst, Semi-Automatic | ||
| Damage | |||
| Max Damage: | 143 before 10m | ||
| Min Damage: | 125 after 65m | ||
| Reload Speed | |||
| Fast Reload: | 2.7s | ||
| Slow Reload: | 3.65s | ||
| Ammunition | |||
| Magazine Size: | 40 | ||
| Ammunition Pool: | 240 | ||
| Accuracy | |||
| Hip | Aim | ||
| Crouch | Still: | 2 | 0.1 |
| Move: | 1.5 | 0.1 | |
| Stand | Still: | 2.5 | 0.3 |
| Move: | 5 | 2 | |
| Bloom per Shot: | 0.1 | 0.05 | |
| Costs | |||
| Cert Cost: | 100 | ||
| SC Cost: | 250 | ||
| TAR | |||
| Many TR soldiers praise the Terran Assault Rifle's performance in the field, crediting many victories to its incredible hip fire accuracy and high rate of fire. | |||
| Empire: | | ||
| Weapon Type: | Assault Rifles | ||
| Can Use: | |||
| Fire Rate: | 800 RPM | ||
| Muzzle Velocity: | 570m/s | ||
| Range: | Long | ||
| Fire Modes: | Automatic, Semi-Automatic | ||
| Damage | |||
| Max Damage: | 143 before 10m | ||
| Min Damage: | 112 after 60m | ||
| Reload Speed | |||
| Fast Reload: | 2.96s | ||
| Slow Reload: | 4.11s | ||
| Ammunition | |||
| Magazine Size: | 40 | ||
| Ammunition Pool: | 240 | ||
| Accuracy | |||
| Hip | Aim | ||
| Crouch | Still: | 1.5 | 0.1 |
| Move: | 1 | 0.1 | |
| Stand | Still: | 2 | 0.35 |
| Move: | 5 | 2 | |
| Bloom per Shot: | 0.1 | 0.05 | |
| Costs | |||
| Cert Cost: | 250 | ||
| SC Cost: | 500 | ||
New Conglomerate
Edit
| Weapon Certification Cost and General Availability | |||||||||||
| Type | Gauss Rifle | Gauss Rifle Burst | Gauss Rifle S | Reaper DMR | GR-22 | Carnage BR | |||||
| Ammo | |||||||||||
| Soft Point Ammunition | |||||||||||
| High-Velocity Ammunition | |||||||||||
| Barrel Attachments | |||||||||||
| Suppressor | |||||||||||
| Flash Suppressor | |||||||||||
| Compensator | |||||||||||
| Optics | |||||||||||
| 3.4x Scope | |||||||||||
| 4x Scope | |||||||||||
| Reflex Sight | |||||||||||
| Reflex Sight 2x | |||||||||||
| Laser 3.4x Scope | |||||||||||
| Laser 4x Scope | |||||||||||
| 6x Scope | |||||||||||
| IRNV Scope | |||||||||||
| Rail Attachments | |||||||||||
| Flashlight | |||||||||||
| Laser Sight | |||||||||||
| Advanced Laser Sight | |||||||||||
| Forward Grip | |||||||||||
| Advanced Forward Grip | |||||||||||
| Underbarrel Smoke Grenade Launcher | |||||||||||
| Underbarrel Shotgun | |||||||||||
| Underbarrel Grenade Launcher | |||||||||||
| GR-22 | |||
| The sleek, compact design of the GR-22 improves handling when firing on the move, making it an excellent choice for close quarters combat. | |||
| Empire: | | ||
| Weapon Type: | Assault Rifles | ||
| Can Use: | |||
| Fire Rate: | 800 RPM | ||
| Muzzle Velocity: | 600m/s | ||
| Range: | Long | ||
| Fire Modes: | Automatic, Semi-Automatic | ||
| Damage | |||
| Max Damage: | 143 before 10m | ||
| Min Damage: | 112 after 60m | ||
| Reload Speed | |||
