PlanetSide 2 Wiki
Register
Advertisement
Page Contents Current As of Patch: 2022-04-05
99SV
99SV
The 99SV is a reliable semi-automatic sniper rifle, sometimes favored by new infiltrator recruits. The 99SV allows the shooter to hit multiple follow-up shots at long range.
Costs
Cert Cost: 325 Certification Points
DC Cost: 249 Daybreak Cash
General Info
Empire: Icon TR
Can Use: Icon Infiltrator
Weapon Type: Sniper Rifles
Fire Rate: 231 RPM
Muzzle Velocity: 550m/s
Effective Range: Very Long
Fire Modes: Semi-Automatic
Headshot Multiplier: 2x
ADS Move Speed Multiplier: 0.5x
Damage[?]
Max Damage: 450 before 50m
Min Damage: 334 after 150m
Damage Type: Sniper Rifles
Reload Speed
Short Reload: 2.125s
Long Reload: 2.975s
Ammunition
Magazine Size: 10
Ammunition Pool: 70
Accuracy[?]
Hip Aim
Crouch Still: 5.5 0
Move: 6 0.2
Stand Still: 6 0
Move: 6.5 0.25
Bloom per Shot: 0.6 0.15
Recoil[?]
Vertical: 1.2
Horizontal, Min/Max: 0.1/0.2
Horizontal Tolerance: 0.2
Angle Min/Max: 6°/15°
Bias:
Recoil Decrease: 6
First Shot Recoil Multiplier: 1x
Data Sources?
Census DBG API source:

99SV API Data

Census LF API source: 99SV API Data

The 99SV is a sniper rifle available to the Terran Republic. It is unlocked through purchase with Certification Points or Daybreak Cash.

The 99 Sniper Variant is a simple and balanced semi-automatic rifle designed for longer ranges. Though the weapon isn't quite capable of the raw single-shot damage of its bolt-action brethren, like the standard-issue M77-B, the rifle's quick refire time makes it forgiving and gives it the potential to kill bulkier targets faster than those higher damage rifles, further aided by a simple recoil pattern.

The 99SV and Icon NC Gauss SPR are statistically identical weapons, although the Vanu equivalent in the Icon VS VA39 Spectre deviates quite significantly in ballistics and ranged performance.

Attachments[]

Attachments
Optic
S3 (6x)
S3 (Default)
Built-in
If no optic is chosen, this scope is attached.
The 6x magnified S3 comes standard on many Terran sniper rifles. Its moderate zoom level and mil-dot sighting makes it perfect for mid-to-long range combat.
SO7 (7x)
SO7 (TR 7X)
Icon Daybreak Cash 9 OR Icon resource certpoints 25x25 5
The long-range Sniper Optics 7 scope uses standard mil-dot sighting and 7x magnification to allow for mid and long range shots.
OPS (8x)
OPS (TR 8X)
Icon Daybreak Cash 9 OR Icon resource certpoints 25x25 5
The 8x magnification Optical Precision Scope was created for long-distance shots while retaining a respectable field of view for closer targets.
APS (10x)
APS (TR 10x)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
The TR's Advanced Precision Scope 10x is responsible for record-setting long distance kills on Auraxis. It comes equipped with a standard mil-dot reticle.
LRO (12x)
LRO (TR 12X)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 30
Private contractors designed the Long Range Optics 12x to meet the needs of the TR's finest snipers; It features standard mil-dot sighting.
Barrel
Suppressor
Suppressor (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The weapon's muzzle flash and noise generation is reduced, and the player no longer appears on the minimap when firing. In exchange, the weapon's damage falls off 20 meters sooner and bullet velocity is reduced by 15%.
Rail
Ballistics Computer
Ballistics Computer
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
An advanced on-board computer compensates for the minor movements while aiming down sights, effectively eliminating scope sway for the marksman.
Comfort Grip
Comfort Grip (TR)
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
A comfort grip reduces the time it takes to swap to the weapon by 30%, reduces horizontal recoil by 20%, but increases vertical recoil by 20%.
Darklight Flashlight
Darklight Flashlight
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
The rail mounted Darklight Flashlight can illuminate hostile cloaked infiltrators and dark areas but the light can give away your position.
The light can be turned on and off with Toggle Attachment hotkey.
Weighted Receiver
Weighted Receiver
Icon Daybreak Cash 49 OR Icon resource certpoints 25x25 100
Rebalanced material construction removes the weapon's aim down sights moving accuracy penalty, but the wielder moves 33% slower while aiming.
This weapon does not have any ammo type attachments.

