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Ammo

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Page Contents Current As of Patch: 16 November 2012

OverviewEdit

Ammo Upgrades
Type Cost Usable By
Soft Point Ammo Planetside2font-1Planetside2font-0Planetside2font-0Icon resource certpoints 25x25

Assault Rifles,
LMG,
CarbinesSMGs

High-Velocity Ammo Planetside2font-1Planetside2font-0Planetside2font-0Icon resource certpoints 25x25 Assault Rifles,
LMG,
Carbines
Slug Ammunition Planetside2font-1Planetside2font-0Planetside2font-0Icon resource certpoints 25x25 Shotguns,
Specialized Heavy Assault Weaponry,
MAX Anti-Infantry
Explosive Bolt
Explosive Bolt
Planetside2font-1Planetside2font-0Planetside2font-0Icon resource certpoints 25x25 Hunter QCX
Detect Bolt
Detect Bolt
Planetside2font-1Planetside2font-0Planetside2font-0Icon resource certpoints 25x25 Hunter QCX

Soft Point AmmoEdit

Soft Point Ammunition has increased wounding capability at close to medium ranges, but the bullet travels slightly slower in comparison to standard ammunition.

Pros: Reduces damage drop off at medium range (approximately 15m-40m*).

  • the actual ranges vary per weapon and weapon type

Cons : Lowers the bullet velocity (resulting in greater bullet drop).

High-Velocity AmmoEdit

High velocity ammunition has a faster travel time and is more effective at long range. Vertical recoil is slightly higher in comparison to standard ammunition.

Pros: Damage drop off past medium range (approximately 40m*) is reduced and bullet velocity is increased (resulting in less bullet drop).

  • actual range varies per weapon and weapon type.

Cons: Increased vertical recoil (6-12%).

Slug AmmunitionEdit

Slug Ammunition, also known simply as "Slugs" are a different type of ammo for every shotgun. It replaces the standard buckshot ammunition with a slug round.  Slug Ammunition increases the effective range of a shotgun. Automatic and Semi-Automatic shotgun slugs will deal 500 damage @8m down to 334 damage @40m, and Pump action slugs will deal 800 damage @8m down to 400 damage @40m.

Explosive Bolt Edit

Replaces the default bolt with an explosive tipped variant that does light damage to MAX units and other enemy armor.

Reduces magazine size from 4 to 3. Damage fall offs with the distance, it takes 12 shots to kill MAX from close range and ~17 from medium.

Detect Bolt Edit

Replaces the default bolt with a low damage variant that includes a sensor device. The sensor can detect enemy movement within a limited range.

Projectile Dealing around ~100 damage.

VideoEdit

Soft Point Ammo Misconceptions (PlanetSide 2 Attachment Testing Review)06:14

Soft Point Ammo Misconceptions (PlanetSide 2 Attachment Testing Review)

Shows that softpoint ammo does not decrease damage at minimum damage range.

Planetside 2 - GD-7F Bullet Drop Velocity Attachment Comparison01:45

Planetside 2 - GD-7F Bullet Drop Velocity Attachment Comparison

Showing the bullet drop of softpoint ammo at range

Start a Discussion Discussions about Ammo

  • how do you unlock ammo

    6 messages
    • None, HVA available only for Assault Rifles, LMG and Carbines.
    • What if we could put HVA on smiper rifles what would it do to the railjack if we could 0.0 i wonder what the bullet velosity whould be

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