Page Contents Current As of Patch: | 2022-04-05 |
AF-4A Bandit | |||
Designed with mobility in mind, the lightweight alloys that make up Auraxis Firearm's AF-4A Bandit allows for faster movement while aiming without compromising on stopping power in close to medium ranges. | |||
Costs | |||
Cert Cost: | 1,000 | ||
DC Cost: | 699 | ||
General Info | |||
Empire: | |||
Can Use: | |||
Fire Rate: | 632 RPM | ||
Muzzle Velocity: | 440m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Equip Time: | 550 ms | ||
Damage[?] | |||
Max Damage: | 167 before 10m | ||
Min Damage: | 112 after 70m | ||
Reload Speed | |||
Short Reload: | 2.68s | ||
Long Reload: | 3.075s | ||
Ammunition | |||
Magazine Size: | 30 | ||
Ammunition Pool: | 180 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1 | 0.03 |
Move: | 1.25 | 0.2 | |
Stand | Still: | 1.25 | 0.03 |
Move: | 1.75 | 0.35 | |
Bloom per Shot: | 0.12 | 0.06 | |
Sprint: | 5 | ||
Jump/Airborne: | 1.75 | ||
Recoil[?] | |||
Vertical: | 0.437 | ||
Horizontal, Min/Max: | 0.2/0.2 | ||
Horizontal Tolerance: | 0.6 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 18 | ||
First Shot Recoil Multiplier: | 1.75x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | AF-4A Bandit API Data |
AF-4A Bandit AE | |||
Designed with mobility in mind, the lightweight alloys that make up Auraxis Firearm's AF-4A Bandit allows for faster movement while aiming without compromising on stopping power in close to medium ranges. | |||
Costs | |||
Cert Cost: | Unavailable | ||
DC Cost: | Unavailable | ||
General Info | |||
Empire: | |||
Can Use: | |||
Weapon Type: | Carbines | ||
Fire Rate: | 632 RPM | ||
Muzzle Velocity: | 440m/s | ||
Effective Range: | Medium | ||
Fire Modes: | Auto | ||
Headshot Multiplier: | 2x | ||
ADS Move Speed Multiplier: | 0.75x | ||
Equip Time: | 550 ms | ||
Damage[?] | |||
Max Damage: | 167 before 10m | ||
Min Damage: | 112 after 70m | ||
Reload Speed | |||
Short Reload: | 2.68s | ||
Long Reload: | 3.075s | ||
Ammunition | |||
Magazine Size: | 30 | ||
Ammunition Pool: | 180 | ||
Accuracy[?] | |||
Hip | Aim | ||
Crouch | Still: | 1 | 0.03 |
Move: | 1.25 | 0.2 | |
Stand | Still: | 1.25 | 0.03 |
Move: | 1.75 | 0.35 | |
Bloom per Shot: | 0.12 | 0.06 | |
Sprint: | 5 | ||
Jump/Airborne: | 1.75 | ||
Recoil[?] | |||
Vertical: | 0.437 | ||
Horizontal, Min/Max: | 0.2/0.2 | ||
Horizontal Tolerance: | 0.6 | ||
Angle Min/Max: | 0°/0° | ||
Bias: | ← = → | ||
Recoil Decrease: | 18 | ||
First Shot Recoil Multiplier: | 1.75x | ||
Data Sources? | |||
Census DBG API source: | |||
Census LF API source: | AF-4A Bandit AE API Data | ||
Note: | Available as part of Fifth Anniversary Bundle. |
The AF-4A Bandit is a carbine available to the New Conglomerate. It is unlocked through purchase with Certification Points or Daybreak Cash.
The Auraxis Firearms - 4A Bandit contests the LC3 Jaguar and Zenith VX-5 as the premier 'high-mobility' carbine. Featuring an incredibly tight minimum hip cone-of-fire—including while midair—a 0.75x ADS movement speed multiplier, and high damage-per-second, the Bandit is primed to be an excellent option for a fast-paced close-quarters playstyle, though the weapon's relatively lengthy reload speed and poor ranged performance does temper this power a bit.