| Fast Reload: | 2.455s | ||
| Slow Reload: | 3.3s | ||
| Ammunition | |||
| Magazine Size: | 30 | ||
| Ammunition Pool: | 210 | ||
| Accuracy | |||
| Hip | Aim | ||
| Crouch | Still: | 1.5 | 0.1 |
| Move: | 1 | 0.1 | |
| Stand | Still: | 2 | 0.35 |
| Move: | 5 | 2 | |
| Bloom per Shot: | 0.1 | 0.05 | |
| Costs | |||
| Cert Cost: | 250 | ||
| SC Cost: | 500 | ||
| NC1 Gauss Rifle | |||
| The standard issue NC1 Gauss Rifle was the first successful implementation of coilgun technology in small arms. | |||
| Empire: | | ||
| Weapon Type: | Assault Rifles | ||
| Can Use: | |||
| Fire Rate: | 600 RPM | ||
| Muzzle Velocity: | 400m/s | ||
| Range: | Long | ||
| Fire Modes: | Automatic, Semi-Automatic | ||
| Damage | |||
| Max Damage: | 167 before 10m | ||
| Min Damage: | 143 after 75m | ||
| Reload Speed | |||
| Fast Reload: | 1.95s | ||
| Slow Reload: | 2.6s | ||
| Ammunition | |||
| Magazine Size: | 30 | ||
| Ammunition Pool: | 180 | ||
| Accuracy | |||
| Hip | Aim | ||
| Crouch | Still: | 2 | 0.03 |
| Move: | 1.5 | 0.03 | |
| Stand | Still: | 2.5 | 0.3 |
| Move: | 5 | 2 | |
| Bloom per Shot: | 0.12 | 0.06 | |
| Costs | |||
| Cert Cost: | Default | ||
| SC Cost: | Default | ||
| Gauss Rifle Burst | |||
| The Gauss Rifle Burst features the same versatility as the NC1, but with an easily controllable burst fire mode. | |||
| Empire: | | ||
| Weapon Type: | Assault Rifles | ||
| Can Use: | |||
| Fire Rate: | 600 RPM | ||
| Muzzle Velocity: | 650m/s | ||
| Range: | Long | ||
| Fire Modes: | 2x Burst, Semi-Automatic | ||
| Damage | |||
| Max Damage: | 167 before 10m | ||
| Min Damage: | 143 after 75m | ||
| Reload Speed | |||
| Fast Reload: | 1.95s | ||
| Slow Reload: | 2.6s | ||
| Ammunition | |||
| Magazine Size: | 30 | ||
| Ammunition Pool: | 180 | ||
| Accuracy | |||
| Hip | Aim | ||
| Crouch | Still: | 2 | 0.03 |
| Move: | 1.5 | 0.03 | |
| Stand | Still: | 2.5 | 0.15 |
| Move: | 5 | 2 | |
| Bloom per Shot: | 0.12 | 0.06 | |
| Costs | |||
| Cert Cost: | 100 | ||
| SC Cost: | 250 | ||
| Gauss Rifle S | |||
| The Gauss Rifle S possesses a select fire option that allows for further adaptability on the battlefield. | |||
| Empire: | | ||
| Weapon Type: | Assault Rifles | ||
| Can Use: | |||
| Fire Rate: | 577 RPM | ||
| Muzzle Velocity: | 600m/s | ||
| Range: | Long | ||
| Fire Modes: | Automatic, 2x Burst, Semi-Automatic | ||
| Damage | |||
| Max Damage: | 167 before 10m | ||
| Min Damage: | 143 after 75m | ||
| Reload Speed | |||
| Fast Reload: | 2.2s | ||
| Slow Reload: | 2.86s | ||
| Ammunition | |||
| Magazine Size: | 30 | ||
| Ammunition Pool: | 180 | ||
| Accuracy | |||
| Hip | Aim | ||
| Crouch | Still: | 2 | 0.03 |
| Move: | 1.5 | 0.03 | |
| Stand | Still: | 2.5 | 0.3 |
| Move: | 5 | 2 | |
| Bloom per Shot: | 0.12 | 0.06 | |
| Costs | |||
