The semi-automatic AMR-66 battle rifle uses powerful cartridges that hold considerable stopping power up to medium range.
ADS Move Speed Multiplier:
250 before 15m
225 after 75m
Bloom per Shot:
First Shot Recoil Multiplier:
Census API source:
AMR-66 API Data
AMR-66 Battle Rifle for the Terran Republic, is a long range semi-auto rifle that possesses a rather high muzzle velocity of 600m/s. It deals quite a lot of damage at range with little damage drop off allowing the user to compensate less. For damage drop off than other weapons, it's high vertical recoil forces you to possess an adequate trigger discipline especially on moving targets. Scope selection is viable for play-style but many players claim that the 4x and 3.4x magnification are excellent and synergetic with the weapon.
HS/NV Scope (1x)
Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers.
RTA Reflex Sight (1x)
The TR's Rapid Target Acquisition sight provides no magnification, but uses a clear red dot sight for close-combat situations. More reticles for this scope available, see full article.
MH2 Reflex Sight (2x)
The Terran MH2 features 2x magnification inside of a holographic red dot sight, giving it the advantage in urban combat situations. More reticles for this scope available, see full article.
Equipped with a combination chevron/crosshair reticle and 3.4x magnification capabilities, the TR's Designated Marksman Optics functions well at many ranges.
Using a red dot reticle with 3.4x optical magnification, the TR's Holographic Dot Sight performs well in close and mid-range combat scenarios.
Sharpshooters have long preferred the Terran Marksman Scope, praising its simple 4x magnified crosshair for its versatility and efficiency.
The Terran Republic's Advanced Combat Scope utilizes a triple chevron reticle and 4x magnification, making it a good choice for all-around use.
The 6x magnified S3 comes standard on many Terran sniper rifles. Its moderate zoom level and mil-dot sighting makes it perfect for mid-to-long range combat.
The suppressor reduces the noise and muzzle flash generated by the firearm, and prevents the player from showing on the minimap when firing. Bullet velocity and effectiveness at range are reduced.
A flash suppressor makes the shooter less visible to the enemy, but will increase the range at which you'll appear on enemy minimaps.
A compensator redirects gases upward, reducing vertical recoil. The increased sound pressure will cause the player to show on the minimap from farther away, and increased weapon bulk reduces accuracy when firing from the hip.
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
A laser sight increases the user's hipfire accuracy by 25%.
A forward grip increases control of the weapon, reducing horizontal recoil by 25%.
A single-shot grenade launcher attachment; increases the equip time of the attached weapon. Pressing Gear Slot 1 hotkey will toggle the attachment.
Underbarrel smoke grenade launcher attachment; increases the equip time of the attached weapon. Pressing Gear Slot 1 hotkey will toggle the attachment.
High Velocity Ammunition
High Velocity Ammunition increases the weapon's projectile velocity by 5% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters.
Ribbons and Medals Edit
It is possible to get both Ribbons and Medals for using the AMR-66. Each Ribbon is a standard reward for achieving a set amount of kills with the AMR-66. Medals relate to how many overall kills you have with the AMR-66.
AMR-66 Service Ribbon
See more available ribbons on the
Service Ribbons page.
Battle Rifle Review (AMR-66, Eidolon, Warden) by Wrel (2014.01.03)