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Artemis VX26
Artemis VX26
The fully automatic Artemis VX26 scout rifle is capable of quickly dispatching enemy infantry at close to medium ranges.
Costs
Cert Cost: 650 Certification Points
DC Cost: 499 Daybreak Cash
General Info
Empire: Icon VS
Can Use: Icon Infiltrator
Weapon Type: Scout Rifles
Fire Rate: 652 RPM
Muzzle Velocity: 530m/s
Effective Range: Long
Fire Modes: Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 143 before 10m
Min Damage: 125 after 60m
Reload Speed
Short Reload: 2s
Long Reload: 3s
Ammunition
Magazine Size: 24
Ammunition Pool: 240
Accuracy[?]
Hip Aim
Crouch Still: 2.5 0.1
Move: 3 0.2
Stand Still: 3 0.1
Move: 3.5 0.3
Bloom per Shot: 0.1 0.05
Recoil[?]
Vertical: 0.3
Horizontal, Min/Max: 0.2/0.225
Horizontal Tolerance: 0.6
Angle Min/Max: 0°/0°
Bias: ← = →
Recoil Decrease: 18
First Shot Recoil Multiplier: 1.5x
Data Sources?
Census DBG API source:

Artemis VX26 API Data

Census LF API source: Artemis VX26 API Data

The Artemis VX26 is a fully-automatic faction-specific scout rifle. It shares it stats with the automatic scout rifles of the other factions.

The Artemis, like its counterparts, has a 24 magazine, slightly above average recoil, high rate of fire, low velocity, and a wide hip cone of fire.

However, the Artemis has no bullet drop.

The Artemis is often used as an early game equivalent to an SMG, as it is a fairly cheap automatic rifle usable to the infiltrator. However, the Artemis is not like SMGs in the way that it has ranged capabilities, as the damage drop-off is very mild, and can become a very versatile medium range weapon if one can manage the recoil properly. Unlike its Semi-Auto siblings, the Artemis can also stand toe-to-toe with other weaponry such as carbines and assault rifles. These two traits make it an excellent hit-and-run weapon.

To set up the Artemis for medium to close range combat, one will want:

A suppressor- while this does lower bullet velocity, the ability to remain stealthy while killing is invaluable to an infiltrator.

Forward Grip- helps to manage the recoil.

2x reflex sight, or a 3.4x scope.

While this set up is not very viable for hip-fire, a 2x optic will allow one to ADS in close range engagements allowing for both more accurate shots as well as headshots.

Attachments

Attachments
Optic
HS/NV Scope (1x)
Ns weapon scope hsnv scope
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
DMO (3.4x)
Tr weapon scope dmo x3.4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
HDS (3.4x)
Tr weapon scope hds x3.4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
TMS (4x)
Tr weapon scope tms x4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
ACS (4x)
Tr weapon scope acs x4
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
S3 (6x)
S3 (6x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The 6x magnified S3 comes standard on many Terran sniper rifles. Its moderate zoom level and mil-dot sighting makes it perfect for mid-to-long range combat.
Barrel
Compensator
Compensator (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away.
Flash Suppressor
Flash Suppressor (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters.
Suppressor
Suppressor (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Forward Grip
Forward Grip (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec.
Laser Sight
Laser Sight
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A laser sight increases the user's hipfire accuracy by 33%.
Ammo
Impact Ammunition
Impact Ammunition
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Increases the weapon's minimum damage from to , while reducing magazine size by .

Ribbons and Medals

It is possible to get both Ribbons and Medals for using the Artemis VX26. Each Ribbon is a standard reward for achieving a set amount of kills with the Artemis. Medals relate to how many overall kills you have with the Artemis.

Ribbons

Ribbon Icon Requirements
Artemis VX26 Service Ribbon
Sniper Rifle Ribbon
10 kills.
Find out more on the Service Ribbons article.


Medals

Medal Icon Requirement Award
No Medal
Medal Empty
0 kills N/A
Copper Medal
Medal Copper
10 kills Certification Points
Silver Medal
Medal Silver
60 kills 10 Certification Points
Gold Medal
Medal Gold
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium
1,160 kills 200 Certification Points

History

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