Effectiveness[]

Versus Infantry
Infantry Body part Shots to Kill
0-50mAfter 150m
Icon Light AssaultInfantry Head 22
Torso 3(3)3(4)
Legs 3(4)4(5)
Icon InfiltratorInfiltrator Head 12
Torso 2(3)3(4)
Legs 3(3)3(4)
Icon Heavy AssaultHeavy Assault Overshield Head 23
Torso 4(4)5(6)
Legs 4(5)5(6)
Icon MAXMAX Head 1215
Torso 23(28)30(38)
Legs 25(31)34(42)
Versus Vehicles
Vehicle Armor Facing Shots to Kill
Before 50m After 150m
Link=FlashFlash - 17 (on fire @ 14) 23 (on fire @ 18)
Composite Armor 4 - 22 (on fire @ 18) 30 (on fire @ 24)
Link=HarasserHarasser - 43 (on fire @ 35) 58 (on fire @ 47)
Composite Armor 4 - 52 (on fire @ 42) 70 (on fire @ 56)
Sunderer DiagramSunderer - Immune
Blockade Armor 4 - Immune
Deployment Shield 4 - Immune
ANT DiagramANT - Immune
Lightning DiagramLightning Front/Top Immune
Side
Rear
Prowler DiagramProwler/
Magrider DiagramMagrider
Front/Top Immune
Side
Rear
Chimera DiagramChimera Front/Top Immune
Side
Rear
Vanguard DiagramVanguard Front/Top Immune
Side
Rear
Mosquito DiagramReaver DiagramScythe DiagramESF - 27 (on fire @ 22) 36 (on fire @ 29)
Composite Armor 4 - 30 (on fire @ 24) 40 (on fire @ 32)
Valkyrie DiagramValkyrie Front/Side/Top/Rear 67 (on fire @ 54) 90 (on fire @ 72)
Bottom 134 (on fire @ 107) 180 (on fire @ 144)
Composite Armor 4 Front/Side/Top/Rear 77 (on fire @ 62) 104 (on fire @ 83)
Bottom 154 (on fire @ 123) 207 (on fire @ 166)
Dervish DiagramDervish - 52 (on fire @ 42) 70 (on fire @ 56)
Composite Armor 4 - 58 (on fire @ 46) 77 (on fire @ 62)
Liberator DiagramLiberator - Immune
Composite Armor 4 - Immune
Galaxy DiagramGalaxy - Immune
Composite Armor 4 - Immune
Bastion Fleet Carrier DiagramBastion Weak Point - Immune

Ribbons and Medals[]

It is possible to earn both Ribbons and Medals while using the 99SV. Each ribbon is a standard reward for achieving a set amount of kills with the rifle. Medals are awarded upon reaching kill milestones with the weapon.

Ribbon(s)[]

Ribbon Icon Requirements
99SV
Service Ribbon
Sniper Rifle Ribbon
10 kills
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty
0 kills N/A
Copper Medal
Medal Copper
10 kills Certification Points
Silver Medal
Medal Silver
60 kills 10 Certification Points
Gold Medal
Medal Gold
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium
1,160 kills 200 Certification Points
Medals earned with the 99SV contribute towards the Sniper Rifles directive tree.

Media[]

History[]

  • November 18, 2016 Hotfix
    • Recoil recovery delay from 0ms to -130ms
  • June 12, 2018 Update
    • Maximum ADS cone of fire while standing or crouching from 2 to 0.15
    • ADS Cone of Fire recovery rate while standing or crouching from 20 to 100
    • ADS cone of fire bloom from 0.8 to 0.15
    • Maximum damage range from 10m to 50m
    • Minimum damage range from 80m to 150m
  • September 15, 2021 Update (A New Player Experience))
  • September 22, 2021 Hotfix
    • VA39 Spectre and 99SV can now be purchased via certs, and the DBC costs have been brought in line with other weapons.
  • March 30, 2022 Update (The Arsenal Update)
    • Anti-infantry sniper rifles now use a separate Sniper Rifles resistance (type 20).
    • Being struck by a sniper rifle now has more prominent audio.
    • Dev Note: The damage values for this new resistance are equivalent to small arms. This change will allow us to do is modify the bodyshot damage output from Nanoweave, as mentioned above.
    • Most Shotguns, Sniper Rifles, and Scout Rifles now use Comfort Grips, instead of Forward Grips.
    • Dev Note: Traditional Forward Grips offered no functional benefits to slow firing semi-auto weapons, so swapping them for Comfort Grips (which reduce the equip and unequip time of a weapon,) can be interpreted as a buff in almost all cases.
    • Hipfire CoF bloom from 0.8 to 0.6
    • ADS starting CoF while moving from 0.55 to 0.25
    • Max damage from 400 to 450.
    • Now has access to the Weighted Receiver.
Advertisement