Attachments[]
Attachments |
---|
Optic | |||||||
---|---|---|---|---|---|---|---|
HS/NV Scope (1x) 49 OR 30 | Nanite Systems' HS/NV scope has no magnification, but provides high contrast outlines to nearby objects and illuminates nearby soldiers. | ||||||
TekLyte Reflex (1x) 49 OR 30 | TekLyte's standard reflex sight allows for superior close-range target acquisition over traditional iron sights. More reticles for this sight available, see full article. | ||||||
GD RefleXR (2x) 49 OR 30 | The RefleXR from Genudine Dynamics includes 2x magnification, making it the preferred sight for urban combat scenarios. More reticles for this sight available, see full article. | ||||||
LX Tacti-Eye (3.4x) 49 OR 30 | Featuring 3.4x magnification and a simple crosshair, OcuLuxx's Tacti-Eye owes its success to its simplicity and ease of use. | ||||||
LACO (3.4x) 49 OR 30 | Utilizing a holographic red dot and 3.4x magnification, the NC's Laser-Assisted Combat Optics has significant flexibility over other mid-range scopes. | ||||||
TrueShot (4x) 49 OR 30 | The TrueShot makes use of a simple crosshair and 4x magnification. Its lightweight 'box' housing obscures less than typical scopes of its class. | ||||||
LX Mark IV (4x) 49 OR 30 | OcuLuxx's sturdy Mark IV scope features 4x magnification and a triple chevron reticle, allowing the user to compensate for bullet drop. |
Barrel | |||||||
---|---|---|---|---|---|---|---|
Flash Suppressor 49 OR 100 | A flash suppressor makes the shooter less visible to the enemy, but increases the range at which you appear on enemy minimaps by 15 meters. | ||||||
Short Barrel 49 OR 100 | This shortened barrel reduces cone of fire bloom by 40% when firing from the hip, and increases vertical recoil by 20% while aiming down sights. | ||||||
Suppressor 49 OR 100 | The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%. |
Rail | |||||||
---|---|---|---|---|---|---|---|
Angled Forward Grip 49 OR 100 | An angled forward grip reduces the vertical recoil of the first shot in a burst by 60%, but increase the side to side recoil of a weapon by 10%. | ||||||
Darklight Flashlight 49 OR 100 | The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position. The light can be turned on and off with Toggle Attachment hotkey. | ||||||
Extended Magazine 49 OR 100 | Increases the amount of ammunition in each magazine by Yes rounds, and the weapon takes longer to equip and unequip. | ||||||
Forward Grip 49 OR 100 | A forward grip increases control of the weapon, reducing horizontal recoil by 25%, but increases equip time by 0.15 sec. | ||||||
Laser Sight 49 OR 100 | A laser sight increases the user's hipfire accuracy by 33%. | ||||||
Underbarrel Shotgun 49 OR 100 | A single-shot shotgun round attachment; increases the equip time of the attached weapon by 0.25 seconds. Pressing Gear Slot 1 hotkey will toggle the attachment. |
Ammo | |||||||
---|---|---|---|---|---|---|---|
High Velocity Ammunition 49 OR 100 | High Velocity Ammunition increases the weapon's projectile velocity by 10% and minimum damage range by 20 meters, but reduces the weapon's maximum damage range by 2 meters. | ||||||
Soft Point Ammunition 49 OR 100 | Soft Point Ammunition increases the weapon's maximum damage range by 5 meters, but reduces its projectile velocity by 10%. |
Damage Fall-off[]
Stats in yellow are with Soft Point Ammunition, and stats in orange are with High Velocity Ammunition..
- 167 before 10 meters (15 meters)(8 meters)
- 143 at 36 meters (39 meters)(44 meters)
- 125 at 55 meters (57 meters)(71 meters)
- 112 after 70 meters (70 meters)(90 meters)
Effectiveness[]
Versus Vehicles | |||
Vehicle | Armor Facing | Shots to Kill | |
Before 10m | After 70m | ||
Flash | - | 45 (on fire @ 36) | 67 (on fire @ 54) |
Composite Armor 4 | - | 59 (on fire @ 47) | 88 (on fire @ 70) |
Harasser | - | 116 (on fire @ 93) | 172 (on fire @ 138) |
Composite Armor 4 | - | 139 (on fire @ 111) | 207 (on fire @ 165) |
Sunderer | - | Immune | |
Blockade Armor 4 | - | Immune | |
Deployment Shield 4 | - | Immune | |
ANT | - | Immune | |
Lightning | Front/Top | Immune | |
Side | |||
Rear | |||
Prowler/ Magrider |
Front/Top | Immune | |
Side | |||
Rear | |||
Chimera | Front/Top | Immune | |
Side | |||
Rear | |||
Vanguard | Front/Top | Immune | |
Side | |||
Rear | |||
ESF | - | 72 (on fire @ 58) | 108 (on fire @ 86) |
Composite Armor 4 | - | 80 (on fire @ 64) | 118 (on fire @ 95) |
Valkyrie | Front/Side/Top/Rear | 180 (on fire @ 144) | 268 (on fire @ 215) |
Bottom | 360 (on fire @ 288) | 536 (on fire @ 429) | |
Composite Armor 4 | Front/Side/Top/Rear | 207 (on fire @ 166) | 309 (on fire @ 247) |
Bottom | 414 (on fire @ 331) | 617 (on fire @ 493) | |
Dervish | - | 140 (on fire @ 112) | 209 (on fire @ 167) |
Composite Armor 4 | - | 154 (on fire @ 123) | 230 (on fire @ 184) |
Liberator | - | Immune | |
Composite Armor 4 | - | Immune | |
Galaxy | - | Immune | |
Composite Armor 4 | - | Immune | |
Bastion Weak Point | - | Immune |
Ribbons and Medals[]
It is possible to earn both Ribbons and Medals while using the AF-4A Bandit. Each ribbon is a standard reward for achieving a set amount of kills with the carbine. Medals are awarded upon reaching kill milestones with the weapon.
Ribbon(s)[]
Ribbon | Icon | Requirements |
AF-4A Bandit Service Ribbon |
10 kills |
Medals[]
Medal | Icon | Requirement | Award |
---|---|---|---|
No Medal | 0 kills | N/A | |
Copper Medal | 10 kills | 2 | |
Silver Medal | 60 kills | 10 | |
Gold Medal | 160 kills | 20 | |
Auraxium Medal | 1,160 kills | 200 | |
Medals earned with the AF-4A Bandit contribute towards the Carbines directive tree. |
History[]
- October 24, 2016 Update
- Min damage range from 60m to 70m
- December 1, 2016 Update
- Hipfire minimum cone of fire while airborne now uses the same minimum hipfire cone of fire as a player who is walking.
- For the Serpent VE92, VX6-7, LC2 Lynx, LC3 Jaguar, GD-7F, and AF-4A Bandit, these values are slightly larger.
- Airborne CoF from 2 to 1.75
- Hipfire minimum cone of fire while airborne now uses the same minimum hipfire cone of fire as a player who is walking.
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