| Cert Cost: | 500 | ||
| SC Cost: | 700 | ||
| Reaper DMR | |||
| The powerful and accurate Reaper DMR was developed to fulfill the needs of soldiers who prefer to provide support from a distance. | |||
| Empire: | | ||
| Weapon Type: | Assault Rifles | ||
| Can Use: | |||
| Fire Rate: | 500 RPM | ||
| Muzzle Velocity: | 555m/s | ||
| Range: | Long | ||
| Fire Modes: | Automatic, Semi-Automatic | ||
| Damage | |||
| Max Damage: | 200 before 10m | ||
| Min Damage: | 167 after 85m | ||
| Reload Speed | |||
| Fast Reload: | 1.86s | ||
| Slow Reload: | 2.565s | ||
| Ammunition | |||
| Magazine Size: | 20 | ||
| Ammunition Pool: | 140 | ||
| Accuracy | |||
| Hip | Aim | ||
| Crouch | Still: | 3 | ? |
| Move: | 2.5 | ? | |
| Stand | Still: | 3.5 | 0.35 |
| Move: | 5 | 2 | |
| Bloom per Shot: | 0.14 | 0.07 | |
| Costs | |||
| Cert Cost: | 1000 | ||
| SC Cost: | 700 | ||
| Carnage BR | |||
| Designed in the late 28th century for close quarters and mid-range combat scenarios, the Carnage BR features high hip fire accuracy and an adaptable attachment system. | |||
| Empire: | | ||
| Weapon Type: | Assault Rifles | ||
| Can Use: | |||
| Fire Rate: | 750 RPM | ||
| Muzzle Velocity: | 600m/s | ||
| Range: | Long | ||
| Fire Modes: | Automatic, Semi-Automatic | ||
| Damage | |||
| Max Damage: | 143 before 10m | ||
| Min Damage: | 125 after 65m | ||
| Reload Speed | |||
| Fast Reload: | 2.285s | ||
| Slow Reload: | 2.6s | ||
| Ammunition | |||
| Magazine Size: | 30 | ||
| Ammunition Pool: | 210 | ||
| Accuracy | |||
| Hip | Aim | ||
| Crouch | Still: | 1.5 | 0.1 |
| Move: | 1 | 0.1 | |
| Stand | Still: | 2 | 0.3 |
| Move: | 5 | 2 | |
| Bloom per Shot: | 0.1 | 0.05 | |
| Costs | |||
| Cert Cost: | 250 | ||
| SC Cost: | 500 | ||
Vanu Sovereignty
Edit
| Weapon Certification Cost and General Availability | |||||||||||
| Type | H-V45 | CME | Equinox VE2 | Equinox VE2 Burst | Pulsar VS1 | Corvus VA55 | |||||
| Ammo | |||||||||||
| Soft Point Ammunition | |||||||||||
| High-Velocity Ammunition | |||||||||||
| Barrel Attachments | |||||||||||
| Suppressor | |||||||||||
| Flash Suppressor | |||||||||||
| Compensator | |||||||||||
| Optics | |||||||||||
| 3.4x Scope | |||||||||||
| 4x Scope | |||||||||||
| Reflex Sight | |||||||||||
| Reflex Sight 2x | |||||||||||
| Laser 3.4x Scope | |||||||||||
| Laser 4x Scope | |||||||||||
| 6x Scope | |||||||||||
| IRNV Scope | |||||||||||
| Rail Attachments | |||||||||||
| Flashlight | |||||||||||
| Laser Sight | |||||||||||
| Advanced Laser Sight | |||||||||||
| Forward Grip | |||||||||||
| Advanced Forward Grip | |||||||||||
| Underbarrel Smoke Grenade Launcher | |||||||||||
| Underbarrel Shotgun | |||||||||||
| Underbarrel Grenade Launcher | |||||||||||
| CME | |||
| The CME's high projectile velocity and good accuracy make it a very effective weapon at medium and long ranges. | |||
