Page Contents Current As of Patch: | 2022-05-04 |
AMR-66 | |||
The semi-automatic AMR-66 battle rifle uses powerful cartridges that hold considerable stopping power up to medium range. | |||
Costs | |||
Cert Cost: | 325 | ||
DC Cost: | 250 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Scout Rifles | ||
Fire Rate: | 333 RPM | ||
Muzzle Velocity: | 600m/s | ||
Effective Range: | Long | ||
Fire Modes: | Semi-Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.5x | ||
Damage[?] | |||
Max Damage: | 250 before 15m | ||
Min Damage: | 225 after 75m | ||
Reload Speed | |||
Short Reload: | 2s | ||
Long Reload: | 2.6s | ||
Ammunition | |||
Magazine Size: | 20 | ||
Ammunition Pool: | 120 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 2.5 | 0 |
Move: | 3 | 0.15 | |
Stand | Still: | 3 | 0 |
Move: | 3.5 | 0.15 | |
Bloom per Shot: | 0.2 | 0.1 | |
Recoil[?] | |||
Vertical: | 0.6 | ||
Horizontal, Min/Max: | 0.18/0.18 | ||
Horizontal Tolerance: | 0.4 | ||
Angle Min/Max: | 25°/25° | ||
Bias: | → | ||
Recoil Decrease: | 15 | ||
First Shot Recoil Multiplier: | 1x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | AMR-66 API Data |
The AMR-66 is a scout rifle available to the Terran Republic. It is unlocked through purchase with Certification Points or Daybreak Cash.
The AMR-66 provides numerous classes with a hard hitting, accurate rifle to give them some reach they may otherwise be lacking. In exchange, the AMR-66's close quarters performance is hampered two-fold; a low rate-of-fire and underwhelming hip accuracy leave the weapon outclassed by a gigantic selection of weaponry common on Auraxis.
The AMR-66, Eidolon VE33, and Warden are statistically nigh-identical weapons, with the only difference found in the Vanu option's muzzle velocity, which is lowered in exchange for the faction's 'no bullet drop' trait.
Attachments[]
Attachments |
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Optic | |||||||
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HS/NV Scope (1x) 49 OR 30 | Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers. | ||||||
RTA Reflex Sight (1x) 49 OR 30 | The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations. More reticles for this scope available, see full article. | ||||||
MH2 Reflex Sight (2x) 49 OR 30 | The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations. More reticles for this scope available, see full article. | ||||||
DMO (3.4x) 49 OR 30 | Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges. | ||||||
HDS (3.4x) 49 OR 30 | Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios. | ||||||
TMS (4x) 49 OR 30 | Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency. | ||||||
ACS (4x) 49 OR 30 | The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use. | ||||||
S3 (6x) 49 OR 30 | The 6x magnified S3 comes standard on many Terran sniper rifles. Its moderate zoom level and mil-dot sighting makes it perfect for mid-to-long range combat. |
Barrel | |||||||
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Compensator 49 OR 100 | A compensator redirects gases upward, reducing vertical recoil by 30%, and increasing hipfire cone of fire by 15%. The added sound pressure causes the player to show on the minimap 35m farther away. | ||||||
Flash Suppressor 49 OR 100 | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. | ||||||
Suppressor 49 OR 100 | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
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Comfort Grip 49 OR 100 | A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%. | ||||||
Darklight Flashlight 49 OR 100 | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Extended Magazine 49 OR 100 | Increases the amount of ammunition in each magazine by 10 rounds, and the weapon takes 15% longer to equip and unequip. | ||||||
Grenade Launcher 49 OR 100 | A single-shot grenade launcher attachment; increases the equip time of the attached weapon by 0.25 seconds. Pressing Gear Slot 1 hotkey will toggle the attachment. | ||||||
Laser Sight 49 OR 100 | A laser sight increases the user's hipfire accuracy by 33%. | ||||||
Smoke Launcher 49 OR 100 | Underbarrel smoke grenade launcher attachment; increases the equip time of the attached weapon by 0.25 seconds. Pressing Gear Slot 1 hotkey will toggle the attachment. | ||||||
Weighted Receiver 49 OR 100 | Rebalanced material construction removes the weapon's aim down sights moving accuracy penalty, but the wielder moves 33% slower while aiming. |
Ammo | |||||||
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High Velocity Ammunition 49 OR 100 | High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters. | ||||||
Soft Point Ammunition 49 OR 100 | Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%. |
Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 15m | After 75m | ||
Flash | - | 30 (on fire @ 24) | 34 (on fire @ 27) |
Composite Armor 4 | - | 39 (on fire @ 32) | 44 (on fire @ 35) |
Harasser | - | 77 (on fire @ 62) | 86 (on fire @ 69) |
Composite Armor 4 | - | 93 (on fire @ 74) | 103 (on fire @ 83) |
Sunderer | - | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
ANT | - | Immune | |
Lightning | Front/Top | Immune | |
Side | |||
Rear | |||
Prowler/ Magrider |
Front/Top | Immune | |
Side | |||
Rear | |||
Chimera | Front/Top | Immune | |
Side | |||
Rear | |||
Vanguard | Front/Top | Immune | |
Side | |||
Rear | |||
ESF | - | 48 (on fire @ 39) | 54 (on fire @ 43) |
Composite Armor 4 | - | 53 (on fire @ 43) | 59 (on fire @ 47) |
Valkyrie | Front/Side/Top/Rear | 120 (on fire @ 96) | 134 (on fire @ 107) |
Bottom | 240 (on fire @ 192) | 267 (on fire @ 214) | |
Composite Armor 4 | Front/Side/Top/Rear | 138 (on fire @ 111) | 154 (on fire @ 123) |
Bottom | 276 (on fire @ 221) | 307 (on fire @ 246) | |
Dervish | - | 94 (on fire @ 75) | 104 (on fire @ 83) |
Composite Armor 4 | - | 103 (on fire @ 83) | 115 (on fire @ 92) |
Liberator | - | Immune | |
Composite Armor 4 | - | Immune | |
Galaxy | - | Immune | |
Composite Armor 4 | - | Immune | |
Bastion Weak Point | - | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the AMR-66. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
AMR-66 Service Ribbon |
10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 | |
Medals earned with the AMR-66 contribute towards the Scout Rifles directive tree. |
History[]
- October 24, 2016 Update
- Standing ADS CoF from 0.1 to 0
- November 18, 2016 Hotfix
- Aiming CoF while crouching from 0.1 to 0
- Recoil recovery delay[1] from 0ms to -30ms
- June 12, 2018 Update
- Maximum ADS cone of fire while walking, crouching, standing, and crouchwalking from 3 to 0.3
- Minimum ADS cone of fire while walking from 0.25 to 0.15
- ADS CoF recovery rate from 20 to 100
- Dev Note: These changes should make these battle rifles feel a bit more snappy and less punishing when maximizing their rate of fire.
- March 30, 2022 Update (The Arsenal Update)
- Long reload from 3.4sec. to 2.6sec.
- Short reload from 2.5sec. to 2.0sec.
- Underbarrel ammo restock cooldown from 5sec. to 2.5sec.
Media[]
References[]
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