Page Contents Current As of Patch: | 2016-12-01 |
Artemis VX26 | |||
The fully automatic Artemis VX26 scout rifle is capable of quickly dispatching enemy infantry at close to medium ranges. | |||
Costs | |||
Cert Cost: | 650 | ||
DC Cost: | 499 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Scout Rifles | ||
Fire Rate: | 652 RPM | ||
Muzzle Velocity: | 530m/s | ||
Effective Range: | Long | ||
Fire Modes: | Automatic | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Damage[?] | |||
Max Damage: | 143 before 10m | ||
Min Damage: | 125 after 60m | ||
Reload Speed | |||
Short Reload: | 2s | ||
Long Reload: | 3s | ||
Ammunition | |||
Magazine Size: | 24 | ||
Ammunition Pool: | 240 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 2.5 | 0.1 |
Move: | 3 | 0.2 | |
Stand | Still: | 3 | 0.1 |
Move: | 3.5 | 0.3 | |
Bloom per Shot: | 0.1 | 0.05 | |
Recoil[?] | |||
Vertical: | 0.3 | ||
Horizontal, Min/Max: | 0.2/0.225 | ||
Horizontal Tolerance: | 0.6 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 18 | ||
First Shot Recoil Multiplier: | 1.5x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | Artemis VX26 API Data |
The Artemis VX26 is a fully-automatic faction-specific scout rifle. It shares it stats with the automatic scout rifles of the other factions.
The Artemis, like its counterparts, has a 24 magazine, slightly above average recoil, high rate of fire, low velocity, and a wide hip cone of fire.
However, the Artemis has no bullet drop.
The Artemis is often used as an early game equivalent to an SMG, as it is a fairly cheap automatic rifle usable to the infiltrator. However, the Artemis is not like SMGs in the way that it has ranged capabilities, as the damage drop-off is very mild, and can become a very versatile medium range weapon if one can manage the recoil properly. Unlike its Semi-Auto siblings, the Artemis can also stand toe-to-toe with other weaponry such as carbines and assault rifles. These two traits make it an excellent hit-and-run weapon.
To set up the Artemis for medium to close range combat, one will want:
A suppressor- while this does lower bullet velocity, the ability to remain stealthy while killing is invaluable to an infiltrator.
Forward Grip- helps to manage the recoil.
2x reflex sight, or a 3.4x scope.
While this set up is not very viable for hip-fire, a 2x optic will allow one to ADS in close range engagements allowing for both more accurate shots as well as headshots.
Attachments
Attachments |
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Optic | |||||||
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HS/NV Scope (1x) 49 OR 30 | Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers. | ||||||
DMO (3.4x) 49 OR 30 | Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges. | ||||||
HDS (3.4x) 49 OR 30 | Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios. | ||||||
TMS (4x) 49 OR 30 | Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency. | ||||||
ACS (4x) 49 OR 30 | The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use. | ||||||
S3 (6x) 49 OR 30 | The 6x magnified S3 comes standard on many Terran sniper rifles. Its moderate zoom level and mil-dot sighting makes it perfect for mid-to-long range combat. |
Barrel | |||||||
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Compensator 49 OR 100 | A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away. | ||||||
Flash Suppressor 49 OR 100 | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. | ||||||
Suppressor 49 OR 100 | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
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Forward Grip 49 OR 100 | A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. | ||||||
Laser Sight 49 OR 100 | A laser sight increases the user's hipfire accuracy by 33%. |
Ammo | |||||||
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Impact Ammunition 49 OR 100 | Increases the weapon's minimum damage from to , while reducing magazine size by . |
Ribbons and Medals
It is possible to get both Ribbons and Medals for using the Artemis VX26. Each Ribbon is a standard reward for achieving a set amount of kills with the Artemis. Medals relate to how many overall kills you have with the Artemis.
Ribbons
Ribbon | Icon | Requirements |
Artemis VX26 Service Ribbon | 10 kills. |
Medals
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 |
History
- December 1, 2016 Update
- Projectile velocity from 500 to 530
Media
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