| Empire: | | ||
| Weapon Type: | Assault Rifles | ||
| Can Use: | |||
| Fire Rate: | 652 RPM | ||
| Muzzle Velocity: | 630m/s | ||
| Range: | Long | ||
| Fire Modes: | Automatic, Semi-Automatic | ||
| Damage | |||
| Max Damage: | 143 before 10m | ||
| Min Damage: | 125 after 60m | ||
| Reload Speed | |||
| Fast Reload: | 2s | ||
| Slow Reload: | 2.34s | ||
| Ammunition | |||
| Magazine Size: | 30 | ||
| Ammunition Pool: | 210 | ||
| Accuracy | |||
| Hip | Aim | ||
| Crouch | Still: | 2 | 0.1 |
| Move: | 1.5 | 0.1 | |
| Stand | Still: | 2.5 | 0.25 |
| Move: | 5 | 2 | |
| Bloom per Shot: | 0.1 | 0.05 | |
| Costs | |||
| Cert Cost: | 1000 | ||
| SC Cost: | 700 | ||
| Equinox VE2 | |||
| The CME's high projectile velocity and good accuracy make it a very effective weapon at medium and long ranges. | |||
| Empire: | | ||
| Weapon Type: | Assault Rifles | ||
| Can Use: | |||
| Fire Rate: | 652 RPM | ||
| Muzzle Velocity: | 615m/s | ||
| Range: | Long | ||
| Fire Modes: | Automatic, 3x Burst, Semi-Automatic | ||
| Damage | |||
| Max Damage: | 143 before 10m | ||
| Min Damage: | 125 after 65m | ||
| Reload Speed | |||
| Fast Reload: | 1.875s | ||
| Slow Reload: | 2.3s | ||
| Ammunition | |||
| Magazine Size: | 30 | ||
| Ammunition Pool: | 210 | ||
| Accuracy | |||
| Hip | Aim | ||
| Crouch | Still: | 2 | 0.1 |
| Move: | 1.5 | 0.1 | |
| Stand | Still: | 2.5 | 0.25 |
| Move: | 5 | 2 | |
| Bloom per Shot: | 0.1 | 0.05 | |
| Costs | |||
| Cert Cost: | 500 | ||
| SC Cost: | 700 | ||
| Equinox VE2 Burst | |||
| Vanu Esamir Labs created the Equinox VE2 Burst to provide easily controllable burst fire for distant targets. | |||
| Empire: | | ||
| Weapon Type: | Assault Rifles | ||
| Can Use: | |||
| Fire Rate: | 698 RPM | ||
| Muzzle Velocity: | 615m/s | ||
| Range: | Long | ||
| Fire Modes: | 3x Burst, Semi-Automatic | ||
| Damage | |||
| Max Damage: | 143 before 10m | ||
| Min Damage: | 125 after 65m | ||
| Reload Speed | |||
| Fast Reload: | 1.725s | ||
| Slow Reload: | 2.3s | ||
| Ammunition | |||
| Magazine Size: | 30 | ||
| Ammunition Pool: | 210 | ||
| Accuracy | |||
| Hip | Aim | ||
| Crouch | Still: | 2 | 0.1 |
| Move: | 1.5 | 0.1 | |
| Stand | Still: | 2.5 | 0.125 |
| Move: | 5 | 2 | |
| Bloom per Shot: | 0.1 | 0.05 | |
| Costs | |||
| Cert Cost: | 100 | ||
| SC Cost: | 250 | ||
| Pulsar VS1 | |||
| The Pulsar VS1 is the standard issue assault rifle for the Vanu Sovereignty. Its low recoil design allows it to remain effective in most situations. | |||
| Empire: | | ||
| Weapon Type: | Assault Rifles | ||
| Can Use: | |||
| Fire Rate: | 698 RPM | ||
| Muzzle Velocity: | 615m/s | ||
| Range: | Long | ||
| Fire Modes: | Automatic, Semi-Automatic | ||
| Damage | |||
| Max Damage: | 143 before 10m | ||
| Min Damage: | 125 after 65m | ||
| Reload Speed | |||
| Fast Reload: | 1.75s | ||
| Slow Reload: | 2.2s | ||
| Ammunition | |||
| Magazine Size: | 30 | ||
| Ammunition Pool: | 210 | ||
| Accuracy | |||
| Hip | Aim | ||
| Crouch | Still: | 2 | 0.1 |
| Move: | 1.5 | 0.1 | |
| Stand | Still: | 2.5 | 0.25 |
| Move: | 5 | 2 | |
| Bloom per Shot: | 0.1 | 0.05 | |
| Costs | |||
| Cert Cost: | Default | ||
| SC Cost: | Default | ||
| H-V45 | |||
| The H-V45 was created with a focus on close quarters mobility. Its light weight does not slow the shooter as much as most other weapons in its class. | |||
| Empire: | | ||
| Weapon Type: | Assault Rifles | ||
| Can Use: | |||
| Fire Rate: | 800 RPM | ||
| Muzzle Velocity: | 590m/s | ||
| Range: | Long | ||
| Fire Modes: | Automatic, Semi-Automatic | ||
| Damage | |||
| Max Damage: | 143 before 10m | ||
| Min Damage: | 112 after 60m | ||
| Reload Speed | |||
| Fast Reload: | 2.565s | ||
| Slow Reload: | 3.2s | ||
| Ammunition | |||
| Magazine Size: | 30 | ||
| Ammunition Pool: | 210 | ||
| Accuracy | |||
| Hip | Aim | ||
| Crouch | Still: | 1.5 | 0.1 |
| Move: | 1 | 0.1 | |
| Stand | Still: | 2 | 0.35 |
| Move: | 5 | 2 | |
| Bloom per Shot: | 0.1 | 0.05 | |
| Costs | |||
| Cert Cost: | 250 | ||
| SC Cost: | 500 | ||
| Corvus VA55 | |||
| The Corvus VA55 features low recoil and high accuracy over sustained fire, making it a popular choice for long range engagements. | |||
| Empire: | | ||
| Weapon Type: | Assault Rifles | ||
| Can Use: | |||
| Fire Rate: | 526 RPM | ||
| Muzzle Velocity: | 600m/s | ||
| Range: | Long | ||
| Fire Modes: | Automatic, Semi-Automatic | ||
| Damage | |||
| Max Damage: | 167 before 10m | ||
| Min Damage: | 143 after 75m | ||
| Reload Speed | |||
| Fast Reload: | 2.015s | ||
| Slow Reload: | 2.47s | ||
| Ammunition | |||
| Magazine Size: | 30 | ||
| Ammunition Pool: | 180 | ||
| Accuracy | |||
| Hip | Aim | ||
| Crouch | Still: | 2 | 0.03 |
| Move: | 1.5 | 0.03 | |
| Stand | Still: | 2.5 | 0.3 |
| Move: | 5 | 2 | |
| Bloom per Shot: | 0.12 | 0.06 | |
| Costs | |||
| Cert Cost: | 250 | ||
| SC Cost: | 500 | ||
Nanite Systems
Edit
| Weapon Certification Cost and General Availability | |||||||||||
| Type | NS-11A | NS-11 Platinum | |||||||||
| Ammo | |||||||||||
| Soft Point Ammunition | |||||||||||
| High-Velocity Ammunition | |||||||||||
| Barrel Attachments | |||||||||||
| Suppressor | |||||||||||
| Flash Suppressor | |||||||||||
| Compensator | |||||||||||
| Optics | |||||||||||
| 3.4x Scope | |||||||||||
| 4x Scope | |||||||||||
| Reflex Sight | |||||||||||
| Reflex Sight 2x | |||||||||||
| Laser 3.4x Scope | |||||||||||
| Laser 4x Scope | |||||||||||
| 6x Scope | |||||||||||
| IRNV Scope | |||||||||||
| Rail Attachments | |||||||||||
| Flashlight | |||||||||||
| Laser Sight | |||||||||||
| Advanced Laser Sight | |||||||||||
| Forward Grip | |||||||||||
| Advanced Forward Grip | |||||||||||
| Underbarrel Smoke Grenade Launcher | |||||||||||
| Underbarrel Shotgun | |||||||||||
| Underbarrel Grenade Launcher | |||||||||||
| NS-11A | |||
| Nanite Systems' NS-11 assault rifle was designed as a highly adaptable weapons system that could be customized to nearly any situation. Its large, rapid-reload magazine and high-velocity cartridges complement its variety of attachments. | |||
| Empire: | | ||
| Weapon Type: | Assault Rifles | ||
| Can Use: | |||
| Fire Rate: | 652 RPM | ||
| Muzzle Velocity: | 640m/s | ||
| Range: | Long | ||
| Fire Modes: | Automatic, Semi-Automatic | ||
| Damage | |||
| Max Damage: | 143 before 10m | ||
| Min Damage: | 125 after 65m | ||
| Reload Speed | |||
| Fast Reload: | 2s | ||
| Slow Reload: | 2.45s | ||
| Ammunition | |||
| Magazine Size: | 35 | ||
| Ammunition Pool: | 210 | ||
| Accuracy | |||
| Hip | Aim | ||
| Crouch | Still: | 1.5 | 0.1 |
| Move: | 1 | 0.1 | |
| Stand | Still: | 2 | 0.3 |
| Move: | 5 | 2 | |
| Bloom per Shot: | 0.1 | 0.05 | |
| Costs | |||
| Cert Cost: | 1000 | ||
| SC Cost: | 700 | ||
| NS-11 Platinum | |||
| Nanite Systems' NS-11 assault rifle was designed as a highly adaptable weapons system that could be customized to nearly any situation. Its large, rapid-reload magazine and high-velocity cartridges complement its variety of attachments. | |||
| Empire: | | ||
| Weapon Type: | Assault Rifles | ||
| Can Use: | |||
| Fire Rate: | 652 RPM | ||
| Muzzle Velocity: | 640m/s | ||
| Range: | Long | ||
| Fire Modes: | Automatic, Semi-Automatic | ||
| Damage | |||
| Max Damage: | 143 before 10m | ||
| Min Damage: | 125 after 65m | ||
| Reload Speed | |||
| Fast Reload: | 2s | ||
| Slow Reload: | 2.45s | ||
| Ammunition | |||
| Magazine Size: | 35 | ||
| Ammunition Pool: | 210 | ||
| Accuracy | |||
| Hip | Aim | ||
| Crouch | Still: | 1.5 | 0.1 |
| Move: | 1 | 0.1 | |
| Stand | Still: | 2 | 0.3 |
| Move: | 5 | 2 | |
| Bloom per Shot: | 0.1 | 0.05 | |
| Costs | |||
| Cert Cost: | Unavailable | ||
| SC Cost: | Unavailable | ||
| Note: | Exclusively available as part of a promotion with GameStop US. | ||
Assault Rifle Ribbons and Medals
Edit
With any assault rifle, it is possible to get Ribbons and Medals. Each Ribbon is a standard reward for achieving a set amount of kills with an assault rifle. Medals relate to how many overall kills you have with the assault rifle.
Ribbons
Edit
| Ribbon | Icon | Requirements |
| Assault Rifle Ribbon | 10 kills. |
See more available ribbons on the Service Ribbons page.
Medals
Edit
| Medal | Icon | Requirements | Certification Rewards |
| No Medal | 0 kills | ||
| Copper Medal | 10 kills | ||
| Silver Medal | 60 kills | ||
| Gold Medal | 160 kills | ||
| Auraxium Medal | 1160 kills |